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Paddle Mania
Paddle Mania |
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Developer: SNK This game has unused graphics. |
Paddle Mania stretches the definition of Paddle Tennis as far as it can go before snapping into full blown chaos.
Unused Graphics
Small court icons for an earlier version of the Court Select seen in Player vs Player mode. The final version simply displays the entire court on screen.
An incomplete tileset for some kind of background of, err, somewhere. There are a lot of tiles missing from the ROM, no tilemap exists, and an appropriate palette seems to be missing as well.
Banners, both lit and unlit, for an unimplemented training mode.
Tennis ball barrels that would be used for said mode. Look at that spinning barrel action! Take that, Donkey Kong.
Unused Court Content
Full | Alternate |
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All courts are designed to be 256 pixels wide. Only 240 pixels worth of content are ever shown, leaving a 16 pixel width strip of the court unseen. In this case, it doesn't really matter much, since all that's missing is a bit of the service box.
The Sumo, Surfin, and Pool courts have unused tiles in the graphics ROM meant for earlier court layouts, though their tilemaps are no longer in the game. In this case, the early court has goals of equal width for both sides and a different service box design.
Full | Alternate |
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Most of the parasol and a few of the sunbather's tiles are never seen in the game proper.
The alternate court design is significantly easier for the player(s), with large decorative walls and a nice green welcome mat.
Full | Alternate |
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There's nothing really unused in the full Pool court, that image is just here for comparison with the alternate layout. Said layout has a number of features that the final layout does not, including lane markers, a properly marked service box, and a "GOAL" graphic at the end of the pool.
Unused Text
High score names are limited to six characters. However, three of the default high score names are seven letters long. As a result, "CRAPTON", "BAILLEY", and "GABRIEL" have a character cut off at the end. The full list of names can be found in the main CPU at 0x0266E.
Starting at 0x21B60 is text for an early Court Select.
COAT A COAT B COAT C COAT D COAT E
The D and E strings are actually further apart than the A through C strings, hinting that those courts were added later in development.
At 0x2285E is a more properly spelled, but improperly spaced, set of court text:
COURTA COURTB COURTC COURTD COURTE
Like the older text block, Court D and Court E aren't grouped with Courts A-C.
References
- Pages missing developer references
- Games developed by SNK
- Pages missing publisher references
- Games published by SNK
- Games published by United Amusements
- Arcade games
- Games released in 1988
- Games released in January
- Games released in June
- Games released in 1998
- Games released in February
- Games with unused graphics
- Games with unused text
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by SNK
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by SNK
Games > Games by publisher > Games published by United Amusements
Games > Games by release date > Games released in 1988
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in February
Games > Games by release date > Games released in January
Games > Games by release date > Games released in June