Burnout Dominator (PlayStation 2)
This game has a prototype article
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Burnout Dominator is the last game in the series to be released on the PlayStation 2 and PlayStation Portable. It is, in some ways, a "best of" of the series, bringing back a few elements of the series that hadn't been seen for a while, like a scaled-down version of Burnout Legends. One of these elements is Boost Chaining from the first two games. Crash mode, however, was removed, which didn't exactly please long-time fans of the series. It also removed online multiplayer, because... reasons?
- 1 Build Information
- 2 Burnout Revenge Leftovers
- 3 Burnout 3: Takedown Leftovers
- 4 Unused Graphics
- 5 Unused Audio
- 6 Unused Loading Screen
- 7 Cut Game Mode
- 8 Signature Takedowns
- 9 Debug Quickstart Menu
- 10 Garage Debug Display
- 11 Regional Differences
Stored at 0x2C62BC in all of the executables is the information about the build timestamp, and who initiated the compile.
|SLES-54627||25/01/07 19:32 ukstudbuild|
|SLES-54681||25/01/07 20:01 ukstudbuild|
|SLUS-21596||26/01/07 09:50 ukstudbuild|
|SLPM-66739||02/02/07 15:01 JAmor|
|SLAJ-25094||09/02/07 15:14 Ibrown|
Burnout Revenge Leftovers
File Name: GLOBALE.TXD\Crash
The icon that displays when you crash during an event. GLOBALE.TXD\Crashed is used instead.
File Name: GLOBALE.TXD\crown
It's a crown. It was unused in Burnout Revenge and returns here, unused once again!
Revenge Rank Bar
File Name: GLOBALE.TXD\REVENGEbar
The bar that shows your progression through the current Revenge Rank.
Present in the code are many strings and menus regarding online network play. This was present in the PlayStation Portable port, but in this port it was removed.
gNetwork gLobby ONLINEGAMESWON ONLINETAKEDOWNS ONLINEREVENGETAKEDOWNS ONLINEOPPONENTSBEATINGINTDS HUDOnlineRoadRageEliminated Online
Interpolation Time (crash mode) /Data/Export/ValueDB_PS2/CrashMode/BurnPickup.cfg BurnPickup HUDCrashTourTurnTitle HUDCrashTourTargetTitle GameModeCrashGolf GameModeCrashBattle
"Golf" is a reference to how Criterion sometimes refers to Crash Mode as "golf with cars."
eCS_RoadSnowyCobbles eCS_RoadSnow eCS_OfflineSnow eCS_Lava eCS_CrashRamp
While most props are shared between Dominator and Revenge, these are not, but still remain in the game's files. eCS_Lava is not used in either game.
Burnout 3: Takedown Leftovers
USA Europe Far East
The names of the three regions in the Burnout 3 World Tour. These were also leftover in Burnout Revenge.
File Name: GLOBALE.TXD\check
Just like in Burnout Revenge, this game also has its own checkpoint texture that goes unused.
File Name: GLOBALE.TXD\anchor
This texture is normally 8x8 pixels in size, it has been zoomed in by 1600% so it's viewable.
Early Menu Music
MOVIES.RWS/PFEBG is a placeholder music track that was initially used before being replaced by Burnout 2002 Reprise. The track would have played on a loop whenever it was used, but the way it was looped is not known.
Unused EA Logo Audio
MOVIES.RWS/PEALogo is a higher quality version of MOVIES.RWS/XEL (where X can be E, F, G, I, J or S for each language, even though all those tracks are identical.) The reason such a low-quality version was even used in spite of a higher quality version existing was likely because this game was a port of the PSP version, and the developers simply didn't notice that the PSP's version of the audio track was being used, due to how similar they sounded coming from the speakers of the average TV of the time.
Unused Loading Screen
Replace with gif (or a png, whichever works better)
C_Loading is a basic, placeholder loading screen with no hints or images.
Cut Game Mode
References to a cut game mode, Zone mode, can be found within the game's executable, as well as having its own ZONEMODE.AWD sound container. Whatever sounds it may or may not have had at some point during development, the .AWD has been repurposed for the very 1st tutorial event (Glacier Falls Burnout Challenge), as it is the only container to have the tutstart, tutflash, tutbstrfl and tutend sound effects heard in that event.
It also has a zonestart sound file which sounds like a slightly slowed down version of the positive message sound (posmsg). zonestart, just like the four tut* sounds, isn't present in any of the other event .AWDs except ZONEMODE.AWD.
In the final game, there are Signature Shortcuts. At one point, there were both Signature Takedowns and Shortcuts, and the former was most likely axed for difficulty reasons. This is supported by the fact that these strings are not leftovers from any previous game.
Debug Quickstart Menu
Try and get this menu fully working.
There is a debug quick start menu that currently hasn't been fully enabled and gotten to properly work.
Garage Debug Display
A debug display that shows information about the camera while in the garage. The code below works on all of the currently known retail builds.
004C1B69 00000001 01CF8E85 00000001 01CF8E8E 00000001
The International version uses the "ITC Eras Std Medium Bold 17" font while the Japanese version uses the "Impact 16" font for the latin alphabet text.
|The Burnout series|
|GameCube||Burnout • Burnout 2: Point of Impact (Prototypes)|
|PlayStation 2||Burnout • Burnout 2: Point of Impact (Prototypes) • Burnout 3: Takedown (Prototypes) • Burnout Revenge (Prototypes) • Burnout Dominator (Prototype)|
|PlayStation Portable||Burnout Legends (Prototypes) • Burnout Dominator|
|Xbox||Burnout • Burnout 2: Point of Impact (Prototypes) • Burnout 3: Takedown (Prototypes) • Burnout Revenge (Prototypes)|
|Xbox 360||Burnout Revenge|
|Windows||Burnout Paradise • Burnout Paradise: Remastered|