We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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PO'ed
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Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Any Channel
Games > Games by platform > 3DO games
Games > Games by platform > PlayStation games
Games > Games by publisher
Games > Games by publisher
Games > Games by publisher > Games published by Accolade
Games > Games by publisher > Games published by Any Channel
Games > Games by publisher > Games published by Coconuts Japan
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games > Games published by Time Warner Interactive
Games > Games by release date > Games released in 1995
PO'ed |
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Developer:
Any Channel
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Friggin' aliens! They hijacked your ship and kidnapped your shipmates. It's enough to get a guy... PO'ed
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: A level select code is listed on multiple sites, but I can't seem to get it to work. Does the 3DO version of the code work? |
Unused Text
Various error messages with some developer notes scattered around the SLUS file.
Hotseg is NULL, CALL 911, CALL NATE!!! Monster %d flying but not in empty region! Monster %d started not on any walkonable quad! Yip, made shift %d Hey! What are you doing here? Didn't kick back Whoops. Russ made some assumptions about MAX_NORMALS. You'd better tell him to get his act together. Yikes! Unknown sprite type in EvaluateSpriteProperties Adjusting cycle_once textures blowing chunks! Yikes! Big overflow! Yikes! Unsupported weapon passed to MakeLaserBolt() Yikes! Error in SpuWrite() Yikes! Unknown weapon in InitAmmoBars() Whoops! Fell out of fire_request switch Oops. I need updated info about status bars Oops. I need updated info about status nums Hey! Fell out of switch in ReMapJoybits()! Hey! Why aren't you trapping me above! Fell out of switch in MapJoybitsToActions()! Whoops! SOUND_NAME_LEN too small for %s Whoops! MAX_SMART_SOUNDS too small Why are you calling GetNextAvailable8BitPlayer()? Wow! All 16 bit players filled with cont sounds! Wow! Really infinite loop Yikes! Error in SpuWrite() Whoops. Too many objects for ClipCheckObjects() Yikes! ModifyRIinMTList() is choking!
Other bits of unused text.
0x26E0
demorecord demoplay
0x2880
<unknown weapon state>
Regional Differences
The EU version strips the difficulty settings of their unique names.
US | EU |
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The EU version also skips Ox's transmission.
Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Any Channel
Games > Games by platform > 3DO games
Games > Games by platform > PlayStation games
Games > Games by publisher
Games > Games by publisher
Games > Games by publisher > Games published by Accolade
Games > Games by publisher > Games published by Any Channel
Games > Games by publisher > Games published by Coconuts Japan
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games > Games published by Time Warner Interactive
Games > Games by release date > Games released in 1995