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Overgrowth/Unused Objects

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This is a sub-page of Overgrowth.

Unused Objects

2D/3D assets

Data/Models/2d_3d/menu_elements and Data/Textures/2d_3d/main_menu

Returning Champ

Overgrowth-2d3d-returningchampinengine.png

The returning champ character, as shown in an early alpha art asset overview.

Originally meant for the Arena Level Select.


Twisted Paths

Overgrowth-2d3d-twistedpaths.png

Early test of 2D/3D art, originally intended to test how the art direction would look for cutscenes.


Buildings

Yert

Overgrowth-obj-yert.png

A small hut known in the real world as a Yert. While rough, the object itself is perfectly useable.

Data/Objects/Buildings/arena_prefabs/everything

Arena Prefabs

These are all prefab objects of different arena environments, all cut to never be seen in the final game.

Oval Arena Prefab

Overgrowth-obj-arenaprefab-ovalarena.png


The first draft of an arena environment art pass in an early Alpha by Aubrey Serr. The making of this environment can be seen in an Art Asset Overview.

While the assets that make up this object are used, the prefab itself is never used in the final game.


Overgrowth-obj-arenaprefabhang.png


The art pass of an arena environment in one of the later Alphas by Aubrey Serr. The making of this environment can be seen in an Art Asset Overview.

While the assets that make up this object are used, the prefab itself is never used in the final game.


Overgrowth-obj-arenaprefab-constructionscenery.png

2D/3D assets set up in a ring around one spot. Is used for the cut Construction Arena level.

While the assets that make up this object are used, the prefab itself is never used in the final game.


Data/Objects/Buildings/Buttress/CarvedButtress

Dog Grave

Data/Objects/Environment/DogGrave/DogGravePost.xml

Data/Objects/Environment/DogGrave/DogGravePlank2.xml

Data/Objects/Environment/DogGrave/DogGravePlank3.xml

Data/Objects/Environment/DogGrave/DogGravePlank4.xml

Data/Objects/Environment/DogGrave/DogGravePlank5.xml

Data/Objects/Environment/DogGrave/DogGravePlank7.xml

Data/Objects/Environment/DogGrave/DogGravePlank8.xml

Data/Objects/Environment/DogGrave/DogGravePlank9.xml


Crete

Data/Objects/Crete/box_chip.xml

Data/Objects/Crete/box_corner.xml

Data/Objects/Crete/box_full.xml

Data/Objects/Crete/dark_base_cube.xml

Data/Objects/Crete/dark_chipped_cube.xml

Data/Objects/Crete/dark_corner_cube.xml

Data/Objects/Crete/large_crete_cube.xml

Data/Objects/Crete/large_dark_cube_broken_ended.xml

Data/Objects/Crete/sharp_coastal_crete.xml


Furniture

Data/Objects/Environment/Furniture/shop_display.xml

Data/Objects/Environment/Furniture/shop_stool.xml

Data/Objects/Environment/Furniture/shop_tall_table.xml


Land

Data/Objects/Environment/Land/crevice.xml

Data/Objects/Environment/Land/crevice_hills.xml

Data/Objects/Environment/Land/dirtwalls.xml

Data/Objects/Environment/Land/hole.xml

Data/Objects/Environment/Land/LandChunk.xml

Data/Objects/Environment/Land/phallic_cliff.xml

Data/Objects/Environment/Land/subterranean_cave.xml


Litter Loads

Data/Objects/Environment/LitterLoads/StoneBlockPile.xml

Data/Objects/Environment/LitterLoads/StoneBlock.xml


Easter Eggs

Data/Objects/Environment/medium_props_egg_b.xml


Pots

Data/Objects/Environment/pots/fat_pitcher.xml

Data/Objects/Environment/pots/mouth_pot.xml

Data/Objects/Environment/pots/slim_pitcher.xml


Rocks

Data/Objects/Environments/Rocks/ChunkyRock.xml

Data/Objects/Environments/Rocks/CliffPeak.xml

Data/Objects/Environments/Rocks/rock1a_volcanic.xml

Data/Objects/Environments/Rocks/rock1b_volcanic.xml

Data/Objects/Environments/Rocks/ChunkyRock.xml


Statues

Data/Objects/Environment/Statues/wolfholdrabbit.xml


Decals

Data/Objects/Decals/bloody_furry_skin.xml

Data/Objects/Decals/PeackRock.xml

Data/Objects/Decals/TerrainLines.xml


Other

Data/Objects/BucklerScale.xml & COMPARE THIS TO Standard-buckler

Data/Objects/Water.xml

Data/Objects/water_test.xml

Data/Objects/water_test_waterfall_arena.xml

Data/Objects/tower.xml

Data/Objects/block.xml

Data/Objects/bridge.xml

Data/Objects/land.xml

Data/Objects/terrain/sea_cliffs/sea_cliffs_sea.xml

Data/Objects/Sounds/everything

Data/Objects/world_map/everything (but flag and flagpole)