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Notes:Pokémon Black 2 and White 2
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This page contains notes for the game Pokémon Black 2 and White 2.
Weather Effects
00 Interior 01 Snow 02 Rain 03 Sandstorm 04 Snowstorm 05 Hail 06 Rainstorm (Thundurus) 07 Rainstorm (Tornadus) 08 Crystals 09 Fog (gray) 0A Fog (dark gray) 0B Fog (light gray) 0C Sandstorm (stronger) 0D Fog (dark gray) 0E Fog (light gray) 40 Normal
Unused Maps
ID | Name | Description |
---|---|---|
3 | Black City | |
4 | Black City | |
94 | Nimbasa Gate | Gate to Route 4 |
145 | Opelucid Gate | Gate to Route 10 |
152 | Pokémon League | Entrance to N's Castle |
211 | Relic Castle | B2F |
212 | Relic Castle | B3F |
213 | Relic Castle | B4F |
214 | Relic Castle | B5F |
215 | Relic Castle | B7F Right |
216 | Relic Castle | B7F Maze (left, right & bottom) |
217 | Relic Castle | B7F Maze (left, right & bottom) |
218 | Relic Castle | B7F Maze (left, right & bottom) |
219 | Relic Castle | B7F Maze (left, right & bottom) |
220 | Relic Castle | B7F Maze (left & right) |
221 | Relic Castle | B7F Maze (left & right) |
222 | Relic Castle | B7F Maze (left & right) |
223 | Relic Castle | B7F Maze (left & right) |
226 | Relic Castle | B7F Maze (top & left) |
228 | Relic Castle | B7F Maze (top & right) |
232 | Relic Castle | B7F Left |
233 | Relic Castle | B6F Tower |
234 | Relic Castle | B5F Tower |
235 | Relic Castle | B4F Tower |
236 | Relic Castle | B3F Tower |
237 | Relic Castle | B2F Tower |
238 | Relic Castle | B1F Tower |
239 | Relic Castle | Tower Entrance |
265 | Victory Road | 1F 1 |
266 | Victory Road | 2F 2 |
267 | Victory Road | 3F 1 |
268 | Victory Road | 4F 1 |
269 | Victory Road | 2F 2 |
270 | Victory Road | 1F 2 |
271 | Victory Road | 1F 3 |
272 | Victory Road | 1F 3 |
273 | Victory Road | 3F 3 |
274 | Victory Road | 4F 2 |
275 | Victory Road | 5F |
276 | Victory Road | 6F |
277 | Victory Road | 4F 3 |
279 | Trial Chamber | Terrakion |
412 | N's Castle | Entrance |
413 | N's Castle | 1F |
414 | N's Castle | Generic room |
415 | N's Castle | Generic room |
416 | N's Castle | Generic room |
417 | N's Castle | 2F |
418 | N's Castle | Lab |
419 | N's Castle | Generic room |
420 | N's Castle | Generic room |
423 | N's Castle | Generic room |
424 | N's Castle | Generic room |
521 | Challenger's Cave | Entrance |
522 | Challenger's Cave | B1F |
523 | Challenger's Cave | B2F |
524 | Route 10 | Field |
525 | Route 10 | Badge Gate |
526 | Route 10 | Café Chamber |
527 | Route 10 | Normal Chamber |
528 | Route 10 | Bug Chamber |
529 | Route 10 | Electric Chamber |
530 | Route 10 | Ground Chamber |
531 | Route 10 | Sky Chamber |
532 | Route 10 | Ice Chamber |
533 | Route 10 | Dragon Chamber |
555 | Lostlorn Forest | Trailer |
ROM Directory Structure
From http://pastebin.com/raw/PAE4reQg
