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Burnout 3: Takedown

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Title Screen

Burnout 3: Takedown

Developer: Criterion Games
Publisher: Electronic Arts
Platforms: PlayStation 2, Xbox
Released in JP: October 14, 2004
Released in US: September 7, 2004
Released in EU: September 10, 2004
Released in AU: September 10, 2004


CodeIcon.png This game has unused code.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
This game has a revisional difference with the Dominator Muscle's textures; its flame decals do not appear properly in the original PS2 version.

Burnout 3: Takedown is the third game in the Burnout series, and the first to be published by Electronic Arts after acquiring Criterion Games. This game was released in September 2004 to massive critical acclaim, due to its gameplay, rather polished graphics and fluid frame rate that have held up even 15 years later, and significantly refining the trademark features of the Burnout series.

Unused Audio

Car Unlock Sound

The sound that plays when you are taken to the garage to view your newly unlocked car cuts off two seconds in. The actual sound clip is about twice as long.

Unused Graphics

Boost Bar

B3 FINAL UNUSED HEALTHBAR.png

File Name: health_bar

A version of the boost bar that can be seen in the earliest gameplay videos.

B3 HEALTHBAR SCREENSHOT.png

Gold Medal

B3 car medalgold.png

File Name: Car_Medalgold

A gold medal, but with the shape of a car engraved onto it instead of a tick. There are no corresponding silver or bronze versions of this icon, suggesting it was a placeholder.

Question Mark

B3 car medalempty.png

File Name: Car_MedalEmpty

A very low-res question mark. Would have been used to show an event had not been finished. Given the name, it would have changed to the Car_Medalgold icon when the event had been completed.

Alaska

B3 FINAL UNUSED ALASKA.png

File Name: Alaska

Intended for the Crash Nav.

Concept Art

Burnout 3-DRIVING-SKILLS.png

File Name: driving-skills

Concept art featuring a red Custom Muscle taking down a black Muscle Type 1 in Downtown. The art style of this image is very different to that of the actual game. Was used for a game mechanic called "Driving Skills" that was eventually replaced by the Takedown Trophies.

Concept art used for another game mechanic called "Aggressive Skills", which was also replaced by the Takedown Trophies.

Unused Text

GLOBAL.BIN contains a sizable amount of unused text, much of which details features that were cut from the final game.

Early Crash Pickup Names

Original Name Final Name
Skull Multiplier Heartbreaker
Gamebreaker Crashbreaker

Some of the names of the pickups found in Crash Mode have different names within the game's files.

Early Menu Headers

Early Final
Select A Category Select Option
Select A Game Mode Select Mode
Select A Car Select Car
Select A Track Select Options

Text that would have been displayed at the top of the screen depending on the sub-menu. Not only is all of this different to the final, they aren't even used in any of the retail demos. Even the E3 build of the game uses different text to any of these versions.

Coming September 2004

Coming September 2004 

Appears in most demo versions of the game.

Grip Statistic

SELECT YOUR CAR

TOP SPEED 
GRIP 
WEIGHT

Among the text for the garage is a statistic for the car's handling, called "grip." This appeared in the previous game as "control."

Aspect Ratio Setting

VIDEO 

ASPECT RATIO

4:3 16:9

SCREEN POSITION 

HORIZONTAL POSITION 
VERTICAL POSITION

Included under the text for the Video section of the Settings menu is a toggle for the aspect ratio. Likely used before the final game's method of retrieving the aspect ratio setting from the system's BIOS (or dashboard, in the Xbox's case) was implemented. Had there been a GameCube port, it would have used this option.

Developer Messages

hello world
ru paranoid?

Two test messages hidden in the executable.

THE CAR VIEWER IS ONLY IN DEVELOPMENT VERSIONS

This message would have been displayed when attempting to access the garage in builds where it wasn't present.

Developer Cheats

Hmmm...
To do:
Find a way to restore the cheat menu, if possible.
CHEATS

YES
NO

FORCE COMPLETION
FIN POSITION
FIN SCORE
FIN CASH
FIN TAKEDOWNS
FIN TIME
R. RAGE INVINCIBLE
SHOW POSITION

Remnants of a set of cheats (much like the ones featured in Burnout 2: Point of Impact), which would have been used by the developers can be found in some strings loaded into memory. The cheats can no longer be activated, though their equivalent effects can be achieved using a cheat device.

It is unlikely that these cheats were intended for use in the final game, given the presence of the "FORCE COMPLETION" option, although a prompt indicating the unlocking of a new cheat also remains in the final game, shrouding the cheats' original purpose in mystery:

NEW CHEAT UNLOCKED!

The above string was more than likely used in the Takedown Breakdown screen.

VAC SwiftRage

Unused Vehicle Series'

SELECT SERIES 

COMPACT 
MUSCLE 
COUPE 
SPORT 
SUPER 
RACESPECIAL 
HEAVYWEIGHT 
SUPERHEAVYWEIGHT 
HEAVYWEIGHTSPECIAL 
TRAFFIC 
TRAFFICSPECIAL

At one point in development, the Heavyweights were split into three separate series', as hinted towards by these strings of text found in the game's files.

What is even more interesting, however, is the inclusion of the Traffic series'. The fact that they are included under the heading of "Select Series" implies that they were made selectable at one point during development, though it is unlikely the developers ever intended for them to be selectable in the final game. The Traffic Series was most likely integrated into the Heavyweights series, as hinted by the presence of the City Bus and Delivery Van.

More evidence for this shakeup is the fact that the file names for the Oval Racer Special and Custom Coupe Ultimate's textures are Compact22 and Compact23, respectively, suggesting that they may originally have been in the Compact series.

Race Crashbreaker

RACEBREAKER AVAILABLE!
RAGEBREAKER AVAILABLE!

Possible references to the Race Crashbreaker, which was not implemented until the sequel, Burnout Revenge, can be found within a large list of strings in the game's code.

The "Racebreaker" and "Ragebreaker" may have been two variations on the same powerup, or they may have just been two names used depending on which mode the powerup was obtained in i.e. Racebreaker for Race and Ragebreaker for Road Rage (and so it would follow that the Crashbreaker, which remains in the final game, would be for Crash Mode.)

Unused Features

Vertical Split Screen

B3t verticalsplit.png

A toggle to change split screen split orientation from horizontal to vertical.

Mirror Mode

A mirror mode, which flips the track horizontally. Is only partially implemented; the controls are adjusted to account for the flipped view, but everything is flipped, including the HUD and all menus. Was eventually included in Burnout Legends.

Debug Features

World Time

B3 WORLDTIME SCREEN.png

A fully-working "world timer" can be found and re-enabled through the use of the Action Replay MAX codes below. The timer displays the amount of in-game time spent on the current track in seconds, accurate to five decimal places. The regular timer, on the other hand, only displays the amount of time elapsed from the moment you gain control of your car at the start of the race. It will not disappear when you are crashing, but other than this, it behaves just like the regular timer.

NTSC-U PAL

DBR8-YZGM-KYUBA
FUPT-XZMV-JUERR
VA86-8KT7-8YJ8D

CVJP-CU5Z-XUZM2
G3BN-HZFC-6J6XR
D24A-E4DH-FCHRA

Regional Differences

Hmmm...
To do:
Video mode selection differences between PAL and NTSC.

International Japanese
B3 FINAL LOGO.png B3 FINAL TS LOGO JP.png

The Japanese version of the game is the only one not to use the international version's logo, instead opting for an equivalent version in the Japanese language: バーンアウト3:テイクダウン (Bān'auto 3: Teikudaun.) This logo can be found left-over in the international versions of the game and vice-versa.