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Pathways Into Darkness

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Title Screen

Pathways Into Darkness

Developers: Bungie, Convergent Series
Publisher: Bungie
Platform: Mac OS Classic
Released in US: August 3, 1993


TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
There's very likely more that I have not yet run across

The first 3D FPS/Adventure game made by Bungie. It's also a game exclusive to the Macintosh.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Dialogue Boxes

Name Box

Pathwaysmacunusednamebox.PNG

This would mostly likely have shown upon creating a new file. In the final game, the game drops the player into the first level after creating a new game. The player's name comes from the save file's name and the player also has no choice between which gender the character is.

Script Tester

Pathwaysmactestscript.PNG

DITL resource number 5000 has a small dialogue box that would be used to quickly access the scripts used to talk to the various dead people.

Unused Text

Unused Death Messages

Seven men in overcoats jump from the shadows and
carry you away. You are never heard from again.

What purpose this line could have possibly been for is unknown.

You wake up weeks, perhaps months later, staring at
the stars and wondering "Where the Hell's my roof?"

This is only used in demo version 2.0 for the Stalker, who looked like the Ooze, except for the color.

Unused Dead Soldier Text

Hello again. I hope the P4 is still working well. If it's not, take mine.

Gunter, from "Lock & Load" appears to have this as an alternative greeting message for when the player meets him again.

I have no idea.  A lot of us thought we were coming to 
North America to train Mexican troops for an invasion of 
Texas and California, but they were wrong, obviously.

One of the dead soldiers on "They May Be Slow..." has a piece of dialogue that doesn't seem to appear in the game. It might be associated with the text for conversing the dead soldier in "We Can See" with the flashlight off. A similar line appears in "We Can See In The Dark... Can You?".

Where's yours?  I bet it was damaged when your 'chute didn't open, never mind.   I wish I had mine to give you.

John's dialogue, from "A Plague of Demons"; no associated text

Maybe I didn't see Greg die, but he died somewhere else.  Everyone did.

Might have been for when asking Darren from "Need A Light?" about Greg.

He lost it as soon as he saw the thing, and I don't think he was fully aware of what was happening even when he died.

More unused text from Sean in "Need A Light?"

Come on, get moving.  You've got to find Greg and the bomb and bring this whole place down.  Don't worry about us.

From Steven in "Need A Light?"

Mumble, mumble.  I don't have a script, sorry.

A placeholder script, which was later removed in version 2.0.

Misc. Unused Text

This AK-47 was exposed to very high temperatures or a large electric field. Either way, its moving parts are all fused and the weapon is useless. 

While there is an AK-47 in the game, none of the guns in the game are melted. It also hints the guns were supposed to appear earlier in the game than they do in the final game. (They only start appearing in Earthquake Zone).

You're so encumbered with objects that you can't move. Try dropping something heavy.

In the final game, no matter how many items the player equips, the game never shows the above message.

It appears that the Alien Gemstone would fit perfectly in the pedastal. Do you want to place it there?

It's possible this would have been how the Alien Gemstone was supposed to work. In the final, simply opening the lead box with the gemstone inside will open the door to get out of the pyramid.

This LAW can penetrate five inches if tank armor. Be sure not to fire it in an enclosed space. Double-click on the LAW to ready it for combat.

No such item exists in the game. Also, this string only exists in version 2.0, meaning it could have been an additional weapon.

This ornate gold mask depicts a vaguely human face in great pain. Double-click on the mask to put it on or take it off. 

Again, no such item exists in the final game nor is there a corresponding shape. It was likely dropped due to the game being rushed for the MacWorld Expo.


(Source: Bungie.org - Pathways into Darkness)

Revision Differences

Text Alterations

Some of the swearing was dropped for some reason in version 2.0. This is odd since Versions 1.1 and earlier contained this swearing, and it's comparatively mild at that.

Version 1.1 and earlier Version 2.0
 Muller, that bastard, never told us what our
 mission here was- just that we would be in 
 the jungle for a few months. This jungle is
 a humid, sticky hell. I remember Cologne...
 Muller never told us what our
 mission here was- just that we would be in 
 the jungle for a few months. This jungle is
 a humid, sticky hell. I remember Cologne...

When talking to the Dead German soldier on "Ground Floor (Reprise Pt. 1)" about the mission, his dialogue was slightly shortened to remove the word "bastard" from the sentence in Version 2.0.


Version 1.1 and earlier Version 2.0
 We never even knew why we were here. I
 thought we were sent to plan an invasion of
 the southern United States from Mexico, but
 then we ended up in the damn jungle ...
 We never even knew why we were here. I
 thought we were sent to plan an invasion of
 the southern United States from Mexico, but
 then we ended up in the jungle ...

From the soldier in "We Can See In The Dark... Can You?" while the flashlight is off; "damn" is edited out.

Version 1.1 and earlier Version 2.0
 Muller thought he knew everything about
 this damned place, but I guess he was wrong.
 I guess he died for it, too.
 Muller thought he knew everything about
 this place, but I guess he was wrong.
 I guess he died for it, too.

From the soldier in the center of "Happy Happy, Carnage Carnage"; "damned" is edited out.

Version 1.1 and earlier Version 2.0
 The first few doors we walked through 
 in this damn pyramid sealed behind us, 
 and we had no way to go but down.
 The first few doors we walked through 
 in this pyramid sealed behind us, 
 and we had no way to go but down.

From Sean in "Need A Light?"; "damn" is removed.

Version 1.1 and earlier Version 2.0
 A damned unpleasant sensation, 
 I can assure you.
 An unpleasant sensation, 
 I can assure you.
Version 1.1 and earlier Version 2.0
 This mission started out bad and only got worse.  
 We had a hell of a time getting this far down, 
 and it only gets worse.
 This mission started out bad and only got worse.  
 We had a horrible getting this far down, 
 and it only gets worse.

From Ed in "Need A Light?". An egregious result of the removal of the swears was that they accidentally removed "time", causing a grammatical error in the process.


(Source: Bungie.org - Pathways into Darkness)

Cheat Codes

Cheats were stealthily added in the v2.0 patch. Hold down CTRL and type the following for the desired effect. There is no audiovisual confirmation of correct entry. A couple of these were publicly released by Bungie in one form or another (the tech support page, random Usenet posts...) but most were undocumented.

Command Effect
CARNAGE Displays the end-of-game stats window, detailing your body count, damage inflicted and taken, weapon accuracy and score. In previous versions this could be accessed by trying to type an underscore (Shift and -) during the game.
TURBO Increases the game's speed. The player and monsters all move faster, and sounds play at a higher pitch for comedy effect.
RESET Resets the timer back to its starting state (6:13am on Sunday).
ANYWHERE Toggles the ability to save the game anywhere, not just while standing on Save Runes.
LEFT Flips the player's weapon sprites, making them left-handed. Only really visible with the knife, pistol and grenade launcher.
RIGHT Unflips the player's weapon sprites, making them right-handed again.


(Source: Bungie.org - Pathways into Darkness)