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Burnout Dominator (PlayStation Portable)

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Title Screen

Burnout Dominator

Developer: EA UK
Publisher: Electronic Arts
Platform: PlayStation Portable
Released in JP: September 20, 2007
Released in US: March 6, 2007
Released in EU: April 27, 2007
Released in AU: April 26, 2007
Released in KR: April 19, 2007


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Burnout Dominator is the last game in the series to be released on the PlayStation 2 and PlayStation Portable. It is, in some ways, a "best of" of the series, bringing back a few elements of the series that hadn't been seen for a while, like a scaled-down version of Burnout Legends. One of these elements is Boost Chaining from the first two games. Crash mode, however, was removed, which didn't exactly please long-time fans of the series. However, unlike the PS2 version, the PSP version features Ad Hoc multiplayer, which is essentially the only way to play this game online.

Debug Cheat Screen

Hmmm...
To do:
Replace with screenshots and proper documentation.

In the code, the menu (or as the game calls it, Arena) C_Dummy.Arena exists. When replacing a menu string with C_Dummy, you will get a Cheat Menu screen. It is buggy, however, and doesn't do much. It is unknown what the testing purpose of this was, might have been used to test the end race menus.

Unused Graphics

Burnout Legends Leftovers

Some files such as Frontend.txd and DemoScrn.txd in Dominator files are fully identical to the ones found in Legends. Some of them are shown below as an example.

BLegendsPSP-FIN Frontend.txd-titlescreen logo.pngBLegendsPSP-FIN DemoScrn.txd-DEMO 04 POSTRACE.png