Burnout Dominator (PlayStation 2)
Burnout Dominator |
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Developer: EA UK This game has unused areas. This game has a prototype article |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Burnout Dominator is the last game in the series to be released on the PlayStation 2 and PlayStation Portable. It is, in some ways, a "best of" of the series, bringing back a few elements of the series that hadn't been seen for a while, like a scaled-down version of Burnout Legends. One of these elements is Boost Chaining from the first two games. Crash mode, however, was removed, which didn't exactly please long-time fans of the series. It also removed online multiplayer, because... reasons?
Contents
- 1 Sub-Page
- 2 Build Information
- 3 Burnout Revenge Leftovers
- 4 Burnout 3: Takedown Leftovers
- 5 Unused Tracks
- 6 Unused Vehicle Colors
- 7 Unused Text
- 8 Unused Models
- 9 Unused Graphics
- 10 Unused Audio
- 11 Unused Loading Screen
- 12 Cut Gamemodes
- 13 Signature Takedowns
- 14 Debug Options
- 15 Hidden Details & Trivia
- 16 Revisional Differences
- 17 Regional Differences
Sub-Page
Prototype Info |
Build Information
Stored at 0x2C62BC in all of the executables is the information about the build timestamp, and who initiated the compile.
SLES-54627 | 25/01/07 19:32 ukstudbuild |
---|---|
SLES-54681 | 25/01/07 20:01 ukstudbuild |
SLUS-21596 | 26/01/07 09:50 ukstudbuild |
SLPM-66739 | 02/02/07 15:01 JAmor |
SLKA-25260 | 09/02/07 12:54 Ibrown |
SLAJ-25094 | 09/02/07 15:14 Ibrown |
Burnout Revenge Leftovers
Pop-up Icons
File Name: GLOBALE.TXD\Crash, CrashBreaker, RatingDown, RatingUp
The icon that displays when you crash, use the crashbreaker, or gain or lose your rating during an event. GLOBALE.TXD\Crashed is used instead for the crash icon.
Medals
File Name: GLOBALE.TXD\medal_bronze, medal_silver, medal_gold
The Bronze, Silver and Gold medals from winning an event.
Crown
File Name: GLOBALE.TXD\crown
It's a crown. It was unused in Burnout Revenge and returns here, unused once again!
Revenge Rank Bar
File Name: GLOBALE.TXD\REVENGEbar
The bar that shows your progression through the current Revenge Rank.
HUD Elements
File Name: GLOBALE.TXD\anchor, box_end, box_tile, ta_bg_end, ta_bg_tile
Online Multiplayer
Present in the code are many strings and menus regarding online network play. This was present in the PlayStation Portable port, but in this port it was removed.
gNetwork gLobby ONLINEGAMESWON ONLINETAKEDOWNS ONLINEREVENGETAKEDOWNS ONLINEOPPONENTSBEATINGINTDS HUDOnlineRoadRageEliminated Online
Crash Mode
Interpolation Time (crash mode) /Data/Export/ValueDB_PS2/CrashMode/BurnPickup.cfg BurnPickup HUDCrashTourTurnTitle HUDCrashTourTargetTitle GameModeCrashGolf GameModeCrashBattle
"Golf" is a reference to how Criterion sometimes refers to Crash Mode as "golf with cars."
Leftover Props
eCS_RoadSnowyCobbles eCS_RoadSnow eCS_OfflineSnow eCS_Lava eCS_CrashRamp
While most props are shared between Dominator and Revenge, these are not, but still remain in the game's files. eCS_Lava is not used in either game. Perhaps there was going to be a Hawaii stage at one point?
Burnout 3: Takedown Leftovers
USA Europe Far East
The names of the three regions in the Burnout 3 World Tour. These were also leftover in Burnout Revenge.
Unused Tracks
Steeltown
There are two unused variants of the track named Steeltown. In some ways more polished than what's left of this track in the PSP version. The sky color used in these earlier tracks is more similar to what's shown in the loading screen for Steeltown Works. (RK_22_V1.BIN\rk_22_v1\RK_22_Image01; 02; 03.tif)
- Internally named RK_21_V1 (Philadelphia – Long Forwards)
- An earlier and much longer variant of the used Steeltown Works track.
- Far more denser in vegetation than Steeltown Works.
- Has a road that leads to Steeltown Hills which is otherwise an entirely cut part of the map.
- Steeltown Hills has a cut Signature Shortcut that was repurposed for the Midtown Mayhem shortcut, as it shares the same ID (RK_21_1).
- The yellow barriers indicating the shortcut is there don't appear, but the collision detection is still present.
- Internally named RK_21_V2 (Philadelphia – Long Reverse)
- A slightly earlier and less polished variant from the Forwards track.
- Uses the same sun flare that's used in Burnout Revenge.
Unused Vehicle Colors
Most vehicles have 8 palettes, despite the fact that the game by default is limited to only allow cycling through the first 6 palettes, where it only contains 3 unique colors repeated twice. The last 2 vehicle palettes were originally reserved by Burnout 3: Takedown exclusively for Online Road Rage events and therefore are only in red and blue. Burnout Revenge also has the last two colors set to red and blue, but it doesn't block you from cycling through them all during the World Tour. Many Dominator vehicles also have those two colors as the last 2 palettes, on top of which 15 vehicles that are hardcoded to be blocked from cycling through vehicle colors, even if they have more than one unique color available.
These restrictions can be bypassed with the following codes, which work for all known retail releases. While some 7th/8th palette vehicle colors may appear identical to existing red/blue colors if there are any, they usually do have very subtle differences in brightness.
