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Ms. Pac-Man: Maze Madness (Nintendo 64)
| Ms. Pac-Man: Maze Madness |
|---|
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Developer:
Mass Media
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Memory Check
The same unused memory check display present in Namco Museum 64 also remains in this game. Apply the below code, then hold Z and press A over the main menu option Classic to see this screen. Press R to reset the game. You can't do anything when this screen is displayed.
Memory Check D1122C20 2000 810C7C14 0000 D1122C20 2000 810C7C16 0000 D1122C20 0010 810C7C14 FFFF D1122C20 0010 810C7C16 FFFF
Unused Graphics
The Arcade Mode (aka Tate Mode) maze graphics for the original Ms. Pac-Man, leftover from Namco Museum Volume 3. In Maze Madness, you can't change this setting, so these graphics go unused.
The Arcade Mode sprites for the original Ms. Pac-Man, unused for the same reason as above.
Settings graphics leftover from Namco Museum Volume 3.
A small graphic leftover from Namco Museum Volume 3.
Development Text
Present at 0x80000500 in memory.
ActiveInitP: Bad ACTOR, name: %s ActiveInitP: Bad ACTOR pointer Too many animated objects, only room for %d %s %d Too many actors, %d is not enough
Present at 0x800031E4 in memory.
Neander not on maze! Error, neanderpac not placed near maze!
Present at 0x80004DBF in memory.
!switch not near maze! switch not near maze point!
Unused Text
Present at 0x80004E84 in memory is an unused "Thanks for playing" message that's probably left over from a demo version.
Shouldn't see this. Thanks for playing!
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