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Burnout Dominator (PlayStation 2)

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Title Screen

Burnout Dominator

Developer: EA UK
Publisher: Electronic Arts
Platform: PlayStation 2
Released in JP: September 20, 2007
Released in US: March 6, 2007
Released in EU: March 23, 2007
Released in AU: March 22, 2007
Released in KR: April 19, 2007

GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.

ProtoIcon.png This game has a prototype article

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
  • Look for unused graphics.
  • See if the crash mode can be restored in both versions in any way, or if it can be ported from Revenge/Legends since they are almost the same games

Burnout Dominator is the last game in the series to be released on the PlayStation 2 and PlayStation Portable. It is, in some ways, a "best of" of the series, bringing back a few elements of the series that hadn't been seen for a while, like a scaled-down version of Burnout Legends. One of these elements is Boost Chaining from the first two games. Crash mode, however, was removed, which didn't exactly please long-time fans of the series. It also removed online multiplayer, because... reasons?

Build Information

Stored at 0x2C62BC in all of the executables is the information about the build timestamp, and who initiated the compile.

SLES-54627 25/01/07 19:32 ukstudbuild
SLES-54681 25/01/07 20:01 ukstudbuild
SLUS-21596 26/01/07 09:50 ukstudbuild
SLPM-66739 02/02/07 15:01 JAmor
SLAJ-25094 09/02/07 15:14 Ibrown

Burnout Revenge Leftovers


Burnoutdominator Crash.png

File Name: GLOBALE.TXD\Crash

The icon that displays when you crash during an event. GLOBALE.TXD\Crashed is used instead.


Burnoutrevenge crown.png

File Name: GLOBALE.TXD\crown

It's a crown. It was unused in Burnout Revenge and returns here, unused once again!

Revenge Rank Bar

Burnoutdominator REVENGEbar.png


The bar that shows your progression through the current Revenge Rank.

Online Multiplayer

Present in the code are many strings and menus regarding online network play. This was present in the PlayStation Portable port, but in this port it was removed.


Crash Mode

Interpolation Time (crash mode)

"Golf" is a reference to how Criterion sometimes refers to Crash Mode as "golf with cars."

Leftover Props


While most props are shared between Dominator and Revenge, these are not, but still remain in the game's files. eCS_Lava is not used in either game.

Burnout 3: Takedown Leftovers

Crash Navigator

Far East

The names of the three regions in the Burnout 3 World Tour. These were also leftover in Burnout Revenge.

Unused Graphics


BDominatorPS2-FIN GLOBAL-check.png

File Name: GLOBALE.TXD\check

Just like in Burnout Revenge, this game also has its own checkpoint texture that goes unused.


BDominatorPS2-FIN GLOBAL-anchor.png

File Name: GLOBALE.TXD\anchor

This texture is normally 8x8 pixels in size, it has been zoomed in by 1600% so it's viewable.

Unused Audio

Early Menu Music

MOVIES.RWS/PFEBG is a placeholder music track that was initially used before being replaced by Burnout 2002 Reprise. The track would have played on a loop whenever it was used, but the way it was looped is not known.

Unused EA Logo Audio


MOVIES.RWS/PEALogo is a higher quality version of MOVIES.RWS/XEL (where X can be E, F, G, I, J or S for each language, even though all those tracks are identical.) The reason such a low-quality version was even used in spite of a higher quality version existing was likely because this game was a port of the PSP version, and the developers simply didn't notice that the PSP's version of the audio track was being used, due to how similar they sounded coming from the speakers of the average TV of the time.

Unused Loading Screen

To do:
Replace with gif (or a png, whichever works better)
BurnoutDominator-PS2 loadingunused.jpg

C_Loading is a basic, placeholder loading screen with no hints or images.

Cut Game Mode

Zonemode Challenge

References to a cut game mode, Zone mode, can be found within the game's executable, as well as having its own ZONEMODE.AWD sound container. Whatever sounds it may or may not have had at some point during development, the .AWD has been repurposed for the very 1st tutorial event (Glacier Falls Burnout Challenge), as it is the only container to have the tutstart, tutflash, tutbstrfl and tutend sound effects heard in that event.

It also has a zonestart sound file which sounds like a slightly slowed down version of the positive message sound (posmsg). zonestart, just like the four tut* sounds, isn't present in any of the other event .AWDs except ZONEMODE.AWD.

Signature Takedowns


In the final game, there are Signature Shortcuts. At one point, there were both Signature Takedowns and Shortcuts, and the former was most likely axed for difficulty reasons. This is supported by the fact that these strings are not leftovers from any previous game.

Debug Quickstart Menu

To do:
Try and get this menu fully working.
BDominatorPS2-FIN DebugQuickstart.png

There is a debug quick start menu that currently hasn't been fully enabled and gotten to properly work.

Garage Debug Display

BDominatorPS2-FIN GarageDebug.png

A debug display that shows information about the camera while in the garage. The code below works on all of the currently known retail builds.

004C1B69 00000001
01CF8E85 00000001
01CF8E8E 00000001
(Source: Edness)

Regional Differences

The International version uses the "ITC Eras Std Medium Bold 17" font while the Japanese version uses the "Impact 16" font for the latin alphabet text.

International Japanese
BDominatorPS2-FIN MenuTextINTL.png BDominatorPS2-FIN MenuTextJPN.png
BDominatorPS2-FIN dirtyEra.bin-dirtyEra 0.png BDominatorPS2-FIN japan.bin-Japan 0.png
dirtyEra.bin\dirtyEra 0 japan.bin\Japan 0