2018C7C4 00000000 002DE888 000000F8
All of the unused vehicle palettes
- Classic Series
- Factory Series
- Tuned Series
- Hot Rod Series
- Super Series
- Race Specials
- Dominator Series
Unused Text
Miscellaneous
The results screen only shows how many Dominator Points are needed to unlock the next series, but the progress to unlocking menu screen damage seems to also have been meant to be shown on the results screen, which are unlocked at 2500 and 7500 Dominator Points.
String ID | String Label | String |
---|---|---|
A3F151A8 | FE_NEXTUNLOCK_DAMAGE | DAMAGE LEVEL %1 UNLOCKED AT %2 |
All of the used loading screen tips are defined in the executable, but while one of them has a missing tip sequentially, the string still exists.
String ID | String Label | String |
---|---|---|
EC0B20F3 | FE_LOADING_TIP_GENERIC9 | YOU CAN GET BY WITH BRONZE MEDALS. BUT ELITE BURNERS ALWAYS GO FOR GOLD! |
Cut Vehicles
All the used series have exactly one removed car, but there are two completely cut classes as well.
String ID | String Label | String |
---|---|---|
02EE8467 | CLASCAR5 | CLASSIC CAR 5 |
2CA3AD3E | FACTCAR1 | FACTORY CAR 1 |
7102C998 | TUNECAR3 | TUNED CAR 3 |
19E7DDE8 | HRODCAR6 | HOT ROD 6 |
32F2D517 | SUPRCAR6 | SUPERCAR 6 |
E1C42325 | SPECCAR3 | RACE SPECIAL 3 |
CC55B69C | DOMICAR3 | DOMINATOR 3 |
String ID | String Label | String |
---|---|---|
5B3D8FAC | MODICAR1 | MODIFIED 1 |
C234DE16 | MODICAR2 | MODIFIED 2 |
B533EE80 | MODICAR3 | MODIFIED 3 |
2B577B23 | MODICAR4 | MODIFIED 4 |
5C504BB5 | MODICAR5 | MODIFIED 5 |
C5591A0F | MODICAR6 | MODIFIED 6 |
String ID | String Label | String |
---|---|---|
D639EC77 | OFFRCAR1 | OFFROAD 1 |
4F30BDCD | OFFRCAR2 | OFFROAD 2 |
38378D5B | OFFRCAR3 | OFFROAD 3 |
A65318F8 | OFFRCAR4 | OFFROAD 4 |
D154286E | OFFRCAR5 | OFFROAD 5 |
485D79D4 | OFFRCAR6 | OFFROAD 6 |
The Offroad class also has its own title left over that would appear on the class select menu in the garage.
String ID | String Label | String |
---|---|---|
212D59E3 | FE_OFFROAD | 4x4 |
Cut Tracks
There are a lot more cut track entries left over besides the already known Steeltown track. The RK tracks are for Dominator, whose codename during development was Burnout Reckless, but the LG, RR and RV tracks are uncertain. It's possible that they could stand for Burnout Legends which normally has 18 tracks and coincidentally has 17 entries, and Burnout Revenge which normally has 13 tracks (excluding Crash exclusive ones) and again coincidentally has 12 entries here, which could've been used as placeholder test tracks during development.
Boulder Colorado is the placeholder name for Glacier Falls.
String ID | String Label | String |
---|---|---|
75496DDA | LG_01_V1 | LG_01_V1 |
EC403C60 | LG_01_V2 | LG_01_V2 |
98033D34 | LG_02_V1 | LG_02_V1 |
010A6C8E | LG_02_V2 | LG_02_V2 |
20BF5A51 | LG_03_V1 | LG_03_V1 |
B9B60BEB | LG_03_V2 | LG_03_V2 |
42979DE8 | LG_04_V1 | LG_04_V1 |
DB9ECC52 | LG_04_V2 | LG_04_V2 |
FA2BFA8D | LG_05_V1 | LG_05_V1 |
6322AB37 | LG_05_V2 | LG_05_V2 |
1761AA63 | LG_06_V1 | LG_06_V1 |
8E68FBD9 | LG_06_V2 | LG_06_V2 |
AFDDCD06 | LG_07_V1 | LG_07_V1 |
36D49CBC | LG_07_V2 | LG_07_V2 |
F7BE2250 | LG_08_V1 | LG_08_V1 |
6EB773EA | LG_08_V2 | LG_08_V2 |
4F024535 | LG_09_V1 | LG_09_V1 |
D60B148F | LG_09_V2 | LG_09_V2 |
0F95230F | LG_10_V1 | LG_10_V1 |
969C72B5 | LG_10_V2 | LG_10_V2 |
B729446A | LG_11_V1 | LG_11_V1 |
2E2015D0 | LG_11_V2 | LG_11_V2 |
5A631484 | LG_12_V1 | LG_12_V1 |
C36A453E | LG_12_V2 | LG_12_V2 |
E2DF73E1 | LG_13_V1 | LG_13_V1 |
7BD6225B | LG_13_V2 | LG_13_V2 |
80F7B458 | LG_14_V1 | LG_14_V1 |
19FEE5E2 | LG_14_V2 | LG_14_V2 |
384BD33D | LG_15_V1 | LG_15_V1 |
A1428287 | LG_15_V2 | LG_15_V2 |
D50183D3 | LG_16_V1 | LG_16_V1 |
