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Plants vs. Zombies: Garden Warfare 2

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Title Screen

Plants vs. Zombies: Garden Warfare 2

Also known as: Plants vs. Zombies: GW2 (title screen)
Developer: PopCap Games
Publisher: Electronic Arts
Platforms: Windows, PlayStation 4, Xbox One
Released in US: February 23, 2016
Released in EU: February 25, 2016


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

Plants vs. Zombies: Garden Warfare 2 is the second Plants vs. Zombies shooter game in the Garden Warfare spin-off series. This time, the zombies finally took over an acre-sized neighborhood named Suburbia and transformed it to a high-tech utopia: Zomburbia! Now it's the plants' turn to reclaim it. Also, plants and zombies battling... In SPAAAAACCCCEEEE!

Popcap and EA rushed this game, so there's a lot of unused and unfinished content.

Hmmm...
To do:
  • Document unused objects.
  • Document unused modes.
  • Document launch build exclusive things, including beta future parrot, beta future dummy, Future tallnut model which is only in launch build, and early 54th rank plate. A tutorial on how to access that build can be found on the Garden Warfare 2 modding server
  • Try finding the names of the unused missions.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
DebugIcon.png
Debugging Material
Put this back in, Jeff!
PvZGW2-HouseGarg.png
Unused Graphics
Unused abilities, quest items, spotting icons, you name it.
PvZGW2-Bling Nugget Mine.png
Unused Weapon Data
Leftovers from GW1, plus some new stuff.
PvZGW2-ImitatorIcon.png
Unused Bosses
Boss Hunted to extinction.
GW2-MagnifyingGrass.png
Unused Summons
How does it feel to be both used and unused?


Very Early Mock-Up

PVZGW2 EarlyImage.png

Found in the files of the game is what appears to be a mock-up of an early version of the game. From here, several differences can be seen.

  • The background resembles that of Garden Warfare 1, though with slight differences, such as the sky being more blue instead of purple.
  • The ability icons are still the ones from Garden Warfare 1, and also have no border and are a bit smaller than in the final game. Strangely, both the Dummy Shield and the Shield Decoy are equipped, when they are both ability variants of each other and are thus impossible to have at the same time.
  • The All-Star appears to have a slightly different design, such as a different decal on his jersey. He is also in a different pose, and his weapon is nowhere to be seen.
  • The 8 classes on the side are all All-Star, reusing the icon from Garden Warfare 1, excluding the one at the very bottom, which is Dr. Zomboss's head, likely for the cut Boss Mode.
  • Similarly, all of the All-Star's variants are the Wrestling-Star variant, with a completely different icon style
  • Three orange balls of unknown significance are seen next to the player's name, most likely the predecessor of Rank Plates.
  • Below the level up section of the UI is 5 segments, with the 3rd one being blue. This indicates that there were originally just 5 levels of promotion instead of 6 in the final game. Also, despite presumably being at the mid stage of promotion, All-Star is already at Master. There were also no unique plates for each level of promotion, and were just simple text. The bar was also originally purple instead of yellow.
  • Also in the level up UI section, a Hall of Stats area is mentioned, which is nowhere to be seen in the final game. This may be referring to the Stats Boards seen inside the plant and zombie bases seen in the final game. The description also mentions a cut trainer character who would presumably show the player their stats, while in the final game, the Stickerbook shows their stats, like in Garden Warfare 1.
  • Near the bottom left corner are 3 bars with a heart, explosion, and arrows at the left of them. This was likely to show the player each class's health, strength, and speed, but nothing like this appears in the final game.
  • Several button prompt placements were changed before the final game, such as the Customize button prompt being near the list of abilities instead of at the bottom. There is also no option to view quests yet. The button graphics are also different from the final game, being more flat and less detailed.
  • Interestingly, 8 playable characters, excluding Boss Mode, can be seen, when there were only 7 playable zombie classes were available at launch. While the Trials of Gnomus update did add the Hover Goat-3000 as a class, it seems like there was plans to include an additional new class for both Plants and Zombies at launch.
  • An unused description for the All-Star can be seen:

The All-Star is the go-to choice for clobbering your Plant enemies! The basic All-Star can be equipped with a football cannon, spike cleats, and more!

  • Interestingly, this description mentions the All-Star's spiky cleats, which may imply they may have had a larger role in his playstyle, possibly an unused ability or passive of some sorts.
  • All-Star's name is incorrectly spelled as 'All-Stars.'

Unused Classes

Giga Gargantuar

Giga Gargantuar is a very unfinished class most likely used for testing. It uses foot soldiers' abilities, but has a different primary.

Weapons

  • Giga Power Pole - A copy of the boss version of Giga Power Pole. Deals 300 damage per shot, and has 200 ammo.

Laser Goats

The Laser Goats are an unfinished goat class that was going to appear in the scrapped Mystery Portal mode "Team Vanquish Goats". They have the physics of a regular goat and the ability to double jump. The Plant version is called Laser Mohawk and has green armor, while the Zombie version is called Laser Horns and has purple armor.

PvZGW2-LasergoatPurple.png PvZGW2-LasergoatGreen.png

Weapons

  • Primary - Functions very similarly to Hover-Goat 3000's weapon, but it has infinite ammo. It overheats like any regular infinite ammo weapon.
  • Damage Buff Booster Beam - Same as Hover-Goat 3000's buff beam.
  • Heal Belch - An unfinished healing ability that applies a quick healing-over-time effect to nearby teammates.
  • Impulse Grenade - An unfinished grenade ability that reuses Gravity Grenade assets. Unlike Gravity Grenade, it doesn't explode instantly upon impact unless it hits a plant. The explosion deals 15 damage and causes knockback.

