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Pharaoh (Windows)

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Title Screen


Developer: Impressions Games
Publishers: Sierra Entertainment
Platform: Windows
Released in US: October 31, 1999
Released in EU: 1999

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article

Pharaoh is a strategic city-building game set in Ancient Egypt, that uses the same engine and principles as Caesar III, a game from a city-building series also developed by Impressions Games and published by Sierra Entertainment.

Unused Graphics


There exist unused graphics for buildings in the game's data files.

Unused Used
Library PharaohUnusedLibrary.png PharaohUsedLibrary.png
The used version is bigger.
Academy PharaohUnusedAcademy.png PharaohUsedAcademy.png
The used version is smaller.
Common Stone Quarry PharaohUnusedQuarry.png PharaohUsedQuarry.png
Limestone Quarry PharaohUnusedLimestone.png PharaohUsedLimestone.png
(Source: Caesar IV Heaven)

Housing Placeholder Tile

Pharaoh HousingTile.png
This tile can be found in the game's files among the housing-related images.

Blank Tile

Pharaoh DeadTile Ripped.png

If a square on the map cannot be loaded, the game will show purple black squares. These can occasionally appear in normal gameplay due to glitches, such as when saving and reloading a savegame shortly after a building collapses or when a plague infests a 3x3 house. Players sometimes refer to this occurrence as the Blackhole Glitch.

Pharaoh DeadTile.png
Blank tiles as the result of a glitch.
Pharaoh DeadTile OutOfBounds.png
Blank tiles as they appear out of the boundaries of the map.

Locust Button

Pharaoh UnusedButton.png

This button is a left-over from early versions of the game. It is supposed to let you go to disasters and was later combined with the already-existing go to troubles button.

Demo Leftovers

Mudbrick Pyramid Placeholder

Pharaoh MudbrickPyramidPlaceholder.png

This placeholder can be found in the game's files among the images for the Mudbrick Pyramid.

Unused Audio

Name File Information
This was presumably used in a demo version for a popup notifying the player of a contest.

Unused Goods



There are unused goods named Unused12. These goods can be obtained by editing the memory of goods that are carried by a cartpusher or located in a storage yard to ID 1B. It will show up as limestone in a storage yard, or as grain on a cartpusher and either has a glitched or a blank icon.

It can also appear in normal gameplay on rare occurrence, when a caravan is selling goods at a storage yard that accepts multiple goods that you are importing from their city. Due to a glitch, the caravan might deliver anything, even goods it won't normally sell or that aren't part of the mission, or even Unused12.

Unused12 may also be refered to as unused line812 (ID 4C), similar to how the game may refer to "Clay" as "bags of clay", or to "Linen" as "rolls of linen".

(Source: Ceasar IV Heaven)

This space left blank

There also exist goods named This space left blank which corresponds to ID 31. It is basicly the game's alternative name for "Nothing" (ID 00).

Unused Walkers

ID Name Notes Image
0E Standard Bearer
1C Schoolchild Scribal Schools already spawn teachers. It's unknown what this was meant for. Pharaoh Walker1C Schoolchild.png
29 Indigenous native (not used?) Related to the buildings with the IDs 58 and 59 probably (see the Unused Buildings section below).
31 unused 2722 An enemy soldier placeholder.
32 unused 2723 An enemy soldier placeholder.
33 unused 2724 An enemy soldier placeholder.
34 unused 2725 An enemy soldier placeholder.
3A unused 2731
3F Creature
40 Missionary
41 Seagulls
5B Festival Priest Shows up as Nobody in-game.
5E Funeral walker
61 Showman
Most of the unused walkers show up having their ID in white text (and in decimals) instead of a graphic.

Unused Buildings

Senet Master

ID Name Notes Image
25 Senet Master This building would have trained and spawned walkers by the name of senet master who would go to Senet Houses to keep them active. The final game has Senet Houses spawn labor seekers instead.

