Nickelodeon All-Star Brawl/Unused Graphics
This is a sub-page of Nickelodeon All-Star Brawl.
Nickelodeon All-Star Brawl has tons of unused graphics in its data, some being early drafts of menus and GUI elements, some being leftovers from Unity assets.
Contents
- 1 Menu Graphics
- 1.1 Mmlogo2
- 1.2 Logo_Viacom
- 1.3 Early Online Competitive Mode Menu
- 1.4 Unused Crossplay Button
- 1.5 Crossplay Console Icons
- 1.6 Alternate Costume Icons
- 1.7 Unused Controller Icon
- 1.8 Test Menu Graphics
- 1.9 FishingHook Icon Background
- 1.10 GiftPrompt Concept Art
- 1.11 Unused Extras Menu Icons
- 1.12 Unused Lincoln Loud Render
- 1.13 Unused Lucy Loud Render
- 1.14 Unused Mondo Gecko Render
- 1.15 Unused Tutorial Images
- 1.16 Unused Arcade Mode Medals
- 2 Stage Graphics
- 3 Item Graphics
- 4 Miscellaneous Graphics
Menu Graphics
Mmlogo2
An early title screen graphic, where the game is called Nickelodeon All-Star Brawl Universe. The universe part was dropped.
Logo_Viacom
The logo for ViacomCBS (currently known as Paramount), Nick's parent company, strangely goes unused. It isn't even in the game's credits.
Early Online Competitive Mode Menu
Early graphics for the online competitive mode, featuring an edit of SpongeBob's alternate render that is also nowhere to be seen again.
Unused Crossplay Button
Unused variant for the Epic Invites crossplay button in the PC version.
Crossplay Console Icons
Icons for cross-platform play, possibly meant to be displayed next to a player's name.
Alternate Costume Icons
Two unused versions of the alt skin icon.
Unused Controller Icon
An icon of a controller that isn't used anywhere.
Test Menu Graphics
Test graphics for the main menu, as their names would imply.
FishingHook Icon Background
An item rules menu icon for the unused FishingHook item.
GiftPrompt Concept Art
Concept art for the gift in the "New Content Available!" message players get when a new character/feature is added. It can be found within the graphics for the message.
Unused Extras Menu Icons
The Extras menu looked entirely different at one point and featured the background art for CatDog, Powdered Toast Man, Lucy Loud, and Aang, which is curiously his old background art. These can be found in an unused texture sheet intended for the menu.
Unused Lincoln Loud Render
Located in the unused texture sheet for the Extras menu is an early version of Lincoln's render but with a purple light emitted to his right.
Unused Lucy Loud Render
Similar to Lincoln's render, a version of Lucy's render with different lighting can be found in the unused texture sheet for the Extras menu.
Unused Mondo Gecko Render
An early render for Mondo Gecko from Teenage Mutant Ninja Turtles can be found in an unused texture sheet for the Extras menu.
Unused Tutorial Images
The game's tutorial has unused images showing a very early build of the game. SpongeBob and Patrick have early renders, the UI is unfinished, and Irken Armada Invasion has completely different lighting and textures in all the images.
Unused Arcade Mode Medals
Unused medals for winning Arcade Mode exist within the game's files, showing they had two different drafts before settling on a hexagon design.
Stage Graphics
testgoal
A checkerboard ball found in every stage. The test goal can still be activated on test stages using UnityExplorer, where they only have collision with balls in Sports Mode.
TMNT Artwork
Artwork of all four Ninja Turtles plus the TMNT logo can be found in the texture for the props on Rooftop Rumble.
Mascot_Blocks_Grandpa
A 2D image of Grandpa Lou. He appears in the background of Showdown at Teeter Totter Gulch, but as a fully 3D model.
Ref_NoraWakeman
A 2D image of Nora Wakeman, who appears on Tremorton Joyride as a background NPC. The filename suggests that this art was used as a reference for modeling her.
Garfield Stage Concept Art
Concept art for various parts of the Sweet Dreams stage.
Pooky
Concept art of Garfield's stuffed bear Pooky.
Loud House Images
Numerous panels from Loud House comics. Likely used as references when developing the Loud House models, stage, etc.
Unused Irken Armada Screen
An unused texture for the monitor in Irken Armada Invasion. This version is just a single image as opposed to an animation so this was likely used as a test image.
Invader Zim Stage Test Animation
Assorted frames of the Almighty Tallest from the Invader Zim episodes The Most Horrible X-Mas Ever, Megadoomer, The Nightmare Begins, Backseat Drivers from Beyond the Stars and Battle of the Planets, along with some frames of static, the irken insignia, and probably a scanline overlay. Based on the name, these were likely used to test animation for the screens seen in the Invader Zim stage. The graphics on the bottom right appear to have went on to be used for the screen on the bottom of the main platform of the stage.
Item Graphics
Toy Car Concept Art
Concept art of the Reptar Toy Car item.
Sokka's Boomerang Concept Art
A crudely drawn image of the Sokka's Boomerang item.
Placeholder Explosion
A poorly drawn placeholder explosion graphic that was once used with Sandy's Rocket.
Miscellaneous Graphics
ModelIconViewer
An image of SpongeBob in a test level. Debugging information is visible at the top.
sport_rugby
A placeholder graphic for the football in Sports mode.
Target
An aiming reticle that was left over.
Leftover Unity GUI
There are tons of unused leftover icons for abilities that were taken from Unity's asset store, that were most likely used as placeholders.
Leftover Textures
Leftover textures from Unity's asset store.
Sws_icon
An unknown icon.