Burnout Paradise: Remastered
|Burnout Paradise: Remastered|
Developers: Criterion Games,
This game has a notes page
Burnout Paradise: Remastered takes you down to the Paradise City once again 10 years after the original release. Now with every single DLC included (alongside the ones the original Windows version lacked), PC players could finally experience a complete version of the game they got on consoles all those years ago.
It's also notable for being the only game in the 8th generation to use the RenderWare engine in the many years it was discarded for other - more powerful engines.
Text Display Test
There's quite a bit of unused text in the release build, presumably from the devs trying out their text display system, starting at 0xA0645D. If some of it sounds familiar, it's probably because a number of these lines were in the original game as well. Lines appear to be separated by a null value; line breaks have been added for readability:
Director people Fiona and alex A load of badgers badger.badger.badger badger badger.badger.badger.badger.badger Word wrap test word thing word thing word thing word thing word thing word thing word thing word thing word thing word thing word thing word thing Coolest person Steve but not as much as Chris Tall people Scott and Andy Some other people Toby.Phil.Graham.Rob. A load of badgers badger.badger.badger badger badger.badger.badger.badger.badger Short person Hellen
These messages are repeated four times in the executable.
There are a fair number of unused audio that were also in the original game, but they're still here.
A blank SNS file with complete silence.
Race Start Music
Early version of the track that plays before a race starts.
Burning Home Run
Lifetime - Haircuts and T-Shirts is once again present in the sound files as LIFETIME.SNS.
The tracks Finger on the Trigger - Never Heard Of It and Everyone Has Their Secrets - Showing Off to Thieves were removed from the soundtrack, though the credits and their files (NEVER_HEARD_OF_IT.SNS and SHOWING_OFF_TO_THEIVES.SNS) can still be found.
In the original versions of Burnout Paradise, the unlockable Nakamura FV1100-T1 and Nakamura Firehawk GP Competition motorcycles arrived wrecked like normal cars. Since Auto Repairs don't work for motorcycles, this had the side effect of making their paint jobs and finishes (and for the former, the rider's gender) uncustomizable, but the game was later patched to put them in a repaired state, which enabled the customization function for them. However, in Remastered, the bikes arrive wrecked again, and this time that oversight wasn't fixed on consoles, though it was properly addressed on the PC release.
According to the VEHICLELIST.BUNDLE, a massive bunch of cars have Carson as their manufacturer. This is true for the traffic cars and vehicles which were released after the Burnout Bikes' addition, and has remained as such in Remastered.
The VEHICLELIST.BUNDLE also lists two unused finishes for both the Hunter Annihilator Street Rod (which is internally called the Extreme Annihilator) and Montgomery Hawker Mech (named as belonging to Hunter instead of Montgomery), plus an Aston Martin... oddly. These items are flagged as being work-in-progress, and their default colors indicate them as being pearlescent black, pearlescent black, and gloss red respectively. The Aston Martin car lacks files for it however, and is set not to appear in any of the vehicle categories.
The Montgomery Hawker Mech has two fully functional finishes that can't be chosen in the junkyard.
Leftover Sponsor Vehicles
This video suggests some of these cars are still usable.
Despite these cars not having any files leftover in this remaster (as the sponsorship agreements had expired long ago), their icons (excluding the Chrome Car which lacks one entirely) can still be found in the resources.
|Name||Junkyard Icon & Notes|
This sponsor variant, which never got released, could be found in the PlayStation 3 release of the original game. It would most likely have been exclusive to that platform, had it been released.
|Circuit City Hot Rod|
|Ikusa GT B'z||
Its speed is somewhat superior to the original Ikusa GT's.
|BestBuy Oval Champ|
|Target Überschall 8||
Like the PlayStation Hawker, this sponsor car was never released nor could it be obtained normally as the retailing company Target only started selling Xbox 360 and PlayStation 3 games around mid-2010, two years after the original game was published.
Much like the Target Überschall, the clothing company Tilly's did not sell copies of Burnout Paradise in their stores. Why exactly it was cut is unknown.
|"Steel Wheels" GT||
Unlike the other GT Concept variants, this car has aggression boost and doesn't steer nor accelerate as well as them.
Again, the reasons to Yodobashi being dropped as a sponsor are unknown. Of note is that the music group B'z already sponsored the Japanese version, even though Yodobashi also sells video games and could have promoted Burnout Paradise.
The Burnout series
|GameCube||Burnout • 2: Point of Impact (Prototypes)|
|PlayStation 2||Burnout • 2: Point of Impact (Prototypes) • 3: Takedown (Prototypes) • Revenge (Prototypes) • Dominator (Prototype)|
|Xbox||Burnout • 2: Point of Impact (Prototypes) • 3: Takedown (Prototypes) • Revenge (Prototypes)|
|PlayStation Portable||Legends (Prototypes) • Dominator|
|Xbox 360||Revenge • Paradise|
|Windows||Paradise • Paradise: Remastered|
|PlayStation 4, Xbox One, Nintendo Switch||Paradise: Remastered|