Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.


From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen


Also known as: Switch (JP)
Developers: Office I, Sega
Publishers: Sega (JP), Data East (US)
Platforms: Sega CD, PlayStation 2
Released in JP: April 23, 1993 (SCD), August 8, 2002 (PS2)
Released in US: 1994 (SCD)

MovieIcon.png This game has unused cinematics.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

Panic! at the Disco is a truly strange game in which you press buttons and watch what happens afterwards.

"Scene Select" Cheat

Panic! Scene Select screen

At the title screen, press Right, Right, Down, Up, Left, Right, Up, Up, Left, Down. The Scene Select screen lets you enter a three-digit code to instantly load any of the game's scenes or sequences.

(Source: Dangerboy (GameFAQs))

Hidden Attract Demo

Scene Select code 411 loops an original animation sequence introducing the game, its characters, and the celebrity talent behind it, and is not accessible through normal gameplay. Most of the graphics are unique to this sequence, though it uses a couple of pre-existing music tracks. Presumably this was meant for shops to key up on or around the game's release. (For the record, the awkward English text is in the original Japan release.)

Regional Differences

Deleted Scenes

The cigarette vending machine (2-B; Scene Select code 077) and Japanese word processor (9-B; 030) scenes were made inaccessible in the US version; entering their Scene Select codes in Panic! will do nothing, and the buttons that would normally take you to them in Switch were changed to skip ahead to other scenes. The files for the scenes do exist in the US version, but their pointers were dummied out and therefore made null.

It's likely their removals were due to content (cigarette imagery and an overabundance of Japanese text, respectively), even though the word processor scene is conceptually identical to 18-C's English typewriter. Not to mention that the Japanese Mega CD boot screen scene (12-D) was left in.

Revisional Differences

The PlayStation 2 version made several changes:

Panic-Sega-CD-Bad ending.png

  • The scenes in which world monuments collapse/explode were remade as 3D CG movies. Further, instead of said monuments being destroyed, they eject or turn into, ahem, fecal matter (seen here). In addition, the bad ending, which in the original had half of the Statue of Liberty in the middle of a desert, was changed to an animation of the Earth being covered in poop and a space dung beetle rolling it into a black hole, complete with a flush (seen here).
  • Most of the button panels were given visual makeovers with textured "wallpaper" patterns.
  • Various audio improvements/changes. The main character Slap saw the biggest one: his voice was re-recorded by original composer and comedian Kei Tani, changing the character's childlike voice to that of an older man.
  • The intro and ending animations are video captures from the Sega CD version, rather than being reprogrammed.