Unused Settings

Mantle API

GW2 was going to let the user use the Mantle rendering engine like you could in GW1, but this was cut due to time constraints. It can be re-enabled using mods.

Field of View

Like GW1, GW2 has full support for customizable Field of View; however, also like GW1, it goes unused, and can only be changed by editing the prof_save file.

Unused Animations

Super Brainz Gesture

An unused animation of Super Brainz charging up in some way, flying in the air a bit. Likely a cut gesture.

Crazy Dave

An unused idle animation for Crazy Dave.

Unused Music

Audio Notes
Would've most likely played in Story Mode on the Plants' side, though where exactly is unknown.
A version of the above song for the Zombies' side. Again, where this would've played is unknown.
Takeover music for the Great White North stage. Only one song is ever used in the final game, regardless of what zone is being captured.
Takeover music for the Great White North stage. Only one song is ever used in the final game, regardless of what zone is being captured.
Takeover music for the Great White North stage. Only one song is ever used in the final game, regardless of what zone is being captured.
Takeover music for the Seeds of Time stage. Only one song is ever used in the final game, regardless of what zone is being captured.
Takeover music for the Seeds of Time stage. Only one song is ever used in the final game, regardless of what zone is being captured.
Takeover music for the Seeds of Time stage. Only one song is ever used in the final game, regardless of what zone is being captured.
Takeover music for the Seeds of Time stage. Only one song is ever used in the final game, regardless of what zone is being captured.
Would've been used during the Sunflower Queen's Super Boss Wave. Reused in Battle for Neighborville.
Would've been used during Giga Torchwood's Super Boss Wave. Reused in Battle for Neighborville.
Would've been used during Super Bean's Super Boss Wave. Reused in Battle for Neighborville.
Would've been used during Mech Gargantuar's Super Boss Wave. Reused in Battle for Neighborville.
Would've been used during Zen Sensei's Super Boss Wave. Reused in Battle for Neighborville.
Would've been used for a Legendary Hat for Kernel Corn. None of his legendary hats, or any of them, for that matter, use this song.
A short, dramatic song. Where it would've been used in unknown

Unused Crazy Settings

Tiny Mode

There is a unused crazy setting referred to as "Tiny Mode"; when activated, it makes the character about 50% smaller. It is fully functional and was likely scrapped last-minute.

Ink Painting

There is a unused crazy setting referred to as “ink painting”; when activated, it makes everything black and white with thick outlines, and also makes particles invisible.

Tale of the Taco

PVZGW2-telescope.png

The Tale of the Taco event, which was leading up to the reveal of Battle for Neighborville, has several scrapped features to it. For starters, in the player's backyard, they could interact with a telescope in which they could've interacted with a character named Talk-o, which is a giant taco on top of the Town Center. The taco was referred to as "the taco of your dreams." After the dialogue with the taco, the player would see a screen that would have shown rewards. It is presumed that these rewards would have been for Plants vs. Zombies: Battle for Neighborville, as the name for that game was also found within the UI setups for the reward screen.

Another thing left unused was a Propulsive Salsa mode. This would've been similar to Team Vanquish, but there are hidden salsa power-ups around the maps, and collecting them would give the player buffs, such as low-gravity. This is similar to a cut mode from Garden Warfare 1 called Super Team Vanquish. For unknown reasons, this event was scrapped and scaled back.

PVZGW2 tiers.png

Unused Text

Early Mission Names

Several of the Story Mode missions had their names changed during development.

Old Name Current Name Notes
19 Imps and Counting Imp Roundup None
The Brainvengers The League of Awesome The old name is a reference to the Avengers
Gray's Anatomy Hitting a Snag According to Chassel, one of the developers of the game, on reddit, the Shark stuck in the side of the boat in Captain Deadbeard's ship Grayson, explaining the old name

Additionally, each class was going to have 5 missions each, but the names of them have yet to be discovered


(Source: PvZABFan)

Branching Zomboss

By clipping out of bounds with All-Star in earlier versions of the game and heading above the sewers, the player can talk to an unused NPC known as 'Branching Zomboss.' Attempting to interact with Branching Zomboss would give the dialogue "I got no Quests!" After responding with the only available option, being "What?", the dialogue "Come Back Later..." would be given, with both the response options of "YES" and "NO" ending the dialogue. In an unknown update, all references to this character were removed.

Off-Screen Wizard Hat

Via the use of a now patched glitch, one can use the Garlic Drone to fly themselves into the changing booth area. From here, they can find a wizard hat on top of a table, which cannot be seen by any other means due to it being directly behind the camera. The top of the closet seen near the left also has a sort of top hat, which goes higher than normally viewable.

Oddities

Out of Bounds Objects

PVZGW2-oobgraves.png

In the Great White North stage, two out-of-bounds gravestones can be seen off the map.


(Source: Hey1mJay)

Upgradable Turrets

In the Wall-Nut Hills stage, near each base, the Defender Bot that Engineers can build are actually leftover Zombot Turrets from Garden Warfare 1! However, when it's upgraded to tier 2, becomes a broken and glitch-prone tier 3 bot.

Internal Oddities

Grave Digger Textures

PVZGW2 Gravetextures2.png

In the textures of the Gravedigger (who, fun fact, is an unused class turned unused boss from Garden Warfare 1) found in one of the test tubes in the Z-Tech Factories map, textures for an unknown SWAT Zombie can be seen. Given how in the files of Garden Warfare 1, references to a scrapped SWAT Zombie class can be seen, this may suggest the textures for the Gravedigger cameo were directly taken from the scrapped textures back when he was going to appear in the first game!