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Notes:King's Quest V: Absence Makes the Heart Go Yonder

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This page contains notes for the game King's Quest V: Absence Makes the Heart Go Yonder.

These notes are all based on the DISK version.

Items

  • 1 - Key
  • 2 - Pie
  • 3 - Golden needle
  • 4 - Coin
  • 5 - Fish
  • 6 - Brass bottle
  • 7 - Staff
  • 8 - Shoe
  • 9 - Heart
  • 10 - Harp
  • 11 - Gold coin
  • 12 - Marionette
  • 13 - Pouch
  • 14 - Emerald
  • 15 - Spinning wheel
  • 16 - Stick
  • 17 - Honeycomb
  • 18 - Beeswax
  • 19 - Leg of lamb
  • 20 - Rope
  • 21 - Crystal
  • 22 - Hammer
  • 23 - Shell
  • 24 - Bag of peas
  • 25 - Locket
  • 26 - Cloak
  • 27 - Amulet
  • 28 - Crispin's wand
  • 29 - Sled
  • 30 - Iron bar
  • 31 - Fishhook
  • 32 - Moldy cheese
  • 33 - Elf shoes
  • 34 - Tambourine
  • 35 - Mordack's wand
  • 36 - Hairpin
  • 37 - Cat fish

Rooms

  • 1 - Outside Crispin's house
  • 2 - Crossroads with poisonous snake
  • 3 - Outside town
  • 4 - Town street
  • 5 - Tailor / Toymaker / Cobbler
  • 6 - Outside bakery
  • 7 - Crossroads with prince on log
  • 8 - Crossroads outside dark forest
  • 9 - Weeping willow
  • 10 - Gnome's house
  • 11 - Beehive
  • 12 - Anthill
  • 13 - Fortune teller wagon
  • 14 - Brushland desert border (multiple rooms north/south)
  • 15 - Desert (multiple rooms, references rm209.sc)
  • 17 - Bandit camp (inside tent)
  • 18 - Temple treasure
  • Dark forest
    • 19 - Entry path fork
    • 20 - Path east of entry
    • 21 - Twisted tree with door
    • 22 - Outside witch's house
    • 23 - Inside witch's house
    • 24 - Elves who love gems
    • 25 - Path west of entry
    • 26 - Path south of witch
  • 27 - Outside inn
  • 28 - Inn kitchen
  • Snowy mountain
    • 29 - Path entry
    • 30 - Ledge rope climb
    • 31 - Rock outcroppings
    • 32 - Top of sled path
    • 33 - Sled path
    • 34 - Outside castle (eagle)
    • 35 - Leaving castle / approaching crystal cave
    • 36 - Outside crystal cave (yeti)
    • 38 - Inside crystal cave
    • 39 - Wolf returns Graham to castle scene
    • 40 - Twisty path (overhead shot)
    • 41 - Bird carries Graham to nest scene
    • 42 - Bird nest
    • 43 - Eagle rescues graham from nest scene
  • 44 - Beach north of hermit
  • 45 - Beach with boat and waterfall
  • 46 - Outside hermit's
  • 47 - Ocean (many screens, references boatRegion.sc)
  • 48 - Approaching/leaving harpy isle scene
  • 49 - Harpy isle beach
  • 50 - Harpy isle interior
  • Mordack's island
    • 51 - Rock beach
    • 52 - Serpent statues
    • 53 - Outside gate
    • 54 - Side entry grate
    • 55 - Labyrinth (many rooms)
    • 56 - Pantry
    • 57 - Kitchen
    • 58 - Pipe organ
    • 59 - Dining hall (north)
    • 60 - Dining hall (south)
    • 61 - Foyer
    • 62 - Upstairs hallway
    • 63 - Bedroom
    • 64 - Library
    • 65 - Laboratory
    • 66 - Wand swap device
    • 67 - Dungeon
  • 76 - Inside Crispin's house scene
  • 77 - Fortune teller scene
  • 81 - Outside elf mine
  • 82 - Mine tunnel entry scene
  • 83 - Elf mine
  • 84 - Elf gives shoes scene
  • 85 - Inside inn
  • 86 - Inn basement
  • 89 - Approaching Mordack's island scene
  • 90 - Harpies scene
  • 91 - Harpies close-up scene
  • 92 - Ice queen scene
  • 96 - Cassima close-up scene
  • 100-109 - Intro scenes
  • 110-113 - Hermit scenes
  • 119 - Sierra logo
  • 120-123 - Ending scenes
  • 124 - Mordack battle
  • 206 - Bakery
  • 208 - Release genie scene
  • 209 - Desert oasis (crash when debug warp here. Room pic is 210)
  • 211 - Desert scorpion death
  • 212 - Desert mountains
  • 213 - South of desert temple entrance
  • 214 - Temple entrance
  • 215 - Elf mine tunnel exit scene
  • 216 - Bandit camp

