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Pac-Man World (PlayStation)/Pac-Man Ghost Zone Leftovers

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This is a sub-page of Pac-Man World (PlayStation).

Pac-Man World more or less started life as a Super Mario 64/Tomb Raider-styled platformer called Pac-Man Ghost Zone, which was in development for a good 13 months (eight of which it spent without a finalized title) and shown off at E3 1997, only to be brought to a screeching halt due to company politics and quality concerns. So far, no build has been released to the general public.

Notably, the final game has lots of Ghost Zone leftovers among its files. Pac-Man World has a hard-coded file system of folders, each containing the specific data for a specific scene in the game.

Graphics

VRAM folders 178-185, 288, and 290 are all unused and contain some Ghost Zone assets such as sprites and textures.

Pac-Man's Face Textures

Pac-Man has a total of 51 face textures which are used for various facial expressions that he makes, present in every folder mentioned above. Descriptions are written based on found footage and the game's design document.

Opening Cutscene

PMWGZ PMDIZZY.PNG
Pac-Man falls flat on his face and sits back up all dizzy after falling from the sky. This was used later on in development.

PMWGZ PMGAPE.gif
Pac-Man looks around at the Ghost Zone.

PMWGZ PMFOCUS.gif
Pac-Man looking down at his hands.

PMWGZ PMPAUSE1.PNG
Pac-Man looks around again, dumbfounded.

PMWGZ PMSCREM.gif
"Pac-Man" screams, realizing he turned into Pac-Man.

Gameplay

PMWGZ PMCATN.gif
Pac-Man looking around.

PMWGZ PMDAZED.gif
Pac-Man breathing heavily.

PMWGZ PMEATIN.gif
Pac-Man eating.

PMWGZ PMCOOL1.PNG
Pac-Man jumping out of a ledge grab.

PMWGZ PMCOOL2.PNG
Pac-Man collects a key.

PMWGZ PMALARM.gif
Pac-Man teleports.

PMWGZ PMDEATH.PNG
Pac-Man dies from being hit.

PMWGZ PMDTRMND.PNG
Pac-Man hangs on a ledge.

PMWGZ PMFROWN.PNG
Pac-Man loses his power-up.

PMWGZ PMGASXPL.PNG
Pac-Man holding his breath.

PMWGZ PMGRN.gif
Pac-Man running with his tongue sticking out.

PMWGZ PMHDBRTH.PNG
Pac-Man holding his breath underwater. (This graphic is only found in 184_VRAM.)

PMWGZ PMINTAKE.PNG
Pac-Man sucks in some air...

PMWGZ PMOUTAKE.PNG
...and blows it out.

PMWGZ PMPAIN1.PNG
Pac-Man takes damage.

PMW PMSML.gif
Pac-Man's default smile.

PMWGZ PMSMLDNC.PNG
Pac-Man completes a level.

PMWGZ PMSMSHIN.PNG
Pac-Man gets squished.

PMWGZ PMSTARS.PNG
Pac-Man gets hurt from a fall.

PMWGZ PMTHINK1.PNG
Pac-Man aims his Pac-Dot.

PMWGZ PMWHISTL.PNG
Pac-Man whistles, puts his hands on his hips, and taps his foot.

PMWGZ PMWONDR1.PNG
Pac-Man obtains a power-up, such as flight or ice gloves.

PMWGZ PMYEAH.PNG
Pac-Man pulling a big grin.

PMWGZ PMYELL.PNG
Pac-Man yelling, apparently. (Probably used when he jumps.)

PMWGZ PMYUCK.PNG
Pac-Man spits out a ghost's eyes.

Misc. Pac-Man Textures

PMWGZ PMBLUE.PNG

Purpose unknown. This goes with a set of alternate colors (pmblue.mtl) for Pac-Man found in Bernie Bernstone's "Art Asset" release.

Pacmanworld early PACMAN.PNG

This graphic would be rendered over Pac-Man's upper body when you pressed the shoulder buttons to look around, in order to hide the fact that Pac-Man wasn't really round.

Pacmanworld SHADOW.PNG

Pac-Man's shadow. Pretty self-explanatory.

