Proto:Pac-Man World 2 (Game Boy Advance)
This page details one or more prototype versions of Pac-Man World 2 (Game Boy Advance).
This prototype is documented on Hidden Palace.
A very unfinished prototype of the GBA Pac-Man World 2 was first documented in 2018 and publicly dumped in 2021. The cartridge label is dated April 15th (presumably 2005, since the game was released on August 19 of that year).
To do: Much more, particularly with graphics. |
Contents
General Differences
- All of the music is taken from the original Pac-Man World.
- Power Pellets do not seem to function, and eating one has no effect on the Ghosts.
- There are some slight color differences. For instance, some graphics' shadows have pure-black spots (particularly in the cutscenes), while in the final game they are more subdued.
- The credits screen text is the same as Pac-Man World (and still calls the game as such).
- No passwords appear upon completing a level; however, all of the levels are unlocked from the start anyway.
- Pressing B on the password screen will cause the game to softlock.
Graphical Differences
Proto | Final |
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The logo and font on the title screen were completely redone in the final.
Proto | Final |
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The password screen lacks the wooden border, and has a second "OK" symbol in place of the underscore ("_").
Proto | Final |
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The map screen is very different, featuring unique (and rather incomplete) graphics. The map's path itself is also different between versions.
Proto | Final |
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Pac-Man's graphics have significantly lighter shading than the final version. The backgrounds are also different, though the grass and other ground-bound objects are mostly untouched.
Pac-Man graphics:
Palette:
The associated address will change. They can be frozen with cheat codes.
0x05DBAE80-12157020
0x05DBAE85-0FFF0B1F
0x05DBAE8A-00005FFF
0x05DBAE8F-46322529
0x05DBAE90-013156B5
0x05DBAE95-021E01B9
0x05DBAE9A-001B0017
0x05DBAE9F-025300FF
To do: Please look into all of Pac-Man's sprites and figure out what the animation IDs were.
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Shaded (Untouched) Sprites:
Unshaded (Incomplete) Sprites:
Some of Pac-Man's sprites (such as him swimming, hanging/balancing off of a ledge, etc.) are taken from Pac-Man World, presumably as placeholders. The sprites were redrawn in the final, possibly used as a reference. Some changes include the removal of Pac-Man's shading in the some pre-rendered sprites and edited the arms and shoes, and while most of the changes are somewhat extensive, a la SpongeBob SquarePants: SuperSponge. Not all of the sprites are updated, as they left Pac-man's shading in some sprites.
All of the Fruits, along with the Tokens at the end of each level, are lifted from the first game as well.
The Galaxian collectible that used to unlock Galaxian mazes is different, too. They are functional and have their own dialogue.
Objects like the wooden crates, switches, and doors are much less detailed in the prototype. The colors do look familiar...
Proto | Final |
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The Pac-Cubs and Pac-Bears are...well, very basic. (canned laughter) Outside of having a front and back angle, they have no frames of animation. They also explode into bones for some reason, as opposed to balls of fur in the final.
Proto | Final |
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The Pac-asites are equally as basic.
Level Differences
Forest |
Ice |
Volcano |
Haunted Forest |
Text Differences
Ending
No ! Nooooooooooooooooo ! I will not be emprisonned again ... Curse you Pac-Man! my ghost will free me again
- The dialogue is basic and has a few errors. Imprisoned is misspelled as "emprisonned", and the last sentence said by Spooky is not capitalized at the beginning.
- The pre-rendered images do exist, but the first one is corrupted mildly due to being imported.