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Plants vs. Zombies: Garden Warfare 2/Unused Bosses

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This is a sub-page of Plants vs. Zombies: Garden Warfare 2.

Imitator

Imitator is an unused Boss hunt. Its AI is unfinished and buggy. It will roam the map attacking zombies and will randomly burrow and spawn multiple zombies; when that happens, it will burrow into the ground and summon an imitated Zen Sensei, Disco Zombie, Gargantuar, or Baron von Bats. Once the imitated boss is vanquished, Imitator will pop back up to continue fighting. It has tags for boss hunt events, similarly to other boss hunts. According to Jeff Shaw (the Lead Level Designer on Plants Vs Zombies: Battle For Neighborville, Plants Vs Zombies Garden Warfare 1 and 2, and Star Wars: Battlefront 2) on Twitter, Imitator was cut due to how quickly expensive it became while building it.

Super Chili Bean

Super Chili Bean is an unused Boss Hunt version of Super Bean. All of its attacks are much stronger, and it has a 500-health Shield. Super Chili Bean also has a unique Overbean mode. Instead of constantly firing a single eye laser, it rapidly fires two devastating eye lasers at the Zombies. These lasers are strong enough to kill any playable Zombie in less than two seconds.

Renegade Imp

Renegade Imp is an unfinished version of Imp; however, it would not have been a variant. Recently, multiple files were found that refer to it being a Backyard-related enemy, but it also has files referring to it as a boss hunt, so its true original purpose is seemingly unknown. It uses a duplicated version of the Imp Blasters with messed-up sound effects, and will summon its Mech repeatedly. This Mech is very powerful, and like Super Chili Bean, it can easily kill any playable Plant. The Mech has a stronger version of Chain Laser, a Warp, a stronger version of Missile Madness, Z-Mech's Foot Stomp, an airstrike of Stink Clouds, and multiple Gravity Grenades. It would have been lured by “Cyber Jerky”, and strings for this still exist, with one of them saying “Cyber Jerky becomes lean”.

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Zombot

Zombot was planned to appear in Garden Ops as a boss; it was originally supposed to appear in the first Garden Warfare game, as seen in E3 2013 footage. If spawned, the Zombot is stuck in a glitched pose below the ground. A Zombot does occasionally walk around and attacks players in the Z-Tech Factories map, but isn't considered a boss.

Beetboxer

An unused Beet boss that was going to have its own Boss Hunt. It has bait data and strings in the launch build of the game.

Orange Juice Robot

A boss that seemingly was scrapped very early in development. It has next to no data in the final build, but in the first version of the game it has a good bit of data left. There are bait strings, bait (which would have been a “balanced breakfast”), wave data (which, when activated, spawns default Citrons), and boss spawn data (which, when activated, spawns a Torchwood). Although it was scrapped, it did make a appearance in the tie-in comics.

Crab Robot

Another Boss Hunt boss that was likely scrapped early on. The only data it has is some text, two icons, animation/attack names, and some spawn data. Also, the player was going to lure it in with... swimming trunks.

Story Mode Sasquatch

While the Sasquatch was fought occasionally in the final game via Boss Hunt events, it would seem he would originally be fought in Story Mode. His bait would've originally been a Soup Can, which has both an icon and model leftover in earlier versions of the game. The boss itself is fairly similar to the boss hunt found in the final game, though it seems the Sasquatch summoned healing burgers more often, and dug underground slightly more often as well, usually when he is attacked.

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