Enemies

PMWGZ BTEYES.PNG
Battery.

PMWGZ BIGNFC00.PNG PMWGZ BIRDFC00.PNG
Bits.

PMWGZ BR FACE.PNG
Blade Runner.

PMWGZ BZBDMD00.PNG PMWGZ BZBDTP00.PNG PMWGZ BZCLAW00.PNG PMWGZ BZFACE00.PNG PMWGZ BZHEAD00.PNG PMWGZ BZSHDF00.PNG PMWGZ BZSHDS00.PNG PMWGZ BZWING00.PNG
Buzzy.

PMWGZ CAPFACE.PNG PMWGZ CAPTOP.PNG
Capacitor.

PMWGZ CT ARM.PNG PMWGZ CT COAT1.PNG PMWGZ CT COAT2.PNG PMWGZ CTNOSE.PNG
Circuit Trooper.

PMWGZ CY ARM.PNG PMWGZ CY COAT1.PNG PMWGZ CY COAT2.PNG PMWGZ CY EARS.PNG PMWGZ CY HELMT.PNG PMWGZ CY SHLD.PNG PMWGZ CY SHLDR.PNG PMWGZ CY STAF.PNG PMWGZ CYLACE.PNG PMWGZ CYNOSE.PNG
Cyphon.

PMWGZ EDEYES00.PNG
ED The LED.

PMWGZ ESFACE00.PNG
Electroshooter.

PMWGZ IGFCEMP.PNG PMWGZ IGBKMP.PNG PMWGZ IGTOPMP.PNG PMWGZ FCETMP.PNG
Ice Ghost.

PMWGZ JUMPER.PNG
Jumper.

PMWGZ MBAXIL00.PNG PMWGZ MBBEAR00.PNG PMWGZ MBBKHD00.PNG PMWGZ MBFACE00.PNG PMWGZ MBFWHD00.PNG PMWGZ MBGLOV00.PNG PMWGZ MBMSLB00.PNG PMWGZ MBSHLD00.PNG PMWGZ MBWEEL00.PNG
Master Blaster.

PMWGZ NCHAM.PNG
N.C. Hammer.

PMWGZ RBARMS00.PNG PMWGZ RBBUTN00.PNG PMWGZ RBCHST00.PNG PMWGZ RBCOAT00.PNG PMWGZ RBFACE00.PNG PMWGZ RBHAND00.PNG PMWGZ RBHATS00.PNG PMWGZ RBLNCH00.PNG PMWGZ RBMISL00.PNG PMWGZ RBSFAC00.PNG PMWGZ RBSHOE00.PNG
Rebreather.

PMWGZ REDSNAP.PNG
Red Snapper.

PMWGZ SSEYES.PNG PMWGZ SSCABLE.PNG
Scuzzy Snake.

PMWGZ SHOCKZ.PNG
Shockz.

PMWGZ SPINFACE.PNG PMWGZ SPINARMS.PNG
Spin Boxer.

PMWGZ TF.GIF
Transformer.

PMWGZ TR.GIF PMWGZ TRFABK00.PNG PMWGZ TRFA2L00.PNG
Transistor.

Ghosts

PMWGZ CL.GIF
Blinky (referred to in the files as "Clyde")...

PMWGZ PK.GIF
Pinky...

PMWGZ IK.GIF
Inky...

PMWGZ BL.GIF
...and Clyde (referred to in the files as "Blinky").

PMWGZ GEYES.GIF
Ghost eyes. These eyes would appear once Pac-Man shoots or eats a ghost.

PMWGZ CLBLUE.PNG
Each ghost has a blue texture of them indicating that they're vulnerable, likely used for when Pac-Man eats a Power Pellet.

Bosses

PMWGZ SW 4HEAD.PNG PMWGZ SW EYE.PNG PMWGZ SW CHIN.PNG PMWGZ SW BNW.PNG
Switch Boss.

PMWGZ DLT EYE.PNG
Delete Boss.

PMWGZ DS EYE.PNG
Data Stream Boss.

PMWGZ KWFACE00.PNG
Kill-O-Watt.

