Nibiiro no Koubou
Nibiiro no Koubou: 32-nin no Sensha Chou |
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Developer: Shangri-La This game has hidden development-related text. |
Nibiiro no Koubou: 32-nin no Sensha Cho is a tank simulation and strategy game. All countries resemble real countries, and all tanks resemble real World War II tanks too, but it is fictional.
Contents
Debug Menu
Use the following code to display a debug menu. Press Up, Down to switch the select mode. Press Circle to start the game with fill all tanks.
80037528 0000 8003752A 0000 80065F94 0001 8003755C 0000 8003755E 0000
SYO SELECT (章; Chapter)
Press Left, Right to change the chapter.
CHARACTER
Press Left, Right to select the character. Press Triangle to add/remove a character to the party.
Unused Images
This image would be used for temporary emblem images.
These are unknown placeholder portrait images.
This is an unknown 32x128 placeholder image.
This image would be used for a temporary tank image. It is written as "グレー"(Gray).
Development Texts
There are multiple error messages.
SLPS_007.21
Address | Text | Transcription | Translation |
---|---|---|---|
0x000800 | Z_ChangeAscToSjis():alloc error!! | ||
0x000824 | tim open error | ||
0x000834 | tim read error | ||
0x000864 | PutKaoData err(0): KAO BANGOU WA 0 KARA 127 MADE DAYO !! | PutKaoData err(0): 顔番号は0から127までだよ!! | PutKaoData err(0): Face number is between 0 to 127!! |
0x0008A0 | PutKaoData err(1): No.%d HYOUJOU WA 0 KARA 2 MADE DAYO !! | PutKaoData err(1): No.%d 表情は0から2までだよ!! | PutKaoData err(1): No.%d Face expression is between 0 to 2!! |
0x0008E0 | %02d | ||
0x0008E8 | K%s | ||
0x000908 | filename : %s | ||
0x000918 | nade? %s | ||
0x000924 | (OPOP.C): 64x192 N0.%d no E GA NAI!!!! | (OPOP.C): 60x192 N0.%d の 絵がない!!! | (OPOP.C): 60x192 Not found image N0.%d |
0x000950 | tim open error 5 | ||
0x000964 | kai_10 %d | ||
0x000970 | tim read error 575 | ||
0x000984 | yobi pallete ????? | 予備パレット????? | Reserve pallete ????? |
0x000998 | tim open error 1 | ||
0x0009ac | tim read error 1 | ||
0x0009c0 | (OPOP.C): N0.%d CHARA no DATA wa RAM ni TOUROKU SARETE IMASEN | (OPOP.C): N0.%d キャラのデータはRAMに登録されていません。 | (OPOP.C): N0.%d Chara data is not registered to RAM. |
0x000A00 | FaceSet64x64(-999) | ||
0x000A14 | FaceSet64x64(???) | ||
0x000A34 | PutKaoData err(1): HYOUJOU WA 0 KARA 2 MADE DAYO !! | PutKaoData err(1): 表情は0から2までだよ!! | No.%d Face expression is between 0 to 2!! |
0x000A6C | BUG??? : %d | ||
0x000A78 | -_-;??? : %d : %d | ||
0x000AA0 | (OPOP.C): test64x64 No.%d no E GA NAI!!!! | (OPOP.C): test64x64 No.%d の絵がない!!!! | (OPOP.C): test64x64 No.%d Image not found. |
0x000ACC | FD64[%d].sTekiMikata %d | ||
0x000AEC | tim read error 585 | ||
0x000B00 | tim read error 5 | ||
0x000B14 | 64x64 map_no= %d | ||
0x000B28 | (opop.c): No.%d CHARA no DATA wa RAM ni TOUROKU SARETE IMASEN | (opop.c): No.%d キャラのデータはRAMに登録されていません | (opop.c): No.%d chara data is not resistered to RAM. |
0x000B68 | OYAOYA No.%3d no Hito wa imasen yo | おやおや No.%3d の人はいませんよ | well, No.%3d does not exists. |
0x000B90 | ChkNum %d | ||
0x000B9C | (OPOP2.C):sTETTAI = %d | ||
