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Burnout Dominator (PlayStation 2)

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Title Screen

Burnout Dominator

Developer: EA UK
Publisher: Electronic Arts
Platform: PlayStation 2
Released in JP: September 20, 2007
Released in US: March 6, 2007
Released in EU: March 23, 2007
Released in AU: March 22, 2007
Released in KR: April 19, 2007


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Look for unused graphics.
  • See if the crash mode can be restored in both versions in any way, or if it can be ported from Revenge/Legends since they are almost the same games

Burnout Dominator is the last game in the series to be released on the PlayStation 2 and PlayStation Portable. It is, in some ways, a "best of" of the series, bringing back a few elements of the series that hadn't been seen for a while, like a scaled-down version of Burnout Legends. One of these elements is Boost Chaining from the first two games. Crash mode, however, was removed, which didn't exactly please long-time fans of the series. It also removed online multiplayer, because... reasons?

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info


Build Information

Stored at 0x2C62BC in all of the executables is the information about the build timestamp, and who initiated the compile.

SLES-54627 25/01/07 19:32 ukstudbuild
SLES-54681 25/01/07 20:01 ukstudbuild
SLUS-21596 26/01/07 09:50 ukstudbuild
SLPM-66739 02/02/07 15:01 JAmor
SLAJ-25094 09/02/07 15:14 Ibrown

Burnout Revenge Leftovers

Pop-up Icons

Burnoutdominator Crash.png BDominatorPS2-FIN GLOBAL.TXD-CrashBreaker.png BDominatorPS2-FIN GLOBAL.TXD-RatingDown.png BDominatorPS2-FIN GLOBAL.TXD-RatingUp.png

File Name: GLOBALE.TXD\Crash, CrashBreaker, RatingDown, RatingUp

The icon that displays when you crash, use the crashbreaker, or gain or lose your rating during an event. GLOBALE.TXD\Crashed is used instead for the crash icon.

Medals

BDominatorPS2-FIN GLOBAL.TXD-medal bronze.pngBDominatorPS2-FIN GLOBAL.TXD-medal silver.pngBDominatorPS2-FIN GLOBAL.TXD-medal gold.png

File Name: GLOBALE.TXD\medal_bronze, medal_silver, medal_gold

The Bronze, Silver and Gold medals from winning an event.

Crown

Burnoutrevenge crown.png

File Name: GLOBALE.TXD\crown

It's a crown. It was unused in Burnout Revenge and returns here, unused once again!

Revenge Rank Bar

Burnoutdominator REVENGEbar.png

File Name: GLOBALE.TXD\REVENGEbar

The bar that shows your progression through the current Revenge Rank.

Online Multiplayer

Present in the code are many strings and menus regarding online network play. This was present in the PlayStation Portable port, but in this port it was removed.

gNetwork
gLobby
ONLINEGAMESWON
ONLINETAKEDOWNS
ONLINEREVENGETAKEDOWNS
ONLINEOPPONENTSBEATINGINTDS
HUDOnlineRoadRageEliminated
Online

Crash Mode

Interpolation Time (crash mode)
/Data/Export/ValueDB_PS2/CrashMode/BurnPickup.cfg
BurnPickup
HUDCrashTourTurnTitle
HUDCrashTourTargetTitle
GameModeCrashGolf
GameModeCrashBattle

"Golf" is a reference to how Criterion sometimes refers to Crash Mode as "golf with cars."

Leftover Props

eCS_RoadSnowyCobbles
eCS_RoadSnow
eCS_OfflineSnow
eCS_Lava
eCS_CrashRamp

While most props are shared between Dominator and Revenge, these are not, but still remain in the game's files. eCS_Lava is not used in either game. Perhaps there was going to be a Hawaii stage at one point?

Burnout 3: Takedown Leftovers

Crash Navigator

USA
Europe
Far East

The names of the three regions in the Burnout 3 World Tour. These were also leftover in Burnout Revenge.

Unused Graphics

BDominatorPS2-FIN FEMAIN.BIN-su mainmenu-Dominator Logo.tif.png

BDominatorPS2-FIN FEMAIN.BIN-su mainmenu-Dominator Logo White.tif.png

File Name: FEMAIN.BIN\su_mainmenu\Dominator_Logo, Logo_02.tif & Dominator_Logo_White.tif

This logo is technically only used for the XMB icon in the PSP version, however it is likely an oversight, as the PSP save icon uses the same logo as in the final release.

Pop-up Icons

BDominatorPS2-FIN GLOBALE.TXD-Drift.pngBDominatorPS2-FIN GLOBALE.TXD-NearMiss.png

File Name: GLOBALE.TXD\Drift, NearMiss

Award Icons

BDominatorPS2-FIN FEMAIN.BIN-c screen-Icon award new.tif.png

File Name: FEMAIN.BIN\c_screen\Icon_award_new.tif

Likely intended to be shown when a new award is unlocked and allowed to be achieved. In the final game every award is open for achieving.

