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Burnout Dominator (PlayStation 2)

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Title Screen

Burnout Dominator

Developer: EA UK
Publisher: Electronic Arts
Platform: PlayStation 2
Released in JP: September 20, 2007
Released in US: March 6, 2007
Released in EU: March 23, 2007
Released in AU: March 22, 2007
Released in KR: April 19, 2007


AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Burnout Dominator is the last game in the series to be released on the PlayStation 2 and PlayStation Portable. It is, in some ways, a "best of" of the series, bringing back a few elements of the series that hadn't been seen for a while, like a scaled-down version of Burnout Legends. One of these elements is Boost Chaining from the first two games. Crash mode, however, was removed, which didn't exactly please long-time fans of the series. It also removed online multiplayer, because... reasons?

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Build Information

Stored at 0x2C62BC in all of the executables is the information about the build timestamp, and who initiated the compile.

SLES-54627 25/01/07 19:32 ukstudbuild
SLES-54681 25/01/07 20:01 ukstudbuild
SLUS-21596 26/01/07 09:50 ukstudbuild
SLPM-66739 02/02/07 15:01 JAmor
SLKA-25260 09/02/07 12:54 Ibrown
SLAJ-25094 09/02/07 15:14 Ibrown

Burnout Revenge Leftovers

Pop-up Icons

Burnoutdominator Crash.png BDominatorPS2-FIN GLOBAL.TXD-CrashBreaker.png BDominatorPS2-FIN GLOBAL.TXD-RatingDown.png BDominatorPS2-FIN GLOBAL.TXD-RatingUp.png

File Name: GLOBALE.TXD\Crash, CrashBreaker, RatingDown, RatingUp

The icon that displays when you crash, use the crashbreaker, or gain or lose your rating during an event. GLOBALE.TXD\Crashed is used instead for the crash icon.

Medals

BDominatorPS2-FIN GLOBAL.TXD-medal bronze.pngBDominatorPS2-FIN GLOBAL.TXD-medal silver.pngBDominatorPS2-FIN GLOBAL.TXD-medal gold.png

File Name: GLOBALE.TXD\medal_bronze, medal_silver, medal_gold

The Bronze, Silver and Gold medals from winning an event.

Crown

Burnoutrevenge crown.png

File Name: GLOBALE.TXD\crown

It's a crown. It was unused in Burnout Revenge and returns here, unused once again!

Revenge Rank Bar

Burnoutdominator REVENGEbar.png

File Name: GLOBALE.TXD\REVENGEbar

The bar that shows your progression through the current Revenge Rank.

HUD Elements

BDominatorPS2-FIN GLOBAL-anchor.png BDominatorPS2-FIN GLOBALE.TXD-box end.png BDominatorPS2-FIN GLOBALE.TXD-box tile.png BDominatorPS2-FIN GLOBALE.TXD-ta bg end.png BDominatorPS2-FIN GLOBALE.TXD-ta bg tile.png

File Name: GLOBALE.TXD\anchor, box_end, box_tile, ta_bg_end, ta_bg_tile

Online Multiplayer

Present in the code are many strings and menus regarding online network play. This was present in the PlayStation Portable port, but in this port it was removed.

gNetwork
gLobby
ONLINEGAMESWON
ONLINETAKEDOWNS
ONLINEREVENGETAKEDOWNS
ONLINEOPPONENTSBEATINGINTDS
HUDOnlineRoadRageEliminated
Online

Crash Mode

Interpolation Time (crash mode)
/Data/Export/ValueDB_PS2/CrashMode/BurnPickup.cfg
BurnPickup
HUDCrashTourTurnTitle
HUDCrashTourTargetTitle
GameModeCrashGolf
GameModeCrashBattle

"Golf" is a reference to how Criterion sometimes refers to Crash Mode as "golf with cars."

Leftover Props

eCS_RoadSnowyCobbles
eCS_RoadSnow
eCS_OfflineSnow
eCS_Lava
eCS_CrashRamp

While most props are shared between Dominator and Revenge, these are not, but still remain in the game's files. eCS_Lava is not used in either game. Perhaps there was going to be a Hawaii stage at one point?

Burnout 3: Takedown Leftovers

Crash Navigator

USA
Europe
Far East

The names of the three regions in the Burnout 3 World Tour. These were also leftover in Burnout Revenge.

Unused Tracks

Steeltown

There are two unused variants of the track named Steeltown. In some ways more polished than what's left of this track in the PSP version. The sky color used in these earlier tracks is more similar to what's shown in the loading screen for Steeltown Works. (RK_22_V1.BIN\rk_22_v1\RK_22_Image01; 02; 03.tif)
BDominatorPS2-FIN RK 22 V1.BIN-rk 22 v1-RK 22 Image010203.tif.png


  • Internally named RK_21_V1 (Philadelphia – Long Forwards)
    • An earlier and much longer variant of the used Steeltown Works track.
    • Far more denser in vegetation than Steeltown Works.
    • Has a road that leads to Steeltown Hills which is otherwise an entirely cut part of the map.
    • Steeltown Hills has a cut Signature Shortcut that was repurposed for the Midtown Mayhem shortcut, as it shares the same ID (RK_21_1).
      • The yellow barriers indicating the shortcut is there don't appear, but the collision detection is still present.
  • Internally named RK_21_V2 (Philadelphia – Long Reverse)
    • A slightly earlier and less polished variant from the Forwards track.
    • Uses the same sun flare that's used in Burnout Revenge.

