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Burnout 2: Point of Impact

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Title Screen

Burnout 2: Point of Impact

Developer: Criterion Games
Publishers: Acclaim Entertainment (US/EU), Sammy (JP)
Platforms: GameCube, PlayStation 2, Xbox
Released in JP: April 1, 2004
Released in US: April 9, 2003 (GameCube), May 1, 2003 (Xbox)
Released in EU: May 9, 2003
Released in KR: May 22, 2003


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Think you know Burnout? Think again! More cars! More tracks! Crash mode! Better graphics! Burnout 2: Point of Impact is arguably the first game to truly resemble the later Burnout games, and was also the last in the series to be published by Acclaim before their bankruptcy in 2004.

This entry also marks the debut of the series' mascot, the Custom Coupe/Custom Coupe Ultimate/Kitano Hydros Techno/Green Rice Rocket from Mars.

Weather Condition Strings

Fog 
Wet 

While the Fog and Wet weather conditions are used, these strings are not, as they cannot be manually chosen in the track selection screen.

Debug Message

HAVENT LOADED POLICE SIREN! AWOOOGAH!AWOOOGAH!AWOOOGAH!

A debug message related to the police siren used for the police car(s).

Burnout WOW

After the 999th boost, it will be displayed "BURNOUT x WOW" instead of "BURNOUT x n".