Flags

  • 1 - Talked to willow tree
  • 5 - Entered city street for 1st time, and saw guy fixing cart
  • 7 - Tried to steal willow tree's harp
  • 10 - Talked to old gnome
  • 13 - Tried to talk to hiding elves
  • 14 - Entered dark forest 1st screen
  • 15 - Graham is hungry
  • 16 - Wearing cloak
  • 17 - Graham is full after eating half leg of lamb or pie
  • 18 - Went through front entrance of dark forest
  • 19 - Deflected witch's spell with amulet
  • 20 - Talked to witch
  • 22 - Examined Mordack's spell book
  • 23 - Graham using crystal on statues, or exiting Intro??
  • 24 - Talked to shoemaker
  • 25 - Talked to shoemaker's wife
  • 26 - Bought pie
  • 27 - Saw prince at crossroads
  • 28 - Talked to wolf during yeti quest
  • 30 - Cedric said he'd wait outside while Graham is in town
  • 31 - Saw scene 7 of intro sequence
  • 32 - Saw scene 8 of intro sequence
  • 33 - Saw bandits ride away from temple
  • All prior flags done --- work from here!
  • 36 - Used crystal on serpent statues, or got zapped by them
  • 40 - Inn thugs bonked Graham
  • 42 - Used iron bar to open grate
  • 43 - Drank well or oasis water
  • 44 - Found temple entrance
  • 45 - Entered dark forest
  • 47 - Entered elf tunnel
  • 48 - Used tambourine on poisonous snake
  • 49 - Wore cloak in mountains
  • 50 - Found bandit camp
  • 51 - Exited bake shop
  • 52 - Cedric warned Graham about guy guarding fortune teller, exposing his prejudice
  • 53 - Went to temple entrance
  • 54 - Saw drunk guy fall down at bandit camp
  • 55 - Left harpy island by boat (walking to screen edge to leave doesn't count)
  • 56 - Cedric is hurt on harpy island, or Graham failed to swap wand energies before Mordack battle. If set, Cedric fails to meat shield Mordack's spell
  • 57 - Rocky moved out of dark forest path
  • 58 - Entered ice queen's palace from east, or path to yeti's cave from west after pie used on yeti. Enables progression in mountains
  • 61 - Used machine to swap wand energies
  • 62 - Exited dark forest through elves' tunnel
  • 63 - Threw fish to cat Manannan
  • 64 - Used bag of peas to trip blue henchman
  • 65 - Mordack's castle encounter timer paused (gave locket to Cassima scene, thrown in dungeon when Mordack asleep, threw fish to cat, something else with Mordack??). Clears when entering new room
  • 67 - Got Mordack's wand
  • 68 - Entered maze from dungeon
  • 69 - Unlocked maze exit to pantry
  • 70 - Cassima rescued Graham from dungeon and is leading him out of the maze
  • 72 - Hermit agreed to help Cedric, Graham needs to bring boat there
  • 74 - Opened tree door with key
  • 75 - Carrying hurt Cedric
  • 76 - Opened witch's trunk
  • 77 - Opened witch's trunk???
  • 78 - Got caught by blue henchman??
  • 79 - Jumped across mountain gaps
  • 80 - Unlocked inn kitchen door
  • 81 - Used hammer to unlock inn basement door
  • 82 - Put Crispin's wand in machine
  • 85 - Wearing amulet
  • 89 - Used rope to climb mountain
  • 93 - Failed bandit tent copy protection test
  • 94 - Passed any copy protection
  • 95 - Failed sailboat copy protection
  • 96 - Failed witch's house copy protection
  • 97 - Rescued from dungeon, and now loose stone is mortared shut
  • 98 - Cedric said he finds Mordack's serpent statue area creepy
  • 99 - At Mordack's castle gate, Cedric advised Graham to turn around
  • 101 - Passed witch's house copy protection
  • 103 - Passed bandit tent copy protection
  • 104 - Passed sailboat copy protection
  • 107 - Saved ants from dog
  • 108 - Walked into ocean without boat??

