Mystery Tales II: The Spirit Mask (Nintendo DS)
Mystery Tales II: The Spirit Mask |
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Also known as: Mystery Saga II: The Spirit Mask (GE) This game has unused areas. |
Mystery Tales II: The Spirit Mask is a hidden object game whose story follows the witch Melanie Cygnes on a temporal adventure to discover what the point of the mask is.
Contents
Unused Graphics
Four files present at the root of the cartridge filesystem seem to consist of images from Game Hits, another Most Wanted Entertainment title.
font.tga
Unused Area
The folder Hi contains the sprites and area parameters for the game's object-searching levels, as well as the game's text scripts. It also contains an early version of the Ravaged Room level, labeled China_Ravaged_Room.txt (the used version is MT2_China_Ravaged_Room.txt. However, the only difference is in the position of the pipe object, which is much higher.
Unused | Used |
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MT2_China_Ravaged_Room_pipe_so 583 277 |
MT2_China_Ravaged_Room_pipe_so 581 390 |
Unused Code
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
There are also many unused script files in the folder Hi, complete with some comments in Hungarian.
Script_proba1.txt
Tap0 ObjectObjectives 28,29,30,31,32,33 //ezek nem randomizalodnak.. kotott idobeli megtalalasuk // ObjectSpirit 9,36 //ezek spiritben talalhatoak csak meg LevelTime 600 //10 perc ObjectHide 29,32,33 // ObjectShow 28 //biztos hogy a poharas alma legyen kattinthato MagicAdd 1,2 //hint spirit latas InventoryAdd 1,2,3 //ezek az itemek vannak alapbol DialogPic 0 128,300,0 1 DialogPic 1 128,260,1 1 DialogText 8 0 128,260 //keressuk a 2 almat meg a papirt Tap1 ObjectAddToFind 29,30,33 Tap3 NoTap 0 //tapszamitas vege //-nehez cucc- Tap4 AutoTap 480 //8 sec utan szol NoTap 480 Tap5 DialogPic 0 128,300,0 DialogPic 1 128,260,1 DialogText 10 0 128,260 //igyekezze Tap6 AutoTap 420 //7 sec utan leesik NoTap 420 Tap7 NoTap 0 ObjectHide 32,33 ObjectShow 31 //visszaesik a nehez cucc Activate 2 //-nehez cucc vege- ObjFindableC 1 //scroll meg van SetTap 2 DialogPic 0 40,260 DialogText 9 0 60,260 // MagicAdd 5 //telekinesis MagicOpen //varazslatok elomasznak ScrollToObj 31 DeActivate ItemUse 1 28 //kalapacs a poharon ObjectHide 28 ObjectShow 29 //bele kell irni a mapba is! grrrr... meghogy nincsenek atfedo elemek.. 2 MagicUse 5 31 //melyik varaszlatot melyik elemen ObjectHide 31 ObjectShow 32,33 // DeActivate //csak inaktivalja magat.. :) SetTap 4 ObjFoundId 33 ObjectHide 32 ObjectShow 31 // ObjectAddToFindRand 6 Activate 1 SetTap 2 1i ObjFindableC 0 // End SetTap 8 Tap8 ObjectAddToFind 28,29,32 DialogPic 0 128,300,0 DialogPic 1 128,260,1 DialogText 8 0 128,260 Tap9 DialogPic 0 128,300,0 DialogPic 1 128,260,1 DialogText 9 0 128,260 Tap10 DialogPic 0 128,300,0 DialogPic 1 128,260,1 DialogText 10 0 128,260 Tap11 DialogPic 0 128,300,0 DialogPic 1 128,260,1 DialogText 8 0 128,260 Tap12 DialogPic 0 128,300,0 DialogPic 1 128,260,1 DialogText 9 0 128,260 Tap13 DialogPic 0 128,300,0 DialogPic 1 128,260,1 DialogText 10 0 128,260 Tap19 End
A translation of the Hungarian text found in the code above:
Hungarian | English |
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ezek nem randomizalodnak.. kotott idobeli megtalalasuk | these ones don't appear randomly.. they need to be found on time |
ezek spiritben talalhatoak csak meg | these ones can only be found in a spirit |
10 perc | 10 minutes |
biztos hogy a poharas alma legyen kattinthato | the apple with the glass is the one that should be clickable |
hint spirit latas | hint spirit vision |
ezek az itemek vannak alapbol | these items are by default |
keressuk a 2 almat meg a papirt | searching for the 2 apples and the paper |
tapszamitas vege | tap count end |
