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Pac-Man World 3 (Nintendo DS)

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Title Screen

Pac-Man World 3

Developers: Blitz Games, Human Soft
Publisher: Namco
Platform: Nintendo DS
Released in US: December 7, 2005
Released in EU: August 4, 2006


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.


A relatively poor version of the console game of the same name.

Unused Models

Pausestone-mdl-pmwld3ds.png

pause.nsbmd is a cube that says pause on a stone texture.

Unused Graphics

Where do you wish to go?

BG.NCGR is the (crudely drawn) word "MAP".

Pmw3ds menu.png

menu.NCGR is an early version of the menu with a basic font.

Pmw3ds menu screen.png

Hmmm...
To do:
Where did this come from?

menu_screen.NCGR is an odd image, seemingly taken from another game, depicting a bunch of mean looking eyes with a beam of light, and something with a screen in the bottom-right corner.


Pmw3ds SpinnerNSBMD.png

The textures for the "spinner" enemies have what clearly is supposed to be blood on them, which doesn't appear in-game.

Source Code Leftovers

#ifndef TEXTDEFINES_H
#define TEXTDEFINES_H

#define ENGLISH 0
#define SPANISH 1
#define FRENCH 2
#define GERMAN 3
#define ITALIAN 4
#define START_GAME 5
#define TUTORIAL 6
#define OPTIONS 7
#define CREDITS 8
#define TABLE_SELECTION 9
#define MACHINE_WORLD 10
#define HAUNTED_BOARDWALK 11
#define PACVILLAGE_STYLE 12
#define PINBALL_STYLE 13
#define DIFFICULTY 14
#define NORMAL 15
#define EASY 16
#define NAMCO_CREDITS_TITLE 17
#define NAMCO_CREDITS 18
#define HUMANSOFT_CREDITS_TITLE 19
#define HUMANSOFT_CREDITS 20
#define TEXTNUM 21
#endif

This text, located in text.h, appears to be a leftover from Pac-Man Pinball Advance.

#ifndef TEXTDEFINES_H
#define TEXTDEFINES_H

#define YES 0
#define NO 1
#define NOID2 2
#define PRESS_START 3
#define CONTINUE_GAME 4
#define PAUSE 5
#define ASPECT_4_3 6
#define ASPECT_16_9 7
#define RESTART 8
#define CONTINUE 9
#define QUIT 10
#define PRESS_X_TO_USESHOP 11
#define PRESS_X_TO_USE 12
#define PRESS_SAVE 13
#define E3_SHOPCLOSED 14
#define PRESS_X_TO_SPEAK 15
#define END_OF_WAVE 16
#define END_OF_GAME 17
#define OUT_OF_TIME 18
#define PRESS_X_TO_REPLAY 19
#define PRESS_X_TO_REPLAY_O_TO_CONTINUE 20
#define SCORED_ENOUGH 21
#define NOT_SCORED_ENOUGH 22
#define CONTINUE_ANYWAY 23
#define NEW_HIGH_SCORE 24
#define GET_READY_3 25
#define GET_READY_2 26
#define GET_READY_1 27
#define GET_READY_GO 28
#define GET_READY_GET_READY 29
#define OO_SHOP_BUYITEM 30
#define OO_SHOP_CANCEL 31
#define OO_SHOP_COMPLETE 32
#define OO_SHOP_EXIT 33
#define MISSIONBRIEF 34
#define EP_INTRO 35
#define EP_INTRO_1 36
#define EP_INTRO_2 37
#define EP_INTRO_3 38
#define EP_INTRO_4 39
#define EP_INTRO_5 40
#define EP_INTRO_6 41
#define EP_INTRO_7 42
#define EP_INTRO_8 43
#define EP_INTRO_9 44
#define EP_MONSTERS 45
#define EP_ROBOT 46
#define EP_WHY 47
#define EP_WHY_1 48
#define EP_WHY_2 49
#define EP_BUSTED 50
#define EP_WHOMADE 51
#define EP_WHOMADE_1 52
#define EP_WHOMADE_2 53
#define EP_ERWIN 54
#define EP_ERWIN_1 55
#define EP_ENERGY 56
#define EP_ENERGY_1 57
#define EP_ENERGY_2 58
#define EP_ENERGY_3 59
#define EP_ENERGY_4 60
#define EP_ENERGY_5 61
#define EP_SPECTRALS 62
#define EP_SPECTRALS_1 63
#define EP_SPECTRALS_2 64
#define EP_SPECTRALS_3 65
#define EP_SPECTRALS_4 66
#define HINT_JUMP 67
#define HINT_PUNCH 68
#define HINT_TRIPLEPUNCH 69
#define HINT_BUTTBOUNCE 70
#define HINT_REVROLL 71
#define HINT_LONGREVROLL 72
#define NOID73 73
#define HINT_PELLET 74
#define HINT_BUTTON 75
#define HINT_REVPAD 76
#define HINT_MULTIBUTT 77
#define HINT_BLUE 78
#define HINT_GALAXIAN 79
#define HINT_FRUIT 80
#define HINT_WALLJUMP 81
#define BRIEFING_1 82
#define BRIEFING_2 83
#define BRIEFING_3 84
#define BRIEFING_4 85
#define BRIEFING_5 86
#define HINT_MOVE 87
#define HINT_MOVE_XB 88
#define HINT_MOVE_GC 89
#define HINT_MOVE_PSP 90
#define HINT_CAMERA 91
#define HINT_CAMERA_XB 92
#define HINT_CAMERA_GC 93
#define HINT_CAMERA_PSP 94
#define TEXTNUM 95
#endif

This text, located in ErwinsPitStringTable.h, appears to be from the console versions. Some things of note here include mentions of a shop, something requiring you to score an amount of points and a mission briefing screen.