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Plants vs. Zombies: Battle For Neighborville

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Title Screen

Plants vs. Zombies: Battle For Neighborville

Also known as: Plants vs. Zombies: Battle for Neighborville: Complete Edition
Developer: PopCap Games
Publisher: Electronic Arts
Platforms: PlayStation 4, Windows, Xbox One, Nintendo Switch
Released internationally: September 4, 2019 (PS4, Xbox One, Windows) March 19, 2021 (Switch)

CharacterIcon.png This game has unused playable characters.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.

PrereleaseIcon.png This game has a prerelease article

To do:
This page is coming along, though there's more that can be added. Namely: leftover assets from Garden Warfare 2 and Battlefield, more unused hats, an unused soldier gesture, unused emojis and statements, and other graphics.
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Plants vs. Zombies: Battle For Neighborville is the third installment in the Garden Warfare series (despite the developers saying it isn't.). Despite the name Neighborville (the town mentioned in the PvZ tie-in comics), it's not a comic adaption, but instead a completely original game, featuring 6 new playable classes, a battle pass system called the Prize Map, an improved (and more reasonable) upgrade system for the classes, and an improved story mode.

As of September of 2020, the game stopped getting updates, most likely due to poor sales. This wasn't a long time coming, so there's a lot of unused content left over like the previous games.


Read about prerelease information and/or media for this game.
Prerelease Info
BFN Crown.png
Unused Customizations
Looks like they didn't plan to end support for this game so soon...
Debugging Material
Exactly what it says on the tin.

Unused Graphics

Ability Icons

Hey You

PVZBFN Hey you.png

An icon for the scrapped Hey You ability for the Acorn.

Astronaut Dock

PVZBFN AstroDock.png

An icon for a scrapped ability for the Space Cadet called Astronaut Dock.

Cannon Ability

PVZBFN cannon.png

An icon for a scrapped ability for Captain Deadbeard, showing him being launched out of a cannon. Perhaps this was an earlier version of Anchor's Away?

Red Map


An unused graphic found in the game. Although it may look jarring or even creepy at first glance, it's nothing more than the map for an area, most likely the title screen area seen in the final game. Why it's red though is unknown.

Store Placeholder

PVZBFN-Vendor placeholder.png

A mockup for the stores found in the free roam regions and possibly Rux as well.

Battle Arena Ranks

BFN Unused BattleArena Rank Icons.png

Unused rank graphics that would've been used for ranked Battle Arena.


Gnome Tag Score

PVZBFN GnomeTagBoast.png

An unused boast icon that would've been seen if the GnomeTag game mode were to be released.

Most Boss Daamge

PVZBFN MostBossDamageBoast.png

An unused boast icon that's referenced in Ops Phase 3.

Placeholder Headstones and Punchers

PVZBFN PlaceholderTombstoneCustomization.png

Placeholder headstone tile to be used for the player's tombstone customization.

PVZBFN PlaceholderArmsCustomization.png

Placeholder punchers to be used for the player's tombstone customization.

Unused Game Modes

To do:
  • Include information about the unreleased Ops Phase 3.


PvZ-BFN-Golf Map.png

There is an unused area in Giddy Park that was supposedly for a golf minigame, judging by the grass tracks and holes. This can be proven more as in the files, Golfer Gnomes exist and also have a weapon used for golfing. We can assume that originally, you were able to play golf as a Gnome.

Gnome Tag

This unused minigame was basically tag, but with a twist. The player that is it would be a Shooty Gnome. The Shooty Gnome's abilities consist of a primary with large homing, a long warp, an ability where players get stuck in the air for a short amount of time (similar to Imp's Gravity Grenade), and an ability to throw a bomb, dealing 175 damage. The Gnome even has a sprinting animation, suggesting the minigame was almost finished at one point, but was scrapped.

Seasonal Events

Similar to the Food Fight scavenger hunt, there were three other seasonal events planned during the game's lifespan. The events were Gift Wrap, Snowman Tag, and Breaking Hearts. There are various files in the game defining logic for how the modes would have played out. Currently, the only thing we know about how the missions are played are based on the dialog (Snowman Tag does not have any dialog).

