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Notes:Phantasy Star II
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This page contains notes for the game Phantasy Star II.
Virtual Console Patch
# jp
>0x180 string "GM 00005501-00"
>>0x1f0 string " "
0x00021c:
beshort 0x6020 # bra.s 0x00023e # no check sum
# ue
>0x180 string "GM 00005501-02"
>>0x1f0 string "UE"
0x000232:
beshort 0x6020 # bra.s 0x000254 # no check sum
# 圧縮されている病院内CGデータの赤十字部分書き換え
0x02ee81:
byte 0x22,0x22 # 元は0xdd,0xdd
0x02ef24:
byte 0x22 # 元は0xdd
0x02ef2f:
byte 0x22 # 元は0xdd
0x02ef31:
byte 0x22 # 元は0xdd
# 病院のマップの緑十字修正
>>>0x0bfff0 string "GREEN CROSS FIX"
0x009094:
beshort 0x4eb9,0x000b,0xff00,0x4e71,0x4e71,0x4e71,0x4e71 # move.l #$40000000,$00c00004; bsr.w L0060ac_bitdev -> jsr 0xbff00; nop; nop; nop
0x0bff00:
beshort 0x23fc,0x4000,0x0000,0x00c0,0x0004 # move.l #$40000000,$00c00004;
beshort 0xb1fc,0x0003,0xdfe4 # cmpa.l #$0003dfe4,a0; city map?
beshort 0x6706 # beq.s +6
beshort 0x4ef9,0x0000,0x60ac # jsr L0060ac_bitdev; rts
beshort 0x41f9,0x000c,0x0000 # lea.l 0x0c0000,a0
beshort 0x4ef9,0x0000,0x5e8e # jsr L005e8e_cgopen; rts
#
# 0x0c0000から町のCGデータをcgopen用に変換したデータを置いてある
#
0x0c04e7:
# ここから32バイトで緑十字のセルデータ
# 元の緑十字
# byte 0x55,0x55,0x55,0x55, 0x53,0x33,0x33,0x33, 0x53,0x22,0x22,0x22, 0x53,0x22,0x22,0x77, 0x53,0x22,0x22,0x77, 0x53,0x22,0x22,0x77, 0x53,0x27,0x77,0x77, 0x53,0x27,0x77,0x77
# 灰色十字
# byte 0x55,0x55,0x55,0x55, 0x53,0x33,0x33,0x33, 0x53,0x22,0x22,0x22, 0x53,0x22,0x22,0xdd, 0x53,0x22,0x22,0xdd, 0x53,0x22,0x22,0xdd, 0x53,0x2d,0xdd,0xdd, 0x53,0x2d,0xdd,0xdd
# 緑のH
byte 0x55,0x55,0x55,0x55, 0x53,0x33,0x33,0x33, 0x53,0x22,0x22,0x22, 0x53,0x27,0x77,0x22, 0x53,0x27,0x77,0x22, 0x53,0x27,0x77,0x22, 0x53,0x27,0x77,0x77, 0x53,0x27,0x77,0x77