Plants vs. Zombies: Battle For Neighborville
|Plants vs. Zombies: Battle For Neighborville|
Also known as: Plants vs. Zombies: Battle for Neighborville: Complete Edition
This game has unused playable characters.
This game has a prerelease article
This page is coming along, though there's more that can be added. Namely: leftover assets from Garden Warfare 2 and Battlefield, more unused hats, an unused soldier gesture, unused emojis and statements, and other graphics.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Plants vs. Zombies: Battle For Neighborville is the third installment in the Garden Warfare series (despite the developers saying it isn't.). Despite the name Neighborville (the town mentioned in the PvZ tie-in comics), it's not a comic adaption, but instead a completely original game, featuring 6 new playable classes, a battle pass system called the Prize Map, an improved (and more reasonable) upgrade system for the classes, and an improved story mode.
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Unused Game Modes
- 4 Unused Upgrades
- 4.1 Peashooter
- 4.2 Chomper
- 4.3 Kernel Corn
- 4.4 Night Cap
- 4.5 Snapdragon
- 4.6 Cactus
- 4.7 Citron
- 4.8 Acorn & Oak
- 4.9 Sunflower
- 4.10 Rose
- 4.11 Foot Soldier
- 4.12 Imp & Z-Mech
- 4.13 Super Brainz
- 4.14 80s Action Hero
- 4.15 Electric Slide
- 4.16 Captain Deadbeard
- 4.17 All-Star
- 4.18 Space Cadet & Space Station
- 4.19 Scientist
- 4.20 Engineer
- 4.21 Attack
- 4.22 Support
- 5 Damage Falloff
- 6 Unused Weapons
- 7 Unused Classes
- 8 Unused Bosses
- 9 Unused Music
- 10 Internal Project Name
- 11 Oddities
| Unused Customizations|
Looks like they didn't plan to end support for this game so soon...
| Debugging Material|
Exactly what it says on the tin.
An icon for the scrapped Hey You ability for the Acorn.
An icon for a scrapped ability for the Space Cadet called Astronaut Dock.
An icon for a scrapped ability for Captain Deadbeard, showing him being launched out of a cannon. Perhaps this was an earlier version of Anchor's Away?
An unused graphic found in the game. Although it may look jarring or even creepy at first glance, it's nothing more than the map for an area, most likely the title screen area seen in the final game. Why it's red though is unknown.
A mockup for the stores found in the free roam regions and possibly Rux as well.
Battle Arena Ranks
Unused rank graphics that would've been used for ranked Battle Arena.
Gnome Tag Score
An unused boast icon that would've been seen if the GnomeTag game mode were to be released.
Most Boss Daamge
An unused boast icon that's referenced in Ops Phase 3.
Placeholder Headstones and Punchers
Placeholder headstone tile to be used for the player's tombstone customization.
Placeholder punchers to be used for the player's tombstone customization.
Unused Game Modes
There is an unused area in Giddy Park that was supposedly for a golf minigame, judging by the grass tracks and holes. This can be proven more as in the files, Golfer Gnomes exist and also have a weapon used for golfing. We can assume that originally, you were able to play golf as a Gnome.
This unused minigame was basically tag, but with a twist. The player that is it would be a Shooty Gnome. The Shooty Gnome's abilities consist of a primary with large homing, a long warp, an ability where players get stuck in the air for a short amount of time (similar to Imp's Gravity Grenade), and an ability to throw a bomb, dealing 175 damage. The Gnome even has a sprinting animation, suggesting the minigame was almost finished at one point, but was scrapped.
Similar to the Food Fight scavenger hunt, there were three other seasonal events planned during the game's lifespan. The events were Gift Wrap, Snowman Tag, and Breaking Hearts. There are various files in the game defining logic for how the modes would have played out. Currently, the only thing we know about how the missions are played are based on the dialog (Snowman Tag does not have any dialog).
Feastivus - Gift Wrap
The dialog implies that it's similar to Food Fight scavenger hunt in a way where the goal is to collect an amount of items. In this mission, you are assisting a gnome named Gnolines, a gnome who has lost the presents of the Gnomish children. Upon finishing the quest, you are awarded with an unknown amount of Prize Bulbs.
