Overgrowth/Unused Objects
This is a sub-page of Overgrowth.
Contents
Unused Objects
2D/3D assets
Data/Models/2d_3d/menu_elements and Data/Textures/2d_3d/main_menu
Returning Champ
The returning champ character, as shown in an early alpha art asset overview.
Originally meant for the Arena Level Select.
Twisted Paths
Early test of 2D/3D art, originally intended to test how the art direction would look for cutscenes.
Buildings
Yert
A small hut known in the real world as a Yert. While rough, the object itself is perfectly useable.
Data/Objects/Buildings/arena_prefabs/everything
Arena Prefabs
These are all prefab objects of different arena environments, all cut to never be seen in the final game.
Oval Arena Prefab
The first draft of an arena environment art pass in an early Alpha by Aubrey Serr. The making of this environment can be seen in an Art Asset Overview.
While the assets that make up this object are used, the prefab itself is never used in the final game.
The art pass of an arena environment in one of the later Alphas by Aubrey Serr. The making of this environment can be seen in an Art Asset Overview.
While the assets that make up this object are used, the prefab itself is never used in the final game.
2D/3D assets set up in a ring around one spot. Is used for the cut Construction Arena level.
While the assets that make up this object are used, the prefab itself is never used in the final game.
Data/Objects/Buildings/Buttress/CarvedButtress
Dog Grave
Data/Objects/Environment/DogGrave/DogGravePost.xml
Data/Objects/Environment/DogGrave/DogGravePlank2.xml
Data/Objects/Environment/DogGrave/DogGravePlank3.xml
Data/Objects/Environment/DogGrave/DogGravePlank4.xml
Data/Objects/Environment/DogGrave/DogGravePlank5.xml
Data/Objects/Environment/DogGrave/DogGravePlank7.xml
Data/Objects/Environment/DogGrave/DogGravePlank8.xml
Data/Objects/Environment/DogGrave/DogGravePlank9.xml
Crete
Data/Objects/Crete/box_chip.xml
Data/Objects/Crete/box_corner.xml
Data/Objects/Crete/box_full.xml
Data/Objects/Crete/dark_base_cube.xml
Data/Objects/Crete/dark_chipped_cube.xml
Data/Objects/Crete/dark_corner_cube.xml
Data/Objects/Crete/large_crete_cube.xml
Data/Objects/Crete/large_dark_cube_broken_ended.xml
Data/Objects/Crete/sharp_coastal_crete.xml
Furniture
Data/Objects/Environment/Furniture/shop_display.xml
Data/Objects/Environment/Furniture/shop_stool.xml
Data/Objects/Environment/Furniture/shop_tall_table.xml
Land
Data/Objects/Environment/Land/crevice.xml
Data/Objects/Environment/Land/crevice_hills.xml
Data/Objects/Environment/Land/dirtwalls.xml
Data/Objects/Environment/Land/hole.xml
Data/Objects/Environment/Land/LandChunk.xml
Data/Objects/Environment/Land/phallic_cliff.xml
Data/Objects/Environment/Land/subterranean_cave.xml
Litter Loads
Data/Objects/Environment/LitterLoads/StoneBlockPile.xml
Data/Objects/Environment/LitterLoads/StoneBlock.xml
Easter Eggs
Data/Objects/Environment/medium_props_egg_b.xml
Pots
Data/Objects/Environment/pots/fat_pitcher.xml
Data/Objects/Environment/pots/mouth_pot.xml
Data/Objects/Environment/pots/slim_pitcher.xml
Rocks
Data/Objects/Environments/Rocks/ChunkyRock.xml
Data/Objects/Environments/Rocks/CliffPeak.xml
Data/Objects/Environments/Rocks/rock1a_volcanic.xml
Data/Objects/Environments/Rocks/rock1b_volcanic.xml
Data/Objects/Environments/Rocks/ChunkyRock.xml
Statues
Data/Objects/Environment/Statues/wolfholdrabbit.xml
Decals
Data/Objects/Decals/bloody_furry_skin.xml
Data/Objects/Decals/PeackRock.xml
Data/Objects/Decals/TerrainLines.xml
Other
Data/Objects/BucklerScale.xml & COMPARE THIS TO Standard-buckler
Data/Objects/Water.xml
Data/Objects/water_test.xml
Data/Objects/water_test_waterfall_arena.xml
Data/Objects/tower.xml
Data/Objects/block.xml
Data/Objects/bridge.xml
Data/Objects/land.xml
Data/Objects/terrain/sea_cliffs/sea_cliffs_sea.xml
Data/Objects/Sounds/everything
Data/Objects/world_map/everything (but flag and flagpole)