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Notes:Silent Hill 2 (PlayStation 2)
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This page contains notes for the game Silent Hill 2 (PlayStation 2).
Miscellaneous Codes
The below codes will only work on the USA Greatest Hits version of the game.
Force Load Map (Hold R3 while map is loading from New game or Load game) D104CB02 0000FFFB 201CD130 240300?? D104CB02 0000FFFB 201CD0D8 240300?? D104CB02 0000FFFF 201CD130 80236F60 D104CB02 0000FFFF 201CD0D8 80236FD8 Values for ?? are listed in the Internal Map Names section. New Game Music Modifier (only works in LETTER FROM SILENT HEAVEN) 0019A968 000000?? RAM Addresses: byte at 0x01101B84 controls major game state (0x00 logos 0x04, unused warning screen, 0x09 main menu, 0x0F in game state) byte at 0x01101B88 controls sub game mode related to major game mode. While main game mode is 0x0F, set sub to 0x0C for unused "Coming Soon" message Function at 0x001DA3D0 is responsible for the mini map combination and save anywhere combo. byte at 0x012361E4 determines the "ending points" to activate the mini map combo. This needs to be and equal to 0x10 for it to be active. byte at 0x012361E5 determines the amount of clear times.
Internal Map Names
These are to be used with the Force Load Map code.
00 = null 01 = tgs_trial 02 = toliet 03 = observation 04 = forest 05 = town_east 06 = apart_e1f 07 = apart_e2f 08 = apart_e3fw 09 = apart_e3fe 0A = apart_w1f 0B = apart_w2f 0C = apart_stair 0D = apart_out 0E = town_west 0F = bowling 10 = to_heaven 11 = heaven_night 12 = hospital_1f_f 13 = hospital_2f_f 14 = hospital_3f_f 15 = hospital_rf_f 16 = hospital_1fw_b 17 = hospital_1fe_b 18 = hospital_2f_b 19 = hospital_3f_b 1A = hospital_bf_b 1B = hospital_pass 1C = society 1D = delusion_2 1E = delusion_3 1F = prison_n 20 = prison_s 21 = prison_bf 22 = labyrinth_w 23 = labyrinth_e 24 = labyrinth_n 25 = eddie_boss 26 = lake 27 = hotel_bf_f 28 = hotel_1f_f 29 = hotel_2f_f 2A = hotel_3f_f 2B = hotel_bf_b 2C = hotel_1f_b 2D = hotel_2f_b 2E = hotel_3f_b 2F = hotel_fire 30 = end_recovery 31 = end_maria 32 = end_suicide 33 = end_rebirth 34 = end_dog 35 = x_heaven 36 = x_mansion_1f 37 = x_mansion_2f 38 = x_mansion_bf 39 = x_town 3A = x_apart
Ending Points
This is information to determine if the mini map button combination check is passed. It is passed if you have "ending points" that are and equal to 0x10. The below information is how it generally works. Thanks to Bigmanjapan for gathering this information.
These are the value ranges for "ending points" in which minimap combo becomes active: 0x10-0x1F 0x30-0x3F 0x50-0x5F 0x70-0x7F 0x90-0x9F 0xB0-0xBF 0xD0-0xDF 0xF0-0xFF 1. Normal/Normal 1/4 Leave ending - 0x01 2. Hard 1/4 (+1) Born from A Wish scenario - 0x41 3. Beginner/Easy 2/4 (+1) Rebirth ending - 0x49 4. Beginner/Hard 2/4 (+2) UFO ending - 0x69 5. Hard/Extra 2/4 (+3) Dog ending - 0x79 minimap combo active 6. Beginner/Easy 3/4 (+3) In water ending - 0x7D minimap combo active 7. Beginner/Easy 4/4 (+3) Maria ending - 0x7F minimap combo active 8. Beginner/Easy 4/4 (+3) Dog ending - 0x7F minimap combo active 9. Normal 4/4 (+3) BFAW - 0x7F minimap combo active 10. Normal/Normal 4/4 (+3) In water ending - 0x7F minimap combo active
Only obtaining a Dog Ending 4/4+2 grants you 0x1F ending points.
Blender add-on
The info is in the README.md file.