4C08D269 | LG_16_V2 | LG_16_V2 |
6DBDE4B6 | LG_17_V1 | LG_17_V1 |
F4B4B50C | LG_17_V2 | LG_17_V2 |
String ID | String Label | String |
---|---|---|
38209780 | RK_05_V1 | HIDDENVALLEY FWD |
A129C63A | RK_05_V2 | HIDDENVALLEY REV |
D56AC76E | RK_06_V1 | HIDDENVALLEY SHORT FWD |
4C6396D4 | RK_06_V2 | HIDDENVALLEY SHORT REV |
8D092838 | RK_09_V1 | RED GATE |
14007982 | RK_09_V2 | RED GATE |
CD9E4E02 | RK_10_V1 | REDGATE SHORT FWD |
54971FB8 | RK_10_V2 | REDGATE SHORT REV |
20D41EEC | RK_13_V1 | CARNIVAL POINT |
B9DD4F56 | RK_13_V2 | CARNIVAL POINT |
42FCD955 | RK_14_V1 | CARNIVAL CITY |
DBF588EF | RK_14_V2 | CARNIVAL CITY |
170AEEDE | RK_16_V1 | OCEAN DRIVE SHORT |
8E03BF64 | RK_16_V2 | OCEAN DRIVE SHORT |
AFB689BB | RK_17_V1 | CAPE COLONIAL FWD |
36BFD801 | RK_17_V2 | CAPECOLONIAL REV |
F7D566ED | RK_18_V1 | CAPECOLONIAL SHORT FWD |
6EDC3757 | RK_18_V2 | CAPECOLONIAL SHORT REV |
4F690188 | RK_19_V1 | NEWORLEANS FWD |
D6605032 | RK_19_V2 | NEWORLEANS REV |
75C1CB2D | RK_20_V1 | NEWORLEANS SHORT FWD |
ECC89A97 | RK_20_V2 | NEWORLEANS SHORT REV |
CD7DAC48 | RK_21_V1 | STEELTOWN |
5474FDF2 | RK_21_V2 | STEELTOWN |
988B9BC3 | RK_23_V1 | ARIZONA FWD |
0182CA79 | RK_23_V2 | ARIZONA REV |
FAA35C7A | RK_24_V1 | ARIZONA SHORT FWD |
63AA0DC0 | RK_24_V2 | ARIZONA SHORT REV |
AF556BF1 | RK_26_V1 | BOULDER COLORADO SHORT |
365C3A4B | RK_26_V2 | BOULDER COLORADO SHORT |
4F8AE3C2 | RK_28_V1 | BLACK GOLD HIGHWAY SHORT |
D683B278 | RK_28_V2 | BLACK GOLD HIGHWAY SHORT |
String ID | String Label | String |
---|---|---|
97F9C9B8 | RR_01_V1 | RR_01_V1 |
0EF09802 | RR_01_V2 | RR_01_V2 |
String ID | String Label | String |
---|---|---|
9CB612AB | RV_01_V1 | RV_01_V1 |
05BF4311 | RV_01_V2 | RV_01_V2 |
71FC4245 | RV_02_V1 | RV_02_V1 |
E8F513FF | RV_02_V2 | RV_02_V2 |
C9402520 | RV_03_V1 | RV_03_V1 |
5049749A | RV_03_V2 | RV_03_V2 |
AB68E299 | RV_04_V1 | RV_04_V1 |
3261B323 | RV_04_V2 | RV_04_V2 |
13D485FC | RV_05_V1 | RV_05_V1 |
8ADDD446 | RV_05_V2 | RV_05_V2 |
FE9ED512 | RV_06_V1 | RV_06_V1 |
679784A8 | RV_06_V2 | RV_06_V2 |
4622B277 | RV_07_V1 | RV_07_V1 |
DF2BE3CD | RV_07_V2 | RV_07_V2 |
1E415D21 | RV_08_V1 | RV_08_V1 |
87480C9B | RV_08_V2 | RV_08_V2 |
A6FD3A44 | RV_09_V1 | RV_09_V1 |
3FF46BFE | RV_09_V2 | RV_09_V2 |
E66A5C7E | RV_10_V1 | RV_10_V1 |
7F630DC4 | RV_10_V2 | RV_10_V2 |
5ED63B1B | RV_11_V1 | RV_11_V1 |
C7DF6AA1 | RV_11_V2 | RV_11_V2 |
B39C6BF5 | RV_12_V1 | RV_12_V1 |
2A953A4F | RV_12_V2 | RV_12_V2 |
While Red Gate and Carnival Point ended up being released on the PSP as bonus DLC, they still have unused placeholder signature shortcut strings.
String ID | String Label | String |
---|---|---|
E712A016 | SHORTCUTINFO_RK_09_1 | REDGATE SHORTCUT 1 |
0C33B668 | SHORTCUTNAME_RK_09_1 | REDGATE SHORTCUT 1 |
7E1BF1AC | SHORTCUTINFO_RK_09_2 | REDGATE SHORTCUT 2 |
953AE7D2 | SHORTCUTNAME_RK_09_2 | REDGATE SHORTCUT 2 |
52C642A5 | SHORTCUTINFO_RK_13_1 | CARNIVAL SHORTCUT 1 |
B9E754DB | SHORTCUTNAME_RK_13_1 | CARNIVAL SHORTCUT 1 |
CBCF131F | SHORTCUTINFO_RK_13_2 | CARNIVAL SHORTCUT 2 |
20EE0561 | SHORTCUTNAME_RK_13_2 | CARNIVAL SHORTCUT 2 |
Cut Rival Challenges
Normally, there are only 5 different rival challenges that can be given throughout the world tour - Maniac Points (FE_REWARD_CRITERIA_RECKLESSPOINTS), Drifting a certain distance (FE_REWARD_CRITERIA_DRIFTEDMETRES), Chaining Boosts (FE_REWARD_CRITERIA_BOOSTCHAINS), Near Misses (FE_REWARD_CRITERIA_NEARMISSES), and taking down the rival (FE_REWARD_CRITERIA_TAKDOWNSONDRIVER1), but there seem to be a lot more reward criteria that was likely planned to be used at one point. While some of these don't seem to fit as rival challenges (such as Hours Played), it's likely these would've been checked at the end of an event and also awarded a new car.
