This game has a prototype article
Pharaoh is a strategic city-building game set in Ancient Egypt, that uses the same engine and principles as Caesar III, a game from a city-building series also developed by Impressions Games and published by Sierra Entertainment.
- 1 Unused Graphics
- 2 Unused Audio
- 3 Unused Goods
- 4 Unused Walkers
- 5 Unused Buildings
- 6 Unused Text
- 7 Dummy Files
- 8 Miscellaneous
- 9 Revisional Differences
There exist unused graphics for buildings in the game's data files.
The used version is bigger.
The used version is smaller.
|Common Stone Quarry|
Housing Placeholder Tile
If a square on the map cannot be loaded, the game will show purple black squares. These can occasionally appear in normal gameplay due to glitches, such as when saving and reloading a savegame shortly after a building collapses or when a plague infests a 3x3 house. Players sometimes refer to this occurrence as the Blackhole Glitch.
Blank tiles as the result of a glitch.
Blank tiles as they appear out of the boundaries of the map.
This button is a left-over from early versions of the game. It is supposed to let you go to disasters and was later combined with the already-existing go to troubles button.
Mudbrick Pyramid Placeholder
This placeholder can be found in the game's files among the images for the Mudbrick Pyramid.
|temple2_r||This was presumably used in a demo version for a popup notifying the player of a contest.|
There are unused goods named Unused12. These goods can be obtained by editing the memory of goods that are carried by a cartpusher or located in a storage yard to ID 1B. It will show up as limestone in a storage yard, or as grain on a cartpusher and either has a glitched or a blank icon.
It can also appear in normal gameplay on rare occurrence, when a caravan is selling goods at a storage yard that accepts multiple goods that you are importing from their city. Due to a glitch, the caravan might deliver anything, even goods it won't normally sell or that aren't part of the mission, or even Unused12.
Unused12 may also be refered to as unused line812 (ID 4C), similar to how the game may refer to "Clay" as "bags of clay", or to "Linen" as "rolls of linen".
This space left blankThere also exist goods named This space left blank which corresponds to ID 31. It is basicly the game's alternative name for "Nothing" (ID 00).
Mud and Brick versions of Defensive Structures
It seems there were initially two types of defensive structures, mud and brick. Presumably the brick version would have required bricks to build. The final game uses the menu option "Defensive structures" which contains simply "Wall", "Gatehouse" and "Tower" instead.
|AE||Mud Structures||Would have been used as a menu option.|
|06||Mud Wall||If placed, behaves like a regular wall but with the name Mud Wall.|
|3B||Mud Tower||Can't be placed.|
|3A||Mud Gatehouse||Can't be placed.|
|AF||Brick Structures||Would have been used as a menu option.|
|A8||Brick Wall||If placed, behaves like a regular wall but with the name Brick Wall.|
|AC||Brick Tower||Can't be placed.|
|AA||Brick Gatehouse||Can't be placed.|
Temple and Shrine Placeholders
The building names God 5 ~ God 9 make it seem more than five gods were planned for the game.
|91||Shrine to||If placed, will show up as a Shrine to Osiris. When right-clicked on, only buttons will appear, but no window.|
|92||Shrine to||Same as above.|
|93||Shrine to||Same as above.|
|94||Shrine to||Same as above.|
|95||Shrine to||Same as above.|
|98||Temple to Osiris||If placed, will show up as a Temple to Osiris. When right-clicked on, only buttons will appear, but no window.|
|99||Temple to Ra||Same as above.|
|9A||Temple to Ptah||Same as above.|
|9B||Temple to Seth||Same as above.|
|9C||Temple to Bast||Same as above.|
|9D||God 5||If placed, will show up as a Temple Complex to Osiris, with glitched graphics. Can be placed on top of other terrain and other buildings. When right-clicked on, only buttons will appear, but no window.|
|9E||God 6||Same as above.|
|9F||God 7||Same as above.|
|A0||God 8||Same as above.|
|A1||God 9||Same as above.|
|D7||unused 1080||If placed, shows up as the 1x1 wooden tile which is the entry point to certain monuments. As such, despite its name this is probably used. D6 is named Disembark point but can't be placed. Basicly, the devs mismatched the names.|
These buildings cannot be placed.
