Phantasmagoria 2: A Puzzle of Flesh
|Phantasmagoria 2: A Puzzle of Flesh|
This game has unused areas.
This game has a notes page
Phantasmagoria 2: A Puzzle of Flesh (or just Phantasmagoria 2) is a PC adventure game developed and published by Sierra in 1996. It is a name-only sequel to the original Phantasmagoria with the only connection being the genre of full-motion video adventure. The game is much more gritty and realistic than its predecessor, and mostly story-driven. I heard that, Curtis...
- 1 Dummied Items
- 2 Dummied Rooms
- 3 Misplaced FMVs
- 4 Debug Menu
- 5 Unused Graphics
- 6 Unused Music
- 7 Unused Sounds
- 8 Unused Text
Unused graphics exist for several items that were cut during development. Most feature very basic drawings.
The area scripts make reference to several rooms or areas which are not accessible:
The script for Curtis' cubicle in WynTech during Chapter 2. Curtis' cubicle is normally accessible during any other chapter except the second because of the ongoing murder investigation. The script is minimal.
This script for entering the Dreaming Tree during Chapter 5. You can never enter the building during this chapter because it will always appear closed. The script is similar to the one on disc one to four if Curtis enters the restaurant without meeting Jocilyn or Trevor.
No idea. The script file is empty.
Out of the dozens and dozens of video sequences, two FMVs (full-motion videos) are never seen in-game. These files can be played from the Phantasmagoria 2 DUK directory by opening the .DUK files with a media player that can decode Duck TrueMotion streams, such as VLC.
A debug menu is accessible through hacking: specifically, replacing a valid room script is currently the only known way the activate the menu. Using one of the many freely available Sierra SCI script decompilers, extract the script numbered 63008 and use it to overwrite a P2Room class. A good room to choose would be Curtis' living room because it is void of any critical objects or fidgeters (animated sprites). This room's script is numbered 2121 -- for example, extract the debug script into the game's /PATCH directory and rename it to "2121.CSC" Upon entering the patched room, Curtis will disappear (if he is normally present) along with any foreground sprites. Because the menu is not drawn upon entry, it may not be immediately clear on what to do. The following key combinations are bound to entries on the menu:
- ALT+A - get all inventory items
Self-explanatory. Curtis' inventory will be filled with each item, including dummied entries (see above).
- ALT+C - show cast
Unknown. Does not appear to do anything.
- ALT+D - set all movie flags
Unlocks every full-motion video scene in the video player.
- ALT+E - show Ego info
Unknown. Appears to flash some numbers relating to Curtis' X and Y position.
- ALT+F - set or clear a flag
Prompts you for a flag number to raise. This is only applies to local variables which will be cleared when exiting the room.
- ALT+G - set global variable
Prompts you for a flag number to raise. Obviously, this applies to global flags unlike the above option.
- ALT+I - get one Inventory item
Self-explanatory. Generates a list of inventory items for you to choose from.
- ALT+K - kill current song ALT-M - report free memory
Halts the currently playing background music track, but does not appear to draw anything relating to memory being freed.
- ALT+P - change Picture
Prompts you for a picture (room background) number. This must match a valid picture's internal number or the game will crash.
- ALT+R - show Room info
Unknown. Appears to flash some strings describing the currently loaded room.
- ALT+S - test a sound
Prompts you for a sound number. This must match a valid sound's internal number or the game will crash.
- ALT+T - teleport
Prompts you for a room number. Must match a valid room's internal number.
- ALT+V - make a new view
Prompts you for a view (sprite) number. Afterwards, using the mouse, you will be able to drag and drop the spawned sprite around the room! Must match a valid view's internal number.
- ALT+W - wipe clean
Destroys all sprites and fidgeters in the current room.
- ALT+X - exit the Game
- ALT+Y - Toggle Rects/Polygons
Appears to do nothing, but according to the script, it should create visible outlines around clickable zones (or hotspots).
- ALT+Z - Do Scene
Resumes the room activity if it was halted previously.
Graphics leftover from production are included on all five discs.
Prototype Map Screen
|Prototype Map Screen||Final Map Screen|
Two variations of one of the background music tracks appears in the RESOURCE.AUD file. This particular incidental piece is based off the scene when Curtis first discovers the "Threshold" room in WynTech's basement, and is played again near the end of the game when Paul Allen points his handgun at Curtis. The synthesized choir is the same one used in the production trailer released six months before the game came out. (WARNING: Music composed for this game is VERY LOUD.)
