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Pac-Man World Rally

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Title Screen

Pac-Man World Rally

Developer: Smart Bomb Interactive[1]
Publishers: Namco Bandai Games[1] (US), Electronic Arts[1] (EU)
Platforms: GameCube, PlayStation 2, Windows, PlayStation Portable
Released in US: August 22, 2006[1]
Released in EU: March 16, 2007[1]
Released in AU: March 29, 2007[1]

GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.

It's basically Pac-Man Kart.

To do:
There's a build of the canned Xbox version.

Unused Video


movies\NGC\Intro_OLD.thp in the GameCube version is an early version of the game's intro. The main differences are a temporary title card and logos at the beginning instead of Pac-Man being chased by a ghost.

Unused Audio


streams\FMV01_48kHzAudio.wav.adp in the GameCube version is an audio file with scratch track dialogue from Snoopy vs. The Red Baron, another game by Smart Bomb Interactive. (Please note that the original audio had long pauses of silence.)


streams\ArcticIc.wav.adp in the GameCube version is an early track for the Arctic Iceberg course. Unlike the final music, and every other music track in the game, it's rather short, and fades out at the end, instead of just stopping abruptly.

Unused Graphics

Gamecube Alpha Textures

Some Alpha textures in the Gamecube version use 2 separate textures, 1 opaque and 1 greyscale that are combined to create an alpha effect. In the opaque minimap textures some scale and coordinate information can be seen:
Pacmanworldrally Texture Int hud map-molten-mountain-nm.btf.png Pacmanworldrally GC Int hud map Haunted Mansion-nm.btf.png Pacmanworldrally GC Int hud map-frozen-tundra-nm.btf.png Pacmanworldrally GC Int hud map-jungle safari-nm.btf.png Pacmanworldrally GC Int hud map Dark Factory-nm copy.btf.png Pacmanworldrally GC Int hud map Funhouse-nm.btf.png Pacmanworldrally GC Int hud map-pacman-nm.btf.png

The Ghost Mansion & Lunar Launch Minimaps also appear in their respective arena files however they are not seen.

Unused Text

bsfile in the root of the GameCube version directory says this.

This file is use so that the dvd status can correctly be polled.
DVDGetStatus will not return errors unless actual commands are being processed.
This file is being streamed every 500ms so that our dvd error messages are consitent.