Points

260 total:

  • 22 - Examine Mordack's spell book (3)
  • 26 - Buy pie (2)
  • 36 - Use crystal on serpent statues (5)
  • 42 - Use iron bar to open grate (4)
  • 43 - Drink well or oasis water (2)
  • 44 - Find temple entrance (3)
  • 45 - Enter dark forest (2)
  • 47 - Enter elf tunnel (2)
  • 48 - Use tambourine on poisonous snake (3)
  • 49 - Wear cloak in mountains (4)
  • 50 - Find bandit camp (3)
  • 64 - Use bag of peas to trip blue henchman (3)
  • 67 - Get Mordack's wand (3)
  • 74 - Open tree door with key (3)
  • 78 - Get caught by blue henchman?? (2)
  • 79 - Jump across mountain gaps (2)
  • 81 - Use hammer to unlock inn basement door (4)
  • 82 - Put Crispin's wand in machine (4)
  • 89 - Use rope to climb mountain (5)
  • Get fish from barrel (2)
  • Get silver coin (2)
  • Get stick (2)
  • Throw fish to distract bear (4)
  • Get honeycomb (2)
  • Get old shoe (2)
  • See bandits approach temple (2)
  • Get staff (2)
  • Use staff on desert temple door (2)
  • Get gold coin (2)
  • Get genie's brass bottle (2)
  • Throw shoe or stick at cat (4)
  • Throw shoe or stick to distract dog (4)
  • Get golden needle (2)
  • Trade golden needle for cloak (4)
  • Get rope (2)
  • Get leg of lamb (2)
  • Pay gold coin to see fortune teller (3)
  • Get amulet (2)
  • Use genie bottle on witch (4)
  • Get spinning wheel (2)
  • Get pouch (2)
  • Get key (2)
  • Get golden heart (2)
  • Use honeycomb on dark forest path (4)
  • Toss 1st emerald to elf (2)
  • Toss 2nd emerald (2)
  • Toss 3rd emerald (2)
  • Get elf shoes (2)
  • Trade elf shoes for hammer (4)
  • Give golden heart to willow tree (4)
  • Get harp (2)
  • Get tambourine (2)
  • Trade spinning wheel for marionette (4)
  • Trade marionette for sled (4)
  • Eat half leg of lamb (4)
  • Use sled on mountain slope (5)
  • Give leg of lamb to eagle (3)
  • Approach ice castle (2)
  • Play harp for ice queen (4)
  • Throw pie to murder yeti (4)
  • Use hammer to get crystal (4)
  • Get snatched by giant bird (2)
  • Get locket (2)
  • Get iron bar (2)
  • Use beeswax to fix boat (5)
  • Discover harpy island (3)
  • Play harp for harpies (4)
  • Get fishhook (2)
  • Pick up hurt Cedric (3)
  • Get shell (2)
  • Give shell to hermit (4)
  • Crash land on Mordack's island (3)
  • Get fish at Mordack's island (2)
  • Use fishhook to get moldy cheese (4)
  • Get hairpin (2)
  • Pick pantry door lock with hairpin (4)
  • Use empty pea bag to capture cat Manannan (2)
  • Put moldy cheese in machine (5)
  • Cedric blocks shot from Mordack's weakened wand (4)
  • Transform into tiger to counter Mordack's winged insect beast thing (4)
  • Transform into rabbit to counter Mordack's dragon (4)
  • Transform into mongoose to counter Mordack's snake (4)
  • Transform into rain cloud to murder Mordack as fire (4)

Global

  • 69 - gInventory
  • 110 - Ego x:, also ocean grid x: room
  • 111 - Ego y:, also ocean grid y: room
  • 314 - Desert room grid x:
  • 315 - Desert room grid y:
  • 320 - Cedric x:
  • 321 - Cedric y:
  • 322 - Cedric state, also lamp, sled, and thirst state
  • 325 - Cedric's idle comments, when waiting a random number of seconds between 120 and 240 on a screen
  • 331 - Mordack state (5: sleeping,
  • 332 - Cat Manannan state (1: active/dangerous, 2: approaching fish, 3: eating fish, 4: finished fish?, 5: about to get bagged, 7: bagged
  • 333 - Blue henchman position
  • 338 - Cat Manannan current room (20% chance to be in your room)
  • 352 - Castle...?
  • 353 - Castle...?
  • 359 - Castle...?
  • 383 - Direction facing in Mordack's maze (N: 0, E: 90, S: 180, W: 270)
  • 384 - Maze room grid x:
  • 385 - Maze room grid y: