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Notes:The Sims 2: Castaway (PlayStation Portable)

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This page contains notes for the game The Sims 2: Castaway (PlayStation Portable).

Developer Options

Below is a list of all developer options left within the game, along with the provided descriptions, and the address the option is at.

Option Name Option Description Address
skip_assert_waitforbutton If enabled will skip the WaitForButton code when ASSERTS occur 08c46940
skip_startup_movies If enabled the intro and maxis logo movies won't be played 08c46974
skip_intro_movie If enabled the intro movie won't be played 08c46975
skip_maxis_logo If enabled the maxis logo won't be played 08c46976
skip_start_screen If enabled the start screen won't be shown 08c46977
skip_lot_intro If enabled the lot intro camera and thought balloons won't be played 08c46978
dont_check_savegame_version If enabled the savegame version check is ignored 08c4692c
enable_anim_preload_checks If this cheat is enabled it will check if animations have been preloaded before attempting to play it. 08c4692b
enable_hdd_support Enable hdd support 08c4693b
enable_build_past_fire_code If enabled can build without regard to fire code 08c4693f
enable_override If enabled will allow the usage of the the resource file (.r files) 08c4694f
force_sync_head_revision_qdata If set it forces the head revision qdata to be used 08c46973
enable_profiling Enable in-game profiling (must be compiled in or this will get ignored) 08c06314
enable_new_main_menu Use the new "random" TSC6 main menu 08c46968
juice_disable Disables Juice to allow a faster game startup time. Information will not be collected by Juice when turned off. 08c46979
enable_3d_wall_fade If enabled the 3d wall fade system is used instead of 2d system 08c4692d
disable_object_highlighting If set object highlighting is disabled 08c46933
enable_flash_bounding_boxes Enable colored bounding boxes used by flash text 08c46938
enable_uneven_terrain If enabled, don't draw tiles, walk/place on uneven terrain 08c46957
enable_ik If enabled, it would allow IK to work 08c46958
disable_additional_raycasting If enabled, additional rays will be cast to keep sim's feet along slope of terrain 08c46959
enable_midlot_fade_flags Enable midlot fade flags. 08c4695a
disable_pet_wants_balloons If enabled allow pets to have a wants panel in HUD 08c46951
enable_modal_dialog_timeout Used to let modal dialogs timeout for autotesting. 08c46932
disable_edith_dialogs If set edith dialogs are disabled 08c46931
enable_ignore_crafting_requirements If enabled crafting items uses no requirements 08bec421
enable_ignore_crafting_resources If enabled crafting items uses no resources 08bec422
enable_show_all_plans If enabled all plans are visible 08bec420
mux_win32_emulates_xbox_buttons Enable for Win32 build to use Xbox button images 08c46935
mux_win32_emulates_ngc_buttons Enable for Win32 build to use NGC button images 08c46936
mux_win32_emulates_ps2asia_buttons Enable for Win32 build to use PS2 Asia button images 08c46937
enable_apt_debugger Enable AptDebugger 08c4693a
enable_player_selectable_pets If enabled allow pets to be selectable by the player 08c46952
default_vibration_off If enabled will disable vibration by default 08c46941
enable_all_interactors If enabled cycle btwn all 3 interactors. Direct, Ray(2d), Sim(beam) 08c46950
enable_free_items If enabled all items don't cost any money when bought 08c4695b
show_selector_names If true, the build buy dialog shows selector names 08c4695c
enable_all_objects_moveable If enabled all objects can be moved 08c4695e
ignore_damage If enabled, damage to objects and Sims is ignored 08c46960
disable_passive_influence Turns off all passive influence motives including MFJH. 08c46953
disable_PI_MFJH Disables Mobile Fonts of Joy and Happiness Passive Influence effect. 08c46954
disable_PI_AllButMFJH This turns off passive influence for everything EXCEPT MFJH. 08c46955
enable_sound If set enables sound. Otherwise sound is turned off 08c46972
skip_to_lot if not 255 then skip mainmenu & cas and go straight into lot (1..16) specified (alw050607 - I don't think this still works 08c4693c
override_ngh_tutorial_stage Used to override the tutorial stage value in the ngh file 08c46928
override_ngh_tutorial_house Used to override the tutorial house number in the ngh file 08c46929
enable_all_lots_on_map Enable all lots for transport on pause menu map 08c46934
sequence_lots If enabled will transition lots after spending a random amount of time on each 08c46942
sequence_lots_min_sec minimum time on sequenced lot (in secs.) 08c46944
sequence_lots_max_sec maximum time on sequenced lot (in secs.) 08c46948
sequence_lots_ff If enabled will fast forward during in-lot time of sequencing lots 08c4694c
show_missing_assets If enabled, notifications of missing assets will be shown on-screen. 08c4694e
show_fire_code_values Show the fire code values in the fire code violation dialog 08c4697a
enable_display_anim_names Used to display the current animations being played. Warning: doesn't work on ps2 currently 08c4692a
enable_character_diagnotics Used to display diagnostic information on the current sim 08c4693e
display_text_boundaries Used to highlight the boundaries on the TV where text can't touch 08c4692f
display_motive_values If enabled motive values are displayed as numbers 08c46930
enable_flash_debug_messages Enable flash debug messages to output window 08c46939
wants_and_fears_log_autocapture Wants and Fears CUI log will automatically capture to a file 08c4693d
motive_delta_logging Turns on Set Motive logging for Selected Sim. 08c46956
tree_sim_prim_profiling_on Remembers and toggles Tree Sim primitive profiling on or off. Can also be set from the Edith Testing dialog. 08bec314
tree_sim_prim_threshhold Sets the time in ms before a prim Trace is triggered. Can also be set from the Edith Testing dialog. 08bec318
tree_sim_tick_threshold Sets the time in ms before a tick Trace is triggered. Can also be set from the Edith Testing dialog. 08bec31c
tree_sim_prim_trace_only Edith Only: Signals Edith to trace only, not Treeassert. Can also be set from the Edith Testing dialog. 08bec320
number_prims_per_tick_before_error Number of primitives a single object can execute in a tick before we consider it an error. Used to track large loops. 08bec312
use_scaled_interaction_choices Turns on smart range adjustments for sims. When in good mood, picks from top 10 choices. When in bad mood, picks from the top few. 08bec391
dump_person_interaction_scores Causes the Simulator to output TFBA scoring and Sim Motives to the output window. 08bec392
dump_person_interaction_count Dumps the #n top scores for the Sim to the window. 08bec394
display_performance_metrics Used to display the fps and cpu. 08c4692e
enable_clothing_catalog If enabled the CAS has all the clothing in the game available 08c4695d
enable_cas_extra_debug_info enable the availability of extra CAS debugging info, including the L1 debug menu. 08c4696c
display_game_assets_in_cas For debugging in-game assets in CAS 08c46971
enable_cas_tweak_ui Accept values from CAS Tweak UI (for lighting and such) Turn off when out of development phase. 08c4696d
enable_sim_npc_editing If true, NPC configuration options will be available in CAS. 08c4696a
enable_cas_icon_editing If true, Icon configuration options will be available in CAS. 08c4696b
disable_shower_curtain disables the shower curtain 08c4696e
force_auto_skin_change If enabled, the Sim will randomly change skin continuously 08c4694d
enable_cas Enable Create-A-Sim -- old Create-A-Roommate 08c4696f
disable_slide_show Disable the slideshow after CAS 08c46970
enable_default_as_male If enabled CAS starts of with a male character as default 08c46969