Unused Vehicle Colors

Most vehicles have 8 palettes, despite the fact that the game by default is limited to only allow cycling through the first 6 palettes, where it only contains 3 unique colors repeated twice. The last 2 vehicle palettes were originally reserved by Burnout 3: Takedown exclusively for Online Road Rage events and therefore are only in red and blue. Burnout Revenge also has the last two colors set to red and blue, but it doesn't block you from cycling through them all during the World Tour. Many Dominator vehicles also have those two colors as the last 2 palettes, on top of which 15 vehicles that are hardcoded to be blocked from cycling through vehicle colors, even if they have more than one unique color available.

These restrictions can be bypassed with the following codes, which work for all known retail releases. While some 7th/8th palette vehicle colors may appear identical to existing red/blue colors if there are any, they usually do have very subtle differences in brightness.

2018C7C4 00000000
002DE888 000000F8
(Codes: Edness)

All of the unused vehicle palettes


Classic Series
Factory Series
Tuned Series
Hot Rod Series
Super Series
Race Specials
Dominator Series

Unused Text

Miscellaneous

The results screen only shows how many Dominator Points are needed to unlock the next series, but the progress to unlocking menu screen damage seems to also have been meant to be shown on the results screen, which are unlocked at 2500 and 7500 Dominator Points.

String ID String Label String
A3F151A8 FE_NEXTUNLOCK_DAMAGE DAMAGE LEVEL %1 UNLOCKED AT %2

All of the used loading screen tips are defined in the executable, but while one of them has a missing tip sequentially, the string still exists.

String ID String Label String
EC0B20F3 FE_LOADING_TIP_GENERIC9 YOU CAN GET BY WITH BRONZE MEDALS.

BUT ELITE BURNERS ALWAYS GO FOR GOLD!

Cut Vehicles

All the used series have exactly one removed car, but there are two completely cut classes as well.

String ID String Label String
02EE8467 CLASCAR5 CLASSIC CAR 5
2CA3AD3E FACTCAR1 FACTORY CAR 1
7102C998 TUNECAR3 TUNED CAR 3
19E7DDE8 HRODCAR6 HOT ROD 6
32F2D517 SUPRCAR6 SUPERCAR 6
E1C42325 SPECCAR3 RACE SPECIAL 3
CC55B69C DOMICAR3 DOMINATOR 3
String ID String Label String
5B3D8FAC MODICAR1 MODIFIED 1
C234DE16 MODICAR2 MODIFIED 2
B533EE80 MODICAR3 MODIFIED 3
2B577B23 MODICAR4 MODIFIED 4
5C504BB5 MODICAR5 MODIFIED 5
C5591A0F MODICAR6 MODIFIED 6
String ID String Label String
D639EC77 OFFRCAR1 OFFROAD 1
4F30BDCD OFFRCAR2 OFFROAD 2
38378D5B OFFRCAR3 OFFROAD 3
A65318F8 OFFRCAR4 OFFROAD 4
D154286E OFFRCAR5 OFFROAD 5
485D79D4 OFFRCAR6 OFFROAD 6

The Offroad class also has its own title left over that would appear on the class select menu in the garage.

String ID String Label String
212D59E3 FE_OFFROAD 4x4

Cut Tracks

There are a lot more cut track entries left over besides the already known Steeltown track. The RK tracks are for Dominator, whose codename during development was Burnout Reckless, but the LG, RR and RV tracks are uncertain. It's possible that they could stand for Burnout Legends which normally has 18 tracks and coincidentally has 17 entries, and Burnout Revenge which normally has 13 tracks (excluding Crash exclusive ones) and again coincidentally has 12 entries here, which could've been used as placeholder test tracks during development.

Boulder Colorado is the placeholder name for Glacier Falls.