10211.wav: First variation.
10505.wav: Second variation. Starts off softer with a slightly more polished and powerful drum track.
One of the tracks from Shivers (another Sierra title) is found in the same resource file. It is possible to hear it in-game by opening the sound test menu.
909.wav: The elevator music from "Shivers." Unlike in the game, no keyboard shords are present.
Rat Woman's Prayer
The sanatorium hallucination during chapter three was supposed to include another mental patient named "The Rat Woman" who was obsessed with rats (a manifestation of Curtis' love for his pet rat, Blob). Her sprites were never filmed, but the vocal samples remain. Although the character was cut, her role was recycled into a similar mental patient role who is played by the same actress: V. Joy Lee, who had the supporting role as Harriet in the first Phantasmagoria game.
a0m80000.0b1.wav: Rat Woman's prayer, part one.
a0m80000.0b2.wav: Rat Woman's prayer, part two.
a0m80000.0b3.wav: Rat Woman's prayer, part three.
9801.wav: A voice sample of Curtis saying "You belong to P.A.W." This line was taken from an FMV which was cut during production. P.A.W. is a reference to P. A. Warner, or Paul Allen Warner, the game's secondary antagonist.
30093.wav: This is the end half of the Sierra fanfare which is heard in virtually every Sierra title. This jingle does appear in the game, but only during the credits FMV where it is mixed with the ending's vocal theme.
Unused text from inside the resource files.
From looking at this list in the textual resource file, the above dummied items were commented out with asterisks. Code Book is repeated twice. Please see the Notes page for a complete listing of internal inventory items.
0 144 0 1 99 Alien Creature 0 150 0 1 97 Alien Creature 0 39 0 1 97 Alien Fungus 0 40 0 1 97 Alien Creature 0 33 0 1 97 Post It Note 0 12 0 1 97 Greeting Card 0 1 0 1 97 Button 0 42 0 1 97 *** 0 7 0 1 97 Granola Bar 0 6 0 1 97 WynTech Card Key 0 37 0 1 99 Paperclip 0 149 0 1 97 Code Book 0 28 0 1 97 Letter From Father 0 146 0 1 97 Electric Alien 0 24 0 1 97 Threshold File 0 151 0 1 97 Alien Ooze 0 25 0 1 97 Hairpin 0 148 0 1 97 Combined Tool 0 23 0 1 97 Hammer 0 13 0 1 97 Dr. Harburg's Business Card 0 44 0 1 99 *** 0 32 0 1 97 Lace 0 21 0 1 97 Toolbox 0 30 0 1 97 Today's Mail 0 27 0 1 97 Code Book 0 9 0 1 97 Photograph of Parents 0 10 0 1 97 Christmas Party Photo 0 3 0 1 99 Computer Printout 0 31 0 1 97 Blob 0 15 0 1 97 Screwdriver 0 11 0 1 97 Sexy Postcard 0 152 0 1 97 Secret Document 0 43 0 1 99 Combined Alien Creatures 0 145 0 1 97 Alien Glop 0 41 0 1 99 Alien Slime 0 35 0 1 97 PA Warner's Speech 0 14 0 1 97 Small Key 0 36 0 1 97 Trevor's Card Key 0 34 0 1 97 Borderline Invitation 0 5 0 1 97 Wallet
A prototype copy of Curtis' technical paper on Venimen exists in the game next to the finalized one. It contains some humorous text in the heading and footer.
5 0 1 1 99 BobVen.DOC 5 0 1 2 99 Product Venimen research reports 5 0 1 3 99 By Bob the arse whole. 5 0 1 4 99 Blah blah blah yackity schmackity. 3 0 1 1 99 Venimen.DOC 3 0 1 2 99 Documentation for product Venimen. 3 0 1 3 99 Draft 3, by Curtis Craig 3 0 1 4 99 1 2 3
1 0 0 1 99 Employee_Database/ 1 0 0 2 99 Curtis_C/ 1 0 0 3 99 Therese_B/ 1 0 0 4 99 Bob_A/ 1 0 0 5 99 Archives/ 4 0 1 1 99 ThrVen.DOC 4 0 1 2 99 Product Venimen legal stuff. 4 0 1 3 99 By Therese "yes MA'AM!" Banning. 4 0 1 4 99 Jay is great -- better than chocolate cake -- I just can't wait -- do whap - o - wah, do- whap - o - whamalama ding dong...