It's also important to note that these are separate from the existing trophy awards, which use an entirely different label format and also aren't written in past tense, but it's also possible these were eventually reworked into the final trophy awards. The game also seems to retrieve the existing reward criteria strings mentioned above during the car unlock cutscene, but doesn't display it anywhere.
For the record, the Gamer Points mentioned below are the early name for Dominator Points.
String ID | String Label | String |
---|---|---|
EBA93FB6 | FE_RIVALTARGET_ZONES | WIN ALL THE ZONES IN THIS EVENT |
D2442426 | FE_REWARD_CRITERIA_RACEPOSITION | RACE POSITION |
45EBA393 | FE_REWARD_CRITERIA_GAMERPOINTS | GAMER POINT |
180AA535 | FE_REWARD_CRITERIA_LAPTIME | LAP TIME |
672546EC | FE_REWARD_CRITERIA_GOLDMEDALS | GOLD MEDALS |
FDE5DDDF | FE_REWARD_CRITERIA_SILVERMEDALS | SILVER MEDALS |
7385423C | FE_REWARD_CRITERIA_BRONZEMEDALS | BRONZE MEDALS |
B81E8926 | FE_REWARD_CRITERIA_HOURSPLAYED | HOURS PLAYED |
1E677DB0 | FE_REWARD_CRITERIA_ZONEMODEPOINTS | DOMINATION POINTS |
A889142E | FE_REWARD_CRITERIA_DRIFTEDSECONDS | DRIFTED |
2E160674 | FE_REWARD_CRITERIA_ONCOMINGSECONDS | ONCOMING |
FFA8F598 | FE_REWARD_CRITERIA_ONCOMINGMETRES | ONCOMING |
4226FD6D | FE_REWARD_CRITERIA_AIRSECONDS | AIR |
C9C601CC | FE_REWARD_CRITERIA_AIRMETRES | AIR |
665136AD | FE_REWARD_CRITERIA_BOOSTMETRES | BOOST |
873C3B94 | FE_REWARD_CRITERIA_BOOSTSECONDS | BOOST |
C98BA604 | FE_REWARD_CRITERIA_BOOSTEDWHOLELAP | BOOST WHOLE LAP |
D741640C | FE_REWARD_CRITERIA_CRASHES | CRASHES |
D1FD59B4 | FE_REWARD_CRITERIA_TAKEDOWNS | TAKEDOWNS |
33C0CC90 | FE_REWARD_CRITERIA_ALLSIGTAKEDOWNS | ALL TAKEDOWNS |
5B70982E | FE_REWARD_CRITERIA_ALLSIGSHORTCUTS | ALL SIGSHORTCUTS |
656C3831 | FE_REWARD_CRITERIA_ALLGOLD | ALL GOLD |
D1A9880D | FE_REWARD_CRITERIA_FINISHEDCHALLENGE | FINISHED CHALLENGE |
D47F99C2 | FE_REWARD_CRITERIA_UNLOCKED_ALL_CARS | UNLOCKED ALL CARS |
F2977BA8 | FE_REWARD_CRITERIA_UNLOCKED_A_DOMINATOR_CAR | UNLOCKED A DOMINATOR CAR |
58845B65 | FE_REWARD_CRITERIA_TAKEDOWNRAMPAGESS | |
67BAEBB2 | FE_REWARD_CRITERIA_TAKEDOWNDOUBLE | |
F98EDA23 | FE_REWARD_CRITERIA_TAKEDOWNTRIPLE | |
5EF55E3A | FE_REWARD_CRITERIA_TAKEDOWN4WAY | |
D2AED0A8 | FE_REWARD_CRITERIA_TAKEDOWNTOTAL | |
B3DFD0F6 | FE_REWARD_CRITERIA_TAKEDOWNAFTERTOUCH | |
9D716BB8 | FE_REWARD_CRITERIA_TAKEDOWNCRASHBREAKER | |
92A36060 | FE_REWARD_CRITERIA_TAKEDOWNVERTICAL | |
271B83AE | FE_REWARD_CRITERIA_CRASHBREAKERSFIRED | |
C84F0916 | FE_REWARD_CRITERIA_TAKDOWNSONSAMECAR | |
B2EF49DC | FE_REWARD_CRITERIA_ONLINEGAMESWON | |
488D1B96 | FE_REWARD_CRITERIA_ONLINEPERCENTGAMESWON | |
BE12CEBF | FE_REWARD_CRITERIA_ONLINETAKEDOWNS | |
4CC4A6F4 | FE_REWARD_CRITERIA_ONLINEREVENGETAKEDOWNS | |
D37DCDA8 | FE_REWARD_CRITERIA_ONLINEOPPONENTSBEATINGINTDS | |
C8046F1A | FE_REWARD_CRITERIA_ONLINEOPPONENTSBEATINGINSCORE | |
EEDEDC77 | FE_REWARD_CRITERIA_ONLINELEADINGBYTDS | |
2AB843A0 | FE_REWARD_CRITERIA_GOTREWARD | |
1E8572B4 | FE_REWARD_CRITERIA_IS_RACE | |
04775F5F | FE_REWARD_CRITERIA_IS_NOT_RACE |
Cut Multiplayer Series?
While there is nothing that explicitly states these strings are meant to be playable in the multiplayer series, these particular names use the string itself as the label to hash as the ID, just with all non-alphanumeric characters removed, the same way that all the existing multiplayer series names already do.
