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Notes:King's Quest VI: Heir Today, Gone Tomorrow
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This page contains notes for the game King's Quest VI: Heir Today, Gone Tomorrow.
Room IDs
For use with the debug mode's warp function. Non-room IDs with "Script" files in the heap give a black screen with no actions available when warped to, while completely invalid IDs crash the game. Room IDs listed in italics are those that the debug Teleport function doesn't work in.
ID | Internal Name | Room Type | Context |
---|---|---|---|
81 | RgBasement | rgCastle | Plays castle music on a black screen with no actions available when warped to. |
94 | creditRoom | room | Displays credits from the points screen when warped to. |
100 | rm100 | room | The title screen. |
105 | rm105 | room | The intro movie. |
106 | egaToon | room | The intro movie, diskette version. |
108 | rm108 | room | The ending movie. |
135 | rm135 | room | The open sea, when drowning in it. |
140 | rm140 | room | Cassima in her tower cutscene; softlocks with a static Cassima image and music if warped to. |
145 | rm145 | room | Vizier and genie cutscene; works as normal if warped to. |
150 | rm150 | room | Alex's introduction to the vizier cutscene; works as normal (with points awarded) if warped to. |
155 | rm155 | room | Riding Night Mare cutscene; works as normal if warped to (specifically, as the "returning to the living world" version). |
160 | rm160 | room | Genie and vizier "wedding" closeup; displays a static image with no actions available if warped to. |
165 | rm165 | room | Alex and Cassima wedding closeup; displays a static image with no actions available if warped to. |
170 | rm170 | room | Empty script? Crashes the game if warped to. |
175 | rm175 | room | Empty script? Crashes the game if warped to. |
180 | rm180 | room | Cassima kiss cutscene; works as normal if warped to (leading directly to the ending of the game!). |
200 | rm200 | room | Isle of the Crown, initial beach. |
205 | rm205 | room | The tutorial sequence. |
210 | rm210 | room | Isle of the Crown, crossroads with Sing Sing's tree. |
220 | rm220 | room | Isle of the Crown, outside the castle (front entrance). |
230 | rm230 | room | Isle of the Crown, outside the castle (side wall). |
240 | rm240 | room | Isle of the Crown, village street. |
250 | rm250 | room | Isle of the Crown, mansion with Beauty. |
260 | rm260 | room | Isle of the Crown, ferry dock. |
270 | rm270 | room | Isle of the Crown, bookshop interior. |
273 | boringBook | View | The boring book's inset; shows the book over a black screen with no actions available if warped to. |
280 | rm280 | room | Isle of the Crown, pawnshop interior. |
290 | rm290 | room | Isle of the Crown, ferry interior. |
300 | rm300 | CliffRoom | Isle of the Sacred Mountain, bottom of the cliffs. |
320 | rm320 | CliffRoom | Isle of the Sacred Mountain, climbing screens; loads the SOAR puzzle's screen if warped to. |
340 | rm340 | CliffRoom | Isle of the Sacred Mountain, atop the cliffs. |
350 | rm350 | room | Isle of the Sacred Mountain, palace entrance. |
370 | rm370 | room | Isle of the Sacred Mountain, inside palace cutscene; works as normal if warped to. |
380 | rm380 | room | Isle of the Sacred Mountain, Oracle cutscene. |
390 | rm390 | room | Isle of the Sacred Mountain, clifftop cave. |
400 | LBRoom | LabRoom | Isle of the Sacred Mountain, labyrinth handler; loads the room directly north of the entrance if warped to. |
405 | rm405 | LabRoom | Isle of the Sacred Mountain, labyrinth entrance. |
406 | rm406 | LabRoom | Isle of the Sacred Mountain, labyrinth dark room. |
407 | rm407 | LabRoom | Isle of the Sacred Mountain, labyrinth hole-in-the-wall peeking room. |
408 | rm408 | LabRoom | Isle of the Sacred Mountain, labyrinth shield room. |
409 | rm409 | room | Isle of the Sacred Mountain, labyrinth tapestry room. |
410 | rm410 | room | Isle of the Sacred Mountain, labyrinth floor tile puzzle room. |
411 | rm411 | LabRoom | Isle of the Sacred Mountain, labyrinth falling trap floor room; loads a bugged "doorless" version of the room and softlocks after the initial message if warped to. |
415 | rm415 | LabRoom | Isle of the Sacred Mountain, labyrinth skull room. |
420 | rm420 | room | Isle of the Sacred Mountain, labyrinth falling ceiling trap room. |
425 | rm425 | LabRoom | Isle of the Sacred Mountain, labyrinth genie room. |
