Pac-Man Collection
Pac-Man Collection |
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Developer: Mass Media[1] This game has unused graphics. This game has a Data Crystal page |
Pac-Man Collection is a compilation of Pac-Man, Pac-Man Arrangement, Pac-Mania, and Pac-Attack on the go. What more can you ask for?
Contents
Unused Graphics
Big sprites of Blinky and Inky. These originate from the credits screen of Pac-Man Arrangement (when it was featured in Namco Classic Collection Vol. 2), but this compilation skips the credits entirely for unknown reasons.
Unused Text
Pac-Mania has some debug-related text:
SOUND TEST VOICE NUMBER PSG NUMBER FM NUMBER AUDIO 3D TEST
Pac-Mania also has a disclaimer about international copyright:
THIS GAME IS FOR USE EXCLUSIVELY IN JAPAN. THE SALE, EXPORT, USE OR OPERATION OF THIS GAME OUTSIDE OF JAPAN MAY BE A VIOLATION OF INTERNATIONAL COPYRIGHT, TRADEMARK AND/OR OTHER RELATED LAWS SUBJECTING THE VIOLATOR TO LEGAL PENALTIES.
Pac-Attack Secrets
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Does the Level 300 secret exist in the CD-i version? |
Pac-Attack has an "instant game over" function that can be activated by simultaneously holding Up + Start during gameplay, then exiting out of the pause screen after. This immediately activates the game's game over sequence, even if the player hasn't reached the top of the screen. Strangely, this appears to be a carryover from the "original" mode port of Pac-Attack from Namco Anthology 2 for PlayStation, in which the same button inputs activate a similar "instant game over" sequence.
Pac-Attack also lets the player start at Level 300 with 0 points if Right is held while "Hyper" is highlighted during the Normal Mode level select and then confirming the selection. This secret also exists in the Genesis, Game Gear, Game Boy, Game Boy Color, and PS1 versions of the game, but not in the SNES or GameCube/PS2/Xbox ports.
Pac-Man Arrangement 2-Player Mode
This needs some investigation. Discuss ideas and findings on the talk page. |
The two-player mode for Pac-Man Arrangement is still present, but goes unused. It can be enabled by changing byte 119A0.
There doesn't seem to be any way to control the second Pac-Man, though, and beating a round softlocks the game.
Regional Differences
US | Japan |
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The Japanese title screen is missing "TM and" as well as "Licensed by Nintendo". The logo also has less shadow behind it.
US | Japan |
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Pac-Mania has a different logo in the Japanese version, based on the arcade original (along with being consistent with the logo seen after selecting the game). The US version's logo seems to be based on the one from the Genesis port, as there's no hole in the P.
US | Japan |
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The US version has tips, while the Japanese version has hints.
References
- Games developed by Mass Media
- Games published by Namco
- Game Boy Advance games
- Games released in 2001
- Games released in June
- Games released on June 12
- Games released in December
- Games released on December 7
- Games with unused graphics
- Games with unused text
- Games with regional differences
- Pages with a Data Crystal link
- To investigate
- Pac-Man series
Cleanup > To investigate
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by Mass Media
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 7
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 12
Games > Games by series > Pac-Man series