String ID String Label String
75496DDA LG_01_V1 LG_01_V1
EC403C60 LG_01_V2 LG_01_V2
98033D34 LG_02_V1 LG_02_V1
010A6C8E LG_02_V2 LG_02_V2
20BF5A51 LG_03_V1 LG_03_V1
B9B60BEB LG_03_V2 LG_03_V2
42979DE8 LG_04_V1 LG_04_V1
DB9ECC52 LG_04_V2 LG_04_V2
FA2BFA8D LG_05_V1 LG_05_V1
6322AB37 LG_05_V2 LG_05_V2
1761AA63 LG_06_V1 LG_06_V1
8E68FBD9 LG_06_V2 LG_06_V2
AFDDCD06 LG_07_V1 LG_07_V1
36D49CBC LG_07_V2 LG_07_V2
F7BE2250 LG_08_V1 LG_08_V1
6EB773EA LG_08_V2 LG_08_V2
4F024535 LG_09_V1 LG_09_V1
D60B148F LG_09_V2 LG_09_V2
0F95230F LG_10_V1 LG_10_V1
969C72B5 LG_10_V2 LG_10_V2
B729446A LG_11_V1 LG_11_V1
2E2015D0 LG_11_V2 LG_11_V2
5A631484 LG_12_V1 LG_12_V1
C36A453E LG_12_V2 LG_12_V2
E2DF73E1 LG_13_V1 LG_13_V1
7BD6225B LG_13_V2 LG_13_V2
80F7B458 LG_14_V1 LG_14_V1
19FEE5E2 LG_14_V2 LG_14_V2
384BD33D LG_15_V1 LG_15_V1
A1428287 LG_15_V2 LG_15_V2
D50183D3 LG_16_V1 LG_16_V1
4C08D269 LG_16_V2 LG_16_V2
6DBDE4B6 LG_17_V1 LG_17_V1
F4B4B50C LG_17_V2 LG_17_V2
String ID String Label String
38209780 RK_05_V1 HIDDENVALLEY FWD
A129C63A RK_05_V2 HIDDENVALLEY REV
D56AC76E RK_06_V1 HIDDENVALLEY SHORT FWD
4C6396D4 RK_06_V2 HIDDENVALLEY SHORT REV
8D092838 RK_09_V1 RED GATE
14007982 RK_09_V2 RED GATE
CD9E4E02 RK_10_V1 REDGATE SHORT FWD
54971FB8 RK_10_V2 REDGATE SHORT REV
20D41EEC RK_13_V1 CARNIVAL POINT
B9DD4F56 RK_13_V2 CARNIVAL POINT
42FCD955 RK_14_V1 CARNIVAL CITY
DBF588EF RK_14_V2 CARNIVAL CITY
170AEEDE RK_16_V1 OCEAN DRIVE SHORT
8E03BF64 RK_16_V2 OCEAN DRIVE SHORT
AFB689BB RK_17_V1 CAPE COLONIAL FWD
36BFD801 RK_17_V2 CAPECOLONIAL REV
F7D566ED RK_18_V1 CAPECOLONIAL SHORT FWD
6EDC3757 RK_18_V2 CAPECOLONIAL SHORT REV
4F690188 RK_19_V1 NEWORLEANS FWD
D6605032 RK_19_V2 NEWORLEANS REV
75C1CB2D RK_20_V1 NEWORLEANS SHORT FWD
ECC89A97 RK_20_V2 NEWORLEANS SHORT REV
CD7DAC48 RK_21_V1 STEELTOWN
5474FDF2 RK_21_V2 STEELTOWN
988B9BC3 RK_23_V1 ARIZONA FWD
0182CA79 RK_23_V2 ARIZONA REV
FAA35C7A RK_24_V1 ARIZONA SHORT FWD
63AA0DC0 RK_24_V2 ARIZONA SHORT REV
AF556BF1 RK_26_V1 BOULDER COLORADO SHORT
365C3A4B RK_26_V2 BOULDER COLORADO SHORT
4F8AE3C2 RK_28_V1 BLACK GOLD HIGHWAY SHORT
D683B278 RK_28_V2 BLACK GOLD HIGHWAY SHORT
String ID String Label String
97F9C9B8 RR_01_V1 RR_01_V1
0EF09802 RR_01_V2 RR_01_V2
String ID String Label String
9CB612AB RV_01_V1 RV_01_V1
05BF4311 RV_01_V2 RV_01_V2
71FC4245 RV_02_V1 RV_02_V1
E8F513FF RV_02_V2 RV_02_V2
C9402520 RV_03_V1 RV_03_V1
5049749A RV_03_V2 RV_03_V2
AB68E299 RV_04_V1 RV_04_V1
3261B323 RV_04_V2 RV_04_V2
13D485FC RV_05_V1 RV_05_V1
8ADDD446 RV_05_V2 RV_05_V2
FE9ED512 RV_06_V1 RV_06_V1
679784A8 RV_06_V2 RV_06_V2
4622B277 RV_07_V1 RV_07_V1
DF2BE3CD RV_07_V2 RV_07_V2
1E415D21 RV_08_V1 RV_08_V1
87480C9B RV_08_V2 RV_08_V2
A6FD3A44 RV_09_V1 RV_09_V1
3FF46BFE RV_09_V2 RV_09_V2
E66A5C7E RV_10_V1 RV_10_V1
7F630DC4 RV_10_V2 RV_10_V2
5ED63B1B RV_11_V1 RV_11_V1
C7DF6AA1 RV_11_V2 RV_11_V2
B39C6BF5 RV_12_V1 RV_12_V1
2A953A4F RV_12_V2 RV_12_V2

While Red Gate and Carnival Point ended up being released on the PSP as bonus DLC, they still have unused placeholder signature shortcut strings.

String ID String Label String
E712A016 SHORTCUTINFO_RK_09_1 REDGATE SHORTCUT 1
0C33B668 SHORTCUTNAME_RK_09_1 REDGATE SHORTCUT 1
7E1BF1AC SHORTCUTINFO_RK_09_2 REDGATE SHORTCUT 2
953AE7D2 SHORTCUTNAME_RK_09_2 REDGATE SHORTCUT 2
52C642A5 SHORTCUTINFO_RK_13_1 CARNIVAL SHORTCUT 1
B9E754DB SHORTCUTNAME_RK_13_1 CARNIVAL SHORTCUT 1
CBCF131F SHORTCUTINFO_RK_13_2 CARNIVAL SHORTCUT 2
20EE0561 SHORTCUTNAME_RK_13_2 CARNIVAL SHORTCUT 2

Cut Rival Challenges

Normally, there are only 5 different rival challenges that can be given throughout the world tour - Maniac Points (FE_​REWARD_​CRITERIA_​RECKLESSPOINTS), Drifting a certain distance (FE_​REWARD_​CRITERIA_​DRIFTEDMETRES), Chaining Boosts (FE_​REWARD_​CRITERIA_​BOOSTCHAINS), Near Misses (FE_​REWARD_​CRITERIA_​NEARMISSES), and taking down the rival (FE_​REWARD_​CRITERIA_​TAKDOWNSONDRIVER1), but there seem to be a lot more reward criteria that was likely planned to be used at one point. While some of these don't seem to fit as rival challenges (such as Hours Played), it's likely these would've been checked at the end of an event and also awarded a new car.

