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Pac-Man World (PlayStation)

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Title Screen

Pac-Man World

Also known as: Pac-Man World - 20th Anniversary
Developer: Namco
Publishers: Namco (JP and US), SCEE (EU)
Platform: PlayStation
Released in JP: November 2, 1999
Released in US: October 12, 1999
Released in EU: February 28, 2000
Released in AU: July 8, 2000

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
  • Cover the demo version.
  • There's a hidden sound test, a level select and a demo mode.
  • The Japanese version contains [a lot of differences] to the point where a sub page might be needed.
    • Furthermore, the PAL version seems to be a hybrid of the two NTSC versions.

Pac-Man World is the story of how Pac-Man's 20th anniversary was ruined because his friends were kidnapped. Now Pac-Man has to do platforming in order to save them.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Debug mode

Please elaborate.
Having more detail is always a good thing.
USA Europe Japan
80111D7C 00000004 None None

Unused Levels

To do:
  • How do you access these levels?
  • When these levels are more accessible, take screenshots of them to be put in a sub-page.

Unused levels are actually pretty abundant in Pac-Man World, so here they are.

Kooky Crypt?

There is actually a third ruins level, however, due to time or space issues, Kooky Crypt was left unused. When accessed, the level doesn't have very many objects; it's mostly traps. Oddly enough, Kooky Crypt is actually set outdoors, unlike most of the other Ruins levels. Also shown in the video is an unused maze layout, possibly meant for Kooky Crypt, and an earlier version of the ruins' bonus rounds. This version looks a lot more barren; it has a black sky and little to no decoration.

Unused Mazes and Test Levels

More unused levels and even some unused mazes exist in the game. Some of these range from nearly-complete mazes to unfinished maps that include oddities such as startling a player right as they start the level, and levels that are only the "bubbly" texture in the Funhouse stages.

Unused Pac-Man 3-D Levels

To access these levels it is necessary to have the debug mode activated and they are only available until now in July 21st, 1999 build.

Early Ghost Island

We can see an early ghost island seen in Sony PlayStation Autumn-Winter Collection '99, with the difference that it has no textures.

Pirate Level #2

This level appears to be from the preview version shown at E3 1998 or earlier.

Factory Test Level

This level appears to be from the preview version shown in the Sony PlayStation Autumn-Winter Collection '99 before the level redesign in December 1998.

Test Levels

Unused Graphic

Kooky Crypt Title Screen

Pac-Man World (PS1) Kooky Crypt.png

This isn't seen normally in-game, but can be seen if you access Kooky Crypt.

Early Loading Title Screen

Pac-Man World E3 1998 Early Loading Title Screen.png