0x000BB4 | sTETTAI = 0 or 1 or 2 | ||
0x000D2C | (OPOP2.C): WIN no E -> CPF0 ga NAI MITAI !!!! | (OPOP2.C): WINの絵 -> CPF0 がないみたい!!!! | (OPOP2.C): Picture of WIN -> CPF0 does not exists!!!! |
0x001120 | i no ATAI GA OKASII i = %d | iの値がおかしい i = %d | i value is strange. i = %d |
0x0011C4 | (OPOP3.C): tank32 no E GA NAI!!!! | (OPOP3.C): tank32 の絵がない!!!! | (OPOP3.C): Picture of tank32 does not exist !!!! |
0x0011F0 | tim open error 50 | ||
0x001204 | tim read error 50 | ||
0x001268 | (OPOP3.C): NT.AMI no DATA ga NAI YO !!! | (OPOP3.C): NT.AMIのデータがないよ!!! | (OPOP3.C): NT.AMI's data does not exist!!! |
0x0012AC | (OPOP3.C): MOJI_2 NO E GA NAI!!!! | (OPOP3.C): MOJI_2 の絵がない!!!! | (OPOP3.C): Picture of MOJI_2 does not exist!!!! |
0x0012D0 | %3d:AllocMan_0 Ga Free Sarete inai No!!!! | %3d:AllocMan_0がFreeされていないの!!!! | %3d:AllocMan_0 did not free!!!! |
0x001300 | %3d:AllocMan_0 Ga Naze 0 Dewa Nainoka Sirabete ne | %3d:AllocMan_0がなぜ0ではないのか調べてね | Investigate why %3d:AllocMan_0 is not 0. |
0x00133C | %3d:AllocMan_0 = %d | ||
0x001354 | Alloc Free OK!! | ||
0x001368 | (OPOP3.c)KOWASI TYATTA !!:S_MC_MOJI_2 | (OPOP3.c)壊しちゃった!!:S_MC_MOJI_2 | (OPOP3.c) I broke S_MC_MOJI_2!! |
0x001390 | (opop4.c): KO N NI TI WA MASATO DESU | (opop4.c):こんにちは まさと です。 | (opop4.c): Hello, I am Masato |
0x0013C0 | sSentaku = %d sL_Max = %d | ||
0x0013E0 | sSentaku >= sL_Max NI SITEKUDASAI NE | sSentaku >= sL_Maxにしてくださいね | Be sure to sSentaku >= sL_Max |
0x00140C | KANSUU:(WinKeyIti_2) no ATAI wa OKASIKU A Ri Ma Se N Ka? | 関数:(WinKeyIti_2)の値はおかしくありませんか? | Is the argument of function(WinKeyIti_2) not strange? |
0x00144C | WINHAMIDASI = %d WINRollKey = %d | ||
0x001570 | ret_tank_kind_max() 64 over ! | ||
0x001590 | SYAKAIKAI : %d | ||
0x0015A0 | yousen_end | ||
0x00169C | SYAKAIKAI no ATAI 0 or 1 ne!! SYAKAIKAI = %d | SYAKAIKAIの値0 or 1ね!! SYAKAIKAI = %d | SYAKAIKAI's value is 0 or 1!! SYAKAIKAI = %d |
0x0017C0 | \TANK\D\MRM\MT.AMI ga nai !!!! | \TANK\D\MRM\MT.AMIがない!!!! | \TANK\D\MRM\MT.AMI does not exist!!!! |
0x0017E0 | tim open error 555 | ||
0x0017F4 | tim read error 555 | ||
0x001824 | file not find -> %s | ||
0x00183C | modori = %d | return = %d | |
0x0017E3 | \TANK\D\MRM\MT.AMI ga nai !!!! | \TANK\D\MRM\MT.AMIがない!!!! | \TANK\D\MRM\MT.AMI does not exist!!!! |
0x0017F7 | tim open error 555 | ||
0x00180B | tim read error 555 | ||
0x00183C | file not find -> %s | ||
0x00184B | modori = %d | ||
0x001894 | Save_Data start | ||
0x0018A4 | opening err | ||
0x0018DC | \tank\data\save\ST.AMI ga nai!! | \tank\data\save\ST.AMIがない!! | \tank\data\save\ST.AMI does not exist!! |
0x0018EE | tim read err! | ||
0x001929 | file not find -> \TANK\D\CMN\TD.BIN | ||
0x001965 | file not find -> \TANK\D\CMN\CN.BIN | ||
0x001975 | %d %d %d | ||
0x001988 | %d %d %d %d | ||
0x00198F | %d- | ||
0x0019AF | OverRap Work0 malloc error | ||
0x0019CB | OverRap Work1 malloc error | ||
0x0019E2 | SOUNDLIB Version 3.01 | ||
0x0019F8 | File not found (%s) | ||
0x001A1F | SEQ_MAX Error Program:%d Data:%d | ||
0x001A36 | SsVabOpenHead : error | ||
0x001A52 | Sound buffer malloc error | ||
0x001A6B | SsVabTransBody : error | ||
0x001A81 | SsSeqOpen Error (%d) | ||