/file location/ (iscopy from another game) what it contains /a/0/0/0 (bw a000) connection strength icons /a/0/0/1 (bw a001) unused dev (underground etc) /a/0/0/2 ********* text 1 /a/0/0/3 ********* text 2 /a/0/0/4 ********* sprites (pokegra) /a/0/0/5 ********* basic boxes and arrow /a/0/0/6 ********* move effects (waza_particle, maybe others) /a/0/0/7 ********* Pokemon icons /a/0/0/8 ********* Maps / Models /a/0/0/9 ********* (416 * various, small) /a/0/1/0 ********* ?? 1 file ?? /a/0/1/1 ********* Battle Backgrounds, generic map textures, battle UI /a/0/1/2 ********* Zonedata (map association table) /a/0/1/3 ********* not a narc, just data (?) /a/0/1/4 ********* textures /a/0/1/5 ********* edge color tables /a/0/1/6 ********* personal.narc (file index information below) /a/0/1/7 (dp)----- growtbl /a/0/1/8 ********* Level Up moves (levelup) /a/0/1/9 ********* evolves into (evolutions) /a/0/2/0 ********* child pokemon /a/0/2/1 (bw a021) move data /a/0/2/2 (bw a022) light blue window (communications lost with other player) /a/0/2/3 (bw a023) fonts /a/0/2/4 ********* item data /a/0/2/5 ********* item sprites /a/0/2/6 ********* Title Screen (version, nintendo/pc logo too) /a/0/2/7 ********* ui background for something /a/0/2/8 (bw a028) trading interface (link?) /a/0/2/9 ********* IR/wifi etc interface backgrounds /a/0/3/0 ********* overworld hero sprites /a/0/3/1 (bw a032) overorld sprites for certain NPCs /a/0/3/2 (bw a033) wireless communication interaction & backgrounds /a/0/3/3 ********* mystery gift interfaces /a/0/3/4 ********* mainmenu continue background and interface /a/0/3/5 ********* entralink ui sprites and background /a/0/3/6 (bw a037) ?? 1 file ?? /a/0/3/7 ********* ?? 1 file ?? /a/0/3/8 ********* more entralink related sprites and backgrounds /a/0/3/9 ********* Trainer Card & Badges /a/0/4/0 (bw a041) inbattle basic trainer sprites (Youngster, Preschooler, Scientist, etc.) /a/0/4/1 (bw a042) ?? 1 file ?? /a/0/4/2 (bw a043) shared trainer profile sprites and background /a/0/4/3 (bw a044) simple shapes, likely dev & unused /a/0/4/4 (bw a045) musical prop sprites /a/0/4/5 (bw a046) musical generic sprites/background /a/0/4/6 ********* musical in-musical sprites /a/0/4/7 ********* ?? 1 file ?? same sort of thing as a/2/0/8- pokemon species and forms split up into actual index numbers /a/0/4/8 ********* overworld sprites /a/0/4/9 (bw a050) cgear top bar sprites /a/0/5/0 (bw a051) single color sprites, unused /a/0/5/1 (bw a052) bw1 sprites (copy) /a/0/5/2 (bw a053) (19 * various) /a/0/5/3 ********* item browsing UI backsplash /a/0/5/4 (bw a055) status/type/contact sprites (battle) /a/0/5/5 (bw a056) weather particle sprites (effects?) /a/0/5/6 ********* in-game scripts /a/0/5/7 ********* (25 * various, script related?) - loads 28 bytes at a time /a/0/5/8 (bw a059) pal pad entry sprites /a/0/5/9 ********* ?? 1 file ?? /a/0/6/0 ********* (200 * 780 bytes) /a/0/6/1 (bw a062) (10 * 780 bytes) /a/0/6/2 (bw a063) pal pad background sprites /a/0/6/3 ********* trainer sendout pokeball throw sprites /a/0/6/4 (bw a065) dev alphanumeric unused /a/0/6/5 ********* Move Animation Scripts /a/0/6/6 ********* Battle Animation Scripts /a/0/6/7 (bw a068) dev camera UI tiles /a/0/6/8 ********* material/material srt anims /a/0/6/9 ********* (8 * various) /a/0/7/0 ********* start/X menu sprites (save/party etc) /a/0/7/1 ********* trainer front sprites (trfgra) /a/0/7/2 ********* trainer back sprites (trbgra) /a/0/7/3 (bw a074) BMD0 - shadow4_test /a/0/7/4 ********* overworld ambient textures (grass+) /a/0/7/5 ********* matrixy background and buttons /a/0/7/6 (bw a077) musical? background for some window /a/0/7/7 ********* pokemon stats summary + ribbons /a/0/7/8 ********* (50 * various) /a/0/7/9 (bw a080) ?? 