Series Select Icons

BDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-secret seriesImage 01.tif.png

File Name: FEMAIN.BIN\wt_seriesselect\secret_seriesImage_01.tif

BDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-icon new.tif.pngBDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-Medal Bronze.tif.pngBDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-Medal Silver.tif.pngBDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-Medal Gold.tif.png

File Name: FEMAIN.BIN\wt_seriesselect\icon_new.tif, Medal_Bronze, Silver, Gold.tif

These four icons indicate that each newly unlocked series would display a star on it, as well as each series having a medal award of their own.

Track Select Icons

BDominatorPS2-FIN FEMAIN.BIN-wt eventselect-trackImage RK 09.tif.png BDominatorPS2-FIN FEMAIN.BIN-wt eventselect-trackImage RK 13.tif.png

File Name: FEMAIN.BIN\wt_eventselect\trackImage_RK_09, 13.tif

Signature Shortcut Icons

BDominatorPS2-FIN_FEMAIN.BIN-dd_rewards_shortcuts-Image_RK_09_SC1.tif.png
BDominatorPS2-FIN_FEMAIN.BIN-dd_rewards_shortcuts-Image_RK_13_SC1.tif.png
BDominatorPS2-FIN_FEMAIN.BIN-dd_rewards_shortcuts-Image_RK_13_SC2.tif.png

File Name: FEMAIN.BIN\dd_rewards_shortcuts\Image_RK_09_SC1, 13_SC1, 13_SC2.tif

Record Breaker Background

BDominatorPS2-FIN FEMAIN.BIN-rb records-image bg01020304.tif.png

File Name: FEMAIN.BIN\rb_records\image_bg01, 02, 03, 04.tif

Normally only the EA Trax and the progressive scan menu has a background of its own. This, according to its filename, was intended to be used when viewing the records for the Record Breaker gamemode.

Checkpoint

BDominatorPS2-FIN GLOBAL-check.png

File Name: GLOBALE.TXD\check

Just like in Burnout Revenge, this game also has its own checkpoint texture that goes unused.

Placeholders

BDominatorPS2-FIN GLOBAL-anchor.png

File Name: GLOBALE.TXD\anchor

This texture is normally 8x8 pixels in size, it has been zoomed in by 1600% so it's viewable.

Unused Audio

Early Menu Music

MOVIES.RWS/PFEBG is a placeholder music track that was initially used before being replaced by Burnout 2002 Reprise. The track would have played on a loop whenever it was used, but the way it was looped is not known.

Unused EA Logo Audio

PEALogo XEL

MOVIES.RWS/PEALogo is a higher quality version of MOVIES.RWS/XEL (where X is the letter for the language e.g. E for English, even though all those tracks are identical.)

Time Extension Sound

SOUND/RECKLESS.AWD/timeextend is the sound that plays in the PSP version on receiving a time extension in Maniac Mode. For whatever reason, no sound plays in the PS2 version when receiving a time extension.

Unused Loading Screen

Hmmm...
To do:
Replace with gif (or a png, whichever works better)
BurnoutDominator-PS2 loadingunused.jpg

C_Loading is a basic, placeholder loading screen with no hints or images.

Cut Game Mode

Zonemode Challenge

References to a cut game mode, Zone mode, can be found within the game's executable, as well as having its own ZONEMODE.AWD sound container. Whatever sounds it may or may not have had at some point during development, the .AWD has been repurposed for the very 1st tutorial event (Glacier Falls Burnout Challenge), as it is the only container to have the tutstart, tutflash, tutbstrfl and tutend sound effects heard in that event.

It also has a zonestart sound file which sounds like a slightly slowed down version of the positive message sound (posmsg). zonestart, just like the four tut* sounds, isn't present in any of the other event .AWDs except ZONEMODE.AWD.

Signature Takedowns

ALLSIGTAKEDOWNS
ALLSIGSHORTCUTS

In the final game, there are Signature Shortcuts. At one point, there were both Signature Takedowns and Shortcuts, and the former was most likely axed for difficulty reasons. This is supported by the fact that these strings are not leftovers from any previous game.

Debug Options

The codes below this section should work on all of the currently known retail builds.

Quickstart Menu

Hmmm...
To do:
Codes for this menu.
BDominatorPS2-FIN DebugQuickstart.png

A debug quickstart menu that lets you enter any map and gamemode.

Garage Debug Display

BDominatorPS2-FIN GarageDebug.png

A debug display that shows information about the camera while in the garage.

004C1B69 00000001
(Source: Edness)

Regional Differences

The International version uses the "ITC Eras Std Medium Bold 17" font while the Japanese version uses the "Impact 16" font for the latin alphabet text.

Hmmm...
To do:
Compare the differences in English texts.
International Japanese
BDominatorPS2-FIN MenuTextINTL.png BDominatorPS2-FIN MenuTextJPN.png
BDominatorPS2-FIN dirtyEra.bin-dirtyEra 0.png BDominatorPS2-FIN japan.bin-Japan 0.png
dirtyEra.bin\dirtyEra 0 japan.bin\Japan 0