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Burnout 2: Point of Impact

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Title Screen

Burnout 2: Point of Impact

Developer: Criterion Games
Publishers: Acclaim Entertainment (US/EU), Sammy (JP), Electronic Arts
Platforms: GameCube, PlayStation 2, Xbox
Released in JP: April 1, 2004 (PS2)
Released in US: October 3, 2002 (PS2),
April 9, 2003 (GCN), May 1, 2003 (Xbox)
Released in EU: October 11, 2002 (PS2),
May 9, 2003 (GCN, Xbox)
Released in KR: May 22, 2003 (PS2)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Think you know Burnout? Think again! More cars! More tracks! Crash mode! Better graphics! Burnout 2: Point of Impact is arguably the first game to truly resemble the later Burnout games, and was also the last in the series to be published by Acclaim before their bankruptcy in 2004.

This entry also marks the debut of the series' mascot, the Custom Coupe/Custom Coupe Ultimate/Kitano Hydros Techno/Green Rice Rocket from Mars.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

B2POIPS2-FIN_FRONTEND.PS2-Beta.png

File Name: FRONTEND.PS2\Beta

The Japanese version has an unused graphic which says "BETA - NOT FOR RELEASE".

B2POIXBOX-FIN_frontend.dic-SkillButtons.png

File Name: frontend.dic\SkillButtons

The Xbox version has an unused graphic which says "Drift", "Oncoming", "Air", and "Burnout Chain" with an asterisk next to the buttons. Given the name, these would have been used on the Skill Records section of Track Records. The retail game simply uses text to display these category names.

Weather Condition Strings

Fog 
Wet 

While the Fog and Wet weather conditions are used, these strings are not, as they cannot be manually chosen in the track selection screen.

Debug Message

HAVENT LOADED POLICE SIREN! AWOOOGAH!AWOOOGAH!AWOOOGAH!

A debug message related to the police siren used for the police car(s).

Burnout WOW

After the 999th boost, it will display "BURNOUT x WOW" instead of the number of burnouts performed.

Revisional Differences

Credits Images

Both the Xbox and GameCube ports both have an additional image shown in the credits that doesn't appear in the PS2 version named MissingPeople. And the GameCube has one more image in the credits named GCNPortPeople.

Xbox & GameCube GameCube
frontend.dic\MissingPeople frontend.gcn\GCNPortPeople
B2POIXBOX-FIN frontend.dic-MissingPeople.png B2POIGCN-FIN frontend.gcn-GCNPortPeople.png

Font Texture

The Japanese version's Impact font graphic replaces the Đ character with an invalid character symbol.

International Japanese
GLOBAL.DIC\impact2
B2POIPS2-GLOBAL.DIC-impact2 INTL.png B2POIPS2-GLOBAL.DIC-impact2 JPN.png

Electronic Arts Rerelease

The Platinum PlayStation 2 version was re-released in 2004, changing the legal screen as well as removing the Acclaim logo from the startup, and replacing it with the EA logo instead.

Original Rerelease
FRONTEND.PS2\Acclaim FRONTEND.PS2\EaGames
B2POIPS2-FIN FRONTEND.PS2-Acclaim.png B2POIPS2-FIN FRONTEND.PS2-EaGames.png
FRONTEND.PS2\legal
B2POIPS2-FIN FRONTEND.PS2-legal Orig.png B2POIPS2-FIN FRONTEND.PS2-legal Rerel.png

Developer's Cut

The Xbox version is subtitled as the "Developer's Cut" which features 21 new car skins, 15 more Crash mode tracks, (which totals up to 30 Crash mode tracks), and an Xbox Live online leaderboard, which was also the first use of Xbox Live in a Burnout game. The GameCube version also includes the 15 additional Crash mode tracks.

Track Textures

Later releases changed some graphics seen around the tracks. Some changes are very minor, e.g. a few rows of pixels being invisible or different downsampling artifacts that aren't documented here, but others have some noticeable changes.

Airport Terminal 1 & 2

Original Rerelease
APTL.PSS\APT_Tunnel_Wall
B2POIPS2-FIN APTL.PSS-APT Tunnel Wall-Orig.png B2POIPS2-FIN APTL.PSS-APT Tunnel Wall-Rerel.png
APTL.PSS\APTL_Gas_Station
B2POIPS2-FIN APTL.PSS-APTL Gas Station-Orig.png B2POIPS2-FIN APTL.PSS-APTL Gas Station-Rerel.png

Airport Terminal 3

Original Rerelease
APTS.PSS\APT_SkySHORT
B2POIPS2-FIN APTS.PSS-APT SkySHORT-Orig.png B2POIPS2-FIN APTS.PSS-APT SkySHORT-Rerel.png

Big Surf Shores

Original Rerelease
CSTL.PSS\CST_skyLongW
B2POIPS2-FIN CSTL.PSS-CST skyLongW-Orig.png B2POIPS2-FIN CSTL.PSS-CST skyLongW-Rerel.png