1 file ?? /a/0/8/0 ********* (30 * various) /a/0/8/1 (bw a082) (1 * 780 bytes, another 0 byte blank) /a/0/8/2 ********* UI tiles, PC box tiles, type sprites /a/0/8/3 ********* small shield sprites with numbers /a/0/8/4 ********* map layout tiles /a/0/8/5 ********* ?? 1 file ?? /a/0/8/6 ********* ?? 1 file ?? background music-related /a/0/8/7 ********* inventory buttons and icons for item types /a/0/8/8 (bw a089) link tiles /a/0/8/9 ********* 1 file (text-related) /a/0/9/0 ********* 1 file (text-related) /a/0/9/1 ********* trainer data (trdata) /a/0/9/2 ********* trainer poke (trpoke) /a/0/9/3 (bw a094) musical (?) model and background/stuff /a/0/9/4 ********* move backgrounds /a/0/9/5 (bw a096) gts search room sprites/etc /a/0/9/6 ********* (2 files, large and small) /a/0/9/7 ********* (10 files, various) /a/0/9/8 ********* item quality boxes, kinda like wondercards /a/0/9/9 ********* various backgrounds (large skewed pokeball) == == /a/1/0/0 ********* pokewood logos and ui backgrounds /a/1/0/1 ********* speech bubbles and battle background (black pokeball) /a/1/0/2 ********* ?? 1 file ?? 800 bytes /a/1/0/3 (bw a102) gts negotiations sprites /a/1/0/4 (bw a103) trading sub-animation for pokeball effects /a/1/0/5 (bw a104) some kind of red aurora /a/1/0/6 ********* (38 * 188) /a/1/0/7 (bw a106) jigglypuff singing sprites /a/1/0/8 ********* protaganist textures (professor intro) /a/1/0/9 ********* (444 * 28 bytes, few bigger) /a/1/1/0 ********* (25 * 4 bytes) /a/1/1/1 (bw a110) museum's book textures /a/1/1/2 (bw a111) sound/song for something musical /a/1/1/3 (bw a112) sound/song for something musical /a/1/1/4 (bw a113) sound/song for something musical /a/1/1/5 (bw a114) sound/song for something musical /a/1/1/6 ********* large key item textures (magma stone, mirror, lunar wing), also mugshot backgrounds (fiery/icy winds etc), keldeo form change(281), NPC fly action animations(59,67) /a/1/1/7 ********* PC box backgrounds /a/1/1/8 ********* (117 * 36 bytes) /a/1/1/9 ********* wifi tournament ui backgrounds? /a/1/2/0 ********* Text Input Charmap - bw2 keyboard layouts /a/1/2/1 (bw a120) pikachu & pachirisu wallpaper /a/1/2/2 ********* breaking box texture /a/1/2/3 (bw a122) earth/water/fire mini texture /a/1/2/4 (bw a123) copy of bw1 egg moves (/a/1/2/3) /a/1/2/5 (bw a124) something with linking and unused stuff /a/1/2/6 ********* overworlds (616) /a/1/2/7 ********* encounters (135) encounter slot tables slots /a/1/2/8 ********* subway texture /a/1/2/9 (bw a128) registered item popup overlay /a/1/3/0 (bw a129) dev screenshots, useless /a/1/3/1 ********* TV gelboard /a/1/3/2 ********* xtransciever NPC sprites /a/1/3/3 ********* unova city system /a/1/3/4 (bw a133) link sprites, nothing /a/1/3/5 ********* cocoon textures /a/1/3/6 (bw a136) unova zone system /a/1/3/7 (bw a137) battle recorder tiles /a/1/3/8 ********* clay & protagonist textures /a/1/3/9 (bw a139) DS/DSi connectivity screen? /a/1/4/0 (bw a140) poketransfer sseq /a/1/4/1 (bw a141) PCbox bottom screen layout /a/1/4/2 (bw a142) poketransfer textures/tiles /a/1/4/3 ********* dream world cutscene stuff /a/1/4/4 (bw a144) gts sprites /a/1/4/5 (bw a145) wireless connection screen /a/1/4/6 (bw a146) unova dungeon system /a/1/4/7 ********* unova route/area switch system /a/1/4/8 (bw a148) moving car textures /a/1/4/9 ********* (1 file, 40 bytes) /a/1/5/0 (bw a151) seasons splash /a/1/5/1 ********* (3 * various xKB files) /a/1/5/2 (bw a153) woody/metal/ice textures /a/1/5/3 (bw a155) mail backgrounds /a/1/5/4 ********* (48 * 1052 bytes) /a/1/5/5 (bw a157) textures gold/blue (insignificant) /a/1/5/6 ********* (8 * various <1KB files) /a/1/5/7 ********* pokedex tiles /a/1/5/8 ********* more overworld sprites, boat textures, cutscene textures, map textures? /a/1/5/9 ********* ********* "POCKET MONSTERS BLACK/WHITE VERSION 2" tilemaps (intro cutscene / credits?) /a/1/6/0 ********* dragon gym textures /a/1/6/1 (bw a163) (7 * 44 bytes) /a/1/6/2 ********* bootup credits / copyright notice after credits /a/1/6/3 ********* (31 * 108 bytes) /a/1/6/4 ********* (8 * 36 bytes) /a/1/6/5 (bw a167) footprint sprites (cgear?) /a/1/6/6 (Pt copy) pl_btdtr (bw a168) /a/1/6/7 (Pt copy) pl_btdpm (bw a169) /a/1/6/8 ********* professor intro animation /a/1/6/9 (bw a171) trainer AI scripting /a/1/7/0 ********* xtransciever ui and static bg /a/1/7/1 ********* player interaction sprites /a/1/7/2 ********* (25 * 124 bytes) /a/1/7/3 ********* (2 * 36 bytes) /a/1/7/4 ********* map textures /a/1/7/5 ********* more map textures /a/1/7/6 ********* (684 * 345 bytes, 01 flags) /a/1/7/7 ********* (60 * 64 bytes) /a/1/7/8 (bw a181) online win loss messages /a/1/7/9 (bw a182) less of ^ /a/1/8/0 (bw a183) egg_cursor, spiral sphere /a/1/8/1 (bw a184) Mixing records screen in Union Room, wireless communications playersprites /a/1/8/2 (bw a185) unova 3d sys /a/1/8/3 (bw a186) (6 * 50 bytes, 1 * 80 bytes) /a/1/8/4 (bw a187) closeup backgrounds when people are talking /a/1/8/5 (bw a188) vs recorder, battle point /a/1/8/6 (bw a189) demo_sinka2, white screen with black topbottom /a/1/8/7 (bw a190) water textures /a/1/8/8 (bw a191) yellowgreen ui /a/1/8/9 ********* more yellowgreen ui, player interactivity sprites /a/1/9/0 (bw a193) unity tower /a/1/9/1 ********* (685 * 4 bytes) definitely pokemon-related /a/1/9/2 (bw a195) itemfinder UI /a/1/9/3 ********* https://dl.dropbox.com/u/12206225/anotherunk.png ?? /a/1/9/4 ********* (Pt copy) wifi_earth /a/1/9/5 (bw a198) blueblack HUD /a/1/9/6 (bw a199) more interactive UIs similar to above /a/1/9/7 (bw a200) saving game notebook animation /a/1/9/8 (bw a201) battle institute record paper /a/1/9/9 ********* dex complete paper == == /a/2/0/0 ********* (6 * various >1KB files) /a/2/0/1 (bw a204) animated