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OMORI/Unused Graphics

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Hmmm...
To do:
Plenty.

Characters

Placeholder Portrait

An early drawing of a SPIDER CAT, stored in the game's directory for character portraits as "00_BLANK."

OMORI00 Blank.png

SUNNY

SUNNY has a single unused portrait stored in MARI's spritesheet. It appears to be a lighter version of SUNNY, and it doesn't have much of a resemblance to any of SUNNY'S battle portraits. Notably, this portrait is called in a commented-out cutscene meant for the Good Ending.

OMORISunnyPortrait.png

MARI

MARI has a full set of unused portraits for her appearance in the sequence before entering DEEP WELL for the first time. In-game, this spirit-like MARI only has one line of dialogue, and the portrait used has black eyes with white pupils.

OMORIMariUnusedPortraits.png

BASIL

Portraits of FARAWAY BASIL looking especially angry can be found amongst his other portraits, both with and without his flower. Even during his most emotional moments, these portraits are never used.

Omori basil angry.png Omori basil angry flower.png OMORIBasilDarkAngry.png

DREAM WORLD Demo Tags

First known versions of all the images that appear when the player tags a character in the DREAM WORLD, leftover from the game's demo.

Omori TAGATLASOLD.png

DREAM WORLD Early Tags

More tag images, this time closer to the final versions. The major differences include most of the drawings having additional details such as more detailed shading seen than in the final game. The colored backgrounds corresponding to each character also return from the demo's tags. Curiously, the "HERO TAGGED KEL" tag image in the final game used this revision (minus the background) up until version 1.0.4.

DW T AUBREYOMORI.png DW T KELOMORI.png DW T HEROOMORI.png DW T OMORIAUBREY.png

DW T KELAUBREY.png DW T HEROAUBREY.png DW T OMORIKEL.png DW T AUBREYKEL.png

DW T HEROKEL.png DW T OMORIHERO.png DW T AUBREYHERO.png DW T KELHERO.png

FARAWAY TOWN Early Tags

Early versions of the final FARAWAY TOWN tag images. Most of these were either redrawn or given additional detail for the final. The colored backgrounds make an appearance once again.

Omori FA T AUBREYOMORI.png Omori FA T KELOMORI.png Omori FA T HEROOMORI.png Omori FA T OMORIAUBREY.png

Omori FA T KELAUBREY.png Omori FA T HEROAUBREY.png Omori FA T OMORIKEL.png Omori FA T AUBREYKEL.png

Omori FA T HEROKEL.png Omori FA T OMORIHERO.png Omori FA T AUBREYHERO.png Omori FA T KELHERO.png

FARAWAY TOWN Emotions

In the FARAWAY TOWN segments of the game, the emotion mechanic is scarcely used. Nonetheless, unique sprites exist for all applicable party members. SUNNY and KEL can sometimes get SAD and ANGRY while in some battles, however.

KEL

AUBREY

HERO

Enemies

FEAR OF DARK

An early version of the SOMETHING IN THE DARK boss, which can be seen in the game's 2017 trailer (which is notably sped up). All code for the boss was removed from the game at some point, though the graphics still remain.

OMORIFearOfDark.png

FEAR OF WATER

An early version of the SOMETHING IN THE WATER boss, which was redrawn and given color and additional frames in the final game. Once again, the sprites of this boss are all that remain of it.

SPIDER CAT

Sprites used for the unused SPIDER CAT enemy, meant to be present in PYREFLY FOREST.

BABY SPIDER

Sprites used for the unused BABY SPIDER enemy, meant to be present in battles against SOMETHING IN THE WALLS.

OMORIBabySpider.png

STRAY DOG

A rather vicious looking STRAY DOG that. Meant to be used with the STRAY DOG enemy. Seems to have had its entire spritesheet made grayscale. However, its original palette can still be viewed in its "enemies" folder sprite.

CROW

Meant to be used with the CROW enemy. Similar to the STRAY DOG, all of its spritesheet has been made grayscale. Likewise, its original palette can be seen in the "enemies" folder sprite.

