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Notes:Mystical Ninja Starring Goemon (Nintendo 64)
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This page contains notes for the game Mystical Ninja Starring Goemon (Nintendo 64).
GameShark Codes
The below codes are the for USA version only.
Always Fire Ryo Attack 801F4FB3 0012 Unlock Yae and Sasuke 8015C6A7 0001 8015C6AB 0001 Have Gold Weapons 8015C6AF 0002 8015C6B3 0002 8015C6B7 0002 8015C6BB 0002 Press Z For I Am Impact! song (only works on foot when idle) D11E1AB0 E604 811E1AA8 2404 D11E1AB0 E604 811E1AAA 0011 < change this value to something else for a new song D11E1AB0 E604 811E1AAC 0C00 D11E1AB0 E604 811E1AAE E2F2 Super Jump D11E20BE 8021 811E20BA 4140 Change Yae's Footstep SFX D11E1AB0 E604 81204156 ????
Useful Memory Addresses
80218A98 < grab first actor in map into T8 80216CE0 < load GFX function 80218AF4 < load actor positions in map into T6
Actor List
007F Fire 0080 Smoke Cloud 0081 Ryo (Drops down) 0082 Giant Ryo (unused) 0083 Giant Ryo (Drops down - unused) 0085 Gold Dango 0086 map dude 0087 Mrs. Arrow 0088 Silver Doll 0089 Gold Doll 008B Sign 008E Death plane (determines out of bounds) 008F Dango 0091 Life Up 00CB Ghost Robot 00FA Robot Bee 00FB Small Pink Robot 00FC Small Pink Robot 00FE Green Robot 00FF Big Swatting Robot 0100 Jumping robot 0103 Scarecrow Bot 010A Big Swatting Robot Red 0108 Jet Robot 0109 Yellow Robot 010B Shrinking Robot 010C Sword Robot 0130 Drum robot 0134 Dango Stick Wipers 0141 Ninja 0149 Dango Stick Wipers (Spawners) 0192 Pot. 0193 Key. xxyy???? xx = # of enemies to destroy for it to appear. yy = 00 Silver, 01 Gold, 02 Diamond 0196 Star Block 0197 Falling Board With Chain 0198 Spike Chain 01F7 Turtle Pad 01FC Elevator (Oedo) 02CD Gatekeeper with lantern 0287 Water 0302 Inn Keeper 0305 Inn Keeper 0307 Inn Keeper 0308 Fixed camera actor 030F Dancin 0322 Ladder 0323 Congo
NPCs generally follow this format:
aaaa???? ????bbbb ????xxxx ??????yy aaaa = Actor ID bbbb = Some type of ID for map xxxx = Message ID yy = If 0x01, NPC is hidden (needs all C buttons + A + B pushed to appear)
Enemies generally follow this pattern:
aaaa???? xxxxxxxx ???????? ???????? aaaa = Actor ID xxxxxxxx = Determines behavior
Keys follow this pattern:
aaaa???? xxyy???? ???????? ???????? aaaa = Actor ID xx = # of enemies to kill for it to appear. 0x0 already spawned. yy = Type of key. 0x0 Silver, 0x1 Gold, 0x2 Diamond.
Pots follow this pattern:
aaaa???? xxxx???? ??????yy ???????? aaaa = Actor ID xxxx = # of actors to spawn yy = Actor ID to spawn