Plants vs. Zombies: Garden Warfare 2/Unused Bosses
This is a sub-page of Plants vs. Zombies: Garden Warfare 2.
Contents
Imitator
Imitator is an unused boss originally intended to be part of Story Mode. Its AI is unfinished and buggy. It will roam the map attacking zombies and will randomly burrow and transform into different zombie bosses; when that happens, it can turn into an imitated Zen Sensei, Disco Zombie, Gargantuar, or Baron von Bats. Once the imitated boss is vanquished, Imitator will pop back up to continue fighting. According to Jeff Shaw (the Lead Level Designer on Plants Vs Zombies: Battle For Neighborville, Plants Vs Zombies Garden Warfare 1 and 2, and Star Wars: Battlefront 2) on Twitter, Imitator was cut due to how quickly expensive it became while building it. In the developer debug menu, there exists debug options for the boss transition animation which refer to Imitator being a DLC boss. There also still exists some remnants in Boss Hunt's game logic for it in the final release.
The Imitator, like other unused Story Mode bosses, had unfinished setup for Boss Hunt in the launch release of the game. It would be lured by a Stick of Butter. While the video does not show it transforming, it is capable of transforming still, but sometimes does not occur due to bugs in the unfinished AI setup. There was never a mini-game objective made for the hunt. After the launch release and the subsequent development of Mystery Portal Boss Hunts, all setups for story bosses were removed from the game.
Unused String | Notes |
---|---|
Stick of Butter | Imitator's bait name |
STORY BAIT: IMITATOR - A simple water-in-oil emulsion. | Description for Imitator's bait |
BUTTER IS MELTING | Wave start text for the second Bait Wave |
Super Chili Bean
Super Chili Bean is an unused story Boss Hunt version of Super Bean. All of its attacks are much stronger, and it has a 500-health Shield. Super Chili Bean also has a unique Overbean mode. Instead of constantly firing a single eye laser, it rapidly fires two devastating eye lasers at the Zombies. These lasers are strong enough to kill any playable Zombie in less than two seconds. When it teleports, it is meant to launch a bunch of Chili Bean Bombs, but due to its AI being unfinished, this does not function correctly. Also, due to unfinished AI, its teleporting ability in general does not function correctly, and it has no spotting icon. Unlike other unused bosses, it has original voiceovers and other original audio, implying it was quite far in development.
Like other unused story bosses, the Super Chili Bean had setup for the Boss Hunt mode. It, alongside the rest, was an incredibly basic setup that only supplied the core functionality of unique bait and spawning the specific boss. It would have been lured by Hot Sauce.
Unused String | Notes |
---|---|
Hot Sauce | Super Chili Bean's bait name |
STORY BAIT: SUPER CHILI BEAN - Super hot. Super hot. Super hot. | Description for Super Chili Bean's bait |
HOT SAUCE HEATS UP | Wave start text for the second Bait Wave |
Pup and Wolf
Pup and Wolf, also internally known as the Renegade Imp/Renegade Mech, are yet another set of unused Story Mode bosses. Unlike other bosses, they are a special Imp and Z-Mech. The Imp, known as Pup, uses a duplicated version of the Imp Blasters with messed-up sound effects, and will summon Wolf repeatedly. Wolf is very powerful, and like Super Chili Bean, it can easily kill any playable Plant. Wolf has a stronger version of Chain Laser, a Warp, a stronger version of Missile Madness, Z-Mech's Foot Stomp, an airstrike of Stink Clouds, and multiple Gravity Grenades. Wolf has unused AI setup, some of which implies that it would have had a phase related to activating shields on Robo-Zombies that would give them armor. It would have been lured by Cyber Jerky.
Unused String | Notes |
---|---|
Cyber Jerky | Pup and Wolf's bait name |
STORY BAIT: PUP AND WOLF - Tough piece of silicon coated Cyber Jerky. | Description for Pup and Wolf's bait |
CYBER JERKY REMAINS LEAN | Wave start text for the second Bait Wave |
PUP CRIES FOR WOLF | Unknown string, but it was likely used as flasher text when Pup would call for Wolf to signify the start of a phase |
Beet Boxers
The Beet Boxers are an unused Plant boss intended for Graveyard Ops. It is unknown what they would have done, but they have various remnants left in the files in terms of text and wave setup for Graveyard Ops. They also have remnants in the music configuration for Graveyard Ops. In the developer debug menu, similar to Imitator, their icon can be seen with "DLC" next to it. They were never developed further after launch.