Feastivus - Gift Wrap

The dialog implies that it's similar to Food Fight scavenger hunt in a way where the goal is to collect an amount of items. In this mission, you are assisting a gnome named Gnolines, a gnome who has lost the presents of the Gnomish children. Upon finishing the quest, you are awarded with an unknown amount of Prize Bulbs.


Mission Start

  • "Yes yes, it's me, Gnolines, famous gnomish ac-tor. No autographs!"
  • "Hold on. You look like a rough character. Can you help me?"
  • "See, I'm "between roles," and took an "elf gig," delivering gifts of anvils to Gnomish children for Feastivus."
  • "Gnomish kids LOVE anvils!"
  • "But I messed up the chimney portal, and the unwrapped anvils are popping up around Giddy Park!"
  • "Find them and wrap them! I'll give you a prize--and MAYBE an autograph."


  • "You've gotta wrap more anvils, or I'll never act again!"

Mission Complete

  • "You wrapped all the gifts and saved my acting career! Oh, and Feastivus."
  • "King Gnomus himself has offered me the role of King Gnomus himself in his biopic: "King Gnomus, Himself"!"
  • "I can't offer you a role, but I can offer you this prize! Exeunt!"

Post Mission

  • "You deserve the Gnommey for "Best Supporting Supporter.""
Additional Strings

There's also a few additional strings while Anvils are around in Giddy Park.


Valenbrainz - Breaking Hearts

The dialog for this one implies that the player is looking for a certain character as per requested by


Mission Start

  • "Are you up for the ValenChallenge?"


  • "Did you find my Twin, Valengnome B? He's in Cheesed Mines."

Mission Complete

  • "TEMP: You heart breaker, you!"


  • "TEMP: Hope I can find another job as this one end at the end of the month. TEMP: Acting sure is tough."

Unused Upgrades

To do:
  • A few upgrades are not documented here. Document them somewhere down the line.


  • Pea Suped Hover Speed

Increases movement speed by 150% while Pea Suped is active.

  • Damage Reduction Pea Gatling

Reduces the damage taken while in Pea Gatling by 34%.

  • Bean Party (early)

Chili Bean Bomb yields multiple explosions via smaller bombs.

  • Musical Fruit

This upgrade would originally let you launch 3 Chili Bean Bombs. However, it was overwritten to instead give Peashooter his unused legendary upgrade. Description: Launch three Chili Bean Bombs instead of one.


  • Chomp Explosion

Cause an explosion while using Chomp. No longer works when forced in game.

  • Gashag

Increased projectile speed and damage on direct hit of Fumes, “fumes” are not a thing is game, maybe this was a early name for Grody Goop?

  • Health on Burrow Vanquish

Vanquishing enemies with Burrow regenerates health.

  • Spikeweed Victim Adds Magazine

Trapping enemies with Spikeweed adds a magazine to the primary weapon, however chomper has no ammo, meaning he likely did have ammo at some point in development.

Kernel Corn

  • Shuck Shot Size

Unknown effect. Judging from the name, this upgrade likely would increase Shuck Shot's projectile size or maybe it’s slash radius

  • Uber

Gives Husk Hop 100 ammo instead of 24.

Night Cap

  • Fung Fu Kills Reduce Cooldowns

Reduces Fung Fu's cooldown timer by 3 seconds by earning a vanquish with it.

  • Shadow Sneak Strafe Speed

Move faster with shadow sneak.

  • Uber

Makes nightcap invisible and able to perform a triple jump.


  • Wider Primary Spray

Makes flame blower deal splash damage.

  • Alternate Primary

Replaces flame blower with a alternate version of it which spawns small lava pools on contact with terrain.


  • Extra Mines

Gives you an extra Potato Mine slot.

  • Petal Propeller Move Speed

Makes cactus 10x faster while using petal propellor. Enough speed to get a player kicked from a online session due to the game being confused.


  • Spin Dash Vanquish Heal

Vanquishing enemies with Spin Dash fully restores Citron's health.

  • Navel Laser Movement Speed

Move faster while using Navel Laser.