If placed, it will show up with the same graphics as the Senet House, but will only occupy 3x3 space instead of 4x4. It will have the curious title Senet trainers? Was Bullfighting Trainer and will spawn a labor seeker, but will not actually gather any workers. If it could gather workers, it would have shown the description The master strategists who work here train expert senet masters to run the city's ever-popular Senet Houses.

Given the title, the graphic used for the Senet House was possibly initially planned for a building where bullfighting was practised.
Pharaoh 25 SenetMasterPlaced.png

Mud and Brick versions of Defensive Structures

It seems there were initially two types of defensive structures, mud and brick. Presumably the brick version would have required bricks to build. The final game uses the menu option "Defensive structures" which contains simply "Wall", "Gatehouse" and "Tower" instead.

ID Name Notes
AE Mud Structures Would have been used as a menu option.
06 Mud Wall If placed, behaves like a regular wall but with the name Mud Wall.
3B Mud Tower Can't be placed.
3A Mud Gatehouse Can't be placed.
AF Brick Structures Would have been used as a menu option.
A8 Brick Wall If placed, behaves like a regular wall but with the name Brick Wall.
AC Brick Tower Can't be placed.
AA Brick Gatehouse Can't be placed.

Temple and Shrine Placeholders

The building names God 5 ~ God 9 make it seem more than five gods were planned for the game.

91 Shrine to If placed, will show up as a Shrine to Osiris. When right-clicked on, only buttons will appear, but no window.
92 Shrine to Same as above.
93 Shrine to Same as above.
94 Shrine to Same as above.
95 Shrine to Same as above.
98 Temple to Osiris If placed, will show up as a Temple to Osiris. When right-clicked on, only buttons will appear, but no window.
99 Temple to Ra Same as above.
9A Temple to Ptah Same as above.
9B Temple to Seth Same as above.
9C Temple to Bast Same as above.
9D God 5 If placed, will show up as a Temple Complex to Osiris, with glitched graphics. Can be placed on top of other terrain and other buildings. When right-clicked on, only buttons will appear, but no window.
9E God 6 Same as above.
9F God 7 Same as above.
A0 God 8 Same as above.
A1 God 9 Same as above.

Disembark Point

ID Name Notes
D7 unused 1080 If placed, shows up as the 1x1 wooden tile which is the entry point to certain monuments. As such, despite its name this is probably used. D6 is named Disembark point but can't be placed. Basicly, the devs mismatched the names.


ID Name Notes Image
50 unused 945 If placed, will show up as a 2x2 Common Residence with the title Mission post and the description Where did this text appear?. The ?-button leads to the Work Camp help text. Pharaoh 50 unused945Placed.png
53 unused 948 Behaves the same way like the Bridge. It is graphically glitched but functional.
58 Nothing If placed, will show up as a 1x1 Meager Shanty with the title Native hut and the description Does this text appear anywhere?. The ?-button leads to the Table of Contents. Pharaoh 58 NothingPlaced.png
59 Nothing If placed, will show up as a 2x2 Common Shanty with the title Native meeting hut and the description Is this entry used anywhere?. The ?-button leads to the Table of Contents. Pharaoh 59 NothingPlaced.png
5D Nothing If placed, will show up as a 1x1 glitched tile with the title Simple crops and the description This entry is probably unused. The ?-button leads to the Table of Contents. Pharaoh 5D NothingPlaced.png
B9 Military Academy 2 Same as the Military Academy that's used, but requires 25 workers as opposed to 20.
BA Military Academy 3 Same as the Military Academy that's used, but requires 30 workers as opposed to 20.


These buildings cannot be placed.

ID Name Notes
38 unused 921
62 Oracle Presumably the developers first wanted to implement Temple Complex add-ons to have individual IDs, before they decided to use IDs D3 and D4 and make it dependent on which god the Temple Complex is dedicated to.
74 Nothing
75 Nothing
76 Nothing
77 Nothing
78 unused 985
79 Crack (not used?) Possibly meant as scenery.
7A unused 987
7B Nothing
7C Nothing
7D Nothing
7E Nothing
7F Nothing
80 Nothing
81 Nothing
96 Shrine to
A5 Unused 1030
A6 Unused 1031
CF Unused 1072 Possibly meant as an alternative, 3x3 Festival Square.
D0 Unused 1073 Possibly meant as an alternative, 5x5 Festival Square.
D6 Disembark point See the Disembark Point section above.

