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Mystic Heroes

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Title Screen

Mystic Heroes

Also known as: Battle Houshin (JP)
Developer: Koei
Publisher: Koei
Platform: GameCube
Released in JP: March 14, 2002
Released in US: September 10, 2002
Released in EU: September 13, 2002


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


Mystic Heroes is a beat 'em up video game. The game is based on the supernatural Chinese novel Fengshen Yanyi.

Thanks, leave the scrubs for me!

Hmmm...
To do:
  • Find the names for the Debug/test levels.
  • Find the name for the Enemy.
  • Find out if MAP NUM: does anything.
  • Find out if LEVEL: does anything.
  • Action Replay and/or Gecko Codes for all of the below.
  • How much of this remains in the PS2 port?

MP Debug Menu

There's a simple MultiPlayer Debug menu within the game.

MysticHeros-MP-DebugMenu.png
  • PLAYER: Controls how many players are in the game.
  • LEVEL: Controls the difficulty of the game, though it doesn't seem to affect anything in-game.
  • FLAG: Controls what GameMode is played.
  • MAP NUM: Doesn't seem to change anything.
  • TOP MAP: Selects what map to be played.
  • 1P: 2P: 3P: and 4P: Changes Characters and abilities respectively.

GameBoy Link

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Hmmm...
To do:
Describe what this does. The GBA game was not localized.
Mystic Heros GameBoy link.png

A non functioning GameBoy link menu is left in the game from the Japanese version of Mystic Heroes.

Unused/Debug Areas

Map 1

  • This level is based off Stage 8-1.
  • The dragon is missing and the map being almost fully transparent.
  • There's also a single Fighter enemy.

Map 2

  • This level is based off Survival intermediate stage 1.
  • Almost all the textures are messed up.
  • The doorways have broken collision, as well as the stage has no music.

Map 3

  • This level seems to be an original stage.
  • This stage is quite big and is filled with Samurai enemies, there's multiple doors which can't be opened as well as multiple levers and buttons which can't be activated.
  • The stage looks like it's almost finished.
  • There's also gravestones in the map which I don't recall appearing anywhere else in the game.

Map 4

  • This level seems to be an original stage.
  • This level has a string of text displaying "lock on 8".
  • It is a small stage with broken textures.
  • Interestingly enough the stage works fine on the PS2 version of Mystic Heroes,

it appears to be a test level for a protect mission, which explains the broken textures and string of text on the GameCube version.

Map 5

  • This level seems to be an original stage.
  • This stage doesn't have a proper skybox as well as it doesn't allow you to perform any actions besides blocking.
  • There's also interactive Tai Lani and Shiga which displays broken strings as well as saying "Be afraid, be very afraid".
  • This is the only level with interactive characters which may be a test for a hub world of sorts.

Map 6

  • This level seems to be based off of Stage 4-3.
  • The stage has a couple jellyfish and is missing the boss.

Map 7

  • This level seems to be based off of Stage 3-1.
  • There's a few Samurai enemies on this level as well as a few broken textures.
  • If you wait around a minute the lighting will become very dark, possibly testing a day/night cycle.

Map 8

  • This level seems to be a debug level.
  • There's a few color tests as well as explosive barrels which also contain powerups.
  • There's also a enemy in the middle that is not seen anywhere else in the game, it doesn't appear to have any attack or damage animations.