If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Notes:King's Quest V: Absence Makes the Heart Go Yonder
Jump to navigation
Jump to search
This page contains notes for the game King's Quest V: Absence Makes the Heart Go Yonder.
These notes are all based on the DISK version.
Contents
Items
- 1 - Key
- 2 - Pie
- 3 - Golden needle
- 4 - Coin
- 5 - Fish
- 6 - Brass bottle
- 7 - Staff
- 8 - Shoe
- 9 - Heart
- 10 - Harp
- 11 - Gold coin
- 12 - Marionette
- 13 - Pouch
- 14 - Emerald
- 15 - Spinning wheel
- 16 - Stick
- 17 - Honeycomb
- 18 - Beeswax
- 19 - Leg of lamb
- 20 - Rope
- 21 - Crystal
- 22 - Hammer
- 23 - Shell
- 24 - Bag of peas
- 25 - Locket
- 26 - Cloak
- 27 - Amulet
- 28 - Crispin's wand
- 29 - Sled
- 30 - Iron bar
- 31 - Fishhook
- 32 - Moldy cheese
- 33 - Elf shoes
- 34 - Tambourine
- 35 - Mordack's wand
- 36 - Hairpin
- 37 - Cat fish
Rooms
- 1 - Outside Crispin's house
- 2 - Crossroads with poisonous snake
- 3 - Outside town
- 4 - Town street
- 5 - Tailor / Toymaker / Cobbler
- 6 - Outside bakery
- 7 - Crossroads with prince on log
- 8 - Crossroads outside dark forest
- 9 - Weeping willow
- 10 - Gnome's house
- 11 - Beehive
- 12 - Anthill
- 13 - Fortune teller wagon
- 14 - Brushland desert border (multiple rooms north/south)
- 15 - Desert (multiple rooms, references rm209.sc)
- 17 - Bandit camp (inside tent)
- 18 - Temple treasure
- Dark forest
- 19 - Entry path fork
- 20 - Path east of entry
- 21 - Twisted tree with door
- 22 - Outside witch's house
- 23 - Inside witch's house
- 24 - Elves who love gems
- 25 - Path west of entry
- 26 - Path south of witch
- 27 - Outside inn
- 28 - Inn kitchen
- Snowy mountain
- 29 - Path entry
- 30 - Ledge rope climb
- 31 - Rock outcroppings
- 32 - Top of sled path
- 33 - Sled path
- 34 - Outside castle (eagle)
- 35 - Leaving castle / approaching crystal cave
- 36 - Outside crystal cave (yeti)
- 38 - Inside crystal cave
- 39 - Wolf returns Graham to castle scene
- 40 - Twisty path (overhead shot)
- 41 - Bird carries Graham to nest scene
- 42 - Bird nest
- 43 - Eagle rescues graham from nest scene
- 44 - Beach north of hermit
- 45 - Beach with boat and waterfall
- 46 - Outside hermit's
- 47 - Ocean (many screens, references boatRegion.sc)
- 48 - Approaching/leaving harpy isle scene
- 49 - Harpy isle beach
- 50 - Harpy isle interior
- Mordack's island
- 51 - Rock beach
- 52 - Serpent statues
- 53 - Outside gate
- 54 - Side entry grate
- 55 - Labyrinth (many rooms)
- 56 - Pantry
- 57 - Kitchen
- 58 - Pipe organ
- 59 - Dining hall (north)
- 60 - Dining hall (south)
- 61 - Foyer
- 62 - Upstairs hallway
- 63 - Bedroom
- 64 - Library
- 65 - Laboratory
- 66 - Wand swap device
- 67 - Dungeon
- 76 - Inside Crispin's house scene
- 77 - Fortune teller scene
- 81 - Outside elf mine
- 82 - Mine tunnel entry scene
- 83 - Elf mine
- 84 - Elf gives shoes scene
- 85 - Inside inn
- 86 - Inn basement
- 89 - Approaching Mordack's island scene
- 90 - Harpies scene
- 91 - Harpies close-up scene
- 92 - Ice queen scene
- 96 - Cassima close-up scene
- 100-109 - Intro scenes
- 110-113 - Hermit scenes
- 119 - Sierra logo
- 120-123 - Ending scenes
- 124 - Mordack battle
- 206 - Bakery
- 208 - Release genie scene
- 209 - Desert oasis (crash when debug warp here. Room pic is 210)
- 211 - Desert scorpion death
- 212 - Desert mountains
- 213 - South of desert temple entrance
- 214 - Temple entrance
- 215 - Elf mine tunnel exit scene
- 216 - Bandit camp
Flags
- 1 - Talked to willow tree
- 5 - Entered city street for 1st time, and saw guy fixing cart
- 7 - Tried to steal willow tree's harp
- 10 - Talked to old gnome
- 13 - Tried to talk to hiding elves
- 14 - Entered dark forest 1st screen
- 15 - Graham is hungry
- 16 - Wearing cloak
- 17 - Graham is full after eating half leg of lamb or pie
- 18 - Went through front entrance of dark forest
- 19 - Deflected witch's spell with amulet
- 20 - Talked to witch
- 22 - Examined Mordack's spell book
- 23 - Graham using crystal on statues, or exiting Intro??
