Burnout Dominator (PlayStation Portable)
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Burnout Dominator is the last game in the series to be released on the PlayStation 2 and PlayStation Portable. It is, in some ways, a "best of" of the series, bringing back a few elements of the series that hadn't been seen for a while, like a scaled-down version of Burnout Legends. One of these elements is Boost Chaining from the first two games. Crash mode, however, was removed, which didn't exactly please long-time fans of the series. However, unlike the PS2 version, the PSP version features Ad Hoc multiplayer, which is essentially the only way to play this game online.
Debug Cheat Screen
Replace with screenshots and proper documentation.
In the code, the menu (or as the game calls it, Arena) C_Dummy.Arena exists. When replacing a menu string with C_Dummy, you will get a Cheat Menu screen. It is buggy, however, and doesn't do much. It is unknown what the testing purpose of this was, might have been used to test the end race menus.
Burnout Legends Leftovers
Some files such as Frontend.txd and DemoScrn.txd in Dominator files are fully identical to the ones found in Legends. Some of them are shown below as an example.
|The Burnout series|
|GameCube||Burnout • Burnout 2: Point of Impact (Prototypes)|
|PlayStation 2||Burnout • Burnout 2: Point of Impact (Prototypes) • Burnout 3: Takedown (Prototypes) • Burnout Revenge (Prototypes) • Burnout Dominator (Prototype)|
|PlayStation Portable||Burnout Legends (Prototypes) • Burnout Dominator|
|Xbox||Burnout • Burnout 2: Point of Impact (Prototypes) • Burnout 3: Takedown (Prototypes) • Burnout Revenge (Prototypes)|
|Xbox 360||Burnout Revenge|
|Windows||Burnout Paradise • Burnout Paradise: Remastered|