We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!


From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen


Developer: Black Shell Games
Publisher: Black Shell Media
Platform: Windows
Released in US: January 1, 2015

DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Unused Graphics

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if the effects below are really unused.

A lot of graphics which are possibly leftovers from the Game Maker Engine.
Overture 133.png
Overture 177.png
Overture 176.png
Overture 165.png
Overture 156.png

A bunch of random effects which aren't unused in the game.
Overture 135.png Overture 136.png Overture 137.png Overture 138.png Overture 139.png Overture 140.png Overture 141.png Overture 142.png Overture 143.png Overture 144.png Overture 145.png Overture 146.png Overture 147.png Overture 148.png Overture 149.png

Hidden Mode?

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to work. In case they really work.

A mode called "potatoMode" can be found on mainsave.ini, located at AppData\Local\Overture_3_29_15_Data. Enabling seems to do nothing, but it's possible something related to the Credits' category called "[Potato]".

There's also a file called "versionAndDebug.txt" inside the game's .exe. Its contents are:


Enabling any of the modes seems to do nothing as well.


The game contains files for TweenGMS, which is a Tweening Engine for the Game Maker Studio. HTML files for Script References and a Starter Guide can be found. An Update Log is also found in the game files, but it's only a TXT.

Download.png Download Starter Guide + Script Reference + Update Log
File: Overture_TweenGMS_Content.zip (322 KB) (info)

Unused Text

To do:
More information inside the .exe of the main .exe exists, mostly about GameMaker debugging parameters.

This can be found inside the .exe within the .exe, under the name string.txt.

100	OLE initialization failed.  Make sure that the OLE libraries are the correct version.
103	Windows sockets initialization failed.

Revisional Differences

To do:
More revisional differences exists

Version 2.2.0

The sixth dungeon theme was altered in the version 2.2.0, mostly notable, adding new instruments and a different intro.

Older versions Version 2.2.0

It was also added various new songs, enemies and several fixes.

(Source: Overture Steam announcement)