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Mr. Driller: Drill Land (GameCube)

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Title Screen

Mr. Driller: Drill Land

Developer: Namco
Publisher: Namco
Platform: GameCube
Released in JP: December 19, 2002

DebugIcon.png This game has debugging material.

ProtoIcon.png This game has a prototype article

Arguably the best entry in the series alongside Mr. Driller G, with a gorgeous soundtrack, multiplayer and new addictive original game modes.

Debug Mode

Use the following Action Replay codes and enter Story Mode, to open a Debug Mode. It is slightly unstable, and some options may crash the game.

Must Be ON
Debug Mode

The first, second and third menus test various game modes. There are sprite viewers under 15 and 90 in the first menu. Another option test cutscenes.

Fourth menu: seems to be testing 3D effects:

  • 10: Loads six cylinders using the character select icons. L/R to zoom and D-Pad to rotate.
  • 15: Press A to view a rippling animation with an impressive number of particles, forming a star.
  • 20: Loads the 3D model of the evil drilling machine during the final showdown.
  • 30: Loads a prototype version of the 3D model for the attraction park, i.e. the level select. It also loads the fireworks elaborate animation, the final boss (!) and a bunch of 2D models, so it's prone to crash the console. The map's internal name in the ISO is DrindyMapTGS.
  • 99: Warps you to the final showdown level.

Fifth menu: Tests animations, scrolling and sprites for the "Mr. Driller A: Strange Pacteria" GBA-link mode.

Sixth Mode: Card Shop Test.