Plants vs. Zombies (Windows, Mac OS X)/Unused Text
This is a sub-page of Plants vs. Zombies (Windows, Mac OS X).
Most of the text is stored in main.pak/properites/LawnStrings.txt.
Contents
Gameplay Text
These strings of text would've likely shown up during gameplay, and were meant to be shown to the player.
Unused Zombie Almanac Entries
[DOG_WALKING_ZOMBIE] Dog Walking Zombie [DOG_ZOMBIE] Dog Zombie [PROPELLER_ZOMBIE] Propeller Zombie
Names of cut zombies.
[DOG_WALKING_ZOMBIE_DESCRIPTION] Dog Walking Zombie description [DOG_ZOMBIE_DESCRIPTION] Dog Zombie description [PROPELLER_ZOMBIE_DESCRIPTION] Propeller Zombie description
Placeholder description text for cut zombies.
Unused Advice Messages
[ADVICE_SHOVEL_REFRESH] The shovel needs time to refresh before digging again
In the final game, the shovel can always be used instantly and never needs to refresh. This may have been cut to make the game easier.
[ADVICE_SCARY_POTTER_TUTORIAL] TEMP - Dave put more vases on your lawn!
[ADVICE_3_IN_A_ROW] More vases incoming! {STREAK} of 3 waves cleared
These lines were probably used in Level 4-5 (Vasebreaker) before Crazy Dave's proper dialog was implemented.
[ADVICE_I_ZOMBIE_PLANTS_NOT_REAL] Do not be alarmed Plants are not real
This text was probably used in I, Zombie puzzles before Crazy Dave's proper introductions were implemented.
[ADVICE_SQUIRRELS_ONE_LEFT] {COUNT} more squirrel to go!
[ADVICE_SQUIRRELS_LEFT] {COUNT} more squirrels to go!
[ADVICE_SQUIRREL_ZOMBIE] Oh no! Find all the squirrels before the zombie makes it to your house!
Leftovers from the cut Squirrel minigame.
[ADVICE_FILL_IN_WALLNUTS] Fill in all the outlined spaces with wall-nuts!
[SEED_CHOOSER_ART_WALLNUT_WARNING] Are you sure you want to play this level without wall-nuts?
Leftover from the cut Art Challenge Wall-nut minigame.
[ADVICE_FILL_IN_SPACES] Fill in all the outlined spaces!
[SEED_CHOOSER_ART_2_WARNING] Are you sure you want to play this level without starfruit, umbrella leaf, and wall-nut seeds??
Leftover from the cut Art Challenge Sunflower minigame.
Unused Unlock Messages
[UNLOCKED_SURVIVAL_MODE] Survival mode unlocked! Play it from the main menu!
This suggests that Survival mode was once unlocked from a present like some other modes. Its not unlocked from a present in the final game, so this text goes unused.
[VASE] Mysterious Vase
[FOUND_VASE] You found a Mysterious Vase!
[VASE_DESCRIPTION] Now you can play Vasebreaker Mode!
In the final game, unlocking puzzle mode also unlocks I, Zombie and vasebreaker mode.
[WIN_MESSAGE1] You have defeated the Boss Zombie! [WIN_MESSAGE2] Congratulations! You have most triumphantly fended off the zombie attack! Your lawn is safe... for now!
This message was used in the pre-GOTY version, but became unused in the GOTY version; when you beat the final boss, the "achievements unlocked" screen will appear, but this message is not displayed.
Demo Leftovers
[REPLAY_LEVEL_BODY] Do you wish to replay level 3-4?
Shown when the demo is completed, as it ends on 3-4.
[FULL_VERSION_ONLY] Full version only
[GET_FULL_VERSION_TITLE] Full Version Only
[FULL_VERSION_TO_BUY] This item is only available in the full version of the game!
Text for features that are only in the full version.
[BUY_PVZ_TITLE] Get Full Version
[BUY_PVZ_BODY] Would you like the purchase the full version?