- 24 - Talked to shoemaker
- 25 - Talked to shoemaker's wife
- 26 - Bought pie
- 27 - Saw prince at crossroads
- 28 - Talked to wolf during yeti quest
- 30 - Cedric said he'd wait outside while Graham is in town
- 31 - Saw scene 7 of intro sequence
- 32 - Saw scene 8 of intro sequence
- 33 - Saw bandits ride away from temple
- All prior flags done --- work from here!
- 36 - Used crystal on serpent statues, or got zapped by them
- 40 - Inn thugs bonked Graham
- 42 - Used iron bar to open grate
- 43 - Drank well or oasis water
- 44 - Found temple entrance
- 45 - Entered dark forest
- 47 - Entered elf tunnel
- 48 - Used tambourine on poisonous snake
- 49 - Wore cloak in mountains
- 50 - Found bandit camp
- 51 - Exited bake shop
- 52 - Cedric warned Graham about guy guarding fortune teller, exposing his prejudice
- 53 - Went to temple entrance
- 54 - Saw drunk guy fall down at bandit camp
- 55 - Left harpy island by boat (walking to screen edge to leave doesn't count)
- 56 - Cedric is hurt on harpy island, or Graham failed to swap wand energies before Mordack battle. If set, Cedric fails to meat shield Mordack's spell
- 57 - Rocky moved out of dark forest path
- 58 - Entered ice queen's palace from east, or path to yeti's cave from west after pie used on yeti. Enables progression in mountains
- 61 - Used machine to swap wand energies
- 62 - Exited dark forest through elves' tunnel
- 63 - Threw fish to cat Manannan
- 64 - Used bag of peas to trip blue henchman
- 65 - Mordack's castle encounter timer paused (gave locket to Cassima scene, thrown in dungeon when Mordack asleep, threw fish to cat, something else with Mordack??). Clears when entering new room
- 67 - Got Mordack's wand
- 68 - Entered maze from dungeon
- 69 - Unlocked maze exit to pantry
- 70 - Cassima rescued Graham from dungeon and is leading him out of the maze
- 72 - Hermit agreed to help Cedric, Graham needs to bring boat there
- 74 - Opened tree door with key
- 75 - Carrying hurt Cedric
- 76 - Opened witch's trunk
- 77 - Opened witch's trunk???
- 78 - Got caught by blue henchman??
- 79 - Jumped across mountain gaps
- 80 - Unlocked inn kitchen door
- 81 - Used hammer to unlock inn basement door
- 82 - Put Crispin's wand in machine
- 85 - Wearing amulet
- 89 - Used rope to climb mountain
- 93 - Failed bandit tent copy protection test
- 94 - Passed any copy protection
- 95 - Failed sailboat copy protection
- 96 - Failed witch's house copy protection
- 97 - Rescued from dungeon, and now loose stone is mortared shut
- 98 - Cedric said he finds Mordack's serpent statue area creepy
- 99 - At Mordack's castle gate, Cedric advised Graham to turn around
- 101 - Passed witch's house copy protection
- 103 - Passed bandit tent copy protection
- 104 - Passed sailboat copy protection
- 107 - Saved ants from dog
- 108 - Walked into ocean without boat??
