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Burnout Dominator (PlayStation 2)

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Title Screen

Burnout Dominator

Developer: EA UK
Publisher: Electronic Arts
Platform: PlayStation 2
Released in JP: September 20, 2007
Released in US: March 6, 2007
Released in EU: March 23, 2007
Released in AU: March 22, 2007


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Look for unused graphics.
  • See if the crash mode can be restored in both versions in any way, or if it can be ported from Revenge/Legends since they are almost the same games

Burnout Dominator is the last game in the series to be released on the PlayStation 2 and PlayStation Portable. It is, in some ways, a "best of" of the series, bringing back a few elements of the series that hadn't been seen for a while, like a scaled-down version of Burnout Legends. One of these elements is Boost Chaining from the first two games. Crash mode, however, was removed, which didn't exactly please long-time fans of the series. It also removed online multiplayer, because... reasons?

Burnout Revenge Leftovers

Crash

Burnoutdominator Crash.png

File Name: Crash

The icon that displays when you crash during a race. Crashed is used.

Crown

Burnoutrevenge crown.png

File Name: crown

It's a crown. It was unused in Burnout Revenge and returns here, unused once again!

Revenge Rank Bar

Burnoutdominator REVENGEbar.png

File Name: REVENGEbar

The bar that shows your progression through the current Revenge Rank.

Online Multiplayer

Present in the code are many strings and menus regarding online network play. This was present in the PlayStation Portable port, but in this port it was removed.

gNetwork
gLobby
ONLINEGAMESWON
ONLINETAKEDOWNS
ONLINEREVENGETAKEDOWNS
ONLINEOPPONENTSBEATINGINTDS
HUDOnlineRoadRageEliminated
Online

Crash Mode

Interpolation Time (crash mode)
/Data/Export/ValueDB_PS2/CrashMode/BurnPickup.cfg
BurnPickup
HUDCrashTourTurnTitle
HUDCrashTourTargetTitle
GameModeCrashGolf
GameModeCrashBattle

"Golf" is a reference to how Criterion sometimes refers to Crash Mode as "golf with cars."

Leftover Props

eCS_RoadSnowyCobbles
eCS_RoadSnow
eCS_OfflineSnow
eCS_Lava
eCS_CrashRamp

While most props are shared between Dominator and Revenge, these are not, but still remain in the game's files. eCS_Lava is not used in either game.

Burnout 3: Takedown Leftovers

Crash Navigator

USA
Europe
Far East

The names of the three regions in the Burnout 3 World Tour. These were also leftover in Burnout Revenge.

Unused Audio

Early Menu Music

MOVIES.RWS/PFEBG is a placeholder music track that was initially used before being replaced by Burnout 2002 Reprise. The track would have played on a loop whenever it was used, but the way it was looped is not known.

Unused EA Logo Audio

PEALogo XEL

MOVIES.RWS/PEALogo is a higher quality version of MOVIES.RWS/XEL (where X can be E, F, G, I, J or S for each language, even though all those tracks are identical.) The reason such a low-quality version was even used in spite of a higher quality version existing was likely because this game was a port of the PSP version, and the developers simply didn't notice that the PSP's version of the audio track was being used, due to how similar they sounded coming from the speakers of the average TV of the time.

Unused Loading Screen

Hmmm...
To do:
Replace with gif (or a png, whichever works better)

C_Loading is a basic, placeholder loading screen with no hints or images.

BurnoutDominator-PS2 loadingunused.jpg

Cut Game Mode

Zonemode Challenge

References to a cut game mode, Zone mode, can be found within the game's executable.

Hmmm...
To do:
Rip the sound effects, if there's any.

Placeholder Car Names

Car 1A
Car 1C
Car 6A
Car 6C
Car 1 Super 1   
Car 1 Super 2   
Car 1 World 1   
Car 1 World 2
Car 6 Super 1   
Car 6 Super 2
Car 6 World 1   
Car 6 World 2   

Above are just a few of the placeholder car names. Car names similar to these are also present in Burnout Revenge, although instead of "Car" it had the name of its 'associated' track and what class the car was, such as "Tokyo Racer 1C."

Signature Takedowns

ALLSIGTAKEDOWNS
ALLSIGSHORTCUTS

In the final game, there are Signature Shortcuts. At one point, there were both Signature Takedowns and Shortcuts, and the former was most likely axed for difficulty reasons. This is supported by the fact that these strings are not leftovers from any previous game.

Debug Leftovers

gDebug
IsDebugBuild
C_Dummy
DebugPrintLog.txt
Memory Card Debug
Debug Progression
Car Viewer

Just your generic round of debug text.