It's also important to note that these are separate from the existing trophy awards, which use an entirely different label format and also aren't written in past tense, but it's also possible these were eventually reworked into the final trophy awards. The game also seems to retrieve the existing reward criteria strings mentioned above during the car unlock cutscene, but doesn't display it anywhere.

For the record, the Gamer Points mentioned below are the early name for Dominator Points.

String ID String Label String
EBA93FB6 FE_RIVALTARGET_ZONES WIN ALL THE ZONES IN THIS EVENT
D2442426 FE_REWARD_CRITERIA_RACEPOSITION RACE POSITION
45EBA393 FE_REWARD_CRITERIA_GAMERPOINTS GAMER POINT
180AA535 FE_REWARD_CRITERIA_LAPTIME LAP TIME
672546EC FE_REWARD_CRITERIA_GOLDMEDALS GOLD MEDALS
FDE5DDDF FE_REWARD_CRITERIA_SILVERMEDALS SILVER MEDALS
7385423C FE_REWARD_CRITERIA_BRONZEMEDALS BRONZE MEDALS
B81E8926 FE_REWARD_CRITERIA_HOURSPLAYED HOURS PLAYED
1E677DB0 FE_REWARD_CRITERIA_ZONEMODEPOINTS DOMINATION POINTS
A889142E FE_REWARD_CRITERIA_DRIFTEDSECONDS DRIFTED
2E160674 FE_REWARD_CRITERIA_ONCOMINGSECONDS ONCOMING
FFA8F598 FE_REWARD_CRITERIA_ONCOMINGMETRES ONCOMING
4226FD6D FE_REWARD_CRITERIA_AIRSECONDS AIR
C9C601CC FE_REWARD_CRITERIA_AIRMETRES AIR
665136AD FE_REWARD_CRITERIA_BOOSTMETRES BOOST
873C3B94 FE_REWARD_CRITERIA_BOOSTSECONDS BOOST
C98BA604 FE_REWARD_CRITERIA_BOOSTEDWHOLELAP BOOST WHOLE LAP
D741640C FE_REWARD_CRITERIA_CRASHES CRASHES
D1FD59B4 FE_REWARD_CRITERIA_TAKEDOWNS TAKEDOWNS
33C0CC90 FE_REWARD_CRITERIA_ALLSIGTAKEDOWNS ALL TAKEDOWNS
5B70982E FE_REWARD_CRITERIA_ALLSIGSHORTCUTS ALL SIGSHORTCUTS
656C3831 FE_REWARD_CRITERIA_ALLGOLD ALL GOLD
D1A9880D FE_REWARD_CRITERIA_FINISHEDCHALLENGE FINISHED CHALLENGE
D47F99C2 FE_REWARD_CRITERIA_UNLOCKED_ALL_CARS UNLOCKED ALL CARS
F2977BA8 FE_REWARD_CRITERIA_UNLOCKED_A_DOMINATOR_CAR UNLOCKED A DOMINATOR CAR
58845B65 FE_REWARD_CRITERIA_TAKEDOWNRAMPAGESS
67BAEBB2 FE_REWARD_CRITERIA_TAKEDOWNDOUBLE
F98EDA23 FE_REWARD_CRITERIA_TAKEDOWNTRIPLE
5EF55E3A FE_REWARD_CRITERIA_TAKEDOWN4WAY
D2AED0A8 FE_REWARD_CRITERIA_TAKEDOWNTOTAL
B3DFD0F6 FE_REWARD_CRITERIA_TAKEDOWNAFTERTOUCH
9D716BB8 FE_REWARD_CRITERIA_TAKEDOWNCRASHBREAKER
92A36060 FE_REWARD_CRITERIA_TAKEDOWNVERTICAL
271B83AE FE_REWARD_CRITERIA_CRASHBREAKERSFIRED
C84F0916 FE_REWARD_CRITERIA_TAKDOWNSONSAMECAR
B2EF49DC FE_REWARD_CRITERIA_ONLINEGAMESWON
488D1B96 FE_REWARD_CRITERIA_ONLINEPERCENTGAMESWON
BE12CEBF FE_REWARD_CRITERIA_ONLINETAKEDOWNS
4CC4A6F4 FE_REWARD_CRITERIA_ONLINEREVENGETAKEDOWNS
D37DCDA8 FE_REWARD_CRITERIA_ONLINEOPPONENTSBEATINGINTDS
C8046F1A FE_REWARD_CRITERIA_ONLINEOPPONENTSBEATINGINSCORE
EEDEDC77 FE_REWARD_CRITERIA_ONLINELEADINGBYTDS
2AB843A0 FE_REWARD_CRITERIA_GOTREWARD
1E8572B4 FE_REWARD_CRITERIA_IS_RACE
04775F5F FE_REWARD_CRITERIA_IS_NOT_RACE

Cut Multiplayer Series?

While there is nothing that explicitly states these strings are meant to be playable in the multiplayer series, these particular names use the string itself as the label to hash as the ID, just with all non-alphanumeric characters removed, the same way that all the existing multiplayer series names already do.

