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Pac-Man Collection

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Title Screen

Pac-Man Collection

Developer: Mass Media[1]
Publisher: Namco[1]
Platform: Game Boy Advance
Released in JP: January 11, 2002[1]
Released in US: June 12, 2001[1]
Released in EU: December 7, 2001[1]
Released in AU: June 12, 2014[1] (Wii U Virtual Console)


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


DCIcon.png This game has a Data Crystal page

Pac-Man Collection is a compilation of Pac-Man, Pac-Man Arrangement, Pac-Mania, and Pac-Attack on the go. What more can you ask for?

Unused Graphics

Pacman-collection-unused-big-ghosts.png

Big sprites of Blinky and Inky. These originate from the credits screen of Pac-Man Arrangement (when it was featured in Namco Classic Collection Vol. 2), but this compilation skips the credits entirely for unknown reasons.

Unused Text

Pac-Mania has some debug-related text:

SOUND TEST
VOICE NUMBER
PSG   NUMBER
FM    NUMBER
AUDIO
3D TEST

Pac-Mania also has a disclaimer about international copyright:

THIS GAME IS FOR USE
EXCLUSIVELY IN JAPAN.
THE SALE, EXPORT, USE
OR OPERATION OF THIS
GAME OUTSIDE OF JAPAN
MAY BE A VIOLATION OF
INTERNATIONAL COPYRIGHT,
TRADEMARK AND/OR OTHER
RELATED LAWS SUBJECTING
THE VIOLATOR TO LEGAL
PENALTIES.

Pac-Attack Secrets

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does the Level 300 secret exist in the CD-i version?

Pac-Attack has an "instant game over" function that can be activated by simultaneously holding Up + Start during gameplay, then exiting out of the pause screen after. This immediately activates the game's game over sequence, even if the player hasn't reached the top of the screen. Strangely, this appears to be a carryover from the "original" mode port of Pac-Attack from Namco Anthology 2 for PlayStation, in which the same button inputs activate a similar "instant game over" sequence.

Pac-Attack also lets the player start at Level 300 with 0 points if Right is held while "Hyper" is highlighted during the Normal Mode level select and then confirming the selection. This secret also exists in the Genesis, Game Gear, Game Boy, Game Boy Color, and PS1 versions of the game, but not in the SNES or GameCube/PS2/Xbox ports.

Pac-Man Arrangement 2-Player Mode

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

The two-player mode for Pac-Man Arrangement is still present, but goes unused. It can be enabled by changing byte 119A0.

There doesn't seem to be any way to control the second Pac-Man, though, and beating a round softlocks the game.

Regional Differences

US Japan
Pacmancollection ustitle.png Guess it's now a bootleg.

The Japanese title screen is missing "TM and" as well as "Licensed by Nintendo". The logo also has less shadow behind it.

US Japan
Pacmancollection uspacmania.png More patriotic than the US version!

Pac-Mania has a different logo in the Japanese version, based on the arcade original (along with being consistent with the logo seen after selecting the game). The US version's logo seems to be based on the one from the Genesis port, as there's no hole in the P.

US Japan
Pacmancollection ustips.png Pacmancollection jphints.png

The US version has tips, while the Japanese version has hints.

References