430 | rm430 | LabRoom | Isle of the Sacred Mountain, labyrinth coins room. |
435 | rm435 | LabRoom | Isle of the Sacred Mountain, labyrinth falling trap floor room (the non-lethal one). |
440 | rm440 | room | Isle of the Sacred Mountain, labyrinth minotaur lair. |
450 | rm450 | room | Isle of Wonder, beach. |
455 | smellGnome | Gnome logic storage? If warped to, displays the corresponding gnome's sprite and the first line of their dialogue segment then crashes the game. (Note that for some reason, tasteGnome is all the way at id 4561, which can't be warped to.) | |
456 | soundGnome | ||
457 | touchGnome | ||
458 | sightGnome | ||
460 | rm460 | room | Isle of Wonder, bookworm's screen. |
461 | blackWidowInset | room | Isle of Wonder, spider inset; works as normal if warped to. |
470 | rm470 | room | Isle of Wonder, marsh. |
480 | rm480 | room | Isle of Wonder, garden with chessboard entrance. |
490 | rm490 | room | Isle of Wonder, chessboard screen. |
500 | rm500 | room | Isle of the Beast, beach. |
510 | rm510 | room | Isle of the Beast, archer statue path. |
520 | rm520 | room | Isle of the Beast, boiling pond. |
540 | rm540 | room | Isle of the Beast, Beast's courtyard. |
550 | rm550 | room | Isle of the Mists, beach. |
560 | rm560 | room | Isle of the Mists, scythe screen. |
580 | rm580 | room | Isle of the Mists, bonfire screen. |
600 | rm600 | room | Realm of the Dead, initial screen. |
605 | rm605 | room | Realm of the Dead, unused alternate version of room 600. |
630 | rm630 | room | Realm of the Dead, mother ghost's screen. |
640 | rm640 | room | Realm of the Dead, ticket station. |
650 | rm650 | room | Realm of the Dead, knight's corpse. |
660 | rm660 | room | Realm of the Dead, Charon's screen. |
670 | rm670 | room | Realm of the Dead, hungry gate. |
680 | rm680 | room | Realm of the Dead, entering the Lord of the Dead's chamber. |
690 | rm690 | room | Realm of the Dead, Lord of the Dead closeup. |
710 | rm710 | CastleRoom | Castle of the Crown, room entered by using the magic paint. |
720 | rm720 | CastleRoom | Castle of the Crown, secret door room. |
730 | rm730 | CastleRoom | Castle of the Crown, entrance hall. |
740 | rm740 | CastleRoom | Castle of the Crown, throne room. |
750 | rm750 | CastleRoom | Castle of the Crown, swordfight room. |
770 | rm770 | CastleRoom | Castle of the Crown, stolen treasures room. |
780 | rm780 | CastleRoom | Castle of the Crown, Jollo's room. |
781 | rm781 | CastleRoom | Castle of the Crown, vizier's room. |
790 | rm790 | CastleRoom | Castle of the Crown, tower staircase. |
800 | rm800 | CastleRoom | Castle of the Crown, room past the secret door. |
810 | rm810 | CastleRoom | Castle of the Crown, second-floor hall. |
820 | rm820 | CastleRoom | Castle of the Crown, dungeon. |
840 | rm840 | CastleRoom | Castle of the Crown, hall outside Jollo's room. |
850 | rm850 | CastleRoom | Castle of the Crown, hiding-behind-pillar hall. |
860 | rm860 | CastleRoom | Castle of the Crown, east hall. |
870 | rm870 | CastleRoom | Castle of the Crown, hall outside Cassima's room. |
880 | rm880 | CastleRoom | Castle of the Crown, portrait closeup; works as normal if warped to. |
Items
- 0 - Magic map
- 1 - Boring book
- 2 - Brick
- 3 - Paintbrush
- 4 - Beauty's blonde hair
- 5 - Beauty's old clothes
- 6 - Lump of coal
- 7 - Old coins from skeleton
- 8 - Dagger
- 9 - Coin
- 10 - Rotten egg
- 11 - Skull
- 12 - Feather
- 13 - Pungent flower
- 14 - Flute
- 15 - Gauntlet
- 16 - Cassima's black hair
- 17 - Handkerchief
- 18 - Hole-in-the-wall
- 19 - Hunter's lamp
- 20 - Vizier's letter
- 21 - Lettuce
- 22 - Bottle of milk
- 23 - Mint
- 24 - Mirror
- 25 - New lamp
- 26 - Nail
- 27 - Clockwork nightingale
- 28 - Ticket to Underworld
- 29 - Dangling participle
- 30 - Pearl
- 31 - Peppermint leaf
- 32 - Note from Cassima
- 33 - Potion of fake death
- 34 - Rabbit's foot
- 35 - Ribbon
- 36 - Riddle book
- 37 - Beast's ring
- 38 - White rose
- 39 - Royal ring
- 40 - Sacred water
- 41 - Red scarf
- 42 - Scythe
- 43 - Shield
- 44 - Skeleton key
- 45 - Spell book
- 46 - Teacup
- 47 - Love poem
- 48 - Tinderbox
- 49 - Rotten tomato
- 50 - Partial sentence
- 51 - Invisible ink
Flags
To do: add region-specific flags as well (ex: #rFlag2) |
- 1 - Saved Celeste from minotaur
- 2 - Winged Ones asked you to defeat minotaur and rescue Celeste
- 3 - Met oracle and got sacred water
- 4 - Reached top of cliffs of logic
- 5 - First set of cliff stairs appeared
- 6 - Solved last cliff riddle???