String ID String Label String
BB3D9042 ALLSTAR ALL STAR
B9DE2882 BADLATITUDE BAD LATITUDE
9F713BE1 BLOCPARTY BLOC PARTY
A184F05A CARNIVALCARNAGE CARNIVAL CARNAGE
94420E71 CHALLENGEBOWL CHALLENGE BOWL
F6BEF08A CHALLENGECUP CHALLENGE CUP
E8CE5BA6 CHALLENGEFEVER CHALLENGE FEVER
27F61D82 DOMINATIONDUELLING DOMINATION DUELLING
35F64874 EASTERNPROMISE EASTERN PROMISE
0A505E33 EUROTRASHED EURO TRASHED
4BD79216 FREQUENTFLYER FREQUENT FLYER
D09545FE LAVIDALOCA LA VIDA LOCA
EDA24550 LATINLOOP LATIN LOOP
7028EDEE MASSIVEDAMAGE MASSIVE DAMAGE
ABCB6690 NOISEPOLLUTION NOISE POLLUTION
CE818A0E PICNMIX PIC N MIX
22EFE409 REDEYERALLY RED EYE RALLY
80A4F50F SLAVEDRIVER SLAVE DRIVER
0D6A7386 SMASHSPECTACULAR SMASH SPECTACULAR
089BD498 TRIPLEDECKER TRIPLE DECKER
D090D4C8 VALUEADDED VALUE ADDED
F0C3D41E WIDESCREENWARRIORS WIDESCREEN WARRIORS
B23C4F67 WIRELESSWARRIORS WIRELESS WARRIORS

On-Screen Popups

Hmmm...
To do:
A lot of these look like they're placeholders, but are actually used (for example BigMessageBadRevengeSlam2Part1: REVENGE SLAM 2), double checking needed!

Messages that are meant to pop up on screen like any other. A bunch of Burnout Revenge leftovers too.

String ID String Label String
9EB5FAD1 HUD_DRIFT_NOW DRIFT NOW!
D342FFEC BigMessageLedALapPart1 LED A LAP
C399F565 BigMessageCrashEscapeUnderTramPart1 UNDER TRAM!
04F6A1E3 BigMessageNudge1Part1 NUDGE
509FC33F BigMessageNudge2Part1 NUDGE 2
2ECB5BC0 BigMessageBadNudge1Part1 NUDGE
7AA2391C BigMessageBadNudge2Part1 NUDGE 2
42F0D29E BigMessageTakedown_TramPart1 TRAM TAKEDOWN!
3F550965 BigMessageTakedown_BonusPart1 BONUS TAKEDOWN!
71DA20E2 BigMessageAftertouchTakedown2Part1 AFTERTOUCH TAKEDOWN 2
4579F347 BigMessageAftertouchTakedown3Part1 AFTERTOUCH TAKEDOWN 3
8A7ED38D BigMessageAftertouchTakedown4Part1 AFTERTOUCH TAKEDOWN 4
BEDD0028 BigMessageAftertouchTakedown5Part1 AFTERTOUCH TAKEDOWN 5
08AE428B BigMessageTBoneTakedownPart1 TBONE TAKEDOWN
A69EC8E7 BigMessageRoadRageTripleScorePart1 Triple Score
9E910972 BigMessageRoadRageNewWavePart1 NEW WAVE
73E899D0 BigMessageNewWaveCountdownPart1 New Wave Countdown
1C5917C8 BigMessageSigTakedownPart1 Sig Takedown
3B304A23 BigMessagePlayerFinishPart1 PLAYER FINISH
6C7663E7 BigMessageRatingUpToRating2Part1 Up To Rating 2
58D5B042 BigMessageRatingUpToRating3Part1 Up To Rating 3
97D29088 BigMessageRatingUpToRating4Part1 Up To Rating 4
F0DA27DC BigMessageRatingDownToRating1Part1 Down To Rating 1
A4B34500 BigMessageRatingDownToRating2Part1 Down To Rating 2
901096A5 BigMessageRatingDownToRating3Part1 Down To Rating 3
6BD24A70 BigMessageRaceYouWinPart1 YOU WIN
97D4E10D BigMessageUnluckyPart1 UNLUCKY

Ad Hoc

Some Ad hoc related strings meant for the PSP release are present.

