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Notes:Crash Bandicoot

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This page contains notes for the game Crash Bandicoot.

Notes

  • The game uses GOOL (Game Oriented Object Lisp), with a custom interpreter. This was chosen for several reasons, including its flexibility and light memory usage.
  • Crash 1's game loop routine is located at 0x11FC4.

Global Variables

  • Starts in memory at 0x563FC - These are usually 4 bytes long each.

Sources