8 sec utan szol | notifies after 8 seconds |
igyekezze | hurry up |
7 sec utan leesik | it drops after 7 seconds |
visszaesik a nehez cucc | the heavy stuff drops back |
scroll meg van | obtained scroll |
varazslatok elomasznak | magic spells show up |
kalapacs a poharon | hammer on the glass |
bele kell irni a mapba is! grrrr... meghogy nincsenek atfedo elemek.. | needs to be written into the map too! grrr... there aren't any overlapping objects, yeah sure... |
melyik varaszlatot melyik elemen ("varaszlatot" has a typo, should be "varazslatot") | which magic spell on which object |
csak inaktivalja magat.. :) | just deactivates itself... :) |
Script_proba1.txt2
Tap0 ObjectMC1 16,17 //eye ezek megtalalhatoak alapbol ObjectMC2 18,22,23 //feather ObjectMC3 19,20 //gem ObjectMC4 24,25 //frog ObjectObjectives 1,2,3,4 //ezek nem randomizalodnak.. kotott idobeli megtalalasuk ObjectSpirit 9,36 //ezek spiritben talalhatoak csak meg DialogPic ImageFohos 128,96 1tapig DialogPic ImageFohosmosoly 128,48 1tapig DialogText Text_hello NormalBubi 10,260 //Dialog: H?, ez bonyolultnak néz ki… hol lehet itt keresni? Tap1 ObjectAddToFind 1 //Magnifying glass az egyetlen objektum a listában. Tap3 NoTap 0 //tapszamitas vege ObjFoundId 1 DialogPic ImageFohos 128,96 1tapig DialogPic ImageFohosmosoly 128,48 1tapig DialogText Text_mi_van_meg NormalBubi 10,260 //Dialog: No lássuk… japán Ayakashi maszk…rizsa a maszkról… ez nem pont olyan, de close enough…ghost possessed by mysteryous powers? Hümm… lássuk mi van még itt. ObjectAddToFindRand 5 Activate o 0i ObjFindableC 0 DialogPic ImageFohos 128,96 1tapig DialogText Text_mi_van_meg NormalBubi 10,260 //Dialog: semmi. Utána kell olvasnom a könyvekben, lássuk, milyen könyvek szólnak a témáról. ObjectAddToFindRand 3 ObjectAddToFind 2,3,4 Activate 1 ObjFoundId 2 DialogPic ImageFohos 128,96 1tapig DialogPic ImageFohosmosoly 128,48 1tapig DialogText Text_megvanBook NormalBubi 10,260 //Amikor megvan a Book, dialog: Három cím a maszkokról általánossagban. Felírom. ObjFoundId 3 DialogPic ImageFohos 128,96 1tapig DialogPic ImageFohosmosoly 128,48 1tapig DialogText Text_megvanMask NormalBubi 10,260 //Amikor megvan a Mask: 2 könyv rituális maszkokról, ez hasznos lehet. ObjFoundId 4 DialogPic ImageFohos 128,96 1tapig DialogPic ImageFohosmosoly 128,48 1tapig DialogText Text_megvanKanji NormalBubi 10,260 //Amikor megvan a Kanji: Japán opera és tradicionális maszkok, valamint egy legendagy?jtemény. 2 ItemUse 1 //Mask //A maszk aktívvá válik két másodpercre (kerete aktív, megjelenik a fels? képerny?n az ikonja), aztán deaktiválódik. Activate 3 3i ItemUse 1 //Mask //A maszk aktívvá válik két másodpercre (kerete aktív, megjelenik a fels? képerny?n az ikonja), aztán deaktiválódik. //+ dialog: Hm, nem m?ködik, fura. Talán túl modern neki egy számítógé képerny?je. Activate 2 1i ObjFindableC 0 End
Script_proba1.txt3
Tap0 ObjectAddToFindRand 5 Tap3 NoTap 0 //tapszamitas vege 0 ObjFindableC 0 SetTap 2 ObjectAddToFindRand 5 Activate 1 1i ObjFindableC 0 End
Script_proba12.txt
Tap0 // ObjectMC1 16,17 //eye ezek megtalalhatoak alapbol // ObjectMC2 18,22,23 //feather // ObjectMC3 19,20 //gem // ObjectMC4 24,25 //frog ObjectObjectives 1,2,3,4 //ezek nem randomizalodnak.. kotott idobeli megtalalasuk // ObjectSpirit 9,36 //ezek spiritben talalhatoak csak meg DialogPic 0 128,300 1 DialogPic 1 128,260 1 DialogText 0 0 128,260 //Dialog: H?, ez bonyolultnak néz ki… hol lehet itt keresni? Tap1 ObjectAddToFind 1 //Magnifying glass az egyetlen objektum a listában. Tap3 NoTap 0 //tapszamitas vege ObjFoundId 1 SetTap 2 DialogPic 0 28,320 1 DialogPic 1 28,280 1 DialogText 1 0 30,260 //Dialog: No lássuk… japán Ayakashi maszk…rizsa a maszkról… ez nem pont olyan, de close enough…ghost possessed by mysteryous powers? Hümm… lássuk mi van még