String ID | String Label | String |
---|---|---|
BB3D9042 | ALLSTAR | ALL STAR |
B9DE2882 | BADLATITUDE | BAD LATITUDE |
9F713BE1 | BLOCPARTY | BLOC PARTY |
A184F05A | CARNIVALCARNAGE | CARNIVAL CARNAGE |
94420E71 | CHALLENGEBOWL | CHALLENGE BOWL |
F6BEF08A | CHALLENGECUP | CHALLENGE CUP |
E8CE5BA6 | CHALLENGEFEVER | CHALLENGE FEVER |
27F61D82 | DOMINATIONDUELLING | DOMINATION DUELLING |
35F64874 | EASTERNPROMISE | EASTERN PROMISE |
0A505E33 | EUROTRASHED | EURO TRASHED |
4BD79216 | FREQUENTFLYER | FREQUENT FLYER |
D09545FE | LAVIDALOCA | LA VIDA LOCA |
EDA24550 | LATINLOOP | LATIN LOOP |
7028EDEE | MASSIVEDAMAGE | MASSIVE DAMAGE |
ABCB6690 | NOISEPOLLUTION | NOISE POLLUTION |
CE818A0E | PICNMIX | PIC N MIX |
22EFE409 | REDEYERALLY | RED EYE RALLY |
80A4F50F | SLAVEDRIVER | SLAVE DRIVER |
0D6A7386 | SMASHSPECTACULAR | SMASH SPECTACULAR |
089BD498 | TRIPLEDECKER | TRIPLE DECKER |
D090D4C8 | VALUEADDED | VALUE ADDED |
F0C3D41E | WIDESCREENWARRIORS | WIDESCREEN WARRIORS |
B23C4F67 | WIRELESSWARRIORS | WIRELESS WARRIORS |
On-Screen Popups
To do: A lot of these look like they're placeholders, but are actually used (for example BigMessageBadRevengeSlam2Part1: REVENGE SLAM 2), double checking needed! |
Messages that are meant to pop up on screen like any other. A bunch of Burnout Revenge leftovers too.
String ID | String Label | String |
---|---|---|
9EB5FAD1 | HUD_DRIFT_NOW | DRIFT NOW! |
D342FFEC | BigMessageLedALapPart1 | LED A LAP |
C399F565 | BigMessageCrashEscapeUnderTramPart1 | UNDER TRAM! |
04F6A1E3 | BigMessageNudge1Part1 | NUDGE |
509FC33F | BigMessageNudge2Part1 | NUDGE 2 |
2ECB5BC0 | BigMessageBadNudge1Part1 | NUDGE |
7AA2391C | BigMessageBadNudge2Part1 | NUDGE 2 |
42F0D29E | BigMessageTakedown_TramPart1 | TRAM TAKEDOWN! |
3F550965 | BigMessageTakedown_BonusPart1 | BONUS TAKEDOWN! |
71DA20E2 | BigMessageAftertouchTakedown2Part1 | AFTERTOUCH TAKEDOWN 2 |
4579F347 | BigMessageAftertouchTakedown3Part1 | AFTERTOUCH TAKEDOWN 3 |
8A7ED38D | BigMessageAftertouchTakedown4Part1 | AFTERTOUCH TAKEDOWN 4 |
BEDD0028 | BigMessageAftertouchTakedown5Part1 | AFTERTOUCH TAKEDOWN 5 |
08AE428B | BigMessageTBoneTakedownPart1 | TBONE TAKEDOWN |
A69EC8E7 | BigMessageRoadRageTripleScorePart1 | Triple Score |
9E910972 | BigMessageRoadRageNewWavePart1 | NEW WAVE |
73E899D0 | BigMessageNewWaveCountdownPart1 | New Wave Countdown |
1C5917C8 | BigMessageSigTakedownPart1 | Sig Takedown |
3B304A23 | BigMessagePlayerFinishPart1 | PLAYER FINISH |
6C7663E7 | BigMessageRatingUpToRating2Part1 | Up To Rating 2 |
58D5B042 | BigMessageRatingUpToRating3Part1 | Up To Rating 3 |
97D29088 | BigMessageRatingUpToRating4Part1 | Up To Rating 4 |
F0DA27DC | BigMessageRatingDownToRating1Part1 | Down To Rating 1 |
A4B34500 | BigMessageRatingDownToRating2Part1 | Down To Rating 2 |
901096A5 | BigMessageRatingDownToRating3Part1 | Down To Rating 3 |
6BD24A70 | BigMessageRaceYouWinPart1 | YOU WIN |
97D4E10D | BigMessageUnluckyPart1 | UNLUCKY |
Ad Hoc
Some Ad hoc related strings meant for the PSP release are present.
