Shivers is a game where four of your "friends" lock you in an abandoned and supposedly haunted museum for the night as part of a dare. Unbeknownst to any of you, a pair of teenagers fifteen years ago had snuck in and released the Ixupi, ancient Mayan spirits, who promptly killed the two. And now you must capture them all to survive the night.
Oh, and did we mention this museum was built by a professor who filled the place with puzzles so hard they were too difficult for him to solve when he tried to recapture the Ixupi?
- 1 Unused Graphics
- 2 Unused Music
- 3 Unused Dialogue
- 4 Unused Preferences Dialog
- 5 Invisible Document
Rest of the stuff from the cited page by akril15. Mostly the mockups of MS Paint-style puzzles
Two early versions of the player's cursor. The first cursor uses a hand, rather than the "sword" used in later revisions. This version also lacks a "get up" variation. The second cursor is closer to the final, though it lacks some coloring and is overall less refined.
The third slot from the right originally had the same pattern as the walls of the room (visible behind the puzzle itself). This was later replaced with a more place light-purple color. The top row of holes change from indents to actual holes, and a catcher was placed at the bottom of the device.
This picture has a duplicate with NEED SHOT crudely written over it. It's unknown what shot was needed, exactly.
There are many early renders of the second floor that are well-lit and less disorderly than they end up being, resembling a museum before it gets run over by Mayan spirits.
While there is a pencil on this desk, it's normally not visible in the closeup of the tape recorder.
Beth and Merrick's Note
There are a total of 3 versions of Beth and Merrick's note on the podium (not counting the view of it with the theater behind it). The first is a very early rendition, with all the writing in black and the handwriting of the two switched. The difference between the other two is the color of Merrick's pen. The one in blue-purple ink is assumed to be the one that shows up in-game.
Inaccessible Clocktower View
This view of the surveillance cameras in the clocktower is never accessible, so the monitors show their number instead of an actual image. Most likely said numbers were used as reference in development.
This is the pocketknife that holds the note to the lectern in the final game. It appears that the pocketknife was initially going to be stuck in the front of the stage. This view can't be accessed through normal gameplay, however...
The knife can be seen, when viewed from either side of the seating from a distance. It's more obvious when the curtains are open and a spotlight shines on the knife, as seen to the left in this picture.
The knife also has been in two positions on the lectern. In the final it's stuck in the top of the note (which can be see as a near-vertical line in the final note above, to the right of "Beth—"). Pictures with the knife in the bottom of the paper, such as this one, seem to be unused. This one in particular shows a blank note, and according to the shadows, a floating lamp and knife.
Marcia Bales Insult
Someone apparently didn't like Marcia Bales, the game's designer.
This appears to be an animation of the Stone Ixupi in the tower stairs. This Ixupi never appears in game, only serving as the Ixupi that killed Windlenot in the backstory.
What appear to be a screens leftover from a demo version of the game. Note that the game was released in September instead of November. It's unknown if there's a way to trigger these in the current game.
An unused version of the music that plays in the halls. This version is much slower and darker. It's unknown where this would've been used.
See if these can be triggered in game.
|I saw some girl walk by here, and I swear she was 15 feet tall.||Purpose unknown. Possibly part of an undiscovered easter egg.|
|Shiver me timbers...Get it?||Purpose unknown. Again, may be part of an easter egg.|
|Shivers. Available at your local retailer, November '95.||Demo Leftover. Again, the game was released in September, not November.|
|You can only unlock the secrets of this room by purchasing Shivers. Do you dare?||Demo Leftover.|
|Shivers...do you dare enter the museum of the strange and unusual? You might never make it out alive.||Demo Leftover.|
|Placeholder for the "Sliding Stone" sound effect.|
Unused Preferences Dialog
DLOG 1000 in the Mac version is inaccessible to end users.
On the Mac CD, there's an invisible Read Me for Phantasmagoria called PDoco.txt.