itt. ObjectAddToFindRand 5 Activate 0 0i ObjFindableC 0 SetTap 2 DialogPic 0 40,260 1 DialogText 2 0 60,260 //Dialog: semmi. Utána kell olvasnom a könyvekben, lássuk, milyen könyvek szólnak a témáról. ObjectAddToFindRand 3 ObjectAddToFind 2,3,4 Activate 1 ObjFoundId 2 SetTap 2 DialogPic 0 28,296 1 DialogPic 1 28,248 1 DialogText 3 0 10,260 //Amikor megvan a Book, dialog: Három cím a maszkokról általánossagban. Felírom. ObjFoundId 3 SetTap 2 DialogPic 0 28,296 1 DialogPic 1 28,248 1 DialogText 4 0 10,260 //Amikor megvan a Mask: 2 könyv rituális maszkokról, ez hasznos lehet. ObjFoundId 4 SetTap 2 DialogPic 0 28,296 1 DialogPic 1 28,248 1 DialogText 5 0 10,260 //Amikor megvan a Kanji: Japán opera és tradicionális maszkok, valamint egy legendagy?jtemény. 2 ItemUse 1 //Mask SetTap 2 DialogPic 0 28,96 1 //A maszk aktívvá válik két másodpercre (kerete aktív, megjelenik a fels? képerny?n az ikonja), aztán deaktiválódik. // DialogText 6 0 10,260 //Amikor megvan a Kanji: Japán opera és tradicionális maszkok, valamint egy legendagy?jtemény. Activate 3 3i ItemUse 1 //Mask SetTap 2 DialogText 7 0 10,260 //Amikor megvan a Kanji: Japán opera és tradicionális maszkok, valamint egy legendagy?jtemény. //A maszk aktívvá válik két másodpercre (kerete aktív, megjelenik a fels? képerny?n az ikonja), aztán deaktiválódik. //+ dialog: Hm, nem m?ködik, fura. Talán túl modern neki egy számítógé képerny?je. Activate 2 1i ObjFindableC 0 End
Script_proba2.txt
Tap0 MagicAdd 1,2,3,4,5,6,7 InventoryAdd 1,2,3,4,5,6,7,8 ObjectAddToFindRand 6 Tap2 DialogPic 0 128,100,0 1 // DialogText 8 0 128,260 //keressuk a 2 almat meg a papirt StartIntuicio //randomizal Activate 2 AutoTap 60 //1sec utan szol NoTap 60 Tap3 DialogPic 0 128,300,0 1 DialogText 8 0 128,260 Tap4 NoTap 0 //tapszamitas vege Tap10 DialogPic 0 128,300,0 1 DialogText 9 0 128,260 Tap11 SetTap 3 2i TriggerIntuicio SetTap 10 DeActivate 2 ObjFindableC 0 ObjectAddToFindRand 6 DeActivate Activate 1 1i ObjFindableC 0 End
valami.txt
Tap0 ObjectObjectives 1 //belladonna MagicAdd 1,2,3,4 InventoryAdd 1,2,3,4 DialogPic 0 128,260 DialogText 0 0 128,260 ObjectAddToFindRand 5 Tap2 NoTap 0 1 ItemUse 1 Activate 2 ItemDeUse 1 Deactivate 2 ObjFindableC 4 SetTap 1 DialogPic 0 128,260 DialogText 1 0 128,260 ObjectAddToFind 1 DeActivate //-------------------- 2iw ObjFound SetTap 1 DeActivate DeActivate 1 DialogPic 0 128,260 DialogText 4 0 128,260 0w ObjFoundId 1 SetTap 1 DialogPic 0 128,260 DialogText 3 0 128,260 0w ObjFindableC 0 SetTap 3 DialogPic 0 128,260 DialogText 2 0 128,260 Tap4 End
Strange Executable
The folder uj\_proba contains an executable labeled cpyp.exe. When opened using the command line, it reveals itself to be a file utility of sorts.
cpyp.exe [(safe) copy part utility] 2004.4.9 written by aszucs Can resume broken files, and will retry i/o errors. [if no ignore used] you can exit with ESC during the copy ------------------------------------------------------------------------------ usuage: usable prefixes '-','/' separators ':','=' -? -help =Display help [this] screen. -i:<filename> -infile:<fn> =set input file name -o:<filename> -outfile:<fn> =set output file name -f:<integer> -from:<integer> =get data from <i>byte. Def:0 -u:<integer> -until:<integer> =get data until <i>byte. Def:input file size -sl:<integer> -slice:<integer> =slice input to <i>byte sized output files -bs:<integer> -buffersize:<i> =unit of read/write. Def:1048576 bytes [=1Mb] -ignore =ignore read errors. [set missing bytes to 0] ------------------------------------------------------------------------------ Examples: cpyp.exe -i:c:\autoexec.bat -o:autoexec.bat.part -f:3 -u:4 cpyp.exe /i=big.arj -slice:0x100000 cpyp.exe -i=d:\badsectors.data -o=d:\saved.data -bs=512 -ignore press any key
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