Friggin' aliens! They hijacked your ship and kidnapped your shipmates. It's enough to get a guy... PO'ed
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: A level select code is listed on multiple sites, but I can't seem to get it to work. Does the 3DO version of the code work?
Various error messages with some developer notes scattered around the SLUS file.
Hotseg is NULL, CALL 911, CALL NATE!!! Monster %d flying but not in empty region! Monster %d started not on any walkonable quad! Yip, made shift %d Hey! What are you doing here? Didn't kick back Whoops. Russ made some assumptions about MAX_NORMALS. You'd better tell him to get his act together. Yikes! Unknown sprite type in EvaluateSpriteProperties Adjusting cycle_once textures blowing chunks! Yikes! Big overflow! Yikes! Unsupported weapon passed to MakeLaserBolt() Yikes! Error in SpuWrite() Yikes! Unknown weapon in InitAmmoBars() Whoops! Fell out of fire_request switch Oops. I need updated info about status bars Oops. I need updated info about status nums Hey! Fell out of switch in ReMapJoybits()! Hey! Why aren't you trapping me above! Fell out of switch in MapJoybitsToActions()! Whoops! SOUND_NAME_LEN too small for %s Whoops! MAX_SMART_SOUNDS too small Why are you calling GetNextAvailable8BitPlayer()? Wow! All 16 bit players filled with cont sounds! Wow! Really infinite loop Yikes! Error in SpuWrite() Whoops. Too many objects for ClipCheckObjects() Yikes! ModifyRIinMTList() is choking!
Other bits of unused text.
<unknown weapon state>
The EU version strips the difficulty settings of their unique names.
The EU version also skips Ox's transmission.