pokeball small /a/2/0/2 ********* starter sprites /a/2/0/3 (bw a206) battle subway map /a/2/0/4 ********* out25 bushes and flowers textures /a/2/0/5 ********* ITEM_STD items split into type groups by file: 5_0: battle items, 5_1: , 5_2: , 5_3: , 5_4: /a/2/0/6 ********* 8 byte members- stadium trainers (last 2 bytes of member is trainer class) /a/2/0/7 ********* rainbow/sparkle textures /a/2/0/8 ********* index of pokemon and their forms used to look up a poke's "real" index number - they're listed separated by form, though some have 2 listings even with 1 form(venusaur, meganium) /a/2/0/9 ********* camera click sound.. /a/2/1/0 (bw a214) Hall of Fame background /a/2/1/1 (bw a214) copy of bw1 subpoke (/a/2/1/4) /a/2/1/2 (bw a215) copy of bw1 subtr (/a/2/1/5) /a/2/1/3 ********* hall of fame sprites /a/2/1/4 (bw a218) dream mist poof /a/2/1/5 ********* ending picture montage /a/2/1/6 (bw a221) (7 * various >1KB). /a/2/1/7 (bw a222) car/truck textures /a/2/1/8 ********* some UI /a/2/1/9 (bw a224) (4 * 36 bytes). /a/2/2/0 (bw a225) gamefreak logo movie /a/2/2/1 (bw a134) bw1 intro movie (15fps) /a/2/2/2 ********* intro movie (seems to be 15fps) /a/2/2/3 ********* min pokemon levels (0-649) /a/2/2/4 (bw a228) pidove/woobat flying pokemon animation /a/2/2/5 ********* (70 * large files) ABT files /a/2/2/6 ********* (93 * large files) ABL files /a/2/2/7 ********* (86 * 98304 compressed) tutorial screenshots? /a/2/2/8 ********* battle_pocket.dat /a/2/2/9 ********* small footprints without pallete /a/2/3/0 (bw a234) black error message ("An error has occurred. Please turn off the power.") /a/2/3/1 ********* (23 * pallete&?? files) /a/2/3/2 ********* test effect textures /a/2/3/3 ********* stage (musical?) /a/2/3/4 ********* (8 * various <50b files). /a/2/3/5 ********* medal /a/2/3/6 ********* medal case background /a/2/3/7 ********* medal case checkerflag background /a/2/3/8 ********* achievement medals /a/2/3/9 ********* ?? 1 file ?? /a/2/4/0 ********* ?? 1 file ?? /a/2/4/1 ********* ?? 1 file ?? /a/2/4/2 ********* green&yellow-orange background for something /a/2/4/3 ********* score bonus time up tiles (poketransfer?) /a/2/4/4 ********* (13 * various files) /a/2/4/5 ********* world tournament brackets sprites /a/2/4/6 ********* world tournament poster~ /a/2/4/7 ********* ?? 1 file ?? /a/2/4/8 ********* (120 * 6 byte files) frontier 1 pokemon allowance? /a/2/4/9 ********* (120 * <16 byte files) multiple pokemon, double? /a/2/5/0 ********* 1000 files, pokemon sets pretty much filled /a/2/5/1 ********* (120 * 6 byte files) ... /a/2/5/2 ********* (120 * <16 byte files) ... /a/2/5/3 ********* pwtpoke2 - 1000 files, first bunch are for PWT (second set) /a/2/5/4 ********* pwttr1, 68 files - world tournament trainer pkm choices 1v1 /a/2/5/5 ********* pwttr6, 68 files - world tournament trainer pkm choices 6v6 /a/2/5/6 ********* pwtpoke - world tournament pkm sets (first set) /a/2/5/7 ********* 1000 files, pokemon sets pretty much filled ~still diff /a/2/5/8 ********* pwt vgc top4 event /a/2/5/9 ********* greenblack honeycomb background /a/2/6/0 ********* elevator/gate textures /a/2/6/1 ********* 1000 files, only 370 with data (pkm sets) /a/2/6/2 ********* 661 files, 44/24/10 bytes ~ pkm choices from above sets ^? /a/2/6/3 ********* wbt textures (battle tournament) /a/2/6/4 ********* homika (roxie)'s gym speaker texture /a/2/6/5 ********* world tournament backgrounds /a/2/6/6 ********* more world tournament bg /a/2/6/7 ********* trainer mugshots /a/2/6/8 ********* (117 * various <100b files) /a/2/6/9 ********* (41 * 1688 bytes, +1 1536 byte) /a/2/7/0 ********* ~new record, timed people interaction? hexagonal background+ /a/2/7/1 ********* pokewood /a/2/7/2 ********* (41 * ~100b files) /a/2/7/3 ********* hidden hollows encounter tables /a/2/7/4 ********* pokewood animated cell movies /a/2/7/5 ********* (185 * various files) /a/2/7/6 ********* shibu/hasu/nami textures (insignificant) /a/2/7/7 ********* IR battle tiles /a/2/7/8 ********* aku_fire, aku_kage, aku_tume textures (insignificant) /a/2/7/9 ********* starry night textures /a/2/8/0 ********* shauntal room textures (fires) /a/2/8/1 ********* marshal room textures /a/2/8/2 ********* Pokemart inventory data /a/2/8/3 ********* ?? 1 file ?? /a/2/8/4 ********* more texture tiles /a/2/8/5 ********* c-gear people background /a/2/8/6 ********* small insignificant textures /a/2/8/7 ********* c-gear textures and default background /a/2/8/8 ********* stairwell textures /a/2/8/9 ********* lists of pokemon by type~pokedex search by type /a/2/9/0 ********* champion's room textures, and mark-medals? /a/2/9/1 ********* trfgra (trainer battle sprites) for pwt /a/2/9/2 (bw a107) elesa gym textures /a/2/9/3 ********* multicolor pokewood logo poster /a/2/9/4 ********* pokewood mini posters for each unique character /a/2/9/5 ********* textures of water pokemon caricatures /a/2/9/6 ********* in-pokedex route encounter lists /a/2/9/7 ********* undersea tunnel overview and poster /a/2/9/8 ********* insignificant texture (really not) /a/2/9/9 ********* N riding zekrom/reshiram == == /a/3/0/0 ********* weather particles (leaf/flake/flower/leaf) /a/3/0/1 ********* regi floor textures /a/3/0/2 (bw a016) copy of bw1 personal.narc /a/3/0/3 ********* firework texture /a/3/0/4 ********* glowing virizion/terrakion/cobalion textures /a/3/0/5 ********* 2 effect texture, another 13640b file) /a/3/0/6 (bw a219) (copy of bw1 /a/2/1/9) (legendary stone effect & pokeball) == big files: 569 0x10bfba00 0x117b0c84 12276356 [ 627] /a/2/2/2 (intro movie) 349 0x058ab600 0x064cdbdc 12723676 [ 480] /a/0/0/2 (text 1) 568 0x0f95fe00 0x10bfb8fc 19512060 [ 670] /a/2/2/1 (bw1 intro) 361 0x09e5fc00 0x0b15b81c 19905564 [ 409] /a/0/1/4 (textures) 505 0x0d656200 0x0ec001c0 22716352 [ 479] /a/1/5/8 (more textures) 355 0x07a35800 0x09847660 31530592 [ 1065] /a/0/0/8 (maps / models) these are the only files which differ between b2/w2 (based on the md5sum): /a/0/2/6 title screen (version, nintendo/pc logo too) /a/0/8/5 /a/1/2/7 (encounters) /a/1/6/0 (8th gym textures) /a/1/7/6 pokedex related? /a/2/2/2 (intro movie) /a/2/2/7 help screenshots of some sort /a/2/9/6 pokedex -> ingame location