Acorn & Oak

Both of the descriptions of the upgrade mention's something about confidence, which it probably a scrapped mechanic for Acorn & Oak.

  • Determination

Gain more confidence when dealing critical damage.

  • Bravado

Gain large amount of confidence randomly when earning a vanquish.


  • Sunbeam Damage Boost

Increases Sunbeam's damage.

  • Overflowered

Increased heal rate of Heal Beam. Heal target shoots out Sundrops at max overhealth. Causes extreme lag when used due to the amount of heal drops, which is likely why it was scrapped.


  • Larger Enigma

Does nothing, likely would have made arcane enigma have a larger radius.

  • Larger Jinx AOE

lager splash effect of Jinx

  • Uber

Increases the rate of fire of allies' weapons.

Foot Soldier

  • Carbine Rounds

Increased range, reduced recoil of primary weapon.

  • Rocket Jump Land Knockback

Landing from Rocket Jump knocks enemies.

  • ZPG Kill Cooldown

Reduces the cooldown time of ZPG by 3 seconds upon vanquishing an enemy with it.

  • ZPG Vanquish Gas Cloud

Spawns a Stink Cloud on the location of the vanquished enemy that lasts for 3 seconds.

Imp & Z-Mech

  • Faster Missile Madness Low Health

Increases Missile Madness' rate of fire if you’re below 50 health

  • Gravity Grenade Speed

Increases Gravity Grenade's projectile speed.

Super Brainz

  • Clay Pigeon

Enemy stays aloft longer when hit by Hyper Jump Thump.

  • Knockback on Turbo Twister End

Turbo Twister knocks enemies away when it ends

  • Turbo Twister Miss Cooldown

Decreases the cooldown time for Turbo Twister when it hits no one.

  • Whirlwind Duration

Multiple stage upgrade, untested but it likely increased duration based off the name.

80s Action Hero

  • Dynamite Dodge Speed

Increases movement speed while using Dynamite Dodge.

  • Can't-Miss-ile Damage Reduce Cooldown

Dealing Damage with Can't-Miss-ile reduces its cooldown time.

  • Secure Landing

Untested, It appears to affect the Dynamite Dodge.

Electric Slide

  • Funky Bouncer Explosion

Enemies caught in Funky Bouncer receive damage.

  • Faster Electric Form

Increases movement speed while in Outta Fight.

  • Larger Storm

No effect. It appears that it was meant to increase Disco Tornado's storm size.

Captain Deadbeard

  • Launch Explosion

Deals damage when being launched from Barrel Blast.


  • Uber

Unknown effect. It appears to affect Imp Punt.

Space Cadet & Space Station

  • Gravity Smash Height Damage

Increases the damage output of Gravity Smash the higher the Space Cadet is from the ground.

  • Big Bang Beam Miss Reduce Cooldown

Reduces the cooldown time of Big Bang Beam if it doesn't hit an enemy.


  • Uber

Increases healing hose over health by 50

  • Warp Extra Charge

Adds an additional charge for Warp


  • Double Time Damage

Double time can deal damage within a short amount of time of deploying it.

  • Jumpstart

Allies move faster for a short time after landing from Jump Pad, however engineer has no jump pad, so this was likely a scrapped ability.


  • Increased Bullet Range

Increases the damage falloff start and end distances, however, Battle For Neighborville has no falloff, meaning that it was planned at one point.


  • Increased Zoom

No effect. It appears that the data for this upgrade is missing.

  • Ranged Revive

Revive allies from a farther distance.

Damage Falloff

Damage falloff is a feature that existed in both Garden Warfare and Garden Warfare 2 as a means of reducing weapon's effectiveness at longer range for balancing purposes, but is almost wholly absent in Battle for Neighborville for unknown reasons, save for the Sunbeam and Scientist's primary weapon.

Two of the unused upgrades present in the game data, Carbine Rounds and Increased Bullet Range, suggest that damage falloff was meant to be added into the game, but was cut during the development, as these upgrades increase the damage falloff start and end distances.