String ID String Label String
C0D4CC33 FE_ADHOC_LOBBYCONTINUE_TITLE GAME LOBBY
280877F6 FE_ADHOC_LOBBYJOIN_SUBTITLE SELECT A SESSION TO JOIN
2D507653 FE_ADHOC_LOBBYJOIN_TITLE GAME LOBBY
272771D9 FE_ADHOC_LOBBYSYNC_SUBTITLE EXCHANGE YOUR LATEST SCORES
906046CC FE_ADHOC_LOBBYSYNC_TITLE SYNCH SCORES
262FAD86 FE_ADHOC_LOBBYWAIT_TITLE GAME LOBBY
002143DF FE_ADHOC_MENU_HOST HOST GAME
E79877F5 FE_ADHOC_MENU_JOIN JOIN GAME
5011A2DB FE_ADHOC_MENU_SUBTITLE SELECT OPTION
E80AF09A FE_ADHOC_MENU_TITLE AD HOC
A27485FA FE_ADHOC_NEXTRACE_SUBTITLE SELECT EVENT
9CE5B5FE FE_ADHOC_NEXTRACE_TITLE NEXT GAME
A07B9331 FE_ADHOC_TEAMCOLOUR_BLUE BLUE TEAM
D625716E FE_ADHOC_TEAMCOLOUR_RED RED TEAM
B2A6615E FE_LOBBYDIALOG_ERRORWLANOFF The WLAN switch is turned off. Please turn it on and try again.
DFC0C344 FE_LOBBYDIALOG_NOGAMESFOUND NO GAMES FOUND
262274BA FE_LOBBYDIALOG_SEARCHINGGAMES SEARCHING FOR GAMES....
AECFB0F4 FE_LOBBYDIALOG_SYNCHSCORES_COUNT SYNCHRONISING SCORES IN %1
8934B718 FE_LOBBYDIALOG_SYNCHSCORES_ERROR ERROR SYNCHING SCORES. PLEASE TRY AGAIN
859C0465 FE_LOBBYDIALOG_SYNCHSCORES_MESSAGE SYNCHRONISING SCORES
763A8B84 FE_LOBBYHEADING_CAR CAR
AA7BBAF0 FE_LOBBYHEADING_CLASS CLASS
8361A937 FE_LOBBYHEADING_EVENT EVENT
41733ECA FE_LOBBYHEADING_HOSTNAME HOST NAME
7E3DE938 FE_LOBBYHEADING_PLAYER PLAYER
DA1E8539 FE_LOBBYHEADING_PLAYERS PLAYERS
3E61E28B FE_LOBBYHEADING_POINTS POINTS
905A26C0 FE_LOBBYHEADING_READY READY
A235E9A4 FE_LOBBYINFOFORMAT_CLASS CLASS : %1
E69EDEA7 FE_LOBBYINFOFORMAT_NEXTEVENT FIRST EVENT : %1
F4D32CA6 FE_LOBBYINFOFORMAT_NEXTTRACK NEXT : %1
9D57723A FE_LOBBYINFOFORMAT_ROUNDS ROUNDS : %1
190DA463 FE_LOBBYPROMPT_CHANGEVENT CHANGE EVENT
96CA71DA FE_LOBBYPROMPT_CHOOSECAR CHOOSE CAR
6E03A538 FE_LOBBYPROMPT_JOINGAME JOIN GAME
5038EF63 FE_LOBBYPROMPT_LEAVE EXIT
F1E87BB0 FE_LOBBYPROMPT_SETREADY SET READY
E75F989B FE_LOBBYPROMPT_STARTGAME START GAME
BF3EC047 FE_MAINMENU_ADHOC AD HOC
4DA75967 PAUSE_CONFIRM_QUITADHOC THIS WILL END YOUR AD HOC SESSION AND RETURN YOU TO THE GAME LOBBY SCREEN. ARE YOU SURE YOU WANT TO QUIT?
7054C283
???
AD HOC

Burnout HQ

Some online DLC retrieving related strings also meant for the PSP release are present.

String ID String Label String
0A1E46C1 FE_BURNOUTHQ_BONUSCONTENT DOWNLOAD TRACKS
E43E7031 FE_BURNOUTHQ_CHECKINGNEWCONTENT CHECKING FOR NEW DOWNLOADABLE CONTENT
002F299A FE_BURNOUTHQ_DOWNLOADCOMPLETE DOWNLOAD COMPLETE
C82E4E7A FE_BURNOUTHQ_DOWNLOADINGCONTENT DOWNLOADING CONTENT
B0646D2F FE_BURNOUTHQ_DOWNLOAD_BONUSCONTENT DOWNLOAD TRACKS
8F6A58C4 FE_BURNOUTHQ_DOWNLOAD_CONTENT DOWNLOAD CONTENT
683C2710 FE_BURNOUTHQ_MENU_SUBTITLE SELECT OPTION
A804572C FE_BURNOUTHQ_MENU_TITLE BURNOUT HQ
FE81FE86 FE_BURNOUTHQ_NEWCONTENT CHECK FOR NEW CONTENT
C0CEBF4B FE_BURNOUTHQ_NEWCONTENTAVAILABLE CONTENT AVAILABLE
05C63D08 FE_BURNOUTHQ_NONEWCONTENT NO NEW CONTENT AVAILABLE
D2D39646 FE_BURNOUTHQ_SCOREBOARDS UPLOAD SCORES
A4DF1A65 FE_BURNOUTHQ_SYNCHCOMPLETE_TITLE BURNOUT HQ
37DCB30D FE_MAINMENU_BURNOUTHQ BURNOUT HQ

Unused Models

Hmmm...
To do:
There are several more props that are loaded but never spawned, some of them being LOD variants of existing models. Confirm if those are actually never used (they are stored as separate models, not as LODs of an existing model).

Signature Shortcut Barriers

Normally the game uses 3 barrier models, two of which look identical, where they have lights on top and one of them has an extra smaller barrier on top. Many tracks also have early variants of the shortcut barrier props that are never spawned.

Unused Graphics

Hmmm...
To do:
The screen damage effect has a bunch of dirt/paint splatter-like textures that don't seem to be used.

BDominatorPS2-FIN FEMAIN.BIN-su mainmenu-Dominator Logo.tif.png

BDominatorPS2-FIN FEMAIN.BIN-su mainmenu-Dominator Logo White.tif.png

File Name: FEMAIN.BIN\su_mainmenu\Dominator_Logo, Logo_02.tif & Dominator_Logo_White.tif

This logo is technically only used for the XMB icon in the PSP version, however it is likely an oversight, as the PSP save icon uses the same logo as in the final release.

Pop-up Icons

BDominatorPS2-FIN GLOBALE.TXD-Drift.pngBDominatorPS2-FIN GLOBALE.TXD-NearMiss.png

File Name: GLOBALE.TXD\Drift, NearMiss

Award Icons

BDominatorPS2-FIN FEMAIN.BIN-c screen-Icon award new.tif.png

File Name: FEMAIN.BIN\c_screen\Icon_award_new.tif

Likely intended to be shown when a new award is unlocked and allowed to be achieved. In the final game every award is open for achieving.