- "Yes yes, it's me, Gnolines, famous gnomish ac-tor. No autographs!"
- "Hold on. You look like a rough character. Can you help me?"
- "See, I'm "between roles," and took an "elf gig," delivering gifts of anvils to Gnomish children for Feastivus."
- "Gnomish kids LOVE anvils!"
- "But I messed up the chimney portal, and the unwrapped anvils are popping up around Giddy Park!"
- "Find them and wrap them! I'll give you a prize--and MAYBE an autograph."
- "You've gotta wrap more anvils, or I'll never act again!"
- "You wrapped all the gifts and saved my acting career! Oh, and Feastivus."
- "King Gnomus himself has offered me the role of King Gnomus himself in his biopic: "King Gnomus, Himself"!"
- "I can't offer you a role, but I can offer you this prize! Exeunt!"
- "You deserve the Gnommey for "Best Supporting Supporter.""
There's also a few additional strings while Anvils are around in Giddy Park.
- "AN ANVIL HAS APPEARED"
- "AN ANVIL NEEDS TO BE WRAPPED"
- "LOCATION OF GIDDY PARK ANVIL GIFT REVEALED"
Valenbrainz - Breaking Hearts
The dialog for this one implies that the player is looking for a certain character as per requested by
- "Are you up for the ValenChallenge?"
- "Did you find my Twin, Valengnome B? He's in Cheesed Mines."
- "TEMP: You heart breaker, you!"
- "TEMP: Hope I can find another job as this one end at the end of the month. TEMP: Acting sure is tough."
- Pea Suped Hover Speed
Increases movement speed by 150% while Pea Suped is active.
- Damage Reduction Pea Gatling
Reduces the damage taken while in Pea Gatling by 34%.
- Bean Party (early)
Chili Bean Bomb yields multiple explosions via smaller bombs.
- Musical Fruit
This upgrade would originally let you launch 3 Chili Bean Bombs. However, it was overwritten to instead give Peashooter his unused legendary upgrade. Description: Launch three Chili Bean Bombs instead of one.
- Chomp Explosion
Cause an explosion while using Chomp. No longer works when forced in game.
Increased projectile speed and damage on direct hit of Fumes, “fumes” are not a thing is game, maybe this was a early name for Grody Goop?
- Health on Burrow Vanquish
Vanquishing enemies with Burrow regenerates health.
- Spikeweed Victim Adds Magazine
Trapping enemies with Spikeweed adds a magazine to the primary weapon, however chomper has no ammo, meaning he likely did have ammo at some point in development.
- Shuck Shot Size
Unknown effect. Judging from the name, this upgrade likely would increase Shuck Shot's projectile size or maybe it’s slash radius
Gives Husk Hop 100 ammo instead of 24.
- Fung Fu Kills Reduce Cooldowns
Reduces Fung Fu's cooldown timer by 3 seconds by earning a vanquish with it.
- Shadow Sneak Strafe Speed
Move faster with shadow sneak.
Makes nightcap invisible and able to perform a triple jump.
- Wider Primary Spray
Makes flame blower deal splash damage.
- Alternate Primary
Replaces flame blower with a alternate version of it which spawns small lava pools on contact with terrain.
- Extra Mines
Gives you an extra Potato Mine slot.
- Petal Propeller Move Speed
Makes cactus 10x faster while using petal propellor. Enough speed to get a player kicked from a online session due to the game being confused.
- Spin Dash Vanquish Heal
Vanquishing enemies with Spin Dash fully restores Citron's health.
- Navel Laser Movement Speed
Move faster while using Navel Laser.
Acorn & Oak
Both of the descriptions of the upgrade mention's something about confidence, which it probably a scrapped mechanic for Acorn & Oak.
Gain more confidence when dealing critical damage.
Gain large amount of confidence randomly when earning a vanquish.
- Sunbeam Damage Boost
Increases Sunbeam's damage.
