OneShot (2014)
OneShot (2014) |
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Also known as: OneShot (Original) or OneShot (Freeware) This game has unused areas. This game has a prerelease article |
OneShot (2014) is an RPG Maker 2003 puzzle/adventure game where you, as the player, must guide a lost child through a strange world, utilizing items, characters, and the environment to progress.
The game had a remake, also called OneShot.
To do:
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Contents
- 1 Sub-Page
- 2 Unused/Unseen Rooms
- 3 Unused Switches
- 4 Unused Variables
- 5 Unused Sounds
- 6 Wrong Executable Error Message
- 7 Unused Graphics
- 7.1 Unused Item Graphics
- 7.2 Shrimp jar w/o light circle
- 7.3 Probably screwdriver graphic
- 7.4 Alternative note
- 7.5 Proper Prophetbot's battery
- 7.6 Disabled dormitories mechanisms
- 7.7 Unused gas vent graphic
- 7.8 Barrens Niko without a lightbulb
- 7.9 Niko without a lightbulb in gasmask
- 7.10 Brighter Barrens water
- 7.11 Incomplete Green Ruins water
- 7.12 Unused fireflies graphics
- 7.13 Unused villagers animations
- 7.14 Maize background duplicate
- 7.15 Unused green glitches graphics
- 7.16 Unused Refuge glitches graphic
- 7.17 Niko partially sunk in red water
- 7.18 Slimmer Tower elevator doors
- 7.19 Unused tileset
- 7.20 Unused tileset parts
- 8 Developer's Fast Travel Note
- 9 Miscalculated Graphics
Sub-Page
Prerelease Info |
Unused/Unseen Rooms
INIT
The first map the player boots into. It either shows the wrong executable error message, starts a new playthrough, loads the saved playthrough, or loads the post-ending room (either the starting room but dark and with spooky music, or the starting room full of sunlight). Has no graphics and is rendered as a black void. Default size.
DEBUG
A debug room with 13 events: a lightbulb that can be picked up and 12 teleports to key locations of the game. Some of them also do change music or Niko sprite or make sounds. DEBUG stores maps "city test" and "MAP0032".
Cropped Niko in bed teleports to the starting house bedroom, in front of the window.
The lightbulb has unique text A large, round lightbulb rests
on the ground
Niko decides to pick it up.
Withered plant teleports to OOB of refuge "border exterior" (cant move+softlock). It has no collision so it can only be interacted with if Niko stands on it.
Pool teleports to barrens, next to the train entrance and boots. Also gives the lightbulb.
Dead robot teleports to mining facility, close to the silvers cabin. Silver herself teleports there too but 3 tiles farther from the cabin.
Safe teleports to the cliffs, next to the safe.
Green jar teleports to glen village, close to the top left house.
Solid fireflies teleports to forest, below the dock bridge.
Rotating ram says *ram noises*
and then teleports Niko to glen village, close to the "shephard".
Alula teleports to Alula puzzle in the ruins next to her spawn point.
Maize teleports to Maize room, next to herself.
Refuge sign teleports to "border exterior" but in bounds, close to the red gatekeeper.
Has a row of 4 unique tiles which are only passable horizontally: Niko cannot enter/exit them from below or above, only from the left or from the right.
city test
Extremely long horizontal corridor made from starting room carpet tiles with a wall below it and walkable void around it. On the left side of the corridor there's a withered plant without collision which, when interacted with while stepped on, will teleport Niko to "DEBUG" room. The room uses a cut background image, which causes the game to crash upon loading it with the error message saying: "The file city-test-big cannot be opened." A screenshot most likely of this map in early stages of development, featuring the said background image.
Blue
A smiling face drawn in Barrens gravel tiles. Stores all the maps from the Barrens.
Green
Another smiling face drawn in Glen tiles. Stores all the maps from the Glen. The player is momentarily transported here to reset ram/villagers positions after the ram puzzle was completed or reset.
Red
Yet another smiling face drawn in Refuge tiles. Stores all the maps from the Refuge city, all crossroads maps and the maps of the "endgame starting house". The game renders the transparent pixels as black, because there's nothing else underneath.
MAP0032
Blank map of default map size.
Tower
A scared face drawn in Barrens gravel tiles. Stores the rest of the maps starting with the "water" map with the elevator doors.
Unused Switches
- 0016:area 2 cg - supposed to indicate if player saw the Glen intro cutscene, which doesn't exist in freeware
- 0017:area 3 cg - Refuge intro cutscene doesn't exist in freeware, too
- 0088:oil can get - supposed to indicate if player picked up an oil can item, so the game could remove oil can on the ground
- 0159:ft choice 8 - the game can support up to 10 fast travel locations in one zone, but there are only 8 in Barrens and 5 in Glen/Refuge
- 0160:ft choice 9 - see above switch (counting from 0, so this is tenth one)
Unused Variables
- 0019: PC first digit - used in the second page of the generation of the tv remote password in the starting room, but it seems that the game only calls the first page to generate said password but not the second
Unused Sounds
activate
deactivate
chair
door_close_heavy
exclamation
item get-old1
m_invalid
m_cancel
m_move
m_select
question
scream
step_metal_heavy
switch
Wrong Executable Error Message
OneShot uses an heavily modified version of the engine, allowing it to do functions not possible in the original RPG Maker 2003 engine, like changing the wallpaper of the user, displaying messages outside of the window of the game, or again having a save feature without using the usual menu. As such, in case an user were to use the original or a wrong version of the executable, this message would be displayed on startup, when selecting Start on the title screen.
Unused Graphics
To do: Comparisons with used graphic |
All of these were originally .xyz files, that only RPG Maker can read and convert into .png. All of them (except title screens and backgrounds) have green/black backgrounds, which are replaced by transparency in-game.
Unused Item Graphics
The oil can overworld sprite. Its item was possibly intended to be part of the Rowbot derusting quest. There is also a related unused switch.
Shrimp jar w/o light circle
A shrimp jar, without the glowing light effect.
Probably screwdriver graphic
A variant of the basement key twinkle of the starting house, but moved up and is in between barrens sprites on the sprite sheet. Fits the shelf in the outpost better (if put on the Niko interacts with), so might've been intended for the screwdriver.
Alternative note
A blue note. Yellow variant of this graphic is found in the outpost.
Proper Prophetbot's battery
Unused | In-game |
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Disabled dormitories mechanisms
They are always on in game, but Niko's dialogue suggests that they were planned to turn on only when lightbulb is near.
Unused gas vent graphic
It has 1 additional frame of animation
Unused variant | In-game variant |
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Barrens Niko without a lightbulb
Empty handed version of sprite set used since teleportation to the Barrens until moment of gifting lightbulb to Maize. Damn.
Niko without a lightbulb in gasmask
Empty handed version of the sprite set used when gasmask is equipped.
Brighter Barrens water
Brighter variants of water and shoreline tiles.
Tileset | In-game recreation (with a 5 gravel tiles cross for aesthetics) |
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Other unused Barrens water
Incomplete Green Ruins water
Tileset | In-game recreation (with a 5 empty tiles cross for aesthetics) |
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Unused fireflies graphics
Unused villagers animations
Some bird people are in a cycle of running horizontally, back and forth. Interrupting their run with talking at the right moment will change their direction while they still running making all of the running upwards and downwards sprites accessible in-game but not the full animation.
Maize background duplicate
Used one located in Background folder but this one in Picture folder.
Unused green glitches graphics
Unused Refuge glitches graphic
Niko partially sunk in red water
Version of the sprite set used in "water" map.
Slimmer Tower elevator doors
Tower elevator doors but 1 column of pixels was removed from the left side.
Unused tileset
Version of the "blank" tileset used for maps which are made of invisible collision tiles and background picture. This version features red graphic for collision tiles which makes them visible so it's obvious why that's not the used version. Blue one is unused though.
Unused tileset parts
Not all tiles were used. Tiles are 16x16 pixels, autotiles are 8x8 pixels.
Full tileset | Unused tiles |
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Developer's Fast Travel Note
Fast travel menu scripts opens with a note:
ABANDON ALL HOPE, YE WHO ENTER HERE
Miscalculated Graphics
To do: Blue and green squares |
Wide objects are made of 2 events put side by side, But the game's engine always makes event graphics on the right overlap ones standing by the left by 8 pixels. The chess one is using a trick: Silver and Niko actually float in the air above the chessboard table.
Full sprite | In-game |
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- Pages missing developer references
- Games developed by Eliza Velasquez
- Games developed by Nightmargin
- Pages missing publisher references
- Games published by Eliza Velasquez
- Games published by Nightmargin
- Windows games
- Pages missing date references
- Games released in 2014
- Games released in June
- Games released on June 30
- Games with unused areas
- Games with hidden development-related text
- Games with unused objects
- Games with unused graphics
- Games with unused items
- Games with unused sounds
- Games with debugging functions
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Eliza Velasquez
Games > Games by developer > Games developed by Nightmargin
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Eliza Velasquez
Games > Games by publisher > Games published by Nightmargin
Games > Games by release date > Games released in 2014
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 30