PMWGZ GL FACE.PNG PMWGZ GL FRNT.PNG PMWGZ GL TORSO.PNG PMWGZ GL TOPS.PNG PMWGZ GL ARM 1.PNG PMWGZ GL ARM 2.PNG PMWGZ GL SHOE.PNG
The Ghost Lord.

Models

Hmmm...
To do:
Find a way to extract the models from the extension-less file formats.

Surprisingly, very few actual models are left over from Ghost Zone, especially compared to the sheer amount of textures and sprites present. Some of the models are in S3D format, while a few are extension-less.

Strangely, there are lots of animations left over for models that don't exist anymore, stored in A3D files. (These may be something to look into, since Ghost Zone used vertex animation and A3D files hold vertex positions. It may be possible to recreate lost models from these, even if they aren't 100% accurate.)

WO.S3D

Pacmanworld WO.s3d.png

Unknown what this is meant to be. We know it's a Ghost Zone leftover because of the uncompiled file path in the S3D file, I:\GZART\NPC\WORI:\GZART\NPC\WORI:\GZART\NPC\WOR. It would have been bright green.

B2

This is the Green Bit enemy. He would fly around and try to hurt Pac-Man. He's fully complete with his model and face texture. The version found in the Art Assets is very identical.

B1

This is the Red Bit enemy. Same with the Green Bit enemy, he's fully complete with his model and face texture and is very identical to the version found in the Art Assets.

PB

This is the Pin Bug enemy. He would crawl around and try to attack Pac-Man. His model is complete, but his face texture is completely missing.

CP

This is the Capacitor enemy. He would usually explode, trying to hurt Pac-Man. He's fully complete with his model and textures.

As with the other models, the version found in the Art Assets is very identical.

PF

This is the Flower Power enemy. Nothing special about this enemy as its attacks are very little. The version found in the Art Assets is very identical.

TR

This is the Transistor enemy. He would bounce around trying to land on Pac-Man and hurt him. This is actually a rare enemy considering that he's nowhere to be found in the Art Assets. He's fully complete with his model and textures.

CT.S3D

Pacmanworld CT.s3d.png

This is the Circuit Trooper. He would be able to shoot electric sparks from his staff. UV mapping and vertex colors are fully intact in the version found in the Art Assets, so that's what is rendered here. The model is otherwise identical.

NB.S3D

Pacmanworld NB.s3d.png

This is Nibble. He would be able to fly around and try to eat Pac-Dots before you do. Just like with the Circuit Trooper, the version of the model found in the Art Assets is identical between the two.

Pacmanworld Nbeyes.png

His face texture is not present in the files, but is among the Art Assets.

Levels

Hmmm...
To do:
Find a way to extract these levels.

ONTW folders 11-35, 85-99, 147-163, and 289_LIST contain a bunch of leftover levels from Ghost Zone that managed to slip into Pac-Man World's file system.

While these levels are completely inaccessible in-game, every single "NONAME" file contains level geometry, UVs, normals, and vertex coloring. The triangles of the level geometry are intertwined, which was a technique used in every other level in the game. Every level except 289_LIST (the maze level) has missing textures.

Maze Level

289_LIST contains the maze level from the game. This is the only leftover level in the game's files that is fully complete as every other leftover level has non-existent textures. PMWGZ MAZE01.PNG PMWGZ MAZE02.PNG PMWGZ MAZE03.PNG PMWGZ MAZE04.PNG PMWGZ MAZE05.PNG PMWGZ MAZE06.PNG PMWGZ MAZE07.PNG PMWGZ MAZE08.PNG PMWGZ MAZE09.PNG PMWGZ MAZE10.PNG PMWGZ MAZE11.PNG PMWGZ MAZE12.PNG PMWGZ MAZE13.PNG PMWGZ MAZE14.PNG PMWGZ MAZE15.PNG PMWGZ MAZE16.PNG PMWGZ MAZE17.PNG

  • A total of 17 textures are assigned to the level.

Pacmanworld Maze Leftover.png

  • The level geometry has a total of 2,158 tris (Roughly ripped from the files). It also contains UVs and vertex coloring which has yet to be ripped.