Increased heal rate of Heal Beam. Heal target shoots out Sundrops at max overhealth. Causes extreme lag when used due to the amount of heal drops, which is likely why it was scrapped.
- Larger Enigma
Does nothing, likely would have made arcane enigma have a larger radius.
- Larger Jinx AOE
lager splash effect of Jinx
Increases the rate of fire of allies' weapons.
- Carbine Rounds
Increased range, reduced recoil of primary weapon.
- Rocket Jump Land Knockback
Landing from Rocket Jump knocks enemies.
- ZPG Kill Cooldown
Reduces the cooldown time of ZPG by 3 seconds upon vanquishing an enemy with it.
- ZPG Vanquish Gas Cloud
Spawns a Stink Cloud on the location of the vanquished enemy that lasts for 3 seconds.
Imp & Z-Mech
- Faster Missile Madness Low Health
Increases Missile Madness' rate of fire if you’re below 50 health
- Gravity Grenade Speed
Increases Gravity Grenade's projectile speed.
- Clay Pigeon
Enemy stays aloft longer when hit by Hyper Jump Thump.
- Knockback on Turbo Twister End
Turbo Twister knocks enemies away when it ends
- Turbo Twister Miss Cooldown
Decreases the cooldown time for Turbo Twister when it hits no one.
- Whirlwind Duration
Multiple stage upgrade, untested but it likely increased duration based off the name.
80s Action Hero
- Dynamite Dodge Speed
Increases movement speed while using Dynamite Dodge.
- Can't-Miss-ile Damage Reduce Cooldown
Dealing Damage with Can't-Miss-ile reduces its cooldown time.
- Secure Landing
Untested, It appears to affect the Dynamite Dodge.
- Funky Bouncer Explosion
Enemies caught in Funky Bouncer receive damage.
- Faster Electric Form
Increases movement speed while in Outta Fight.
- Larger Storm
No effect. It appears that it was meant to increase Disco Tornado's storm size.
- Launch Explosion
Deals damage when being launched from Barrel Blast.
Unknown effect. It appears to affect Imp Punt.
Space Cadet & Space Station
- Gravity Smash Height Damage
Increases the damage output of Gravity Smash the higher the Space Cadet is from the ground.
- Big Bang Beam Miss Reduce Cooldown
Reduces the cooldown time of Big Bang Beam if it doesn't hit an enemy.
Increases healing hose over health by 50
- Warp Extra Charge
Adds an additional charge for Warp
- Double Time Damage
Double time can deal damage within a short amount of time of deploying it.
Allies move faster for a short time after landing from Jump Pad, however engineer has no jump pad, so this was likely a scrapped ability.
- Increased Bullet Range
Increases the damage falloff start and end distances, however, Battle For Neighborville has no falloff, meaning that it was planned at one point.
- Increased Zoom
No effect. It appears that the data for this upgrade is missing.
- Ranged Revive
Revive allies from a farther distance.
Damage falloff is a feature that existed in both Garden Warfare and Garden Warfare 2 as a means of reducing weapon's effectiveness at longer range for balancing purposes, but is almost wholly absent in Battle for Neighborville for unknown reasons, save for the Sunbeam and Scientist's primary weapon.
Two of the unused upgrades present in the game data, Carbine Rounds and Increased Bullet Range, suggest that damage falloff was meant to be added into the game, but was cut during the development, as these upgrades increase the damage falloff start and end distances.
- Hey You: An ability for Acorn that when he turns into Oak, it could show where the Oak is, probably an early name for Invoke Oak.
- Acorn Alternate primary: Acorn has multiple alternate primaries, with most lacking data in the final patch. However one of them remains, it shoots black spiky looking balls at enemies which do massive damage and have a large amount of bullet gravity.
- Astronaut Dock: An ability for Space Cadet that could work similar to Hey You, probably an early name for Station Inflation.
Iceberg Lettuce is another plant from PvZ2 that was going to be added into the game.
Primary: Snowflakes: has 8 ammo, shoots like scientist, and deals 6 damage per pellet. It creates floating ice particles which when a zombie touches them, inflict damage.
