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Notes:Burnout Paradise: Remastered
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This page contains notes for the game Burnout Paradise: Remastered.
To do: Spreadsheet for the various cars and the wheels.
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VEHICLELIST
- Parent ID: Which Vehicle ID does the car belong to? Used for alternate finishes.
- Wheels: What wheels the vehicle should use, see the respective spreadsheet for appearances.
- Flags:
- IsRaceVehicle (The car can appear in the Junkyard.)
- IsTrailer (The vehicle is a trailer.)
- CanTowTrailer (Related to above; trailer "vehicles" can spawn with this car. Used by the unused Arctic Cab semi-trucks.)
- CanBePainted (Can it be painted?)
- Unknown0 (All cars seem to have it. Unknown function.)
- IsFirstInSpeedRange (Shows first in the list of cars based on speed prior to an Online Race.)
- IsWIP & IsFromV10 - IsFromV19 (In which update did it first appear and/or is it work-in-progress? Multiple can be used together.)
- HasSwitchableBoost (Used by the Montgomery Hawker Mech, allows changing Boost type.)
- Unknown1 & Unknown2 (Not used on any cars.)
- Rank: The required license to unlock this car.
- AI Music: What type of music emits from the car while it's roaming Paradise City? (None, Muscle, Truck, Tuner, Sedan, Exotic, or Super)
- Finish Type: Slightly self-explanatory. (DEFAULT, COLOUR, PATTERN, SILVER (Platinum), GOLD, or COMMUNITY)
Unused Cars
Vehicle & ID | Parent ID (if exists) | Wheel | Manufacturer | Flags | Boost Length | Rank | Boost Capacity | Strength Stat | AttribSys ID | Exhaust Name |
---|---|---|---|---|---|---|---|---|---|---|
P_EU_Aston_Martin_01 (PEUAS01) | 10Spoke_03_18_650 | Carson | IsRaceVehicle, CanBePainted, Unknown0, IsWIP | 7 | BURNOUT | 0 | 6 | 812569 | NEWBLUE_EX |
Vehicle & ID | Exhaust ID | Engine ID | Engine Name | AI Music | AI Exhaust 1 | Boost Type | Finish Type | Top Speed | Top Boost Speed | Speed Stat | Boost Stat | Default Color | Default Color Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
P_EU_Aston_Martin_01 (PEUAS01) | 349965 | 349966 | NEWBLUE_ENG | None | AIROD_EX | STUNT | DEFAULT | 170 | 192 | 6 | 8 | 0 | GLOSS |
(Source: BreakingBenny (investigation with BundleManager))