String ID | String Label | String |
---|---|---|
C0D4CC33 | FE_ADHOC_LOBBYCONTINUE_TITLE | GAME LOBBY |
280877F6 | FE_ADHOC_LOBBYJOIN_SUBTITLE | SELECT A SESSION TO JOIN |
2D507653 | FE_ADHOC_LOBBYJOIN_TITLE | GAME LOBBY |
272771D9 | FE_ADHOC_LOBBYSYNC_SUBTITLE | EXCHANGE YOUR LATEST SCORES |
906046CC | FE_ADHOC_LOBBYSYNC_TITLE | SYNCH SCORES |
262FAD86 | FE_ADHOC_LOBBYWAIT_TITLE | GAME LOBBY |
002143DF | FE_ADHOC_MENU_HOST | HOST GAME |
E79877F5 | FE_ADHOC_MENU_JOIN | JOIN GAME |
5011A2DB | FE_ADHOC_MENU_SUBTITLE | SELECT OPTION |
E80AF09A | FE_ADHOC_MENU_TITLE | AD HOC |
A27485FA | FE_ADHOC_NEXTRACE_SUBTITLE | SELECT EVENT |
9CE5B5FE | FE_ADHOC_NEXTRACE_TITLE | NEXT GAME |
A07B9331 | FE_ADHOC_TEAMCOLOUR_BLUE | BLUE TEAM |
D625716E | FE_ADHOC_TEAMCOLOUR_RED | RED TEAM |
B2A6615E | FE_LOBBYDIALOG_ERRORWLANOFF | The WLAN switch is turned off. Please turn it on and try again. |
DFC0C344 | FE_LOBBYDIALOG_NOGAMESFOUND | NO GAMES FOUND |
262274BA | FE_LOBBYDIALOG_SEARCHINGGAMES | SEARCHING FOR GAMES.... |
AECFB0F4 | FE_LOBBYDIALOG_SYNCHSCORES_COUNT | SYNCHRONISING SCORES IN %1 |
8934B718 | FE_LOBBYDIALOG_SYNCHSCORES_ERROR | ERROR SYNCHING SCORES. PLEASE TRY AGAIN |
859C0465 | FE_LOBBYDIALOG_SYNCHSCORES_MESSAGE | SYNCHRONISING SCORES |
763A8B84 | FE_LOBBYHEADING_CAR | CAR |
AA7BBAF0 | FE_LOBBYHEADING_CLASS | CLASS |
8361A937 | FE_LOBBYHEADING_EVENT | EVENT |
41733ECA | FE_LOBBYHEADING_HOSTNAME | HOST NAME |
7E3DE938 | FE_LOBBYHEADING_PLAYER | PLAYER |
DA1E8539 | FE_LOBBYHEADING_PLAYERS | PLAYERS |
3E61E28B | FE_LOBBYHEADING_POINTS | POINTS |
905A26C0 | FE_LOBBYHEADING_READY | READY |
A235E9A4 | FE_LOBBYINFOFORMAT_CLASS | CLASS : %1 |
E69EDEA7 | FE_LOBBYINFOFORMAT_NEXTEVENT | FIRST EVENT : %1 |
F4D32CA6 | FE_LOBBYINFOFORMAT_NEXTTRACK | NEXT : %1 |
9D57723A | FE_LOBBYINFOFORMAT_ROUNDS | ROUNDS : %1 |
190DA463 | FE_LOBBYPROMPT_CHANGEVENT | CHANGE EVENT |
96CA71DA | FE_LOBBYPROMPT_CHOOSECAR | CHOOSE CAR |
6E03A538 | FE_LOBBYPROMPT_JOINGAME | JOIN GAME |
5038EF63 | FE_LOBBYPROMPT_LEAVE | EXIT |
F1E87BB0 | FE_LOBBYPROMPT_SETREADY | SET READY |
E75F989B | FE_LOBBYPROMPT_STARTGAME | START GAME |
BF3EC047 | FE_MAINMENU_ADHOC | AD HOC |
4DA75967 | PAUSE_CONFIRM_QUITADHOC | THIS WILL END YOUR AD HOC SESSION AND RETURN YOU TO THE GAME LOBBY SCREEN. ARE YOU SURE YOU WANT TO QUIT? |
7054C283 | AD HOC |
Burnout HQ
Some online DLC retrieving related strings also meant for the PSP release are present.
String ID | String Label | String |
---|---|---|
0A1E46C1 | FE_BURNOUTHQ_BONUSCONTENT | DOWNLOAD TRACKS |
E43E7031 | FE_BURNOUTHQ_CHECKINGNEWCONTENT | CHECKING FOR NEW DOWNLOADABLE CONTENT |
002F299A | FE_BURNOUTHQ_DOWNLOADCOMPLETE | DOWNLOAD COMPLETE |
C82E4E7A | FE_BURNOUTHQ_DOWNLOADINGCONTENT | DOWNLOADING CONTENT |
B0646D2F | FE_BURNOUTHQ_DOWNLOAD_BONUSCONTENT | DOWNLOAD TRACKS |
8F6A58C4 | FE_BURNOUTHQ_DOWNLOAD_CONTENT | DOWNLOAD CONTENT |
683C2710 | FE_BURNOUTHQ_MENU_SUBTITLE | SELECT OPTION |
A804572C | FE_BURNOUTHQ_MENU_TITLE | BURNOUT HQ |
FE81FE86 | FE_BURNOUTHQ_NEWCONTENT | CHECK FOR NEW CONTENT |
C0CEBF4B | FE_BURNOUTHQ_NEWCONTENTAVAILABLE | CONTENT AVAILABLE |
05C63D08 | FE_BURNOUTHQ_NONEWCONTENT | NO NEW CONTENT AVAILABLE |
D2D39646 | FE_BURNOUTHQ_SCOREBOARDS | UPLOAD SCORES |
A4DF1A65 | FE_BURNOUTHQ_SYNCHCOMPLETE_TITLE | BURNOUT HQ |
37DCB30D | FE_MAINMENU_BURNOUTHQ | BURNOUT HQ |
Unused Models
To do: There are several more props that are loaded but never spawned, some of them being LOD variants of existing models. Confirm if those are actually never used (they are stored as separate models, not as LODs of an existing model). |
Signature Shortcut Barriers
Normally the game uses 3 barrier models, two of which look identical, where they have lights on top and one of them has an extra smaller barrier on top. Many tracks also have early variants of the shortcut barrier props that are never spawned.
Unused Graphics
To do: The screen damage effect has a bunch of dirt/paint splatter-like textures that don't seem to be used. |
Early Logo
File Name: FEMAIN.BIN\su_mainmenu\Dominator_Logo, Logo_02.tif & Dominator_Logo_White.tif
This logo is technically only used for the XMB icon in the PSP version, however it is likely an oversight, as the PSP save icon uses the same logo as in the final release.
