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Plants vs. Zombies: Garden Warfare 2/Unused Weapon Data

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This is a sub-page of Plants vs. Zombies: Garden Warfare 2.

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Garden Warfare 1 Leftover Weapons

All of the promotional weapons and abilities from the first game ware left over in the files, and function similar to how they did in that game.

  • Orange Burst - Citrus Cactus's primary weapon. Functions the same as it did in GW1, except for having no delay between bursts.
  • Berry Blast - Berry Pea's primary weapon.
  • Cheese Blaster - Dr. Chester's primary weapon
  • Chester Heal Station - Works the same way it did in GW1. Its goo animation is broken because GW2 uses a newer build of Frostbite 3.
  • Sticky Cheetah Ball - Works the same way it did in GW1. The texture for the cheetah spots is missing.
  • Cheesy Warp - Works the same way it did in GW1.
  • Cheesy Chomp - Chester Chomper's primary weapon. Functions the same as it did in GW1, except for having no delay between chomps.
  • Chesterweed - The animation is broken, but it still works.
  • Cheesy Goop - Works the same way it did in GW1.
  • Zombot and Rocket Drone - Leftover abilities from GW1. Zombot Drone has a broken propeller animation, and Rocket Drone's model is broken, causing it to appear pink. The best guess for this is that originally Engineer would've still had the Zombot Drone instead of Captain Deadbeard's Parrot Pal during development.
  • Airstikes - The GW1 Boss Mode airstrikes can be found in the files. It refuses to work, so it might've had a lot of its files removed.
  • Healing Gravestone - A leftover from the cut Gravedigger class when it was considered as a healer. A lot of its files are removed, so it doesn't work.

Unused Weapons

Hmmm...
To do:
Needs some videos for those unused abilities and a screenshot model of Imp Flier.
  • Goo Blaster Charge - An alternate version of Scientists' goo blaster. When used, it has no sounds and has two charges; the first charge deals 40 damage at close range, while the second deals 40 damage but then shoots a projectile that does a extra 30, for a total of 70 damage.
  • AI assault rifle - A weapon identical to default foot soldiers' primary, likely used for testing.
  • Teleporter - A unused ability called Teleporter can be found in both games' files. It has a infinite cooldown and places a weird teleporter-entrance-looking object. It can be destroyed and serves no purpose.
  • U_AI_PeaMegaGatling - What this was used for is unknown. Has infinite ammo.
  • Imp Flier - An unused Imp mech that was going to let Imps fly around like drones. Has no textures or animations. Although it was briefly seen in the game's cinematic intro, it's never actually used in-game, except as a display in the Imp portal room. A similar concept was later used in Battle for Neighborville, as an enemy in Mount Steep.
  • Shuck Shotgun - An unused alternate primary weapon for Kernal Corn. It fires two bursts of 100 bullets that do 1-2 damage each.
  • E3 Garlic Drone - A copy of the Garlic Drone. Crashes most of the time when used, likely due to it spawning inside the player. When it works, it only has a propeller; it has 100 health as well as a slightly different primary.
  • Future Tall-nut - An unused alternate Tallnut Battlement. It would have given any plant standing behind it a damage boost. While this kind of ability didn't return for Cactus in Battle for Neighborville, its concept was used for Engineer's Heavy Helper.
  • Armor Piercing Peach - An unused alternate E.M. Peach. Does 50 damage and ignores armor.
  • Zombot Turret - An unused Engineer ability. When used, the Engineer spawns a level 1 Zombot Turret.
  • Auto Turret - An unused alternate Big Bolt Blaster. It's an AI controlled Big Bolt Blaster that automatically tracks and shoots at plants. Would later be used as a primary attack for Engineer's Heavy Helper ability in Battle for Neighborville.
  • Buff Bubble - A scrapped early version of Hover-Goat's Buff Beam. When used, it creates a damage boosting aura around Hover-Goat 3000 that buffs teammates and debuffs enemies.
  • Techno Shield - A scrapped Hover-Goat ability. It's a smaller, wider version of Citron's Peel Shield.
  • Early Heal Flower - A scrapped version of Heal Flower. It has 2 charges and spawns a heal flower above the user.
  • Sprint Smash - A scrapped Torchwood ability. When used, Torchwood charges in the direction it was looking and knocks any zombie in its path into a AoE smash that deals 75 damage.
  • Race Goat Jump - An ability that propels the player forward when used. On some characters, it applies the goop visuals to them. Likely would have been used for Delivery Goat.
  • Bling Potato Nugget Mine - A Bling Potato Nugget Mine can be found inside the files; when used, it functions identically to normal Nugget mines.
  • Bling Heal Station - Not to be confused with Bling Armored Heal Station. It acts identically to the normal heal station, but is extra shiny!

AI

  • Giga Lightning Strike - An unused Giga Gargantuar weapon. When used, it summons a lightning airstrike that deals moderate damage to any plant in the radius.
  • Sauron Flower - An unused weapon that deals massive damage to anything it hits. Has no effects or sounds.
  • Hot Laser - Laser Bean's weapon from GW1.
  • Double Pea - Repeater's weapon from GW1.
  • Power Lily Heal Beam - An unused copy of Sunflower's Heal Beam, intended to be used by the unused potted plant Power Lily.
  • Shield Boost - Intended to be used by the unused potted plant Magnifying Grass. Has no weapon data.
  • Hypno Shroom Strike - Intended to be used by the Royal Hypno Flower. Has no weapon data.
  • Water Wheel - Intended to be used by the Gnome King. It fires explosives that deal 100 damage and cause knockback.
  • Jetpack Jump - Intended to be used by Robo Zombies. It functions similarly to Soldier's Rocket Jump, and has its own unique animation and effects.
  • Missiles - A scrapped ability intended to be used by Robo Zombies. The only leftover is an animation.
  • Summon Minis - A scrapped ability intended to be used by the Sasquatch. When used, it summons 3 small Sasquatch clones that run up to plants and explode. These might have been placeholders for Sasquatch Imps.
  • Zomboss Laser - An unused Laser weapon. Which AI would have used this is unknown.

Misc

  • 3 of the crazy settings have weapon files. When used as a weapon, they act identically to Ice Citron's primary. These were likely used to assign a death message to deaths caused by these crazy settings.

Cherry Bomb

An unused model for the Cherry Bomb can be found in the files, this model is similar to the one used in boss mode for Garden Warfare 1, with the only difference being that its only one singular cherry instead of two. Given there is more cut content associated with boss mode aside from this, its likely they were working it on adding it to Garden Warfare 2, including the Cherry Bomb as an ability.

Cherrystrike.png