Persona 2: Innocent Sin (PlayStation)/Unused Graphics
This is a sub-page of Persona 2: Innocent Sin (PlayStation).
Unused Sprites
Unused portrait of Ginko. It's used for debug for Innocent Sin and Eternal Punishment.
Unused defeated sprite of Joker. Since when he gets defeated, he disappears with his hurt sprite, making this unused.
Unused sprite of Prince Taurus being defeated.
Unused NPC male wearing an odd mask. This type of mask is never seen in the game, neither in its sequel.
Unused sprites of the device being used to summon demons from the Devil Summoner series. In the final version, it's broken to pieces.
Unused sprites of King Leo blocking. He never blocks in the final version.
Unused Zodiac symbols and their names.
Unused texture that reveals Ultraman on an arcade machine.
An unused floor texture for the final dungeon. It seems it was originally supposed to be blue rather than yellow.
Unused floor texture that was meant for Caracol.
A check tile that's meant to be on the board in the velvet room. Due to being unable to turn the camera here, this goes unused.
Unused floor texture for Club Zodiac. It seems it was supposed to be blue rather than red in the final.
Unused metal floor tile that's originally for the Sevens Sisters High School dungeon. It can be seen being used in the demo and early screenshots.
An unused blue dot floor tile that doesn't fit in the game at all.
Close up view of the TVs reveal images from Persona 1 and Devil Summoner. Normally due to how far the camera is away, you cannot make out what's on the TV.
Close up view of the other TVs in the studio. You can see an early version of Xiliba along with three reporters.