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Notes:Lupin III: Umi Ni Kieta Hihou

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This page contains notes for the game Lupin III: Umi Ni Kieta Hihou.

File Formats

Images

The game primarily uses the .tpl format for 2D images (a common format on Nintendo consoles); the tpl files are combined into one larger file named G.

Video/Audio

The game primarily uses the .thp format for videos (a mostly common format on Nintendo consoles); the thp files are in a folder named "movie" with disc 1 having multiple small ones, while disc 2 only has 3.

One important distinction is that the thp files the game uses use the 1.0 THPConv.exe; if you attempt to use a 1.01 version, the game will give you an error.

Fonts

The game uses external fonts instead of the BIOS one, with characters for both Japanese and English characters. One of three fonts can be toggled via a menu option. All text is monospaced.

Parser Commands

In Engine Commands

Hmmm...
To do:
  • There are some parser commands in the main .DOL, unknown use yet.
  • Try to understand what the Unknown/Unused ones are/do.

The game has a fair amount of commands it uses for the text parser, however most are unknown, or unused.

Command What it does.
a# Unknown. Possible values: T/F. Default: true
b# Unknown. Unused?
c Possibly change to the next voice line
d# Variable insertion (like %d in C programming language)
e# Unknown. Unused?
f# Unknown (only called once). Possible values: 0, < 0x100.
g# Unknown. Possible values: T/F
h Unknown. Unused?
i Unknown. Called by system. Related to [o]
j# Unknown. Possible values: T/F
k Possibly change to the next character art
l# Unknown. Unused? Possible values: T/F
m# Unknown. Unused?
n Creates a new line.
o Unknown. Called by system. Related to [i]
p# This changes the text color, p1 is white, p2 is blue, p3 is green. Any other number will make the text blank.
q# Seems to change if the text is invisible. Possible values: 1, (-1 to 1), other (T/F)
r Possibly clear screen for the Dragon God story.
s Slows down how fast the text is drawn to the screen. The speed resets after the next line.
t# Unknown. Possible values: 0, < 0x100.
u# Unknown. Unused?
v# Unknown. Unused?
w# A wait command, believed to be counted in frames. It delays how fast the next dialogue shows on the next line, not a delay on when you can press A to go to the next line.
x# Width, default is 24, min 0x8, max 0x60
y# Height, default is 24, min 0x8, max 0x60
z# Unknown. Possible values: T/F