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Nosferatu

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Title Screen

Nosferatu

Developer: Seta
Publisher: Seta
Platform: SNES
Released in JP: October 7, 1994
Released in US: October 1995


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


A game that was announced early in the SNES' life but was delayed for years. Prince of Persia meets Super Castlevania IV. Too bad about the controls...

Button Codes

Beat the game on Hard mode, and when The End is displayed, press Start for a screen which lists button codes available in the game:

Nosferatu extra command.png Nosferatu Level Select.png

There's one more code that's not listed, a restore health cheat. It uses the same button combination as Crystal Full (the controller values stored at SNES address $80C4CD-80C4DE), and is also entered while the game is paused. The difference is an additional check for #$9C in memory address $7E009F. The game must be paused while doing a high kick (away + Y button) for the cheat to work.

Stage Select Debug Instruction

A small piece of debugging code remains for the stage select cheat. At SNES address $A89FDA-A89FDC is an instruction that is always branched over which automatically sets the value for a successful code entry (#$0004 in X register). Use Pro Action Replay (PAR) code A89FD900 to restore the debug behavior.

Debug

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
NOSFERATU
<start> tittle
<l,r> configuration
0
1
2
3
4
5
6
7
8
9
a
b
c
d
e
f
no
yes
<options>
<key  assign>
Level
Move
Run
Walk
Jump
Attack
Sideways
Climb
Squat
Pause
x
y
l
r
up
down
select
start
normal
easy
undead
auto
walk
walk .2
run
<display>
<demonstration>
<sound>
Status
Playback
Recording
Demo
Mode
Music
Sound
full
short
nothing
stereo
mono
replay
<initial>
<coin>
<speed>
Area
Life
<max>
Soul
Charge
Crystal
Credits
,
Pallet
Color
Red
Green
Blue
<test>
<status>
Group
Animation
Pattern
Rev.
Reset
Version
Cpu
Ppu1
Ppu2

At SNES address $808AFC-808D0C is a block of ASCII text, a lot of which is debug related. The main entry point for the debug code is possibly $80837F. Other important looking code blocks are $808924 and $808D0D. Currently, it's unknown how to get the menu(s) to display and function correctly.

The very last strings in the text block are: Version, Cpu1, Ppu1, Ppu2 and the programming which reads these registers and displays it to the screen is located at $808924-8089AA.

Boss Battle Unused Programming Leftovers

During boss battles, the game loads pointers from two tables beginning at SNES address $8082A7 and $8082B5. However, all 14 of them lead to $808251, an "empty" subroutine which only contains the RTS command to exit.

(coiin/mireba)

On bootup the string (coiin/mireba) is copied from SNES address $828076-828084 to $7E0180 in RAM. Its only purpose seems to be as a RAM initialization test. "Mireba" is "would see" or "if (something is) seen".

Regional Differences

Title Screen

The copyright text differs between the two versions.

Japan US
Nosferatu Title JP.png Nosferatu Title US.png


Continue

The Japanese version has a limit of nine continues. (The last continue is not part of the counter, for some reason...) When you are down to your last chance, the bad ending is locked in! The US version removed this limit, allowing you to continue as much as you want.

Japan US
It's actually nine chances to continue. Infinite continue!

Endings

The Japanese version only has one good ending, whereas the US version has a different ones depending on the difficulty.

Good Ending

Japan Translation US
Nosferatu Good Ending JP.png The battle has ended.
The evil spirit is defeated,
and the long night now gives way to dawn.
Nosferatu Good Ending US Easy.png
Nosferatu Good Ending US Normal.png
Nosferatu Good Ending US Hard.png


(Translation: Popfan)

Bad Ending

The bad ending epilogue is different between regions.

Japan Translation US
Nosferatu Bad Ending JP.png The woman's eyes are red and dark,
filling up in the endless embrace.

The man's eyes are dark and cold,
the days of old now a distant memory.

Nosferatu Bad Ending US.png


(Translation: Popfan)