Big Surf Grove

Original Rerelease
CSTS.PSS\CST_skydark
B2POIPS2-FIN CSTS.PSS-CST skydark-Orig.png B2POIPS2-FIN CSTS.PSS-CST skydark-Rerel.png

Palm Bay Marina

Original Rerelease
CTYL.PSS\CTY_sky_L
B2POIPS2-FIN CTYL.PSS-CTY sky L-Orig.png B2POIPS2-FIN CTYL.PSS-CTY sky L-Rerel.png

Palm Bay Heights

Original Rerelease
CTYS.PSS\CTY_sky_L
B2POIPS2-FIN CTYL.PSS-CTY sky L-Orig.png B2POIPS2-FIN CTYL.PSS-CTY sky L-Rerel.png
CTYS.PSS\eu2
B2POIPS2-FIN CTYS.PSS-eu2-Orig.png B2POIPS2-FIN CTYS.PSS-eu2-Rerel.png

Sunrise Valley Springs

Original Rerelease
DSTL.PSS\DST_shrub2
B2POIPS2-FIN DSTL.PSS-DST shrub2-Orig.png B2POIPS2-FIN DSTL.PSS-DST shrub2-Rerel.png
DSTL.PSS\sky
B2POIPS2-FIN DSTL.PSS-sky-Orig.png B2POIPS2-FIN DSTL.PSS-sky-Rerel.png

Sunrise Valley Downtown

Original Rerelease
DSTS.PSS\DST_shrub2
B2POIPS2-FIN DSTL.PSS-DST shrub2-Orig.png B2POIPS2-FIN DSTL.PSS-DST shrub2-Rerel.png

88 Interchange

Original Rerelease
FWYL.PSS\FWY_RdSigns
B2POIPS2-FIN FWYL.PSS-FWY RdSigns-Orig.png B2POIPS2-FIN FWYL.PSS-FWY RdSigns-Rerel.png
FWYL.PSS\sky_sunny1
B2POIPS2-FIN FWYL.PSS-sky sunny1-Orig.png B2POIPS2-FIN FWYL.PSS-sky sunny1-Rerel.png

Interstate Loop

Original Rerelease
FWYS.PSS\FWY_RdSigns
B2POIPS2-FIN FWYL.PSS-FWY RdSigns-Orig.png B2POIPS2-FIN FWYL.PSS-FWY RdSigns-Rerel.png

Crystal Summit Lake/Peak

Original Rerelease
MNTL.PSS, MNTS.PSS\MNT_road6
B2POIPS2-FIN MNTL.PSS-MNT road6-Orig.png
B2POIPS2-FIN MNTL.PSS-MNT road6-Rerel.png
MNTL.PSS, MNTS.PSS\MNT_road10_B3
B2POIPS2-FIN MNTL.PSS-MNT road10 B3-Orig.png
B2POIPS2-FIN MNTL.PSS-MNT road10 B3-Rerel.png
MNTL.PSS, MNTS.PSS\moody
B2POIPS2-FIN CSTL.PSS-CST skyLongW-Orig.png B2POIPS2-FIN MNTL.PSS-moody-Rerel.png

Ocean Sprint

Original Rerelease
P2P1.PSS\CST_skyLongW
B2POIPS2-FIN CSTL.PSS-CST skyLongW-Orig.png B2POIPS2-FIN CSTL.PSS-CST skyLongW-Rerel.png

Heartbreak Hills

Original Rerelease
P2P2.PSS\FWY_RdSigns
B2POIPS2-FIN FWYL.PSS-FWY RdSigns-Orig.png B2POIPS2-FIN FWYL.PSS-FWY RdSigns-Rerel.png
P2P2.PSS\MNT_road6
B2POIPS2-FIN MNTL.PSS-MNT road6-Orig.png
B2POIPS2-FIN MNTL.PSS-MNT road6-Rerel.png
P2P2.PSS\p2p2_sky1
B2POIPS2-FIN P2P2.PSS-p2p2 sky1-Orig.png B2POIPS2-FIN P2P2.PSS-p2p2 sky1-Rerel.png

Freeway Dash

Original Rerelease
P2P3.PSS\trunk P2P3.PSS\CTY_trunk
B2POIPS2-FIN P2P3.PSS-trunk-Orig.png B2POIPS2-FIN P2P3.PSS-CTY trunk-Rerel.png
P2P3.PSS\FWY_RdSigns
B2POIPS2-FIN FWYL.PSS-FWY RdSigns-Orig.png B2POIPS2-FIN FWYL.PSS-FWY RdSigns-Rerel.png
P2P3.PSS\MNT_road6
B2POIPS2-FIN MNTL.PSS-MNT road6-Orig.png
B2POIPS2-FIN MNTL.PSS-MNT road6-Rerel.png
P2P3.PSS\MNT_road10_B3
B2POIPS2-FIN MNTL.PSS-MNT road10 B3-Orig.png
B2POIPS2-FIN MNTL.PSS-MNT road10 B3-Rerel.png