- 7 - Asked bookkeeper about spell book
- 8 - Used shield on archer statue
- 9 - Used scythe on magic hedge
- 10 - Showed royal ring or coin to Jollo to identify Alex
- 11 - Moved plank on Crown Isle beach
- 12 - Traded hunter's lamp for new lamp
- 13 - Used frozen lettuce on boiling pond
- 14 - Encountered druids at Mist Isle bonfire
- 15 - Reached Realm of the Dead
- 16 - Talked to bookstore owner, who told you to visit ferryman
- 17 - Exited ferryman's boathouse
- 23 - Painted door on castle outside wall
- 25 - Left Isle of Mists. Alex captured next time you arrive
- 37 - Gave white rose to Beauty
- 38 - Pulled on loose spider web thread
- 43 - Brought Beauty to the beast
- 44 - You died. Sets Alex to death script at gates to Land of the Dead
- 46 - Got Beast's ring, curse timer started
- 54 - Related to meeting Rollo the clown at the bookstore???
- 58 - Got styx water
- 59 - Used Beauty's clothes to sneak into castle
- 64 - Talked to townspeople and learned you're in Land of the Green Isles
- 68 - Got swamp ooze in teacup
- 72 - Met Alhazred in castle in Act 1
- 73 - Talked to bookstore owner after learning where you are
- 77 - Got spell book
- 85 - Entered stolen treasure room
- 87 - Moved castle portrait
- 88 - Got nail
- 90 - Got mint
- 95 - Got past labyrinth tile room
- 96 - Entered dark cave atop cliffs
- 97 - Used tinderbox in dark cave
- 100 - Played skeleton xylophone
- 108 - Read boring book to oyster
- 114 - Used hole-in-the-wall to spy on minotaur
- 117 - Played flute for wallflowers
- 118 - Gave milk bottle to plant baby
- 119 - Got iceberg lettuce
- 128 - Teleported with magic map
- 129 - Opened rare riddle book
- 130 - Got milk bottle
- 138 - Got peppermint leaf
- 139 - Gave rotten tomato to bump-on-a-log
- 140 - Got hot embers in skull
- 143 - Got hair (Beauty's or Cassima's)
- 145 - Used stinky flower to trick smell gnome
- 146 - Used mechanical nightingale to trick sound gnome
- 147 - Used mint to trick taste gnome
- 148 - Used rabbit's foot to trick touch gnome
- 149 - Used invisible ink to fool sight gnome
Points
Some points flags are also in the list above.
- 7 - Asked bookstore owner about spell book (2)
- 9 - Use scythe on magic hedge (3)
- 10 - Show royal ring or coin to Jollo (4)
- 12 - Trade hunter's lamp for new lamp (1)
- 13 - Use frozen lettuce on boiling pond (4)
- 16 - Talk to bookstore owner and he tells you to visit ferryman (1)
- 38 - Pull on loose spider web thread (1)
- 46 - Get Beast's ring (1)
- 58 - Get styx water (1)
- 59 - Use Beauty's clothes to sneak into castle (4)
- 68 - Get swamp ooze in teacup (1)
- 72 - Show royal ring to castle gate guards to meet Alhazred in Act 1 (3)
- 77 - Get spell book (1)
- 85 - Enter stolen treasures room (2)
- 87 - Move castle portrait (3)
- 88 - Get nail (1)
- 90 - Get mint (1)
- 95 - Get past labyrinth tile puzzle (3)
- 96 - Enter dark cave atop cliffs (1)
- 97 - Use tinderbox in dark cave (2)
- 108 - Read boring book to oyster (2)
- 100 - Play skeleton xylophone (2)
- 114 - Use hole-in-the-wall to spy on minotaur (1) [two of these???]