Ability #1 Shield Deploy: Places a ice shield that last 15 seconds
Ability #2 Back Dash: When used, Iceberg Lettuce jumps back and drops a frozen chili pepper, which explodes freezing anyone in its radius shortly after.
Ability #3 Snowball: throws a snowball dealing lots of damage. Seemingly cut as it lacks a U_ file and is not used by AI Iceberg Lettuces.
Ability #4 Self heal: Heals Iceberg Lettuce and nearby teammates for a large amount of health.
An unused plant class, which had weapon data and a fully textured model, but was cut after the game quit receiving updates
Another cut plant class, this time of the Super Bean boss! He was almost fully playable before being cut, with 3 abilities
Ability #1 Cape Twirl: An AoE attack that damages a pushes back zombies nearby Super Bean
Ability #2 Team Shield: A shield that gives Super Bean and all nearby plants shields
Ability #3 Warp: A basic teleport ability.
There are more unused classes mentioned in the code, but not much is known about them other than their internal names and some weapon data.
Several unused bosses are mentions in the game's files.
Super Chili Bean: A scrapped boss from Garden Warfare 2 who was planned to finally appear in this game under the new name 'Mexi-Bean,' but was cut. You'll get your chance one day, big guy.
Captain Smasher: The final boss from the Plant's side of Garden Warfare 2's story mode was planned to appear in this game, but demoted to a regular boss.
Crab Machine: Another unused boss from Garden Warfare 2 who was planned to show up in this game, but went unused again.
Sasquatch: One of the many Boss Hunt bosses from Garden Warfare 2 was planned to appear as a regular boss here, but went unused. I'm starting to see a pattern here...
Chompzilla: Chompzilla from Plants vs. Zombies Heroes! It looks like she was planned to be a Zombie Boss, but was cut. Also the only cut boss to not originate from Garden Warfare 2, used or unused.
The Yeti King: Another Boss Hunt from Garden Warfare 2 who was planned to appear in this game. He was scrapped too, probably because there was already the regular Yeti as a boss.
Currently, the only unknown music track found in Battle for Neighborville is the Gnome King fight theme from Garden Warfare 2. Most likely to be used in a battle against the Gnome King, which never happens in the game.
Internal Project Name
The game's codename is referred to as 'Picnic,' as seen in debugging material and the game's closed beta test.
In the Turf Takeover map, Preserve Pastures, there are two areas hidden out of bounds that were likely used during the map's development.
This first area located right next to the first objective has a nice looking area that houses a handful of the props that gets used within the map. You could make the assumption that the developers were creating a mock-up environment with the resources at their disposal.
The second area looks like it was used for creating props and seeing how they would look in the game.
The pictures above represents an unfinished version of the final objective. It contains a lot of whiteboxing and layout differences than the final product.
Weirding Woods houses a strange Magenta Cube far out of bounds.
The Plants vs. Zombies series
|Tower Defense games|
|Adobe Flash||Plants vs. Zombies|
|Android||Plants vs. Zombies • Great Wall Edition • Journey to the West • Plants vs. Zombies 2 (Prototype) • Plants vs. Zombies 3 (Demos)|
|iOS||Plants vs. Zombies • Great Wall Edition • Use Your Brainz EDU • Plants vs. Zombies 2 • Plants vs. Zombies 3 (Demos)|
|Nintendo DS, Nintendo DSiWare||Plants vs. Zombies|
|Windows||Plants vs. Zombies (Prototypes) • Online|
|Mac OS X||Plants vs. Zombies|
|Xbox 360, PlayStation 3||Plants vs. Zombies|
|Android TV||Plants vs. Zombies|
|Garden Warfare games|
|Windows||Battle For Neighborville • Garden Warfare • Garden Warfare 2|
|Mac OS X||Battle For Neighborville|
|Xbox 360, PlayStation 3||Garden Warfare|
|Xbox One, Playstation 4||Battle For Neighborville • Garden Warfare 2|
|Nintendo Switch||Battle For Neighborville|
|Android, iOS||All Stars • Heroes|