|62||Oracle||Presumably the developers first wanted to implement Temple Complex add-ons to have individual IDs, before they decided to use IDs D3 and D4 and make it dependent on which god the Temple Complex is dedicated to.|
|79||Crack (not used?)||Possibly meant as scenery.|
|CF||Unused 1072||Possibly meant as an alternative, 3x3 Festival Square.|
|D0||Unused 1073||Possibly meant as an alternative, 5x5 Festival Square.|
|D6||Disembark point||See the Disembark Point section above.|
Leftover Demo Text
Play Pharaoh Demo
This text appears alongside the text for other menu entries in the Pharaoh_text.ENG file, but the demo cannot be accessed in the full version of the game. Additionally, this string is present:
Not available in the demo!
These strings are present throughout the Pharaoh_text.ENG file.
unused - demo1 unused 2636 (demo message) unused - alabaster1 unused - alabaster2 TIP: Use the comma and full stop keys to quickly move through these and other objects (this text should not appear anywhere) (not used)
There are at least five versions of Pharaoh; v1.0, v1.1, v1.2, v2.0 and v2.1.
Changes from v1.0 to v1.1
Version 1.1 mostly featured bug fixes and made the game easier.
- New content:
- Mission editor.
- New custom missions (including all of the January 2000 missions).
- Gameplay-related changes:
- Storage Yards and Granaries are now capable of spawning labor seeking walkers and two cartpushers at the same time in v1.1, rather than one kind of walker at a time in v1.0.
- Certain missions could become unwinnable if the player made decisions that led to critical trade goods becoming unavailable. These missions were adjusted in v1.1 to allow the player to recover from their mistakes.
- Certain missions are quite unforgiving (and at least one mission was even unwinnable on Very Hard). These missions were adjusted in v1.1 to make them more playable.
- Carpenter Guilds consume less wood when creating a carpenter in v1.1.
- Required housing level is now shown on the Ratings Overseer panel.
- Various bugs have been fixed:
- A game crash that occasionally happened when soldiers embarked/debarked on transport ships.
- Monument contruction foremen were often clueless as to why monument construction has halted. They give more accurate feedback in v1.1.
- Missions could be won even before a monument was completed.
- Stone Masons that worked on a pyramid complex causeway could randomly disappear.
- A game crash that happened when viewing rotated Temple Complexes while an overlay was selected.
- A bug where Ra blessings could cause an issue with dock trading.
- Caravans could get stuck if the Ferry Landing they needed to use was unstaffed.
- Monument construction could be halted due to weird Stone Mason/Brick Mason behavior.
- An issue with very long loading start-up times related to network settings was fixed in v1.1.
- Music now works under Windows 2000.
- One bug was reportedly introduced:
- An issue relating to accidental double mouse-clicks.
Changes from v1.1 to v1.2
- The v1.1 double-click issue was fixed in v1.2.
- The rotate view icon displays the correct mouse help text now.
- An issue with the Kingdom rating repeatedly dropping in the campaign mission Iunet was fixed in v1.2.
Changes from v1.2 to v2.1 (Cleopatra Expansion)
- 4 new campaigns with 15 missions that focus on the lives of Tutankhaman, Ramses II and Cleopatra.
- New monuments, buildings, enemies, animals and other additions.
- When receiving a Ra blessing, there is now a small chance of receiving a construction blessing which boosts monument construction by a bit.
- Personal money savings will be carried over between campaign missions now.
- Certain issues introduced in v2.0 have been fixed in v2.1 (such as: monuments that got reverted to an earlier state after dispatching burial provisions, and invisible scaffolding in custom missions when a Cleopatra-only monument and an Obelisk had been placed on the same map).