- 117 - Play flute for wallflowers (2)
- 118 - Give milk bottle to plant baby (2)
- 119 - Get iceberg lettuce (1)
- 128 - Teleport with magic map (1)
- 129 - Open rare riddle book (1)
- 130 - Get milk bottle (1)
- 138 - Get peppermint leaf (1)
- 139 - Give rotten tomato to bump-on-a-log (3)
- 140 - Get hot embers in skull (1)
- 143 - Get blonde hair from Beauty's clothes or black hair from Cassima's ribbon (1)
- 145 - Use stinky flower to trick smell gnome (2)
- 146 - Use mechanical nightingale to trick sound gnome (2)
- 147 - Use mint to trick taste gnome (2)
- 148 - Use rabbit's foot to trick touch gnome (2)
- 149 - Use invisible ink to fool sight gnome (2)
- Get coin (1)
- Move plank (1)
- Get royal ring (1)
- Meet Alhazred in Act 1 (2)
- Get boring book (1)
- Read poetry book (1)
- Get poem page (1)
- Talk to bookstore owner (1)
- Use coin to buy shop item (2)
- Enter ferryman's boathouse (2)
- Get rabbit's foot (1)
- Trade royal ring for magic map (5)
- Get invisible ink (1)
- Use mechanical nightingale to befriend Sing Sing (4)
- Give royal ring to nightingale after befriending Jollo (3) or before (1)
- Give poem to nightingale after giving royal ring (1)
- Give rose to nightingale (1)
- Get Cassima's ribbon (1)
- Get Cassima's note (1)
- Get pearl (1)
- Trade pearl for royal ring (2)
- Get hunter's lamp (1)
- Get brick (1)
- Get sentence fragment (1)
- Get rotten tomato (1)
- Get hole-in-the-wall (1)
- Get red scarf (1)
- Get dangling participle (2)
- Return dangling participle and get rare book (2)
- Get scrap of paper from spiderweb (2)
- Get teacup (1)
- Get rotten egg (1)
- Get fake death potion (1)
- Get black feather (1)
- Get stinky flower (1)
- Solve cliff puzzle (1 each, 5 total)
- Get shield (1)
- Get skull (1)
- Get old coins (1)
- Use brick to stop trap (2)
- Use tinderbox in dark labyrinth room (2)
- Open secret labyrinth door (1)
- Use red scarf to murder minotaur (3)
- Meet oracle (5)
- Get sacred water (1)
- Get lump of coal (1)
- Get scythe (1)
- Use shield on stone archer (3)
- Get white rose (1)
- Use scythe on magic hedges (3)
- Give white rose to Beauty (2)
- Give Beast's ring to Beauty (2)
- Unite Beauty and Beast (2)
- Fill hunter's lamp with fountain water (1)
- Get baby tears in hunter's lamp (1)
- Put sacred water in lamp (1)
- Cast rain spell (3)
- Activate rain spell in cage (2)
- Trade hunter's lamp for new lamp (1)
- Put hair in skull (1)
- Put rotten egg in skull (1)
- Cast skull spell (3)
- Use skull magic to catch nightmare (2)
- Get Underworld ticket (1)
- Get ghost mother's handkerchief (1)
- Use ticket to enter Underworld gate (3)
- Get skeleton key (1)
- Get gauntlet (1)
- Give coins to ferryman (3)
- Answer gate riddle with "Love" (3)
- Use gauntlet on Lord of the Dead (2)
- Show mirror to Lord of the Dead (4)
- Drink fake death potion in front of genie (3)
- Use black feather to mix magic teacup paint (1)
- Paint door on castle wall (1)
- Enter castle through magic door (2)
- Overhear Saladin talking to guards in castle??? (2)
- Give handkerchief to ghost boy (3)
- Give replica lamp to Jollo (3)
- Open castle secret passage (2)
- Spy on vizier in study (1)
- Give dagger to Cassima (3)
- Talk to Cassima from secret passage (1)
- Open vizier's locked trunk (1)
- Read vizier's papers (1)
- Get vizier's letter (1)
- Look at stolen treasures (2)
- Use nightingale to distract guards (4)
- Hide while guards pick up nightingale and leave (2)
- Show vizier's letter to Saladin (3)
- Use mirror on fake Cassima (3)
- Cassima's parents enter throne room (5)
- Get genie's lamp from Jollo (1)
- Use lamp on genie (5)
- Give mint to genie during finale (1)
- Get sword during finale (1)
- Use sword on Alhazred to start fight (1)
- Use sword to knock out Alhazred (5)
Castle-specific
- rFlag1 256
- rFlag1 512
- rFlag2 1
- rFlag3 128
- rFlag3 256
Global
- 153 - gAct (0-5)
- NextActs (increments gAct by 1): get magic map, use red scarf on minotaur, fool all five Isle of Wonder guards, unite Beauty and Beast