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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Notes:Crash Bandicoot
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This page contains notes for the game Crash Bandicoot.
Notes
- The game uses GOOL (Game Oriented Object Lisp), with a custom interpreter. This was chosen for several reasons, including its flexibility and light memory usage.
- Crash 1's game loop routine is located at 0x11FC4.
Global Variables
- Starts in memory at 0x563FC - These are usually 4 bytes long each