Series Select Icons

BDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-secret seriesImage 01.tif.png

File Name: FEMAIN.BIN\wt_seriesselect\secret_seriesImage_01.tif

BDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-icon new.tif.pngBDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-Medal Bronze.tif.pngBDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-Medal Silver.tif.pngBDominatorPS2-FIN FEMAIN.BIN-wt seriesselect-Medal Gold.tif.png

File Name: FEMAIN.BIN\wt_seriesselect\icon_new.tif, Medal_Bronze, Silver, Gold.tif

These four icons indicate that each newly unlocked series would display a star on it, as well as each series having a medal award of their own.

Track Select Icons

BDominatorPS2-FIN FEMAIN.BIN-wt eventselect-trackImage RK 09.tif.png BDominatorPS2-FIN FEMAIN.BIN-wt eventselect-trackImage RK 13.tif.png

File Name: FEMAIN.BIN\wt_eventselect\trackImage_RK_09, 13.tif

Placeholder icons for the Red Gate and Carnival Point tracks.

Signature Shortcut Icons

BDominatorPS2-FIN_FEMAIN.BIN-dd_rewards_shortcuts-Image_RK_09_SC1.tif.png
BDominatorPS2-FIN_FEMAIN.BIN-dd_rewards_shortcuts-Image_RK_13_SC1.tif.png
BDominatorPS2-FIN_FEMAIN.BIN-dd_rewards_shortcuts-Image_RK_13_SC2.tif.png

File Name: FEMAIN.BIN\dd_rewards_shortcuts\Image_RK_09_SC1, 13_SC1, 13_SC2.tif

Placeholder icons for the Red Gate and Carnival Point signature shortcuts.

Record Breaker Background

BDominatorPS2-FIN FEMAIN.BIN-rb records-image bg01020304.tif.png

File Name: FEMAIN.BIN\rb_records\image_bg01, 02, 03, 04.tif

Normally only the EA Trax and the progressive scan menu has a background of its own. This, according to its filename, was intended to be used when viewing the records for the Record Breaker gamemode.

Checkpoint

BDominatorPS2-FIN GLOBAL-check.png

File Name: GLOBALE.TXD\check

Just like in Burnout Revenge, this game also has its own checkpoint texture that goes unused.

Unused Audio

Early Menu Music

MOVIES.RWS/PFEBG is a placeholder music track that was initially used before being replaced by Burnout 2002 Reprise. The track would have played on a loop whenever it was used, but the way it was looped is not known.

Unused EA Logo Audio

PEALogo ?EL

MOVIES.RWS/PEALogo is a higher quality version of MOVIES.RWS/?EL (where ? is the letter for the language e.g. E for English, even though all those tracks are identical.)

Time Extension Sound

RECKLESS.AWD/timeextend is the sound that plays in the PSP version on receiving a time extension in Maniac Mode. For whatever reason, no sound plays in the PS2 version when receiving a time extension.

Unused Loading Screen

Hmmm...
To do:
Replace with gif (or a png, whichever works better). Does this even exist? Seemingly couldn't find anything like it.
BurnoutDominator-PS2 loadingunused.jpg

C_Loading is a basic, placeholder loading screen with no hints or images.

Cut Gamemodes

Oncoming Challenge

Normally throughout the World Tour you can get a Burnout Challenge, Drift Challenge, Near Miss Challenge, or a Dominator Challenge (Maniac) event, but there's also an Oncoming Challenge event type which uses the World Tour event stage logic ID 11 that goes unused. Points are awarded when you drive on the opposite lane.

String ID String Label String
C00915A2 GAMEMODE_OncomingChallenge ONCOMING CHALLENGE
D2840067 FE_CHALLENGE_ONCOMING ONCOMING
844EB70E FE_EVENTINTRO_TABLETITLE_OncomingChallenge RECORD HOLDERS
AE2CD1B1 FE_PLAYER_SCORE_OncomingChallenge %1 GOT %2 ONCOMING
5BEFC624 FE_PREEVENT_INFO_OncomingChallenge Beat the targets to earn a medal.
2D731945 FE_WT_RESULTS_STATUS_OncomingChallenge ONCOMING SCORE: %1

This gamemode can be loaded by using this code, which should work on all known retail releases. It replaces the 2nd event (Drift Challenge) in the Classic Series that takes place in Bushido Peak with Oncoming Challenge.

00654E54 0000000B

Zone Mode (Domination)

References to a cut game mode, Zone mode, can be found within the game's executable, as well as having its own ZONEMODE.AWD sound container. The .AWD has been repurposed for the very 1st tutorial event (Glacier Falls Burnout Challenge), as it is the only container to have the tutstart, tutflash, tutbstrfl and tutend sound effects heard in that event.

It also has a zonestart sound file which sounds like a slightly slowed down version of the positive message sound (posmsg). zonestart, just like the four tut* sounds, isn't present in any of the other event .AWDs except ZONEMODE.AWD.

However, leftover strings indicate it the event was meant to be something like the Maniac gamemode, but having to specifically score points in a specific zone.

