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Pac-Attack (SNES)

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Title Screen


Also known as: Cosmo Gang: The Puzzle (JP)
Developer: Namco
Publisher: Namco
Platform: SNES
Released in JP: February 26, 1993
Released in US: October 1993
Released in EU: 1993

CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.

DCIcon.png This game has a Data Crystal page

To do:
  • Check Japanese version for the controller test and lockout message.
  • Cover the records background in the Pac-Man Museum+ version.

What happens when Pac-Man munches a few Tetriminos and falls asleep.

Inexplicably, this version retains the US title in Europe. The European Game Boy, Mega Drive, and CD-i versions were known as Pac-Panic.

Unused Text

Copyright Message

Located at 0x0000 is a copyright message from Namco.

(c) Copyright 1993 namco Ltd. All Rights Reserved

Reset Check

To do:
This text is in the Japanese version, confirm if it's used.

The string No.022235 NAKA-P is written to $7FFFF0-$7FFFFF at startup. This is used to distinguish between soft and hard resets.

Controller Input Test

Pac-Attack SNES Debug Controller.png

Pro Action Replay code 80817F0F will enable a simple input test screen that displays the status of every bit returned from controller port 1. The last four bits are typically used to identify non-standard controllers and devices, such as the Super Scope and SNES Mouse, and will change accordingly when these devices are connected.

Puzzle Mode Stage Select

In puzzle mode, get a game over, then on the game over screen, press L to increase the stage number displayed in the top right corner, and R to decrease it, then choose Retry to go to the chosen stage.

Regional Differences

To do:
More pictures. Any changed layouts in puzzle mode? The soundtrack is different too.

While the arcade original was localized normally, the SNES version was reskinned outside Japan to feature Pac-Man. These changes became the basis for most future releases of the game.

Japan US Europe
Cosmo Gang The Puzzle SFC title.png Pac-Attack SNES Title Screen.png Pac-Attack SNES Title Screen EU.png

Main Menu

The menu layout has been changed.

Cosmo Gang Pac-Attack
Cosmo Gang - The Puzzle (Japan) main menu.png Pac-Attack (USA) main menu.png

Puzzle Mode

The password screen is completely different, and uses letters instead of Japanese characters. Also, the passwords are shortened from four digits to three.

Cosmo Gang Pac-Attack
Cosmo Gang - The Puzzle (Japan) password.png Pac-Attack (USA) password.png

In Cosmo Gang: The Puzzle, the introduction is animated, and the dialogue appears one character at a time. The scene ends automatically when finished.

Pac-Attack displays its message all at once, in plain text. It remains until closed by the player.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Cosmo Gang Pac-Attack
Cosmo Gang - The Puzzle (Japan) puzzle mode.png Pac-Attack (USA) puzzle mode.png

Versus Mode

In Cosmo Gang: The Puzzle, two-player mode begins immediately. Pac-Attack adds a speed select option.

Pac-Attack (USA) versus mode.png


In Cosmo Gang: The Puzzle, only the B button rotates pieces. Pac-Attack also allows A or Y.

The European version boots directly to the title screen. The US and Japanese versions however, first display "Namco" and "Namcot" logos respectively.

Lockout Screen

The European version blocks 60Hz mode with an error message. In the US version this screen exists, but won't appear, because it allows 60Hz (curiously, this means the US version does not block 50Hz).