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Mystic Heroes
Mystic Heroes |
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Also known as: Battle Houshin (JP)
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Mystic Heroes is a beat 'em up video game. The game is based on the supernatural Chinese novel Fengshen Yanyi.
Thanks, leave the scrubs for me!
To do:
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Contents
MP Debug Menu
There's a simple MultiPlayer Debug menu within the game.
- PLAYER: Controls how many players are in the game.
- LEVEL: Controls the difficulty of the game, though it doesn't seem to affect anything in-game.
- FLAG: Controls what GameMode is played.
- MAP NUM: Doesn't seem to change anything.
- TOP MAP: Selects what map to be played.
- 1P: 2P: 3P: and 4P: Changes Characters and abilities respectively.
GameBoy Link
A non functioning GameBoy link menu is left in the game from the Japanese version of Mystic Heroes.
Unused/Debug Areas
Map 1
- This level is based off Stage 8-1.
- The dragon is missing and the map being almost fully transparent.
- There's also a single Fighter enemy.
Map 2
- This level is based off Survival intermediate stage 1.
- Almost all the textures are messed up.
- The doorways have broken collision, as well as the stage has no music.
Map 3
- This level seems to be an original stage.
- This stage is quite big and is filled with Samurai enemies, there's multiple doors which can't be opened as well as multiple levers and buttons which can't be activated.
- The stage looks like it's almost finished.
- There's also gravestones in the map which I don't recall appearing anywhere else in the game.
Map 4
- This level seems to be an original stage.
- This level has a string of text displaying "lock on 8".
- It is a small stage with broken textures.
- Interestingly enough the stage works fine on the PS2 version of Mystic Heroes,
it appears to be a test level for a protect mission, which explains the broken textures and string of text on the GameCube version.
Map 5
- This level seems to be an original stage.
- This stage doesn't have a proper skybox as well as it doesn't allow you to perform any actions besides blocking.
- There's also interactive Tai Lani and Shiga which displays broken strings as well as saying "Be afraid, be very afraid".
- This is the only level with interactive characters which may be a test for a hub world of sorts.
Map 6
- This level seems to be based off of Stage 4-3.
- The stage has a couple jellyfish and is missing the boss.
Map 7
- This level seems to be based off of Stage 3-1.
- There's a few Samurai enemies on this level as well as a few broken textures.
- If you wait around a minute the lighting will become very dark, possibly testing a day/night cycle.
Map 8
- This level seems to be a debug level.
- There's a few color tests as well as explosive barrels which also contain powerups.
- There's also a enemy in the middle that is not seen anywhere else in the game, it doesn't appear to have any attack or damage animations.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by developer > Games developed by Koei Tecmo > Games developed by Koei
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by Koei Tecmo > Games published by Koei
Games > Games by release date > Games released in 2002