[GET_FULL_VERSION_YES_BUTTON] Get Full Version
[GET_FULL_VERSION_NO_BUTTON] Maybe Later
A prompt asking the player if they would like to purchase the full version.
Miscellaneous
[DIALOG_WARNING] Warning
May be a placeholder.
[MORE_SEEDS_HEADER] More seeds?
[MORE_SEEDS_BODY] Would you like to be able to plant more kinds of seeds?
These lines were probably used when the player was offered to increase the amount of their seed slots before Crazy Dave's dialog was introduced.
[ZOMBATAR_FINISHED_WARNING_HEADER] WARNING!
Another warning, but this time related to the Zombatar feature.
[SCARY_POTTER_10] Vasebreaker Facebreaker
An unused Vasebreaker level.
[LIMBO_PAGE_BUTTON] Limbo Page
Button for the Limbo page.
[SQUIRRELS] Squirrels
Leftover from the cut Squirrel minigame.
[I_ZOMBIE] I, Zombie
A duplicate string of the I, Zombie title, which indicates that I, Zombie may have once been a minigame instead of its own puzzle mode.
[I_ZOMBIE_TOO] I, Zombie 2
An early name of I, Zombie Too.
[CAN_YOU_DIG_IT] Can You Dig It?
[GRAVE_DANGER] Grave Danger
[DARK_STORMY_NIGHT] Dark Stormy Night
[AIR_RAID] Air Raid
[BUNGEE_BLITZ] Bungee Blitz
[ART_CHALLENGE_WALL_NUT] Art Challenge Wall-nut
[SUNNY_DAY] Sunny Day
[UNSODDED] Unsodded
[BIG_TIME] Big Time
[ART_CHALLENGE_SUNFLOWER] Art Challenge Sunflower
[ICE_LEVEL] Ice Level
[HIGH_GRAVITY] High Gravity
[SQUIRREL] Squirrel
[UPSELL] Upsell
[INTRO] Intro
Names of cut minigames. These appear on the Limbo page.
[SURVIVAL_DAY_ENDLESS] Survival: Day (Endless)
[SURVIVAL_NIGHT_ENDLESS] Survival: Night (Endless)
[SURVIVAL_FOG_ENDLESS] Survival: Fog (Endless)
[SURVIVAL_ROOF_ENDLESS] Survival: Roof (Endless)
Names of cut Survival Endless levels. These appear on the Limbo page.
[CRAZY_DAVE_2009] {NO_SOUND}{NO_CLICK}This extra mower will give you another line of defense after a lawn mower is used!
May be text that suggests it would've been possible to buy an extra Lawn Mower to replace a used one, this was most likely cut due to making the game easier but remnants remain in the executable. It would've costed 2000 (if none are owned by the user) or 5000 coins and also has code to add one to the player info if the user has less than two.
Build Specific
These strings would've shown up at the corner of the main menu for partner and beta builds
PRESS/PARTNER PREVIEW BUILD: DO NOT DISTRIBUTE
BETA BUILD: DO NOT DISTRIBUTE
Text displayed on the main menu to identify partner and beta builds.
Debug Strings
These strings are associated with debugging and the game's development, and were likely never meant to show up in the final game.
Free Planting Cheat
[FREE_PLANTING_CHEAT] Free Planting Cheat
Appears to be related to a planting cheat, granting the ability to plant anything, including upgrade plants nearly anywhere (dependent on the level) with no cooldown. The string can only be properly loaded on the Steam GOTY release by using a memory editor to change the function at 00412D1F with one that does nothing, doing that however, doesn't activate it, trying on other releases makes the game display the string ID.
Level Select Cheat
To do: Is it possible to use both of these on retail builds of the game with modifications? |
C%d F%s c%d f%d-%d F%d-%d f%d F%d %d-%d %d OK Invalid Level. Do 'number' or 'area-subarea' or 'Cnumber' or 'Farea-subarea'. Enter Level
Related to a level selection cheat, text is partially removed from retail builds of the game executable. C is Challenge name, F is finished Adventure.
Debug Play
(Debug Play)
Related to a hidden button choosing random seeds in seed selection. Present in game executable.