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Pilotwings 64
| Pilotwings 64 |
|---|
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Developer:
Paradigm Simulation
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| To do: Regional differences. |
Pilotwings 64 is one of the three (two in the US) launch titles for the Nintendo 64, where your job is to... fly around.
Unused Music
Track 27
For some reason, a mission-ending song exists for the Bird Man mode. You cannot actually end this mode without quitting via the menu, as it's a free-flight mode. What this implies is unknown; perhaps there were once playable missions for Bird Man mode.
Error Messages
Every error in the game is specifically labeled and tells why the error occurred.
balls: bad vrep %d for ball balls : too many balls defined in level [%d] bmmot : unknown collision type [%d] birdman: you got stuck - forcing an instant crash bmsound Callback got non-zero eventData Got unknown event type %d bonus : too many bonuses defined in level [%d] btgts_terra : %d btgt not in terra btgts : too many btgts defined in level [%d] db_getgnd : invalid state [%d] db_getstart : no starting pads in task!!! db_getstart : too many starting pad! picking first got unkown shuttle state Got unknown sndId falcos : too many falcos domains defined in level [%d] ERROR: too many falcos defined in task. Max of %d falcos glider: you got stuck - forcing an instant crash hmgoal : too many hmgoal defined in level [%d] Camera follow distance not right. Camera not unrolled. Invalid heading. Pitch not zeroed. hmot : you got stuck - forcing an instant crash Heli has more than 2 hits hpads : too many hpads defined in level [%d] hsound Callback got non-zero eventData kmenu_init : too may elements in the menu [%d] task : oops! redefining [%s] idx:%d veh:%d stage:%d lev:%d -> [%s] snd_getpilot:: Don't know scream for unknown pilot %d
... and so on. Here are the more interesting ones:
sdive_land: tell mikep != 1 pad Null Kanji string in screv screen Line length > 20 segments encountered, probably missing a -1 at the end of a segment list
"mikep" is probably referring to Mike Panoff (Software Engineering), one of the game's staff members.
Credits
At 4FDF8 are copyright credits for the UltraVision NU64 engine.
------------------------------------------------------------------ UltraVision NU64 V1.5 Copyright (C) 1995 by Paradigm Simulation Incorporated All Rights Reserved Worldwide ------------------------------------------------------------------
Regional Differences
| This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: It's claimed the face was removed in later releases of the game as well. |
There's a bizarre easter egg present only in the Japanese release of the game. In Everfrost Island, there's a cave with a rock inside and the texture of the rock looks to be one of a face. In other releases, this rock is shrunken and no face is present on it.
| The Pilotwings series | |
|---|---|
| SNES | Pilotwings |
| Nintendo 64 | Pilotwings 64 |
| Nintendo 3DS | Pilotwings Resort |
Cleanup > Needs more images
Cleanup > Stubs
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by THQ > Games developed by Paradigm Entertainment > Games developed by Paradigm Simulation
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1996
Games > Games by series > Pilotwings series