0x001E82 | SoundDef malloc error | ||
0x001E9E | Sound buffer malloc error | ||
0x001EA3 | .VA | ||
0x001EA7 | .VB | ||
0x001EB5 | vlcbuf0 : %d | ||
0x001EC5 | vlcbuf1 : %d | ||
0x001ED5 | imgbuf : %d | ||
0x001EE5 | sctbuf : %d | ||
0x001EFB | vlcbuf0 malloc err | ||
0x001F0F | vlcbuf1 malloc err | ||
0x001F22 | imgbuf malloc err | ||
0x001F36 | sctbuf malloc err | ||
0x001F4E | SISISI->tank_max = %d | ||
0x001F63 | squadron_tank = %d | ||
0x001FE4 | (MRM2.C):choice_sw = %d | ||
0x002000 | (MRM2.C):RX->sNOSA = %d | ||
0x002017 | 0 ka 1 ni site ne | 0か1にしてね | Be sure to 0 or 1. |
0x002032 | (MRM2.C):RX->iSOKUDO = %d | ||
0x002047 | 1 ka 2 ni site ne | 1か2にしてね | Be sure to 1 or 2. |
0x002080 | \TANK\D\MRM\MRM_TIM.AMI ga nai !!!! | \TANK\D\MRM\MRM_TIM.AMIがない!!!! | \TANK\D\MRM\MRM_TIM.AMI does not exist !!!! |
0x002089 | CK_2 | ||
0x002096 | BANBAN %d | ||
0x0020CE | (MRM2.C):KOITU WA MAZUIZE !! sw_flag = %d | (MRM2.C):コイツはマズいぜ!! sw_flag = %d | |
0x0020F2 | sw_flag = 0 or 1 DESU YOROSIKU NE | sw_flag = 0 or 1です よろしくね | sw_flag = 0 or 1. Please do it. |
0x002121 | (MRM2.C):SOUTOU YABAIYO KOREWA !! T_Ban = %d | (MRM2.C):相当ヤバいよコレは!! T_Ban = %d | |
0x002147 | T_Ban = 0 kara %d DESU YOROSIKU NE | T_Ban = 0から%dです よろしくね | T_Ban = Between 0 to 1. Please do it. |
0x002153 | break : %d | ||
0x002164 | exit malloc_err | ||
0x00216C | %02d | ||
0x002183 | \TANK\D\HIT\H%s.TMD | ||
0x002197 | \TANK\D\HIT\H%s.TIM | ||
0x0021A7 | %s ga nai !!!! | %s がない!!!! | %s does not exist. |
0x0021BA | Not enough memory | ||
0x0021CF | Not enough memory1 | ||
0x002212 | i : %d -- squadron_tank[i]-1 : %d | ||
0x002717 | malloc err | ||
0x002733 | malloc error (spr->sprite) | ||
0x00274B | malloc error (spr->ot) | ||
0x002766 | malloc error (cs->sprite) | ||
0x00277E | malloc error (cs->ot) | ||
0x002793 | SIYOU TYUU | 使用中 | used |
0x00279C | MOJISUU | 文字数 | String length |
0x0027A9 | VRAM AKI | VRAM 空き | VRAM space |
0x0027C1 | malloc err(kana spr) | ||
0x0027D8 | malloc err(kana ot) | ||
0x0027F1 | moji ga nai | 文字がない | Character does not exist. |
0x00280C | malloc err(font sprite) | ||
0x002824 | tim open error F_G0 | ||
0x00283C | tim read error F_G0 | ||
0x002845 | \TANK |
D/BIN/LOADOVER.BIN
Address | Text | Transcription | Translation |
---|---|---|---|
0x0315 | bu00:BISLPS-00721XXX3 | ||
0x032D | bu00:BISLPS-00721XXX2 | ||
0x0345 | bu00:BISLPS-00721XXX1 | ||
0x0369 | in:%dbyte out:%dbyte [%d%%] | ||
0x038B | Compress routine Calloc ERROR | ||
0x03CE | hmc_sys111 malloc err | ||
0x03F2 | hmc_sys alloced! The address = %p | ||
0x0409 | HMC_SYS size222 : %d | ||
0x0422 | hmc_sys222 malloc err | ||
0x0443 | hmc_sys free! The address = %p | ||
0x044F | no connect | ||
0x045A | connected | ||
0x047E | format ANSWER is unusual price %d | ||
0x04A5 | overwrite ANSWER is unusual price %d | ||
0x04D3 | CONTINUE SAVING ANSWER is unusual price %d | ||
0x04E1 | NOT _Q_RUTIN | ||
0x04F9 | no connect condition | ||
0x050F | formated condition | ||
0x0523 | unformat condition | ||
0x0537 | destroy condition? | ||
0x054B | destroy condition! | ||
0x055C | whwt's happen ? | ||
0x056F | file not found | ||
