If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Pac-Man World 2 (Game Boy Advance)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Pac-Man World 2

Developer: Full Fat
Publisher: Namco
Platform: Game Boy Advance
Released in US: October 9, 2005
Released in EU: August 19, 2005

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.

ProtoIcon.png This game has a prototype article
NotesIcon.png This game has a notes page

Just three years late, it's the handheld adaptation of Pac-Man World 2! At least it's better than the five year gap on the original Pac-Man World.

To do:
Very early prototype.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Miscellaneous tidbits that are interesting enough to point out here.

Galaxian Maze #4

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Cheat codes to force the last door to open or at least jump straight to the final maze?

Hidden in four of the game's levels are Galaxian Keys, each of which unlocks a maze in the style of Pac-Mania. That's the theory, anyway. Collecting the fourth Galaxian Key fails to actually unlock the final maze, leaving it unused.

(Source: FlutterBug)

Unused Graphics

To do:
A few more graphic sets; mainly other, generic-looking loading bars and leftovers from Pac-Man World 1.


What appears to be graphics for a loading screen, resembling the one from the the original PlayStation Pac-Man World. The game itself doesn't have much loading time at all, which is likely why it was scrapped.

Unused and Development Text

See Notes page for the massive slog of dull errors and debug text.

Starting at 0x9E5B0 in the US ROM is all of the game's text, both used and unused. The user-facing text is localized into five languages for the European market, even in the outwardly English-only US release; only the English text is shown here.

Offset Text
profile (%s): %d.%c%c%c ms
password %s
 password VALID
 password INVALID!!
password %d
level %d
currentLevel %d
completion %d
maze %d
checksum %d
current level is over the opened levels.
special spooky check

Looks like text for a debug display. "Spooky" is the final boss; perhaps that last line references checking whether he has been beaten. The game does give a password after beating Spooky, suggesting this would have done something, but, drumroll … the postgame password is not recognized as valid on the password screen.

Do NOT remove the GAME PAK.
Do NOT turn off power.
Save successful.
Save failed.

Some unused text intended for saving. Pac-Man World 2 is a game with password-save. It appears to have been intended during development that the game have persistent saves instead.

Time #
#% Complete
- Empty -
Load Game
Load Which Game?
- Game 1 -
- Game 2 -
- Game 3 -
# Lives
Score #
Save Game
Overwrite slot?
go back to intro menu ?
You will not be able to save your progress without overwriting an existing saved game.

Text for the save menu, suggesting the game would have featured three save slots.

(%s) level %d assigned bit %d
(%s) unpack level %d
cheat enabled all level open
level %d completed next level unlocked
we want to go backward
level %d is not completed, can't move further

Some debug display text about levels. "cheat enabled all level open" sure sounds interesting …