String ID String Label String
D3F9529E GAMEMODE_ZoneMode DOMINATION
819719DD FE_EVENTINTRO_TABLETITLE_ZoneMode TARGETS
B29B8A13 FE_PLAYER_SCORE_ZoneMode %1 DOMINATED %2 ZONES
3A6D3A57 FE_PREEVENT_INFO_ZoneMode BEAT THE TARGET TO WIN THE ZONE
DOMINATE THE ZONES TO EARN A MEDAL
1E677DB0 FE_REWARD_CRITERIA_ZONEMODEPOINTS DOMINATION POINTS
EBA93FB6 FE_RIVALTARGET_ZONES WIN ALL THE ZONES IN THIS EVENT
474CC81B FE_WT_RESULTS_STATUS_ZoneMode DOMINATION
A04E6FDA HUD_DOMINATION_SCORE SCORE
13730571 TO_WIN_ZONE TO WIN ZONE
9681D2B3 ZONE ZONE
59268732 ZONE_WON WON
DCFCA168 ZONE_LOST LOST
118D58A2
???
ZONE LOST
42C0EEBE
???
SCORE POINTS FOR PERFORMING DRIFTS AND NEAR MISSES IN THE MARKED ZONES

CHAIN BURNOUTS TO TRIGGER SCORE MULTIPLIERS!
74F146C6
???
ZONE START
7AA09524
???
DOMINATION
8B0228E1
???
ZONE END
9C93C5C6
???
ZONE RESULT : %1%%
C1DE05E0
???
ZONE WON
E6691B7E
???
ZONE %1
E7699F8B
???
DOMINATION!
EE6163AE
???
DOMINATION
FDE5177A
???
DOMINATION POINTS %1

Signature Takedowns

ALLSIGTAKEDOWNS
ALLSIGSHORTCUTS

In the final game, there are Signature Shortcuts. At one point, there were both Signature Takedowns and Shortcuts, and the former was most likely axed for difficulty reasons. This is supported by the fact that these strings are not leftovers from any previous game.

Debug Options

Quickstart Menu

BDominatorPS2-FIN DebugQuickstart.png

A debug quickstart menu that lets you enter any map and gamemode. Toggled by pressing Start while in an event.

// SLES-54627, SLES-54681
// SLPM-66739, SLUS-21596
003BCFF0 00000080

// SLAJ-25094, SLKA-25260
003BCFF8 00000090

Garage Debug Display

BDominatorPS2-FIN GarageDebug.png

A debug display that shows information about the camera while in the garage.

// All known retail releases
004C1B69 00000001
(Source: Edness)

Hidden Details & Trivia

Award Achievement Names

Most of the awards (internally referred to as Achievements) have generic names such as 25_​GOLDS and 500_​NEARMISS, but 6 of the awards have unique names, as if they were meant to be actual achievement names.

String ID String Label String
C0484E9E COMEBACK_KID WIN RACE AFTER 3 CRASHES
C79AD126 TOUGH_GUY 3 TAKEDOWNS ON THE SAME RIVAL IN A RACE
6F5B45E4 UNTOUCHABLE WIN A RACE WITHOUT CRASHING
E73724B4 GAS_GUZZLER BOOST FOR A WHOLE LAP
73F219CD GOOD_SPORT GET 5,000,000 TOTAL MANIAC POINTS
8DEB3780 ENVIRO_MENTA 15X BURNOUT BOOST CHAIN

And several other awards' internal names don't match their actual use case. Some such as 100_​GOLD_​MED aren't even possible to achieve in the final game, since there are only 88 events.

String ID String Label String
12A5917D 20_TAKEDOWNS GET 10 TOTAL TAKEDOWNS
669B438F DOUBLE_TD PERFORM YOUR 1ST AFTERTOUCH TAKEDOWN
D193CFE7 100_NEAR_MIS GET 1000 TOTAL NEAR MISSES
19A274D8 3X_BURNOUT 5X BURNOUT BOOST CHAIN
7DA39DD1 TRIPLE_TD PERFORM YOUR 1ST DOUBLE TAKEDOWN
BE3D865A 75_GOLD_MEDA WIN 70 GOLD MEDALS
DA15786F 50_TAKEDOWNS GET 500 TOTAL TAKEDOWNS
547B49BF 100000_RECKL 2,500,000 TOTAL MANIAC POINTS
53D6BCB6 150_NEARMISS GET 2500 TOTAL NEAR MISSES
2D9E0C82 5X_BURNOUT 10X BURNOUT BOOST CHAIN
C4F620C7 100_GOLD_MED WIN ALL GOLD MEDALS
91AE2357 150_TD GET 1000 TOTAL TAKEDOWNS
988A58B4 250_NEAR_MIS GET 5000 TOTAL NEAR MISSES

Revisional Differences

Text

The Asian and Korean releases have a slightly updated MAINUS.BIN string hash ID array, where one string was changed.

String ID String Label Europe, America Asia, Korea
034CEFB5 FE_LOADING_TIP_GP1 Race Grand Prix's are tournaments of three or more races. Race Grand Prix are tournaments of three or more races.

Regional Differences

Font

The International version uses the "ITC Eras Std Medium Bold 17" font while the Japanese version uses the "Impact 16" font for the latin alphabet text.

Hmmm...
To do:
Compare the differences in English texts.
International Japanese
BDominatorPS2-FIN MenuTextINTL.png BDominatorPS2-FIN MenuTextJPN.png
BDominatorPS2-FIN dirtyEra.bin-dirtyEra 0.png BDominatorPS2-FIN japan.bin-Japan 0.png
dirtyEra.bin\dirtyEra 0 japan.bin\Japan 0

EA Trax

By default in all other regions, the Japanese and Mandarin version of Avril Lavigne's "Girlfriend" is disabled, but in the Japanese version it's the opposite with the English and Spanish version being disabled.

International Japanese
BDominatorPS2-FIN Girlfriend1INTL.png BDominatorPS2-FIN Girlfriend1JPN.png
BDominatorPS2-FIN Girlfriend2INTL.png BDominatorPS2-FIN Girlfriend2JPN.png