We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Notes:Akira (Genesis)
Jump to navigation
Jump to search
This page contains notes for the game Akira (Genesis).
Sound IDs
Sounds that are used have been indicated as such.
27 and 54 are blank. 60-7F are glitched entries, and their sound will change depending on whatever was playing last.
SFX
01 - Mouse squeak? Deflect noise? 13 - Guitar note? 1B - Helicopter blades. 1C - Grunting. 1D - Stock pain sound. 1E - 1C with extra punch sound. Used in platformer stages. 1F - 1D with slap sound. 20 - Slap and yell. 21 - Kaneda's laser rifle sound from the Sega screen. 22 - Pistol. 23 - Police alarms. Can be heard in CES footage 24 - Spitting or gulping. Used in Level 5(K) 25 - Menu cursor and flying vehicle damage sound. Used. 26 - Menu select. Used. 28 - Sounds like something starting up. Hovering? Bike motor? 29 - Ditto, but constantly looping. 2A - Seems to be a stopping sound for the last two SFX. 2B - 28 without the "WAOW" sound at the start. 2C - 2B with a deeper pitch. 2D - Higher pitched version of 29. 2E - "No!" scream. Used in Level 3(K) and Level 5(K). 2F - Drinking? Gravel? 30 - Lower pitched version of 2F. 31 - "Tetsuo!" voice line. Used. 32 - "Kaneda!" voice line. Used. 33 - Something rattling and breaking? 34 - Clanging 35 - Explosion. Used in Level 3(K) and the Level 5(K) ending cutscene. 36 - Tire screech. 37 - 36, but higher-pitched. 38 - Alarm that keeps increasing in pitch? 39 - Impact noise? 3A - Cannon. Used in Level 3(K) 3B - Breathing. Used in Level 4(T) 3C - Something clicking? 3D - 3C at a lower pitch 3E - Wobbling, low-pitched sound. Heartbeat? 3F - Black Pearl logo sound. Used 40 - End of 3F on a loop 41 - Seems to be an end to 3F and 40. Suggests it might've been used in-game as well. 42 - Animalistic noise? Mouse? Crickets? 43 - Gun cocking sound? 55 - Water splash 56 - Water droplets 57 - Droplets again? 58 - Water ambience 59 - Door slamming shut.
Music
00 - Level 5(K) music 02 - Short upbeat music jingle. An unused chunk of 0B? 03-09 - Various parts of 0B split into separate chunks. 09 appears to be an unused chunk of the song. 0A - Surprise/reveal music jingle? 0B - CES In the Sewers music 0C - Faster version of Level 4(K/T)'s intro. 0D - Short, spooky tune. Seems to be a chunk of a missing song. 0E - Ditto. 0F - Jingle seemingly related to 19. 10 - Longer jingle that uses the same drumbeat as 0F. 11 - Another long jingle related to the past two. 12 - Ditto 14 - Yet another short jingle using 0F's drumbeat. 15 - Ditto 16 - Chunk of a missing song? 17 - Ditto, in both channels this time 18 - Surprise/reveal music jingle? 19 - Level 4(K/T) music 1A - Chunk of a missing song? 44-47 - Various parts of 48 split into separate chunks. 48 - Rendition of "Kaneda" used on title, menus, and Levels 2/3(T) 49 - Non-looping rendition of "Exodus from the Underground Fortress". 4A - Looping version of 4A played in the motorcycle levels in the CES footage. 4B - Same as 00. 4C-52 - Various parts of 53 split into separate chunks. 53 - Funky music 5A - Sinister child-like song. 5B - Steel drum jingle. 5C - Different, non-looping rendition of "Exodus".