Points
260 total:
- 22 - Examine Mordack's spell book (3)
- 26 - Buy pie (2)
- 36 - Use crystal on serpent statues (5)
- 42 - Use iron bar to open grate (4)
- 43 - Drink well or oasis water (2)
- 44 - Find temple entrance (3)
- 45 - Enter dark forest (2)
- 47 - Enter elf tunnel (2)
- 48 - Use tambourine on poisonous snake (3)
- 49 - Wear cloak in mountains (4)
- 50 - Find bandit camp (3)
- 64 - Use bag of peas to trip blue henchman (3)
- 67 - Get Mordack's wand (3)
- 74 - Open tree door with key (3)
- 78 - Get caught by blue henchman?? (2)
- 79 - Jump across mountain gaps (2)
- 81 - Use hammer to unlock inn basement door (4)
- 82 - Put Crispin's wand in machine (4)
- 89 - Use rope to climb mountain (5)
- Get fish from barrel (2)
- Get silver coin (2)
- Get stick (2)
- Throw fish to distract bear (4)
- Get honeycomb (2)
- Get old shoe (2)
- See bandits approach temple (2)
- Get staff (2)
- Use staff on desert temple door (2)
- Get gold coin (2)
- Get genie's brass bottle (2)
- Throw shoe or stick at cat (4)
- Throw shoe or stick to distract dog (4)
- Get golden needle (2)
- Trade golden needle for cloak (4)
- Get rope (2)
- Get leg of lamb (2)
- Pay gold coin to see fortune teller (3)
- Get amulet (2)
- Use genie bottle on witch (4)
- Get spinning wheel (2)
- Get pouch (2)
- Get key (2)
- Get golden heart (2)
- Use honeycomb on dark forest path (4)
- Toss 1st emerald to elf (2)
- Toss 2nd emerald (2)
- Toss 3rd emerald (2)
- Get elf shoes (2)
- Trade elf shoes for hammer (4)
- Give golden heart to willow tree (4)
- Get harp (2)
- Get tambourine (2)
- Trade spinning wheel for marionette (4)
- Trade marionette for sled (4)
- Eat half leg of lamb (4)
- Use sled on mountain slope (5)
- Give leg of lamb to eagle (3)
- Approach ice castle (2)
- Play harp for ice queen (4)
- Throw pie to murder yeti (4)
- Use hammer to get crystal (4)
- Get snatched by giant bird (2)
- Get locket (2)
- Get iron bar (2)
- Use beeswax to fix boat (5)
- Discover harpy island (3)
- Play harp for harpies (4)
- Get fishhook (2)
- Pick up hurt Cedric (3)
- Get shell (2)
- Give shell to hermit (4)
- Crash land on Mordack's island (3)
- Get fish at Mordack's island (2)
- Use fishhook to get moldy cheese (4)
- Get hairpin (2)
- Pick pantry door lock with hairpin (4)
- Use empty pea bag to capture cat Manannan (2)
- Put moldy cheese in machine (5)
- Cedric blocks shot from Mordack's weakened wand (4)
- Transform into tiger to counter Mordack's winged insect beast thing (4)
- Transform into rabbit to counter Mordack's dragon (4)
- Transform into mongoose to counter Mordack's snake (4)
- Transform into rain cloud to murder Mordack as fire (4)
Global
- 69 - gInventory
- 110 - Ego x:, also ocean grid x: room
- 111 - Ego y:, also ocean grid y: room
- 314 - Desert room grid x:
- 315 - Desert room grid y:
- 320 - Cedric x:
- 321 - Cedric y:
- 322 - Cedric state, also lamp, sled, and thirst state
- 325 - Cedric's idle comments, when waiting a random number of seconds between 120 and 240 on a screen
- 331 - Mordack state (5: sleeping,
- 332 - Cat Manannan state (1: active/dangerous, 2: approaching fish, 3: eating fish, 4: finished fish?, 5: about to get bagged, 7: bagged
- 333 - Blue henchman position
- 338 - Cat Manannan current room (20% chance to be in your room)
- 352 - Castle...?
- 353 - Castle...?
- 359 - Castle...?
- 383 - Direction facing in Mordack's maze (N: 0, E: 90, S: 180, W: 270)
- 384 - Maze room grid x:
- 385 - Maze room grid y: