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Burnout 2: Point of Impact

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Title Screen

Burnout 2: Point of Impact

Developer: Criterion Games
Publishers: Acclaim Entertainment (US/EU), Sammy (JP)
Platforms: GameCube, PlayStation 2, Xbox
Released in JP: April 1, 2004
Released in US: April 9, 2003 (GameCube), May 1, 2003 (Xbox)
Released in EU: May 9, 2003
Released in KR: May 22, 2003

DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
Everything else.

Think you know Burnout? Think again! More cars! More tracks! Crash mode! Better graphics! Burnout 2: Point of Impact is arguably the first game to truly resemble the later Burnout games, and was also the last in the series to be published by Acclaim before their bankruptcy in 2004.

This entry also marks the debut of the series' mascot, the Custom Coupe/Custom Coupe Ultimate/Kitano Hydros Techno/Green Rice Rocket from Mars.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Weather Condition Strings


While the Fog and Wet weather conditions are used, these strings are not, as they cannot be manually chosen in the track selection screen.

Debug Message


A debug message related to the police siren used for the police car(s).

Burnout WOW

After the 999th boost, it will be displayed "BURNOUT x WOW" instead of "BURNOUT x n".