We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Noita
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Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nolla Games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Nolla Games
Games > Games by release date > Games released in 2020
Games > Games in development
| Noita |
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Developer:
Nolla Games
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| This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
| To do: There are several resources indicative of a debug mode of some sort - could this be accessed somehow? |
Everything is simulated, and out to kill the player.
Unused Graphics
In data/debug inside data.wak are various resources from a developer UI.
Debug Text
Inside data.wak is a file called debug_keys.txt. It contains some info on a possible debug mode hidden inside the game.
DEBUG KEYS (might not be up to date) ------------------------------------ * F1 Show / Hide debug key map (this) * F2,F3,F4 Screenshot / select area for gif / record gif * SHIFT+F4 Records video (fullscreen) * CTRL+F4 Records video selected area * F5 Toggle debug mode * F7 (+SHIFT/CTRL) Open various debug menus * F8 Toggle shaders on / off * F9 Toggle Log levels * Ctrl + F11 Saves the world to a file * Ctrl + F12 Loads the world from a file * F11 Quick saves the world * F12 Quick loads the world -=[ DEBUG MODE ]=- * RETURN Spawn / despawn player * ARROWS Control camera in debug mode * CTRL + U Pause / unpause the simulation * I + Click Open hovered entity in the inspector * CTRL + O Load an entity (open inspector to it) * CTRL + S Save the inspected entity into a file * CTRL + I Close the inspector * SHIFT + U Save selected player item entity into a file * CTRL+TAB Toggle Material Menu * 0 - 9 Debug material select * 0-9 +SHFT Debug brush select * CTRL+LMOUSE Debug draw material * CTRL+RMOUSE Debug destroy material * H Huge explosion * P Creates a peasant * SHIFT + P Creates a test wand * Y Creates a barrel * M Creates a vegetation sprite * R Loads a ragdoll * T Loads a pixel scene (clears scene rect) * SHIFT + T Loads a pixel scene * Z Loads a zombie * SHIFT + Z Loads a shotgunner * SHIFT + ALT + Z Loads an SMG scavenger * X Loads a worm * , Material picker * K Load an image with mouse material * SHIFT + K Convert all materials to mouse material * J Physics joint * CTRL + U Pause simulation * SHIFT + U Save player's current item * B Toggle Debug draw Box2D * SHIFT + B Toggle Debug draw update rects * V Toggles smooth rendering on and off * N Toggle CollsionChecker debug drawings * L Open weather / parallax background config -- profiler * CTRL + P Open Profiler window, list of all the things * CTRL + SHIFT + P Open Profiler Bars * CTRL + ALT + P Open Frame Viewer
Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nolla Games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Nolla Games
Games > Games by release date > Games released in 2020
Games > Games in development









