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Notes:Akira (Genesis)
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This page contains notes for the game Akira (Genesis).
Sound IDs
Sounds that are used have been indicated as such.
27 and 54 are blank. 60-7F are glitched entries, and their sound will change depending on whatever was playing last.
SFX
01 - Mouse squeak? Deflect noise? 13 - Guitar note? 1B - Helicopter blades. 1C - Grunting. 1D - Stock pain sound. 1E - 1C with extra punch sound. Used in platformer stages. 1F - 1D with slap sound. 20 - Slap and yell. 21 - Kaneda's laser rifle sound from the Sega screen. 22 - Pistol. 23 - Police alarms. Can be heard in CES footage 24 - Spitting or gulping. Used in Level 5(K) 25 - Menu cursor and flying vehicle damage sound. Used. 26 - Menu select. Used. 28 - Sounds like something starting up. Hovering? Bike motor? 29 - Ditto, but constantly looping. 2A - Seems to be a stopping sound for the last two SFX. 2B - 28 without the "WAOW" sound at the start. 2C - 2B with a deeper pitch. 2D - Higher pitched version of 29. 2E - "No!" scream. Used in Level 3(K) and Level 5(K). 2F - Drinking? Gravel? 30 - Lower pitched version of 2F. 31 - "Tetsuo!" voice line. Used. 32 - "Kaneda!" voice line. Used. 33 - Something rattling and breaking? 34 - Clanging 35 - Explosion. Used in Level 3(K) and the Level 5(K) ending cutscene. 36 - Tire screech. 37 - 36, but higher-pitched. 38 - Alarm that keeps increasing in pitch? 39 - Impact noise? 3A - Cannon. Used in Level 3(K) 3B - Breathing. Used in Level 4(T) 3C - Something clicking? 3D - 3C at a lower pitch 3E - Wobbling, low-pitched sound. Heartbeat? 3F - Black Pearl logo sound. Used 40 - End of 3F on a loop 41 - Seems to be an end to 3F and 40. Suggests it might've been used in-game as well. 42 - Animalistic noise? Mouse? Crickets? 43 - Gun cocking sound? 55 - Water splash 56 - Water droplets 57 - Droplets again? 58 - Water ambience 59 - Door slamming shut.
Music
00 - Level 5(K) music 02 - Short upbeat music jingle. An unused chunk of 0B? 03-09 - Various parts of 0B split into separate chunks. 09 appears to be an unused chunk of the song. 0A - Surprise/reveal music jingle? 0B - CES In the Sewers music 0C - Level 4(K/T)'s intro split into separate chunk, this song will play 10% faster if you play 02-0A first, play 19 will first fix the problem. 0D - part of 19 (Level 4(K/T)) split into separate chunk. 0E - Ditto. 0F - part of 19 (Level 4(K/T)) split into separate chunk. 10 - Longer jingle that uses the same drumbeat as 0F, art of 19 (Level 4(K/T)) split into separate chunk. 11 - Another long jingle, chunk of 19 (Level 4(K/T)) 12 - Ditto 14 - Yet another short jingle using 0F's drumbeat. 15 - Ditto 16 - Chunk of 19 (Level 4(K/T)) 17 - Ditto, in both channels this time, another chunk of 19 (Level 4(K/T)) 18 - Surprise/reveal music jingle? 19 - Level 4(K/T) music 1A - another chunk of 19 (Level 4(K/T)) 44-47 - Various parts of 48 split into separate chunks. 48 - Rendition of "Kaneda" used on title, menus, and Levels 2/3(T) 49 - Non-looping rendition of "Exodus from the Underground Fortress". 4A - Looping version of 4A played in the motorcycle levels in the CES footage. 4B - Same as 00 with loop, but due to an oversight, the end is abruptly cut off and then plays again from the beginning. 4C-52 - Various parts of 53 split into separate chunks. 53 - Funky music 5A - Sinister child-like song. Non-looping rendition of "Winds Over Neo-Tokyo". 5B - Steel drum jingle. 5C - Different, non-looping rendition of "Exodus".