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Paddle Mania

From The Cutting Room Floor
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Title Screen

Paddle Mania

Developer: SNK
Publisher: SNK
Platforms: Arcade (Alpha Denshi 68000 hardware)
Released internationally: January 1988


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Paddle Mania stretches the definition of Paddle Tennis as far as it can go before snapping into full blown chaos.

Unused Graphics

PaddlemaniaCourtAIcon.png PaddlemaniaCourtBIcon.png PaddlemaniaCourtCIcon.png PaddlemaniaCourtDIcon.png PaddlemaniaCourtEIcon.png
Small court icons for an earlier version of the Court Select seen in Player vs Player mode. The final version simply displays the entire court on screen.

PaddlemaniaSomething.png
An incomplete tileset for some kind of background of, err, somewhere. There are a lot of tiles missing from the ROM, no tilemap exists, and an appropriate palette seems to be missing as well.

PaddlemaniaTraining.png
Banners, both lit and unlit, for an unimplemented training mode.

PaddlemaniaTrainingBarrels.png PaddlemaniaSpinningBarrel.gif
Tennis ball barrels that would be used for said mode. Look at that spinning barrel action! Take that, Donkey Kong.

(Source: Original TCRF research)

Unused Court Content

Full Alternate
PaddlemaniaSumoFull.png PaddlemaniaSumoAlt.png

All courts are designed to be 256 pixels wide. Only 240 pixels worth of content are ever shown, leaving a 16 pixel width strip of the court unseen. In this case, it doesn't really matter much, since all that's missing is a bit of the service box.

The Sumo, Surfin, and Pool courts have unused tiles in the graphics ROM meant for earlier court layouts, though their tilemaps are no longer in the game. In this case, the early court has goals of equal width for both sides and a different service box design.

Full Alternate
PaddlemaniaBeachFull.png PaddlemaniaBeachAlt.png

Most of the parasol and a few of the sunbather's tiles are never seen in the game proper.

The alternate court design is significantly easier for the player(s), with more decorative walls and a nice green welcome mat.

Full Alternate
PaddlemaniaPoolFull.png PaddlemaniaPoolAlt.png

There's nothing really unused in the full Pool court, that image is just here for comparison with the alternate layout. Said layout has a number of features that the final layout does not, including lane markers, a properly marked service box, and a "GOAL" graphic at the end of the pool.

(Source: Original TCRF research)

Unused Text

High score names are limited to six characters. However, three of the default high score names are seven letters long. As a result, "CRAPTON", "BAILLEY", and "GABRIEL" have a character cut off at the end. The full list of names can be found in the main CPU at 0x0266E.

Starting at 0x21B60 is text for an early Court Select.

COAT A
COAT B
COAT C
COAT D
COAT E


The D and E strings are actually further apart than the A through C strings, hinting that those courts were added later in development.


At 0x2285E is a more properly spelled, but improperly spaced, set of court text:

COURTA
COURTB
COURTC
COURTD
COURTE


Like the older text block, Court D and Court E aren't grouped with Courts A-C.

(Source: Original TCRF research)