FARAWAY TOWN Emotions

Similarly to most party members, it's impossible to make enemies in FARAWAY TOWN feel emotions. Unique sprites exist, regardless.

BEE

HOUSEFLY

JACKSON

AUBREY

ANGEL

CHARLIE

THE MAVERICK

KIM

VANCE

HOOLIGANS

RECYCULTIST

RECYCLEPATH

Placeholder Images

Many placeholder or mockup images were left in the game, with some of them including some prerelease material.

Final Battle

A few placeholder assets exist for the final battle against OMORI.

UI Mockup

A mockup image of the final battle against OMORI. It uses the Battle UI from the Kickstarter demo, as evidenced by the orange JUICE meter. There's a blur effect around the image, and OMORI and SUNNY's drawings are badly cropped. Lastly, SUNNY'S name is simply "____" as a placeholder.

OMORI Final battle play mock.png

Early Intro

A work-in-progress spritesheet of the intro for the final battle. Frame numberings can be found at the bottom right.

Omori battle omori intro.png

HANGMAN

There exists two placeholder images for the HANGMAN screen. Instead of using keyboard keys for the letters, these images use Blackletters. These were actually teased in a 2019 Twitter post by the official OMORI Twitter account.

OMORI Placeholder hangman.png OMORI Placeholder hangman 2.png

PHOTO ALBUM

An earlier version of the PHOTO ALBUM, which contains early text and pictures taken by BASIL. Behind the album is a strange room with some debug text and PLUTO, of all things.

OMORI Placeholder album.png

World Map

An earlier version of the world map, which is almost identical to the final map, but contains a dock maze at the top of the sea and some shading differences for objects in the sea.

OMORI Placeholder map.png

SOMETHING IN THE WALLS

Two unused sprites for the SOMETHING IN THE WALLS creature that SUNNY encounters. Of note is that its limbs end with what appear to be hands, while normally they're just regular spider limbs.

OMORI Placeholder spider01.png OMORI Placeholder spider02.png

Stargazing

A placeholder parallax graphic for the scene where OMORI gazes at the stars in the playground.

OMORIStargazing.png

Battle Background Guideline

A unique battle background used as a guideline, presumably for enemy placement.

Omori BATTLEBACK GUIDELINE.png

Atlases

Big spritesheets used during development for various purposes.

Development Related Images

There are two images that depict some templates the developers of the game used for various actions and features. The first image contains an NPC representation of OMOCAT, an NPC representation of Archeia (one of the co-developers for OMORI), and what appears to be a DREAM WORLD version of SUNNY with a flower crown.

OMORI DEV TEST.png OMORI DEV FrameReference.png

Title Screen Atlas

An early title screen atlas, featuring a few differences for each row of characters:

  • OMORI is slightly larger than the final, and has a small white fade near the bottom of his sprite.
  • BLACK SPACE OMORI is much darker, and has dimmer highlights.
  • SUNNY's face, as well as his second and third frames, were adjusted in the final seemingly to separate him from OMORI.

Omori TitleScreen NEWATLAS.png

Battle Atlases

Essentially spritesheets containing most of the battle UI. Two early versions of this atlas exist in the files. Of note is that both of these earlier versions have the final ECG say "everything will be okay" instead of "everything is going to be okay".

battleATLAS_NEW

Despite the name "battleATLAS_NEW", this is the earliest battle UI atlas in the files. The main differences include:

  • All of the UI is much thicker.
  • There are placeholder "FIGHT..." and "RUN!" buttons.
  • The energy meter uses a slightly different palette than the final.
  • The stress meter has a different visual appearance during its later stages.
  • Some of the attack commands are off-center.
Omori battleATLAS NEW.png

battleATLAS

Most of what's here is pretty much final, but there's some minor differences:

  • Both the energy and stress meters seem to have their first stages completely missing.
  • The energy meter charge-up graphic has a transparent outline not present in any other revision.
Omori battleATLAS.png