Pop-up Icons
File Name: GLOBALE.TXD\Drift, NearMiss
Award Icons
File Name: FEMAIN.BIN\c_screen\Icon_award_new.tif
Likely intended to be shown when a new award is unlocked and allowed to be achieved. In the final game every award is open for achieving.
Series Select Icons
File Name: FEMAIN.BIN\wt_seriesselect\secret_seriesImage_01.tif
File Name: FEMAIN.BIN\wt_seriesselect\icon_new.tif, Medal_Bronze, Silver, Gold.tif
These four icons indicate that each newly unlocked series would display a star on it, as well as each series having a medal award of their own.
Track Select Icons
File Name: FEMAIN.BIN\wt_eventselect\trackImage_RK_09, 13.tif
Placeholder icons for the Red Gate and Carnival Point tracks.
Signature Shortcut Icons
File Name: FEMAIN.BIN\dd_rewards_shortcuts\Image_RK_09_SC1, 13_SC1, 13_SC2.tif
Placeholder icons for the Red Gate and Carnival Point signature shortcuts.
Record Breaker Background
File Name: FEMAIN.BIN\rb_records\image_bg01, 02, 03, 04.tif
Normally only the EA Trax and the progressive scan menu has a background of its own. This, according to its filename, was intended to be used when viewing the records for the Record Breaker gamemode.
Checkpoint
File Name: GLOBALE.TXD\check
Just like in Burnout Revenge, this game also has its own checkpoint texture that goes unused.
Unused Audio
Early Menu Music
MOVIES.RWS/PFEBG is a placeholder music track that was initially used before being replaced by Burnout 2002 Reprise. The track would have played on a loop whenever it was used, but the way it was looped is not known.
Unused EA Logo Audio
PEALogo | ?EL |
---|---|
MOVIES.RWS/PEALogo is a higher quality version of MOVIES.RWS/?EL (where ? is the letter for the language e.g. E for English, even though all those tracks are identical.)
Time Extension Sound
RECKLESS.AWD/timeextend is the sound that plays in the PSP version on receiving a time extension in Maniac Mode. For whatever reason, no sound plays in the PS2 version when receiving a time extension.
Unused Loading Screen
To do: Replace with gif (or a png, whichever works better). Does this even exist? Seemingly couldn't find anything like it. |
C_Loading is a basic, placeholder loading screen with no hints or images.
Cut Gamemodes
Oncoming Challenge
Normally throughout the World Tour you can get a Burnout Challenge, Drift Challenge, Near Miss Challenge, or a Dominator Challenge (Maniac) event, but there's also an Oncoming Challenge event type which uses the World Tour event stage logic ID 11 that goes unused. Points are awarded when you drive on the opposite lane.
String ID | String Label | String |
---|---|---|
C00915A2 | GAMEMODE_OncomingChallenge | ONCOMING CHALLENGE |
D2840067 | FE_CHALLENGE_ONCOMING | ONCOMING |
844EB70E | FE_EVENTINTRO_TABLETITLE_OncomingChallenge | RECORD HOLDERS |
AE2CD1B1 | FE_PLAYER_SCORE_OncomingChallenge | %1 GOT %2 ONCOMING |
5BEFC624 | FE_PREEVENT_INFO_OncomingChallenge | Beat the targets to earn a medal. |
2D731945 | FE_WT_RESULTS_STATUS_OncomingChallenge | ONCOMING SCORE: %1 |
This gamemode can be loaded by using this code, which should work on all known retail releases. It replaces the 2nd event (Drift Challenge) in the Classic Series that takes place in Bushido Peak with Oncoming Challenge.
00654E54 0000000B
Zone Mode (Domination)
References to a cut game mode, Zone mode, can be found within the game's executable, as well as having its own ZONEMODE.AWD sound container. The .AWD has been repurposed for the very 1st tutorial event (Glacier Falls Burnout Challenge), as it is the only container to have the tutstart, tutflash, tutbstrfl and tutend sound effects heard in that event.
It also has a zonestart sound file which sounds like a slightly slowed down version of the positive message sound (posmsg). zonestart, just like the four tut* sounds, isn't present in any of the other event .AWDs except ZONEMODE.AWD.
However, leftover strings indicate it the event was meant to be something like the Maniac gamemode, but having to specifically score points in a specific zone.
String ID | String Label | String |
---|---|---|
D3F9529E | GAMEMODE_ZoneMode | DOMINATION |
819719DD | FE_EVENTINTRO_TABLETITLE_ZoneMode | TARGETS |
B29B8A13 | FE_PLAYER_SCORE_ZoneMode | %1 DOMINATED %2 ZONES |
3A6D3A57 | FE_PREEVENT_INFO_ZoneMode | BEAT THE TARGET TO WIN THE ZONE DOMINATE THE ZONES TO EARN A MEDAL |
1E677DB0 | FE_REWARD_CRITERIA_ZONEMODEPOINTS | DOMINATION POINTS |
EBA93FB6 | FE_RIVALTARGET_ZONES | WIN ALL THE ZONES IN THIS EVENT |
474CC81B | FE_WT_RESULTS_STATUS_ZoneMode | DOMINATION |
A04E6FDA | HUD_DOMINATION_SCORE | SCORE |
13730571 | TO_WIN_ZONE | TO WIN ZONE |
9681D2B3 | ZONE | ZONE |
59268732 | ZONE_WON | WON |
DCFCA168 | ZONE_LOST | LOST |
118D58A2 | ZONE LOST | |
42C0EEBE | SCORE POINTS FOR PERFORMING DRIFTS AND NEAR MISSES IN THE MARKED ZONES CHAIN BURNOUTS TO TRIGGER SCORE MULTIPLIERS! | |
74F146C6 | ZONE START | |
7AA09524 | DOMINATION | |
8B0228E1 | ZONE END | |
9C93C5C6 | ZONE RESULT : %1%% | |
C1DE05E0 | ZONE WON | |
E6691B7E | ZONE %1 | |
E7699F8B | DOMINATION! | |
EE6163AE | DOMINATION | |
FDE5177A | DOMINATION POINTS %1 |
Signature Takedowns
ALLSIGTAKEDOWNS ALLSIGSHORTCUTS
In the final game, there are Signature Shortcuts. At one point, there were both Signature Takedowns and Shortcuts, and the former was most likely axed for difficulty reasons. This is supported by the fact that these strings are not leftovers from any previous game.
