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Mystic Heroes

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Title Screen

Mystic Heroes

Also known as: Battle Houshin (JP)
Developer: Koei
Publisher: Koei
Platform: GameCube
Released in JP: March 14, 2002
Released in US: September 10, 2002
Released in EU: September 13, 2002


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Mystic Heroes is a beat 'em up video game. The game is based on the supernatural Chinese novel Fengshen Yanyi.

Thanks, leave the scrubs for me!

Hmmm...
To do:
  • Find the names for the Debug/test levels.
  • Find the name for the Enemy.
  • Find out if MAP NUM: does anything.
  • Find out if LEVEL: does anything.
  • Action Replay and/or Gecko Codes for all of the below.

MP Debug Menu

There's a simple MultiPlayer Debug menu within the game.

MysticHeros-MP-DebugMenu.png
  • PLAYER: Controls how many players are in the game.
  • LEVEL: Controls the difficulty of the game, though it doesn't seem to affect anything in-game.
  • FLAG: Controls what GameMode is played.
  • MAP NUM: Doesn't seem to change anything.
  • TOP MAP: Selects what map to be played.
  • 1P: 2P: 3P: and 4P: Changes Characters and abilities respectively.

GameBoy Link

Mystic Heros GameBoy link.png

A non functioning GameBoy link menu is left in the game from the Japanese version of Mystic Heroes.

Unused/Debug Areas

Map 1

  • This level is based off Stage 8-1.
  • The dragon is missing and the map being almost fully transparent.
  • There's also a single Fighter enemy.

Map 2

  • This level is based off Survival intermediate stage 1.
  • Almost all the textures are messed up.
  • The doorways have broken collision, as well as the stage has no music.

Map 3

  • This level seems to be an original stage.
  • This stage is quite big and is filled with Samurai enemies, there's multiple doors which can't be opened as well as multiple levers and buttons which can't be activated.
  • The stage looks like it's almost finished.
  • There's also gravestones in the map which I don't recall appearing anywhere else in the game.

Map 4

  • This level seems to be an original stage.
  • This level has a string of text displaying "lock on 8".
  • It is a small stage with broken textures.
  • Interestingly enough the stage works fine on the PS2 version of Mystic Heroes,

it appears to be a test level for a protect mission, which explains the broken textures and string of text on the GameCube version.

Map 5

  • This level seems to be an original stage.
  • This stage doesn't have a proper skybox as well as it doesn't allow you to perform any actions besides blocking.
  • There's also interactive Tai Lani and Shiga which displays broken strings as well as saying "Be afraid, be very afraid".
  • This is the only level with interactive characters which may be a test for a hub world of sorts.

Map 6

  • This level seems to be based off of Stage 4-3.
  • The stage has a couple jellyfish and is missing the boss.

Map 7

  • This level seems to be based off of Stage 3-1.
  • There's a few Samurai enemies on this level as well as a few broken textures.
  • If you wait around a minute the lighting will become very dark, possibly testing a day/night cycle.

Map 8

  • This level seems to be a debug level.
  • There's a few color tests as well as explosive barrels which also contain powerups.
  • There's also a enemy in the middle that is not seen anywhere else in the game, it doesn't appear to have any attack or damage animations.