Pac-Man World 2 (Game Boy Advance)
|Pac-Man World 2|
This game has a notes page
Just three years late, it's the handheld adaptation of Pac-Man World 2! At least it's better than the five year gap on the original Pac-Man World.
Very early prototype
Galaxian Maze #4
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Cheat codes to force the last door to open or at least jump straight to the final maze?
Hidden in four of the game's levels are Galaxian Keys, each of which unlocks a maze in the style of Pac-Mania. That's the theory, anyway. Collecting the fourth Galaxian Key fails to actually unlock the final maze, leaving it unused.
A few more graphic sets; mainly other, generic-looking loading bars and leftovers from Pac-Man World 1.
What appears to be graphics for a loading screen, resembling the one from the the original PlayStation Pac-Man World. The game itself doesn't have much loading time at all, which is likely why it was scrapped.
Unused and Development Text
- See Notes page for the massive slog of dull errors and debug text
Starting at 0x9E5B0 in the US ROM is all of the game's text, both used and unused. The user-facing text is localized into five languages for the European market, even in the outwardly English-only US release; only the English text is shown here.
profile (%s): %d.%c%c%c ms password %s password VALID password INVALID!! (%s) isPasswordCorrect password %d level %d currentLevel %d completion %d maze %d checksum %d current level is over the opened levels. special spooky check
Looks like text for a debug display. "Spooky" is the final boss; perhaps that last line references checking whether he has been beaten. The game does give a password after beating Spooky, suggesting this would have done something, but, drumroll … the postgame password is not recognized as valid on the password screen.
Saving. Do NOT remove the GAME PAK. Do NOT turn off power. Save successful. Save failed.
Some unused text intended for saving. Pac-Man World 2 is a game with password-save. It appears to have been intended during development that the game have persistent saves instead.
Time # #% Complete Lives Score - Empty - Cancel Load Game Load Which Game? - Game 1 - - Game 2 - - Game 3 - # Lives Score # Continue Save Game Overwrite slot? 00: go back to intro menu ? You will not be able to save your progress without overwriting an existing saved game. WARNING.
Text for the save menu, suggesting the game would have featured three save slots.
(%s) level %d assigned bit %d packFullyCompletedLevel (%s) unpack level %d unpackFullyCompletedLevel cheat enabled all level open level %d completed next level unlocked we want to go backward level %d is not completed, can't move further
Some debug display text about levels. "cheat enabled all level open" sure sounds interesting …