Unused String | Notes |
---|---|
Vanquish 1 Beet Boxer Boss. | Title text for their unused Quest Board quest. |
The Beet Boxers are sick again. Zomboss wants the virus for himself so he can spread it amongst other Plants! | Description for the previously mentioned Quest Board quest. |
SUPER BEETBOXER WAVE | Wave start warning for their Super Boss Wave in Graveyard Ops. |
Orange Juice Robot
Orange Juice Robot was yet another unused Story Mode boss, intended for Boss Hunt. It has next to no data in the final build, but in the first version of the game it has more leftovers than other bosses. There are bait strings, bait (which would have been an Imbalanced Breakfast), unique wave data (which, when activated, spawns default Citrons), and boss spawn data (which, when activated, spawns a Torchwood). Although it was scrapped, it did make a appearance in the tie-in comics.
Unused String | Notes |
---|---|
Imbalanced Breakfast | Orange Juice Robot's bait name |
STORY BAIT: ORANGE JUICE ROBOT - Something is missing. The balance is off. | Description for Orange Juice Robot's bait |
IMBALANCED BREAKFAST TIPS OVER | Wave start text for the second Bait Wave |
Fiddles the Crab
Fiddles the Crab is another Story Mode Boss Hunt boss that went unused. The only data it has is some text, two icons, animation/attack names, and unfinished placeholder spawn data. In the launch build, similar to other bosses, it had unfinished Boss Hunt setup that used placeholders. It would have been lured by Swim Trunks. In the debug menu, its icon can be seen with "DLC" next to it, similar to Imitator and the Beet Boxers.
Unused String | Notes |
---|---|
Swim Trunks | Fiddles the Crab's bait name |
STORY BAIT: FIDDLES THE CRAB - Blindingly bright swim trunks. Like, so bright. | Description for Fiddles the Crab's bait |
THE SWIM TRUNKS GLOW BRIGHT | Wave start text for the second Bait Wave |
Story Mode Sasquatch
While the Sasquatch was fought occasionally in the final game via Boss Hunt events, he was originally intended to be fought in Story Mode. His bait would've originally been a Soup Can, which has both an icon and model leftover in earlier versions of the game. The boss itself is fairly similar to the Boss Hunt found in the final game, though due to AI bugs, Sasquatch summoned healing burgers more often, and dug underground slightly more often as well. He was the only scrapped Story Mode boss to eventually appear in the final game.
Unused String | Notes |
---|---|
Soup Can | Sasquatch's unused story bait name |
STORY BAIT: SASQUATCH - An old rusty soup can. The label is worn. | Description for Sasquatch's unused story bait |
SOUP CAN CONTINUES TO RUST | Wave start text for the second Bait Wave |
Unused Mystery Portal Bosses
Ancient Oak
An unused Plant boss intended for Mystery Portal Boss Hunts. It is only referenced as a Bait unlockable, but it's unused string name (ID_H_CU4_HUNT_ZBAIT_ANCIENTOAK) give indication that it was meant for Mystery Portal hunts. Nothing is known about it.
Royal Hypno-Flower
Royal Hypno-Flower was meant to have a Mystery Portal variant, but it was never finished. She was going to be fought on the Colizeum map, and her Mystery Portal version has unused logic for spawning, though it never gets activated. There were no known gimmick changes to her hunt, as it had not progressed that far yet. Her bait would have been the Strong Coffee still, but with Enchanted and Scrumptious versions now available. She has a few unused strings all with the version code of "CU4", implying it was intended for the Trials of Gnomus update alongside the other 4 used Mystery Portal bosses.
Unused String | Notes |
---|---|
SUPER HYPNO-FLOWER | Name for Enchanted difficulty |
EPIC HYPNO-FLOWER | Name for Scrumptious difficulty |
Captain Smasher
Captain Smasher was also meant to have a Mystery Portal variant, but it has even less data than that of the Royal Hypno-Flower. The only remnants left behind are icons for the Enchanted and Scrumptious difficulty versions of the Jolly Rogers bait. Since data exists for Royal Hypno-Flower, it can be presumed Captain Smasher was going to get the same treatment.