Unused Text

Leftover Demo Text

Play Pharaoh Demo

This text appears alongside the text for other menu entries in the Pharaoh_text.ENG file, but the demo cannot be accessed in the full version of the game. Additionally, this string is present:

Not available in the demo!


These strings are present throughout the Pharaoh_text.ENG file.

unused - demo1
unused 2636 (demo message)
unused - alabaster1
unused - alabaster2
TIP: Use the comma and full stop keys to quickly move through these and other objects
(this text should not appear anywhere)
(not used)

Dummy Files

The Cleopatra expansion includes dummy files for various monuments. If a monument's files are replaced with the corresponding dummy version, the game will display yellow squares at where masons are supposed to go to next.


A farm being placed on the 1x1 meadow.
A 1x1 square of meadow can be found in the campaign mission Men-nefer (Memphis) due to an oversight on the developers' part. The concept of meadow farming isn't introduced to the player until six missions later, in Saqqara.
(Source: Caesar IV Heaven)

Revisional Differences

There are at least five versions of Pharaoh; v1.0, v1.1, v1.2, v2.0 and v2.1.

Changes from v1.0 to v1.1

Version 1.1 mostly featured bug fixes and made the game easier.

  • New content:
    • Mission editor.
    • New custom missions (including all of the January 2000 missions).
  • Gameplay-related changes:
    • Storage Yards and Granaries are now capable of spawning labor seeking walkers and two cartpushers at the same time in v1.1, rather than one kind of walker at a time in v1.0.
    • Certain missions could become unwinnable if the player made decisions that led to critical trade goods becoming unavailable. These missions were adjusted in v1.1 to allow the player to recover from their mistakes.
    • Certain missions are quite unforgiving (and at least one mission was even unwinnable on Very Hard). These missions were adjusted in v1.1 to make them more playable.
    • Carpenter Guilds consume less wood when creating a carpenter in v1.1.
    • Required housing level is now shown on the Ratings Overseer panel.
  • Various bugs have been fixed:
    • A game crash that occasionally happened when soldiers embarked/debarked on transport ships.
    • Monument contruction foremen were often clueless as to why monument construction has halted. They give more accurate feedback in v1.1.
    • Missions could be won even before a monument was completed.
    • Stone Masons that worked on a pyramid complex causeway could randomly disappear.
    • A game crash that happened when viewing rotated Temple Complexes while an overlay was selected.
    • A bug where Ra blessings could cause an issue with dock trading.
    • Caravans could get stuck if the Ferry Landing they needed to use was unstaffed.
    • Monument construction could be halted due to weird Stone Mason/Brick Mason behavior.
    • An issue with very long loading start-up times related to network settings was fixed in v1.1.
    • Music now works under Windows 2000.
  • One bug was reportedly introduced:
    • An issue relating to accidental double mouse-clicks.

Changes from v1.1 to v1.2

  • The v1.1 double-click issue was fixed in v1.2.
  • The rotate view icon displays the correct mouse help text now.
  • An issue with the Kingdom rating repeatedly dropping in the campaign mission Iunet was fixed in v1.2.

Changes from v1.2 to v2.1 (Cleopatra Expansion)

  • 4 new campaigns with 15 missions that focus on the lives of Tutankhaman, Ramses II and Cleopatra.
  • New monuments, buildings, enemies, animals and other additions.
  • When receiving a Ra blessing, there is now a small chance of receiving a construction blessing which boosts monument construction by a bit.
  • Personal money savings will be carried over between campaign missions now.
  • Certain issues introduced in v2.0 have been fixed in v2.1 (such as: monuments that got reverted to an earlier state after dispatching burial provisions, and invisible scaffolding in custom missions when a Cleopatra-only monument and an Obelisk had been placed on the same map).