Pac-Man World 3 (Nintendo DS)
Pac-Man World 3 |
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Developers: Blitz Games,
Human Soft This game has uncompiled source code. |
A relatively poor version of the console game of the same name.
Unused Models
pause.nsbmd is a cube that says pause on a stone texture.
Unused Graphics
BG.NCGR is the (crudely drawn) word "MAP".
menu.NCGR is an early version of the menu with a basic font.
To do: Where did this come from? |
menu_screen.NCGR is an odd image, seemingly taken from another game, depicting a bunch of mean looking eyes with a beam of light, and something with a screen in the bottom-right corner.
The textures for the "spinner" enemies have what clearly is supposed to be blood on them, which doesn't appear in-game.
Source Code Leftovers
#ifndef TEXTDEFINES_H #define TEXTDEFINES_H #define ENGLISH 0 #define SPANISH 1 #define FRENCH 2 #define GERMAN 3 #define ITALIAN 4 #define START_GAME 5 #define TUTORIAL 6 #define OPTIONS 7 #define CREDITS 8 #define TABLE_SELECTION 9 #define MACHINE_WORLD 10 #define HAUNTED_BOARDWALK 11 #define PACVILLAGE_STYLE 12 #define PINBALL_STYLE 13 #define DIFFICULTY 14 #define NORMAL 15 #define EASY 16 #define NAMCO_CREDITS_TITLE 17 #define NAMCO_CREDITS 18 #define HUMANSOFT_CREDITS_TITLE 19 #define HUMANSOFT_CREDITS 20 #define TEXTNUM 21 #endif
This text, located in text.h, appears to be a leftover from Pac-Man Pinball Advance.
#ifndef TEXTDEFINES_H #define TEXTDEFINES_H #define YES 0 #define NO 1 #define NOID2 2 #define PRESS_START 3 #define CONTINUE_GAME 4 #define PAUSE 5 #define ASPECT_4_3 6 #define ASPECT_16_9 7 #define RESTART 8 #define CONTINUE 9 #define QUIT 10 #define PRESS_X_TO_USESHOP 11 #define PRESS_X_TO_USE 12 #define PRESS_SAVE 13 #define E3_SHOPCLOSED 14 #define PRESS_X_TO_SPEAK 15 #define END_OF_WAVE 16 #define END_OF_GAME 17 #define OUT_OF_TIME 18 #define PRESS_X_TO_REPLAY 19 #define PRESS_X_TO_REPLAY_O_TO_CONTINUE 20 #define SCORED_ENOUGH 21 #define NOT_SCORED_ENOUGH 22 #define CONTINUE_ANYWAY 23 #define NEW_HIGH_SCORE 24 #define GET_READY_3 25 #define GET_READY_2 26 #define GET_READY_1 27 #define GET_READY_GO 28 #define GET_READY_GET_READY 29 #define OO_SHOP_BUYITEM 30 #define OO_SHOP_CANCEL 31 #define OO_SHOP_COMPLETE 32 #define OO_SHOP_EXIT 33 #define MISSIONBRIEF 34 #define EP_INTRO 35 #define EP_INTRO_1 36 #define EP_INTRO_2 37 #define EP_INTRO_3 38 #define EP_INTRO_4 39 #define EP_INTRO_5 40 #define EP_INTRO_6 41 #define EP_INTRO_7 42 #define EP_INTRO_8 43 #define EP_INTRO_9 44 #define EP_MONSTERS 45 #define EP_ROBOT 46 #define EP_WHY 47 #define EP_WHY_1 48 #define EP_WHY_2 49 #define EP_BUSTED 50 #define EP_WHOMADE 51 #define EP_WHOMADE_1 52 #define EP_WHOMADE_2 53 #define EP_ERWIN 54 #define EP_ERWIN_1 55 #define EP_ENERGY 56 #define EP_ENERGY_1 57 #define EP_ENERGY_2 58 #define EP_ENERGY_3 59 #define EP_ENERGY_4 60 #define EP_ENERGY_5 61 #define EP_SPECTRALS 62 #define EP_SPECTRALS_1 63 #define EP_SPECTRALS_2 64 #define EP_SPECTRALS_3 65 #define EP_SPECTRALS_4 66 #define HINT_JUMP 67 #define HINT_PUNCH 68 #define HINT_TRIPLEPUNCH 69 #define HINT_BUTTBOUNCE 70 #define HINT_REVROLL 71 #define HINT_LONGREVROLL 72 #define NOID73 73 #define HINT_PELLET 74 #define HINT_BUTTON 75 #define HINT_REVPAD 76 #define HINT_MULTIBUTT 77 #define HINT_BLUE 78 #define HINT_GALAXIAN 79 #define HINT_FRUIT 80 #define HINT_WALLJUMP 81 #define BRIEFING_1 82 #define BRIEFING_2 83 #define BRIEFING_3 84 #define BRIEFING_4 85 #define BRIEFING_5 86 #define HINT_MOVE 87 #define HINT_MOVE_XB 88 #define HINT_MOVE_GC 89 #define HINT_MOVE_PSP 90 #define HINT_CAMERA 91 #define HINT_CAMERA_XB 92 #define HINT_CAMERA_GC 93 #define HINT_CAMERA_PSP 94 #define TEXTNUM 95 #endif
This text, located in ErwinsPitStringTable.h, appears to be from the console versions. Some things of note here include mentions of a shop, something requiring you to score an amount of points and a mission briefing screen.
- Pages missing developer references
- Games developed by Blitz Games
- Games developed by Human Soft
- Pages missing publisher references
- Games published by Namco
- Nintendo DS games
- Pages missing date references
- Games released in 2005
- Games released in December
- Games released on December 7
- Games with uncompiled source code
- Games with unused graphics
- Games with unused models
- To do
- Pac-Man series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Blitz Games
Games > Games by developer > Games developed by Human Soft
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 7
Games > Games by series > Pac-Man series