0x0589 | MODE is unusual price %d | ||
0x0597 | file found | ||
0x05A9 | verify_count = %d | ||
0x05CC | function_sw is unusual price %d | ||
0x0628 | verify_read! | ||
0x0634 | cmp = %d | ||
0x0669 | \tank\d\save\ST.AMI ga nai!! | \tank\d\save\ST.AMI がない!! | \tank\d\save\ST.AMI does not exist!! |
0x06BA | bu00:BISLPS-SHANGRI_LA | ||
0x0882 | バグってます。よろしいですか? | N/A | It was a bug. Are you OK? |
0x08B2 | end_save_load | ||
0x08C4 | load_result = %d | ||
0x08FB | -------------------------------------------------%d | ||
0x0908 | result = %d | ||
0x0917 | map_no = %d | ||
0x091C | %s%s | ||
0x0931 | shit! I miss it! | ||
0x093E | create ok! | ||
0x0A4E | pshed = %d | ||
0x0A59 | msg = %d | ||
0x0A65 | fun = %d | ||
0x0AB1 | Compress END | ||
0x0AC3 | check_sum = %d | ||
0x0AD5 | data_size1 = %d | ||
0x0BBF | f_sum = %d | ||
0x0BCB | f_map = %d | ||
0x0BD7 | b_sum = %d |
D/BIN/MAP_OVER.BIN
Address | Text | Transcription | Translation |
---|---|---|---|
0x0053 | tyu_map_rutin_start : init_sw = %d | ||
0x0066 | now_point_no : %d | ||
0x007B | next_point_no : %d | ||
0x007F | %d: | ||
0x0095 | scroll_mode : %d | ||
0x00AD | alloc_byte_size : %x | ||
0x00CF | kekka_all alloc_byte_size : %x | ||
0x00EF | allow_all alloc_byte_size : %x | ||
0x010F | pazul_all alloc_byte_size : %x | ||
0x012F | clock_all alloc_byte_size : %x | ||
0x014F | obj_gt3 alloc_byte_size : %x | ||
0x0169 | all_alloc_byte_size : %x | ||
0x0186 | fight_position 0 clear000 | ||
0x019C | go ivent_check : %x | ||
0x01AA | go sentou | ||
0x01B5 | go movie | ||
0x01DD | -----------Face Free!!!!------------ | ||
0x0205 | -----------Face Read!!!!------------ | ||
0x0219 | push_idou sentou | ||
0x022D | no_sentou sentou | ||
0x0299 | jyunbi_i_o.kind 64 over! | ||
0x02E2 | fight_position 0 clear111 | ||
0x02FE | fight_position 0 clear222 | ||
0x0308 | se_stop | ||
0x031F | alloc_max : %d | ||
0x0333 | sync : %d | ||
0x0347 | max_sync(0) : %d | ||
0x036C | p : n_p : x : y : %d : %d : %d : %d | ||
0x038A | allow : %d - %d = %d - %d | ||
0x039F | now_ivent : %x | ||
0x03B3 | window_ptn : %x | ||
0x03C7 | allow_no : %d | ||
0x03DB | allow_sw : %d | ||
0x03EF | allow_disp : %d | ||
0x0403 | allow_sentou : %d | ||
0x0417 | allow_mode : %d | ||
0x042B | fight_position: %d | ||
0x043F | love_i_o.kekka: %d | ||
0x0468 | %d : %d : %d : %d : %d : %d : %d : %d : | ||
0x0482 | ------flag_data------ | ||
0x0490 | glo_flag[0] | ||
0x04AA | local_flag[0] | ||
0x04C3 | tyu_map_rutin_end : %d | ||
0x04D7 | sav_allow_no : %d |
- Pages missing developer references
- Games developed by Shangri-La
- Pages missing publisher references
- Games published by Shangri-La
- PlayStation games
- Pages missing date references
- Games released in 1997
- Games released in February
- Games released on February 28
- Games with hidden development-related text
- Games with unused graphics
- Games with debugging functions
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Shangri-La
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Shangri-La
Games > Games by release date > Games released in 1997
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 28