Debug Options
Quickstart Menu
A debug quickstart menu that lets you enter any map and gamemode. Toggled by pressing Start while in an event.
// SLES-54627, SLES-54681 // SLPM-66739, SLUS-21596 003BCFF0 00000080 // SLAJ-25094, SLKA-25260 003BCFF8 00000090
Garage Debug Display
A debug display that shows information about the camera while in the garage.
// All known retail releases 004C1B69 00000001
Hidden Details & Trivia
Award Achievement Names
Most of the awards (internally referred to as Achievements) have generic names such as 25_GOLDS and 500_NEARMISS, but 6 of the awards have unique names, as if they were meant to be actual achievement names.
String ID | String Label | String |
---|---|---|
C0484E9E | COMEBACK_KID | WIN RACE AFTER 3 CRASHES |
C79AD126 | TOUGH_GUY | 3 TAKEDOWNS ON THE SAME RIVAL IN A RACE |
6F5B45E4 | UNTOUCHABLE | WIN A RACE WITHOUT CRASHING |
E73724B4 | GAS_GUZZLER | BOOST FOR A WHOLE LAP |
73F219CD | GOOD_SPORT | GET 5,000,000 TOTAL MANIAC POINTS |
8DEB3780 | ENVIRO_MENTA | 15X BURNOUT BOOST CHAIN |
And several other awards' internal names don't match their actual use case. Some such as 100_GOLD_MED aren't even possible to achieve in the final game, since there are only 88 events.
String ID | String Label | String |
---|---|---|
12A5917D | 20_TAKEDOWNS | GET 10 TOTAL TAKEDOWNS |
669B438F | DOUBLE_TD | PERFORM YOUR 1ST AFTERTOUCH TAKEDOWN |
D193CFE7 | 100_NEAR_MIS | GET 1000 TOTAL NEAR MISSES |
19A274D8 | 3X_BURNOUT | 5X BURNOUT BOOST CHAIN |
7DA39DD1 | TRIPLE_TD | PERFORM YOUR 1ST DOUBLE TAKEDOWN |
BE3D865A | 75_GOLD_MEDA | WIN 70 GOLD MEDALS |
DA15786F | 50_TAKEDOWNS | GET 500 TOTAL TAKEDOWNS |
547B49BF | 100000_RECKL | 2,500,000 TOTAL MANIAC POINTS |
53D6BCB6 | 150_NEARMISS | GET 2500 TOTAL NEAR MISSES |
2D9E0C82 | 5X_BURNOUT | 10X BURNOUT BOOST CHAIN |
C4F620C7 | 100_GOLD_MED | WIN ALL GOLD MEDALS |
91AE2357 | 150_TD | GET 1000 TOTAL TAKEDOWNS |
988A58B4 | 250_NEAR_MIS | GET 5000 TOTAL NEAR MISSES |
Revisional Differences
Text
The Asian and Korean releases have a slightly updated MAINUS.BIN string hash ID array, where one string was changed.
String ID | String Label | Europe, America | Asia, Korea |
---|---|---|---|
034CEFB5 | FE_LOADING_TIP_GP1 | Race Grand Prix's are tournaments of three or more races. | Race Grand Prix are tournaments of three or more races. |
Regional Differences
Font
The International version uses the "ITC Eras Std Medium Bold 17" font while the Japanese version uses the "Impact 16" font for the latin alphabet text.
To do: Compare the differences in English texts. |
International | Japanese |
---|---|
EA Trax
By default in all other regions, the Japanese and Mandarin version of Avril Lavigne's "Girlfriend" is disabled, but in the Japanese version it's the opposite with the English and Spanish version being disabled.
International | Japanese |
---|---|
The Burnout series
| |
---|---|
GameCube | Burnout (Prototypes) • Burnout 2: Point of Impact (Prototypes) |
PlayStation 2 | Burnout (Prototypes) • Burnout 2: Point of Impact (Prototypes) • Burnout 3: Takedown (Prototypes) • Burnout Revenge (Prototypes) • Burnout Dominator (Prototype) |
Xbox | Burnout (Prototypes) • Burnout 2: Point of Impact (Prototypes) • Burnout 3: Takedown (Prototypes) • Burnout Revenge (Prototypes) |
PlayStation Portable | Burnout Legends (Prototypes) • Burnout Dominator |
Nintendo DS | Burnout Legends |
Xbox 360 | Burnout Revenge • Burnout Paradise • Burnout Crash! (Prototypes) |
Windows | Burnout Paradise • Burnout Paradise: Remastered |
PlayStation 3 | Burnout Paradise • Burnout Crash! (Prototypes) |
iOS | Burnout Crash! |
PlayStation 4, Xbox One, Nintendo Switch | Burnout Paradise: Remastered |
- Pages missing developer references
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- Games released on March 22
- Games released in April
- Games released on April 19
- Games with unused areas
- Games with unused game types
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- Games with unused models
- Games with unused text
- Games with debugging functions
- Games with revisional differences
- Works In Progress
- To do
- Burnout series
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