Unused upgrade

Unused Weapons


  • Hey You: An ability for Acorn that when he turns into Oak, it could show where the Oak is, probably an early name for Invoke Oak.
  • Acorn Alternate primary: Acorn has multiple alternate primaries, with most lacking data in the final patch. However one of them remains, it shoots black spiky looking balls at enemies which do massive damage and have a large amount of bullet gravity.

Space Cadet

  • Astronaut Dock: An ability for Space Cadet that could work similar to Hey You, probably an early name for Station Inflation.

Unused Classes

Iceberg Lettuce

To do:
  • Documentation for Iceberg Lettuce's upgrades are needed.

Iceberg Lettuce is another plant from PvZ2 that was going to be added into the game.

Class: Defense

HP: 200

Primary: Snowflakes: has 8 ammo, shoots like scientist, and deals 6 damage per pellet. It creates floating ice particles which when a zombie touches them, inflict damage.

Ability #1 Shield Deploy: Places a ice shield that last 15 seconds

Ability #2 Back Dash: When used, Iceberg Lettuce jumps back and drops a frozen chili pepper, which explodes freezing anyone in its radius shortly after.

Ability #3 Snowball: throws a snowball dealing lots of damage. Seemingly cut as it lacks a U_ file and is not used by AI Iceberg Lettuces.

Ability #4 Self heal: Heals Iceberg Lettuce and nearby teammates for a large amount of health.

Berry Brigade

An unused plant class, which had weapon data and a fully textured model, but was cut after the game quit receiving updates

Super Bean

Another cut plant class, this time of the Super Bean boss! He was almost fully playable before being cut, with 3 abilities

Ability #1 Cape Twirl: An AoE attack that damages a pushes back zombies nearby Super Bean

Ability #2 Team Shield: A shield that gives Super Bean and all nearby plants shields

Ability #3 Warp: A basic teleport ability.


There are more unused classes mentioned in the code, but not much is known about them other than their internal names and some weapon data.

mini gargantuar

Unused Bosses

Several unused bosses are mentions in the game's files.

Super Chili Bean: A scrapped boss from Garden Warfare 2 who was planned to finally appear in this game under the new name 'Mexi-Bean,' but was cut. You'll get your chance one day, big guy.

Captain Smasher: The final boss from the Plant's side of Garden Warfare 2's story mode was planned to appear in this game, but demoted to a regular boss.

Crab Machine: Another unused boss from Garden Warfare 2 who was planned to show up in this game, but went unused again.

Sasquatch: One of the many Boss Hunt bosses from Garden Warfare 2 was planned to appear as a regular boss here, but went unused. I'm starting to see a pattern here...

Chompzilla: Chompzilla from Plants vs. Zombies Heroes! It looks like she was planned to be a Zombie Boss, but was cut. Also the only cut boss to not originate from Garden Warfare 2, used or unused.

The Yeti King: Another Boss Hunt from Garden Warfare 2 who was planned to appear in this game. He was scrapped too, probably because there was already the regular Yeti as a boss.

Unused Music

Currently, the only unknown music track found in Battle for Neighborville is the Gnome King fight theme from Garden Warfare 2. Most likely to be used in a battle against the Gnome King, which never happens in the game.

Internal Project Name

The game's codename is referred to as 'Picnic,' as seen in debugging material and the game's closed beta test.


Preserve Pastures

In the Turf Takeover map, Preserve Pastures, there are two areas hidden out of bounds that were likely used during the map's development.

A Testing Area that's Out of Bounds.

This first area located right next to the first objective has a nice looking area that houses a handful of the props that gets used within the map. You could make the assumption that the developers were creating a mock-up environment with the resources at their disposal.

A Second Testing Area Found Nearby the First.

The second area looks like it was used for creating props and seeing how they would look in the game.

A Version of the Final Objective That Appears in Heavy Development. PVZBFN-Preserve Pastures Finale Whiteboxing 2.png

The pictures above represents an unfinished version of the final objective. It contains a lot of whiteboxing and layout differences than the final product.

Weirding Woods

A Magenta Cube Found Out-Of-Bounds in Weirding Woods.

Weirding Woods houses a strange Magenta Cube far out of bounds.